DA (Axis) vs Simon33 (Allies)

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 3 carriers and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Korea to Jehol
                      Chinese take Jehol from Japanese
                3 bombers moved from Korea to Japan
                5 fighters moved from Korea to Japan
                1 tactical_bomber moved from Korea to Japan

    Combat - Americans
                Air Battle in Japan

    triplea_40561.0_Ame6.tsvg

  • '19 '17

    Tokyo intercept?

  • '19 '17 '16

    No intercept,

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 3 carriers and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Korea to Jehol
                      Chinese take Jehol from Japanese
                3 bombers moved from Korea to Japan
                5 fighters moved from Korea to Japan
                1 tactical_bomber moved from Korea to Japan

    Combat - Americans
                Air Battle in Japan
                    Americans attacks with 9 units heading to Japan
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Japan
                        AA fire in Japan :  0/1 hits
                        AA fire in Japan :  0/3 hits
                    Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: airfield
                    Bombing raid in Japan rolls: 7,5,8 and causes: 20 damage to unit: factory_major
                    Bombing raid in Japan causes 22 damage total.  Damaged units is as follows: airfield = 2, factory_major = 20
                Cleaning up after air battles

    Non Combat Move - Americans
                1 infantry moved from Manchuria to Jehol
                2 bombers moved from Alaska to Korea
                3 bombers moved from Japan to Korea
                5 fighters moved from Japan to 6 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone

    Place Units - Americans
                3 carriers placed in 6 Sea Zone
                Americans undo move 1.
                1 carrier placed in 6 Sea Zone
                2 carriers placed in 6 Sea Zone
                2 fighters placed in Alaska
                1 artillery placed in Alaska

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,6,2,4,6
                Americans collect 50 PUs (3 lost to blockades); end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 airfield, 1 armour, 2 artilleries, 5 bombers, 1 factory_minor, 1 harbour and 2 infantry
        Jehol : 1 infantry and 1 mech_infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Alaska : 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        2 Sea Zone : 1 destroyer
        6 Sea Zone : 3 carriers, 5 fighters and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Vologda : 1 fighter
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 47 / 61
        Russians : 25 / 25
        Japanese : 53 / 64
        Americans : 53 / 71
        Chinese : 14 / 15
        British : 27 / 31
        UK_Pacific : 0 / 0
        Italians : 28 / 45
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                6 was rolled 12 times
            Average roll : 4.545
            Median : 6.000
            Variance : 4.857
            Standard Deviation : 2.204
            Total rolls : 22

    Null / Other
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 6 times
            Average roll : 4.545
            Median : 6.000
            Variance : 2.900
            Standard Deviation : 1.703
            Total rolls : 11

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 6 times
            Average roll : 4.545
            Median : 6.000
            Variance : 2.900
            Standard Deviation : 1.703
            Total rolls : 11

    triplea_40561.0_Ame6.tsvg

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                      Chinese take Kwangtung from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Chahar to Anhwe
                2 infantry moved from Hopei to Anhwe
                1 fighter moved from Kansu to Anhwe

    Combat - Chinese

    triplea_40561.0_Chi6.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                      Chinese take Kwangtung from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Chahar to Anhwe
                2 infantry moved from Hopei to Anhwe
                1 fighter moved from Kansu to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 aaGun, 1 artillery and 2 infantry
                        AA fire in Anhwe :  1/1 hits
                        1 fighter owned by the Chinese lost in Anhwe
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  0/3 hits
                        Japanese roll dice for 1 aaGun, 1 artillery and 2 infantry in Anhwe, round 2 :  3/3 hits
                        3 infantry owned by the Chinese lost in Anhwe
                    Japanese win with 1 aaGun, 1 artillery and 2 infantry remaining. Battle score for attacker is -19
                    Casualties for Chinese: 1 fighter and 3 infantry

    Non Combat Move - Chinese
                4 infantry moved from Shensi to Hopei

    Place Units - Chinese
                1 infantry placed in Yunnan
                1 infantry placed in Kwangsi
                1 infantry placed in Chahar
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs total

