DA (Axis) vs Simon33 (Allies)

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from Dutch New Guinea to 45 Sea Zone
                2 fighters moved from Dutch New Guinea to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                        ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 45 Sea Zone to Queensland
                2 aaGuns, 1 artillery and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                3 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 3 fighters and 1 harbour
        Dutch New Guinea : 1 flag, 2 infantry
        44 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 45 / 66
        Russians : 27 / 30
        Japanese : 47 / 63
        Americans : 53 / 73
        Chinese : 14 / 15
        British : 27 / 31
        UK_Pacific : 6 / 0
        Italians : 28 / 45
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_40561.0_ANZ5.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from Dutch New Guinea to 45 Sea Zone
                2 fighters moved from Dutch New Guinea to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                        ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 45 Sea Zone to Queensland
                2 aaGuns, 1 artillery and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                3 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Combat Move - French

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 3 fighters and 1 harbour
        Dutch New Guinea : 1 flag, 2 infantry
        44 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer
        62 Sea Zone : 1 transport
        United Kingdom : 1 fighter and 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        80 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 45 / 66
        Russians : 27 / 30
        Japanese : 47 / 63
        Americans : 53 / 73
        Chinese : 14 / 15
        British : 27 / 31
        UK_Pacific : 6 / 0
        Italians : 28 / 45
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_40561.0_Fre5.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 bombers and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from Eastern Poland to Belarus
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Western Ukraine to Rostov
                1 tactical_bomber moved from Eastern Poland to Rostov
                2 armour and 2 mech_infantrys moved from Western Ukraine to Smolensk
                1 tactical_bomber moved from Eastern Poland to Smolensk
                3 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
                1 armour moved from Western Ukraine to Ukraine

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 2 armour and 1 mech_infantry in Ukraine, round 2 :  1/3 hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Germans roll dice for 2 armour and 1 mech_infantry in Ukraine, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 infantry
                        Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 :  2/5 hits
                        Russians roll dice for 4 infantry in Smolensk, round 2 :  2/4 hits
                        2 mech_infantrys owned by the Germans and 2 infantry owned by the Russians lost in Smolensk
                    2 armour owned by the Germans retreated to Bryansk
                    Russians win with 2 infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Germans attack with 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Rostov to Bryansk
                3 aaGuns, 6 armour, 20 artilleries, 16 infantry and 14 mech_infantrys moved from Western Ukraine to Bryansk
                1 artillery moved from Eastern Poland to Western Ukraine
                1 tactical_bomber moved from Smolensk to Bryansk
                1 mech_infantry moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Bryansk to Western Ukraine
                7 mech_infantrys moved from Germany to Eastern Poland
                2 artilleries moved from Western Germany to France
                2 mech_infantrys moved from France to Western Germany

    Place Units - Germans
                3 armour placed in Novgorod
                1 factory_minor placed in Western Ukraine
                3 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 21 / 30
        Japanese : 47 / 63
        Americans : 53 / 73
        Chinese : 14 / 15
        British : 27 / 31
        UK_Pacific : 6 / 0
        Italians : 28 / 45
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_40561.0_Ger6.tsvg

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                3 fighters moved from Dutch New Guinea to 45 Sea Zone

    Combat - ANZAC

    triplea_40561.0_ANZ5.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                3 fighters moved from Dutch New Guinea to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                        ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 45 Sea Zone to Queensland
                1 infantry moved from New South Wales to Queensland
                2 aaGuns moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                3 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 3 fighters and 1 harbour
        Dutch New Guinea : 1 flag, 2 infantry
        44 Sea Zone : 1 flag
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 45 / 66
        Russians : 27 / 30
        Japanese : 47 / 63
        Americans : 53 / 73
        Chinese : 14 / 15
        British : 27 / 31
        UK_Pacific : 6 / 0
        Italians : 28 / 45
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    triplea_40561.0_ANZ5.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                3 fighters moved from Dutch New Guinea to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                        ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 45 Sea Zone to Queensland
                1 infantry moved from New South Wales to Queensland
                2 aaGuns moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                3 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Combat Move - French

