Dominance 1914: NML - Whack (Axis) vs captain (Allies)

  • '20 '18 '17 '15

    @captain:

    I think this game is finally coming to an end….

    Nothing like a short game.  :wink:

    This reminds me of another epic game we had a long time ago. It was G40 I think. Another epic 30 round struggle. I just remember we were both doing 1-in-a-million moves to gain the upper hand. Germany had taken Brazil at one point. Massive craziness.  Always seems to happen when we play.  Good times!

  • '23 '21 '20 '19 '17 '16 '15 '13

    Game History

    Round: 29

    Research Technology - Italy
                Italy spend 0 on tech rolls
                Italy removing all Technology Tokens after successful research.
                Italy discover industry

    Purchase Units - Italy
                Italy buy 2 heavy_guns, 4 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;

    Non Combat Move - Italy
                1 infantry moved from Cyrenaica to Tripolitania
                1 infantry moved from Western Sudan to Cyrenaica
                1 heavy_gun and 4 infantry moved from Rome to Latium

    Place Units - Italy
                2 heavy_guns, 4 infantry and 3 trenchs placed in Rome

    Activate Technology - Italy
                Italy activating industry
                Trigger ItalyP: Italy has 3 infantry placed in Rome
                triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 1 techTokens

    Turn Complete - Italy
                Italy collect 21 PUs; end with 21 PUs total
                Italy collect 11 PUs from War Bonds; end with 32 PUs total

    Territory Summary for Italy :

    Kamerun : 1 flag
        Cyrenaica : 1 infantry
        Italian Somaliland : 1 trench
        Latium : 1 heavy_gun and 4 infantry
        Piedmont : 1 Factory, 2 infantry and 17 trenchs
        Rome : 1 Factory, 1 cavalry, 1 field_gun, 1 fighter, 7 heavy_guns, 27 infantry, 1 late_fighter and 14 trenchs
        Tripolitania : 1 infantry

    Production/PUs Summary :

    Germany : 102 / 107
        France : 75 / 87
        Serbia : 0 / 0
        Austria : 119 / 130
        Italy : 21 / 32
        Arabia : 0 / 0
        Turkey : 95 / 101
        Britain : 102 / 113
        Russia : 0 / 0
        Communists : 94 / 100
        USA : 117 / 125

    triplea_40385_Ita29.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 29

    Research Technology - Turkey
                Turkey spend 0 on tech rolls
                    Turkey roll 4,5 and gets 0 hits

    Combat Move - Turkey
                2 field_guns and 4 infantry moved from Mesopotamia to Fars
                3 infantry moved from Syria to Mesopotamia
                3 infantry moved from Smyrna to Syria
                3 infantry moved from Constantinople to Smyrna
                1 heavy_gun moved from Fars to Sistan
                2 infantry moved from Fars to Sistan
                2 tanks moved from Baghdad to Sistan
                1 destroyer and 1 submarine moved from Sea Zone 69 Sea of Crete to Sea Zone 59 Central Mediterranean
                1 submarine moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean
                3 transports moved from Sea Zone 59 Central Mediterranean to Sea Zone 61 Ionian Sea
                3 infantry moved from Greece to Sea Zone 61 Ionian Sea
                3 infantry and 3 transports moved from Sea Zone 61 Ionian Sea to Sea Zone 59 Central Mediterranean
                3 infantry moved from Sea Zone 59 Central Mediterranean to Naples

    Purchase Units - Turkey
                Turkey buy 5 cruisers, 2 heavy_guns, 2 infantry, 2 tanks and 8 trenchs; Remaining resources: 2 techTokens; 0 PUs;

    Non Combat Move - Turkey

    Place Units - Turkey
                5 cruisers placed in Sea Zone 59 Central Mediterranean
                3 trenchs placed in Sistan
                3 trenchs placed in Fars
                2 tanks placed in Baghdad
                2 heavy_guns placed in Cairo-Suez
                2 infantry placed in Greece
                2 trenchs placed in Cairo-Suez

    Activate Technology - Turkey
                Trigger TurkeyP: Turkey has 3 infantry placed in Constantinople
                Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 3 techTokens

    Turn Complete - Turkey
                Turkey collect 95 PUs; end with 95 PUs
                Turkey collect 3 PUs from War Bonds; end with 98 PUs

    triplea_40385_Tur29.tsvg

  • '23 '21 '20 '19 '17 '16 '15 '13

    I think it’s time to give up. If I keep going the communist are going to take over the world.
    Good game!

  • '20 '18 '17 '15

    WHEW! Round 29!  :-o :-o

    That was a great game. Turkey was a fortress by the end. And the size of those trenches!

    Again, well played. It could have gone either way for a really long time. This is the reason I play online.

    Let me know if you’re interested in starting another 1 vs 1 game. I don’t care what sides.

  • '23 '21 '20 '19 '17 '16 '15 '13

    Have you ever checked out the game “Total world war”?
    I’ve been looking it over and it looks challenging…would you be interested in learning it? It’s the most complex game I’ve seen…

  • '20 '18 '17 '15

    I would be interested. I recommend saving a lot in the phases. I tried to do a trial run, but the game crashed and wouldn’t move forward.

    I think turning politics off? I wouldn’t use it and it would save time.
    Scramble to Any Amphibious Assault Y - sounds cool.
    Random AA casualties seems more realistic than choosing.
    I think low luck for tech, as their seems to be a billion techs, and this would speed up getting some?

    I’m also going to try the game solo again. I version wouldn’t load of the two. Then the other got buggy after round one and wouldn’t allow me to continue.

    I just updated Triple A, from 1.9.0.0.7xxx to 1.9.0.0.9687. I’ll see if that fixes things.  I’d hate to spend a lot of time on a game that crashes and becomes unusable in a round.

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