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Yunnan : 3 infantry
        Kweichow : 1 infantry
        Hopei : 4 infantry
        Chahar : 1 infantry
        Kwangtung : 1 flag, 1 harbour and 1 infantry

    Production/PUs Summary :

    Germans : 47 / 61
        Russians : 25 / 25
        Japanese : 49 / 64
        Americans : 53 / 71
        Chinese : 18 / 18
        British : 27 / 31
        UK_Pacific : 0 / 0
        Italians : 28 / 45
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 2 times
                6 was rolled 13 times
            Average roll : 3.667
            Median : 3.000
            Variance : 3.219
            Standard Deviation : 1.794
            Total rolls : 33

    Null / Other
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.643
            Standard Deviation : 1.282
            Total rolls : 15

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.643
            Standard Deviation : 1.282
            Total rolls : 15

    triplea_40561.0_Chi6.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 3 carriers and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Korea to Jehol
                      Chinese take Jehol from Japanese
                3 bombers moved from Korea to Japan
                5 fighters moved from Korea to Japan
                1 tactical_bomber moved from Korea to Japan

    Combat - Americans
                Air Battle in Japan
                    Americans attacks with 9 units heading to Japan
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Japan
                        AA fire in Japan :  0/1 hits
                        AA fire in Japan :  0/3 hits
                    Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: airfield
                    Bombing raid in Japan rolls: 7,5,8 and causes: 20 damage to unit: factory_major
                    Bombing raid in Japan causes 22 damage total.  Damaged units is as follows: airfield = 2, factory_major = 20
                Cleaning up after air battles

    Non Combat Move - Americans
                1 infantry moved from Manchuria to Jehol
                2 bombers moved from Alaska to Korea
                3 bombers moved from Japan to Korea
                5 fighters moved from Japan to 6 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone

    Place Units - Americans
                3 carriers placed in 6 Sea Zone
                Americans undo move 1.
                1 carrier placed in 6 Sea Zone
                2 carriers placed in 6 Sea Zone
                2 fighters placed in Alaska
                1 artillery placed in Alaska

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,6,2,4,6
                Americans collect 50 PUs (3 lost to blockades); end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                      Chinese take Kwangtung from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Chahar to Anhwe
                2 infantry moved from Hopei to Anhwe
                1 fighter moved from Kansu to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 aaGun, 1 artillery and 2 infantry
                        AA fire in Anhwe :  1/1 hits
                        1 fighter owned by the Chinese lost in Anhwe
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  0/3 hits
                        Japanese roll dice for 1 aaGun, 1 artillery and 2 infantry in Anhwe, round 2 :  3/3 hits
                        3 infantry owned by the Chinese lost in Anhwe
                    Japanese win with 1 aaGun, 1 artillery and 2 infantry remaining. Battle score for attacker is -19
                    Casualties for Chinese: 1 fighter and 3 infantry

    Non Combat Move - Chinese
                4 infantry moved from Shensi to Hopei

    Place Units - Chinese
                1 infantry placed in Yunnan
                1 infantry placed in Kwangsi
                1 infantry placed in Chahar
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs total

    Purchase Units - British
                British repair damage of 1x factory_major; Remaining resources: 30 PUs;
                British buy 1 fighter and 6 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 bomber moved from Russia to Novgorod

    Combat - British
                Strategic bombing raid in Novgorod
                        AA fire in Novgorod :  0/1 hits
                    Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 4 damage total.