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 3 fighters and 1 harbour
        Dutch New Guinea : 1 flag, 2 infantry
        44 Sea Zone : 1 flag
        62 Sea Zone : 1 transport
        United Kingdom : 1 fighter and 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        80 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 45 / 66
        Russians : 27 / 30
        Japanese : 47 / 63
        Americans : 53 / 73
        Chinese : 14 / 15
        British : 27 / 31
        UK_Pacific : 6 / 0
        Italians : 28 / 45
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    triplea_40561.0_Fre5.tsvg

  • '19 '17 '16

    You’ve already had that turn. You need to do Rus6.

  • '19 '17

    @simon33:

    You’ve already had that turn. You need to do Rus6.

    Sorry, just woke up and thought that I forgot to post the turns.  Thanks.

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Archangel
                1 mech_infantry moved from Russia to Archangel
                2 infantry moved from Smolensk to Belarus
                1 fighter moved from Russia to Belarus
                1 tactical_bomber moved from Russia to Belarus
                2 mech_infantrys moved from Russia to Rostov
                1 fighter moved from Russia to Rostov

    Combat - Russians

    triplea_40561.0_Rus6.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Archangel
                1 mech_infantry moved from Russia to Archangel
                2 infantry moved from Smolensk to Belarus
                1 fighter moved from Russia to Belarus
                1 tactical_bomber moved from Russia to Belarus
                2 mech_infantrys moved from Russia to Rostov
                1 fighter moved from Russia to Rostov

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  1/2 hits
                        1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Rostov
                    Russians attack with 1 fighter and 2 mech_infantrys
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 3 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Rostov
                    Russians win, taking Rostov from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Belarus to Russia
                1 fighter moved from Belarus to Russia
                2 aaGuns moved from Amur to Korea
                7 infantry moved from Amur to Manchuria
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                1 fighter moved from Rostov to Russia
                1 infantry moved from Russia to Samara
                1 submarine moved from 109 Sea Zone to 105 Sea Zone

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total

    Territory Summary for Russians :

    Korea : 2 aaGuns and 9 infantry
        Manchuria : 7 infantry
        Belarus : 1 infantry
        Rostov : 1 mech_infantry
        Archangel : 1 armour and 1 mech_infantry
        Bessarabia : 1 mech_infantry
        Russia : 4 aaGuns, 1 airfield, 13 armour, 18 artilleries, 1 factory_major, 2 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Volgograd : 1 factory_minor
        Smolensk : 1 infantry
        Samara : 1 infantry
        115 Sea Zone : 1 cruiser and 1 submarine
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 47 / 61
        Russians : 25 / 25
        Japanese : 47 / 63
        Americans : 53 / 73
        Chinese : 14 / 15
        British : 27 / 31
        UK_Pacific : 6 / 0
        Italians : 28 / 45
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.529
            Median : 4.000
            Variance : 0.438
            Standard Deviation : 0.661
            Total rolls : 17

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Russians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    triplea_40561.0_Rus6.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 carriers, 5 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                2 bombers, 6 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 35 Sea Zone to 6 Sea Zone
                1 bomber moved from Philippines to 6 Sea Zone
                1 artillery moved from Jehol to Chahar
                1 artillery moved from Anhwe to Hunan
                1 infantry moved from Kweichow to Hunan
                1 armour and 1 mech_infantry moved from French Indo China to Malaya
                1 artillery moved from Borneo to 43 Sea Zone
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Shan State to Malaya
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 artillery and 1 infantry moved from India to Burma
                      Japanese take Burma from UK_Pacific
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
                1 fighter moved from 45 Sea Zone to Dutch New Guinea
                1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 mech_infantry moved from Anhwe to Hunan
                1 infantry moved from Anhwe to Chahar

    Combat - Japanese

    triplea_40561.0_Jap6.tsvg

  • '19 '17 '16

    Scramble to SZ6?