    Non Combat Move - British
                2 fighters moved from 127 Sea Zone to Russia
                1 bomber moved from Novgorod to Russia
                1 destroyer moved from 125 Sea Zone to 123 Sea Zone
                1 carrier moved from 125 Sea Zone to 123 Sea Zone
                2 infantry moved from Norway to 125 Sea Zone
                2 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
                2 infantry moved from 127 Sea Zone to Archangel
                2 fighters moved from 125 Sea Zone to Archangel

    Place Units - British
                1 fighter and 6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 27 PUs; end with 29 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Kwangsi : 1 infantry
        Korea : 1 flag, 1 airfield, 1 armour, 2 artilleries, 5 bombers, 1 factory_minor, 1 harbour and 2 infantry
        Jehol : 1 infantry and 1 mech_infantry
        Yunnan : 3 infantry
        Kweichow : 1 infantry
        Hopei : 4 infantry
        Chahar : 1 infantry
        Kwangtung : 1 harbour and 1 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Alaska : 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        2 Sea Zone : 1 destroyer
        6 Sea Zone : 3 carriers, 5 fighters and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Ontario : 1 artillery and 1 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
        Norway : 1 flag
        Archangel : 2 fighters and 2 infantry
        Russia : 1 bomber and 5 fighters
        Vologda : 1 fighter
        80 Sea Zone : 2 cruisers and 1 transport
        123 Sea Zone : 1 carrier and 1 destroyer
        106 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 destroyer and 1 transport
        Eastern Persia : 1 flag
        127 Sea Zone : 1 carrier, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 47 / 61
        Russians : 25 / 25
        Japanese : 49 / 64
        Americans : 53 / 71
        Chinese : 18 / 18
        British : 27 / 29
        UK_Pacific : 0 / 0
        Italians : 28 / 45
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 8 times
            Average roll : 3.700
            Median : 3.000
            Variance : 2.211
            Standard Deviation : 1.487
            Total rolls : 20

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.643
            Standard Deviation : 1.282
            Total rolls : 15

    triplea_40561.0_UK_6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 armour and 1 mech_infantry moved from Romania to Belarus
                2 mech_infantrys moved from Romania to Bessarabia
                1 fighter moved from Southern Italy to Bessarabia
                1 bomber moved from Novgorod to Rostov
                1 armour moved from Bryansk to Rostov
                1 armour moved from Caucasus to Volgograd
                      Italians take Kazakhstan from Russians
                      Italians take Volgograd from Russians
                1 fighter moved from Iraq to 80 Sea Zone
                1 armour moved from Egypt to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 armour and 1 infantry moved from 71 Sea Zone to Union of South Africa
                1 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 armour moved from Egypt to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 mech_infantry moved from Egypt to French Equatorial Africa
                2 fighters moved from Egypt to 80 Sea Zone
                1 infantry moved from Persia to Eastern Persia
                      Italians take Eastern Persia from British

    Combat - Italians
                Battle in Union of South Africa
                Battle in 80 Sea Zone
                    Italians attack with 3 fighters
                    French defend with 1 destroyer; British defend with 2 cruisers and 1 transport
                        Italians roll dice for 3 fighters in 80 Sea Zone, round 2 :  3/3 hits
                        British roll dice for 2 cruisers, 1 destroyer and 1 transport in 80 Sea Zone, round 2 :  0/3 hits
                        1 transport owned by the British lost in 80 Sea Zone
                        1 destroyer owned by the French and 2 cruisers owned by the British lost in 80 Sea Zone
                    Italians win, taking Union of South Africa from British with 3 fighters remaining. Battle score for attacker is 39
                    Casualties for French: 1 destroyer
                    Casualties for British: 2 cruisers and 1 transport
                Battle in Bessarabia
                    Italians attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 fighter and 2 mech_infantrys in Bessarabia, round 2 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Bessarabia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Belarus
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Belarus
                        Italians roll dice for 1 armour in Belarus, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 :  2/2 hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                    Italians win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Bessarabia to Ukraine
                1 bomber moved from Rostov to Novgorod
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
                1 battleship and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                1 fighter moved from 80 Sea Zone to Caucasus
                1 fighter moved from 80 Sea Zone to Persia
                1 fighter moved from 80 Sea Zone to Persia
                1 mech_infantry moved from Iraq to Caucasus
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt
                1 armour, 2 artilleries, 1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 37 PUs; end with 38 PUs
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 59 PUs

    Production/PUs Summary :

    Germans : 47 / 61
        Russians : 21 / 25
        Japanese : 49 / 64
        Americans : 53 / 71
        Chinese : 18 / 18
        British : 23 / 29
        UK_Pacific : 0 / 0
        Italians : 37 / 59
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_40561.0_Ita6.tsvg

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from Queensland to 45 Sea Zone
                2 fighters moved from Queensland to Dutch New Guinea

    Combat - ANZAC

    triplea_40561.0_ANZ6.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from Queensland to 45 Sea Zone
                2 fighters moved from Queensland to Dutch New Guinea

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 fighter and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 :  3/4 hits
                        Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Dutch New Guinea
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 fighter moved from 45 Sea Zone to New Guinea
                2 fighters moved from Dutch New Guinea to New Guinea
                3 fighters moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 3 fighters and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Guinea : 3 fighters
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        44 Sea Zone : 1 flag
        45 Sea Zone : 1 transport
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 47 / 61
        Russians : 21 / 25
        Japanese : 49 / 64
        Americans : 53 / 71
        Chinese : 18 / 18
        British : 23 / 29
        UK_Pacific : 0 / 0
        Italians : 37 / 59
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.800
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_40561.0_ANZ6.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from Queensland to 45 Sea Zone
                2 fighters moved from Queensland to Dutch New Guinea

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 fighter and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 :  3/4 hits
                        Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Dutch New Guinea
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 fighter moved from 45 Sea Zone to New Guinea
                2 fighters moved from Dutch New Guinea to New Guinea
                3 fighters moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Combat Move - French
                1 fighter moved from United Kingdom to 127 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Queensland : 2 aaGuns, 1 airfield, 3 fighters and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Guinea : 3 fighters
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        44 Sea Zone : 1 flag
        45 Sea Zone : 1 transport
        62 Sea Zone : 1 transport
        United Kingdom : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        127 Sea Zone : 1 fighter

    Production/PUs Summary :

    Germans : 47 / 61
        Russians : 21 / 25
        Japanese : 49 / 64
        Americans : 53 / 71
        Chinese : 18 / 18
        British : 23 / 29
        UK_Pacific : 0 / 0
        Italians : 37 / 59
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.800
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_40561.0_Fre6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor; Remaining resources: 57 PUs;
                Germans buy 3 armour, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour moved from Novgorod to Archangel
                1 armour moved from Novgorod to Smolensk
                2 mech_infantrys moved from Eastern Poland to Smolensk
                2 mech_infantrys moved from Western Ukraine to Russia
                2 armour and 1 mech_infantry moved from Ukraine to Russia
                8 armour, 20 artilleries, 16 infantry, 12 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
                6 bombers moved from Western Germany to Russia
                4 infantry moved from Novgorod to Archangel
                5 mech_infantrys moved from Eastern Poland to Archangel