  • '19 '17

    Yes scramble.  OOL maximum defense

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 carriers, 5 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                2 bombers, 6 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 35 Sea Zone to 6 Sea Zone
                1 bomber moved from Philippines to 6 Sea Zone
                1 artillery moved from Jehol to Chahar
                1 artillery moved from Anhwe to Hunan
                1 infantry moved from Kweichow to Hunan
                1 armour and 1 mech_infantry moved from French Indo China to Malaya
                1 artillery moved from Borneo to 43 Sea Zone
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Shan State to Malaya
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 artillery and 1 infantry moved from India to Burma
                      Japanese take Burma from UK_Pacific
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
                1 fighter moved from 45 Sea Zone to Dutch New Guinea
                1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 mech_infantry moved from Anhwe to Hunan
                1 infantry moved from Anhwe to Chahar

    Combat - Japanese
                Americans scrambles 3 units out of Korea to defend against the attack in 6 Sea Zone
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter, 2 tactical_bombers and 1 transport
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 fighter, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Malaya
                    Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    British defend with 2 infantry; UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Malaya, round 2 :  1/5 hits
                        UK_Pacific roll dice for 3 infantry in Malaya, round 2 :  0/3 hits
                        1 infantry owned by the ANZAC lost in Malaya
                        Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Malaya, round 3 :  1/5 hits
                        UK_Pacific roll dice for 2 infantry in Malaya, round 3 :  0/2 hits
                        1 infantry owned by the British lost in Malaya
                        Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Malaya, round 4 :  1/5 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for British: 2 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 :  2/3 hits
                        ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 :  2/2 hits
                        1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 fighter and 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 3 destroyers, 8 fighters and 3 tactical_bombers
                    Americans defend with 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 4 transports
                        Japanese roll dice for 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 3 destroyers, 8 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 :  12/21 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters and 4 transports in 6 Sea Zone, round 2 :  8/18 hits
                        3 destroyers owned by the Japanese, 1 submarine owned by the Americans, 6 carriers owned by the Americans, 1 fighter owned by the Japanese, 2 destroyers owned by the Americans and 2 carriers owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 1 battleship, 4 bombers, 1 carrier, 2 cruisers, 7 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 :  9/17 hits
                        Americans roll dice for 1 battleship, 2 cruisers, 7 fighters and 4 transports in 6 Sea Zone, round 3 :  6/10 hits
                        3 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 7 fighters owned by the Americans lost in 6 Sea Zone
                        Japanese roll dice for 1 battleship, 4 bombers, 2 cruisers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 :  9/13 hits
                        Americans roll dice for 1 battleship and 4 transports in 6 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Japanese, 1 battleship owned by the Americans and 4 transports owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 4 bombers, 2 cruisers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 127
                    Casualties for Americans: 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 4 transports
                    Casualties for Japanese: 3 carriers, 3 destroyers, 5 fighters and 1 tactical_bomber
                Battle in Hunan
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Hunan, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Hunan, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 :  1/2 hits
                        Chinese roll dice for 2 infantry in Chahar, round 2 :  2/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 fighter and 2 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                3 fighters moved from 6 Sea Zone to Japan
                4 bombers moved from 6 Sea Zone to Japan

    Place Units - Japanese
                2 carriers placed in 6 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 2 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

    triplea_40561.0_Jap6.tsvg

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 3 carriers and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Korea to Jehol
                      Chinese take Jehol from Japanese
                3 bombers moved from Korea to Japan
                5 fighters moved from Korea to Japan
                1 tactical_bomber moved from Korea to Japan

    Combat - Americans
                Air Battle in Japan

    triplea_40561.0_Ame6.tsvg

  • '19 '17

    Tokyo intercept?

  • '19 '17 '16

    No intercept,

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 3 carriers and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Korea to Jehol
                      Chinese take Jehol from Japanese
                3 bombers moved from Korea to Japan
                5 fighters moved from Korea to Japan
                1 tactical_bomber moved from Korea to Japan

    Combat - Americans
                Air Battle in Japan
                    Americans attacks with 9 units heading to Japan
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Japan
                        AA fire in Japan :  0/1 hits
                        AA fire in Japan :  0/3 hits
                    Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: airfield
                    Bombing raid in Japan rolls: 7,5,8 and causes: 20 damage to unit: factory_major
                    Bombing raid in Japan causes 22 damage total.  Damaged units is as follows: airfield = 2, factory_major = 20
                Cleaning up after air battles

    Non Combat Move - Americans
                1 infantry moved from Manchuria to Jehol
                2 bombers moved from Alaska to Korea
                3 bombers moved from Japan to Korea
                5 fighters moved from Japan to 6 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone

    Place Units - Americans
                3 carriers placed in 6 Sea Zone
                Americans undo move 1.
                1 carrier placed in 6 Sea Zone
                2 carriers placed in 6 Sea Zone
                2 fighters placed in Alaska
                1 artillery placed in Alaska

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,6,2,4,6
                Americans collect 50 PUs (3 lost to blockades); end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 airfield, 1 armour, 2 artilleries, 5 bombers, 1 factory_minor, 1 harbour and 2 infantry
        Jehol : 1 infantry and 1 mech_infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Alaska : 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        2 Sea Zone : 1 destroyer
        6 Sea Zone : 3 carriers, 5 fighters and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Vologda : 1 fighter
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 47 / 61
        Russians : 25 / 25
        Japanese : 53 / 64
        Americans : 53 / 71
        Chinese : 14 / 15
        British : 27 / 31
        UK_Pacific : 0 / 0
        Italians : 28 / 45
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                6 was rolled 12 times
            Average roll : 4.545
            Median : 6.000
            Variance : 4.857
            Standard Deviation : 2.204
            Total rolls : 22

    Null / Other
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 6 times
            Average roll : 4.545
            Median : 6.000
            Variance : 2.900
            Standard Deviation : 1.703
            Total rolls : 11

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 6 times
            Average roll : 4.545
            Median : 6.000
            Variance : 2.900
            Standard Deviation : 1.703
            Total rolls : 11

    triplea_40561.0_Ame6.tsvg

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                      Chinese take Kwangtung from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Chahar to Anhwe
                2 infantry moved from Hopei to Anhwe
                1 fighter moved from Kansu to Anhwe

    Combat - Chinese

    triplea_40561.0_Chi6.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                      Chinese take Kwangtung from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Chahar to Anhwe
                2 infantry moved from Hopei to Anhwe
                1 fighter moved from Kansu to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 aaGun, 1 artillery and 2 infantry
                        AA fire in Anhwe :  1/1 hits
                        1 fighter owned by the Chinese lost in Anhwe
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  0/3 hits
                        Japanese roll dice for 1 aaGun, 1 artillery and 2 infantry in Anhwe, round 2 :  3/3 hits
                        3 infantry owned by the Chinese lost in Anhwe
                    Japanese win with 1 aaGun, 1 artillery and 2 infantry remaining. Battle score for attacker is -19
                    Casualties for Chinese: 1 fighter and 3 infantry

    Non Combat Move - Chinese
                4 infantry moved from Shensi to Hopei

    Place Units - Chinese
                1 infantry placed in Yunnan
                1 infantry placed in Kwangsi
                1 infantry placed in Chahar
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs total

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Yunnan : 3 infantry
        Kweichow : 1 infantry
        Hopei : 4 infantry
        Chahar : 1 infantry
        Kwangtung : 1 flag, 1 harbour and 1 infantry

    Production/PUs Summary :

    Germans : 47 / 61
        Russians : 25 / 25
        Japanese : 49 / 64
        Americans : 53 / 71
        Chinese : 18 / 18
        British : 27 / 31
        UK_Pacific : 0 / 0
        Italians : 28 / 45
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 2 times
                6 was rolled 13 times
            Average roll : 3.667
            Median : 3.000
            Variance : 3.219
            Standard Deviation : 1.794
            Total rolls : 33

    Null / Other
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.643
            Standard Deviation : 1.282
            Total rolls : 15

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.643
            Standard Deviation : 1.282
            Total rolls : 15

    triplea_40561.0_Chi6.tsvg

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