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Smolensk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 2 armour, 4 infantry and 5 mech_infantrys
                    Russians defend with 1 armour and 1 mech_infantry; British defend with 2 fighters and 2 infantry
                        Germans roll dice for 2 armour, 4 infantry and 5 mech_infantrys in Archangel, round 2 :  2/11 hits
                        Russians roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Archangel, round 2 :  4/6 hits
                        4 infantry owned by the Germans and 2 infantry owned by the British lost in Archangel
                        Germans roll dice for 2 armour and 5 mech_infantrys in Archangel, round 3 :  1/7 hits
                        Russians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Archangel, round 3 :  4/4 hits
                        4 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
                    1 mech_infantry owned by the Germans and 2 armour owned by the Germans retreated to Novgorod
                    Russians win with 1 armour and 2 fighters remaining. Battle score for attacker is -18
                    Casualties for Germans: 4 infantry and 4 mech_infantrys
                    Casualties for British: 2 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Russia
                    Germans attack with 10 armour, 20 artilleries, 6 bombers, 16 infantry, 15 mech_infantrys and 2 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 13 armour, 18 artilleries, 1 factory_major, 2 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber; British defend with 1 bomber and 5 fighters
                        AA fire in Russia :  1/8 hits
                        1 bomber owned by the Germans lost in Russia
                        Germans roll dice for 10 armour, 20 artilleries, 5 bombers, 16 infantry, 15 mech_infantrys and 2 tactical_bombers in Russia, round 2 :  21/68 hits
                        Russians roll dice for 4 aaGuns, 13 armour, 18 artilleries, 1 bomber, 7 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 :  21/65 hits
                        1 bomber owned by the British, 4 aaGuns owned by the Russians, 16 infantry owned by the Germans, 5 artilleries owned by the Germans and 16 infantry owned by the Russians lost in Russia
                        Germans roll dice for 10 armour, 15 artilleries, 5 bombers, 15 mech_infantrys and 2 tactical_bombers in Russia, round 3 :  19/47 hits
                        Russians roll dice for 13 armour, 18 artilleries, 7 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 :  15/48 hits
                        10 mech_infantrys owned by the Germans, 11 artilleries owned by the Russians, 5 artilleries owned by the Germans and 8 infantry owned by the Russians lost in Russia
                        Germans roll dice for 10 armour, 10 artilleries, 5 bombers, 5 mech_infantrys and 2 tactical_bombers in Russia, round 4 :  11/32 hits
                        Russians roll dice for 13 armour, 7 artilleries, 7 fighters, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 :  13/29 hits
                        4 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Russians, 3 armour owned by the Russians, 7 artilleries owned by the Russians and 9 artilleries owned by the Germans lost in Russia
                        Germans roll dice for 10 armour, 1 artillery, 5 bombers, 1 mech_infantry and 2 tactical_bombers in Russia, round 5 :  11/19 hits
                        Russians roll dice for 10 armour, 7 fighters and 1 tactical_bomber in Russia, round 5 :  10/18 hits
                        1 mech_infantry owned by the Germans, 1 tactical_bomber owned by the Russians, 10 armour owned by the Russians, 8 armour owned by the Germans and 1 artillery owned by the Germans lost in Russia
                        Germans roll dice for 2 armour, 5 bombers and 2 tactical_bombers in Russia, round 6 :  6/9 hits
                        Russians roll dice for 7 fighters in Russia, round 6 :  5/7 hits
                        4 bombers owned by the Germans, 4 fighters owned by the British, 2 fighters owned by the Russians and 1 armour owned by the Germans lost in Russia
                        Germans roll dice for 1 armour, 1 bomber and 2 tactical_bombers in Russia, round 7 :  2/4 hits
                        Russians roll dice for 1 fighter in Russia, round 7 :  0/1 hits
                        1 fighter owned by the British lost in Russia
                    Germans captures 25PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 1 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 37
                    Casualties for Germans: 9 armour, 20 artilleries, 5 bombers, 16 infantry and 15 mech_infantrys
                    Casualties for British: 1 bomber and 5 fighters
                    Casualties for Russians: 4 aaGuns, 13 armour, 18 artilleries, 2 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Germans
                2 tactical_bombers moved from Russia to Novgorod
                1 bomber moved from Russia to Bryansk
                1 artillery moved from Western Ukraine to Bryansk
                1 fighter and 2 tactical_bombers moved from Egypt to Ukraine
                1 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 destroyer and 1 transport placed in 115 Sea Zone
                1 fighter placed in Novgorod
                1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Western Ukraine
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 51 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs

    triplea_40561.0_Ger7.tsvg

  • '19 '17 '16

    Ok, that’s Moscow. Victory in the Pacific isn’t too far off either.

    While USSR should be able to retake it, it can’t hold it. I think you lost this game I2 when I took Egypt. Why was there no Taranto raid? Not sure why you exposed your carriers to the Kamikazes either.

    If you concede this one, can you post the result?

  • '19 '17

    Sorry, I went out of town.  I did intend on conceding and posting.  Did you go ahead and post.

  • '19 '17 '16

    @Desert_Admiral:

    Sorry, I went out of town.  I did intend on conceding and posting.  Did you go ahead and post.

    No, you have to do that. Can you do it now?

  • '19 '17

    Yep.

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