@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 infantry moved from Burma to Shan State
2 artilleries moved from Burma to Shan State
2 armour moved from India to Shan State
6 artilleries and 7 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Union of South Africa to Rhodesia
Japanese take Rhodesia from British
1 artillery moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
2 battleships, 5 carriers, 2 cruisers, 1 fighter, 7 tactical_bombers and 5 transports moved from 79 Sea Zone to 39 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 1 fighter, 7 tactical_bombers and 5 transports
ANZAC defend with 1 destroyer and 2 submarines
2 submarines owned by the ANZAC Submerged
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 39 Sea Zone from ANZAC with 2 battleships, 5 carriers, 2 cruisers, 1 fighter, 7 tactical_bombers and 5 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 2 armour, 2 artilleries and 4 infantry
Americans defend with 1 artillery
Japanese win, taking Shan State from Americans with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
6 infantry moved from India to Burma
2 infantry moved from India to Burma
2 marines moved from West India to India
2 armour moved from Korea to Amur
5 infantry moved from Korea to Amur
1 fighter moved from Japan to Korea
2 fighters moved from Japan to Amur
1 fighter moved from Japan to Amur
1 fighter moved from Japan to Amur
1 submarine moved from 6 Sea Zone to 26 Sea Zone
Place Units - Japanese
1 destroyer placed in 39 Sea Zone
1 fighter and 1 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,1,3,5,4,2,4,1,5,4,6,1,4,5,5,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,3,6,6
Japanese collect 16 PUs (13 lost to blockades); end with 16 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 8 fighters, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
1 bomber moved from Anglo Egyptian Sudan to Rhodesia
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
4 fighters and 1 tactical_bomber moved from Malaya to French Indo China
4 fighters moved from 37 Sea Zone to French Indo China
4 fighters moved from 41 Sea Zone to French Indo China
2 cruisers moved from 37 Sea Zone to 36 Sea Zone
Combat - Americans
Battle in Holland Belgium
Battle in Rhodesia
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
Americans attack with 12 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 factory_minor and 4 infantry
Americans win, taking French Indo China from Japanese with 11 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun and 4 infantry
Casualties for Americans: 1 fighter and 1 infantry
Non Combat Move - Americans
3 carriers, 2 destroyers and 2 fighters moved from 41 Sea Zone to 37 Sea Zone
8 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
3 fighters moved from French Indo China to Yunnan
2 carriers and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 aaGun, 5 artilleries and 6 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 5 artilleries, 1 destroyer, 2 fighters, 6 infantry and 8 transports moved from 93 Sea Zone to 98 Sea Zone
2 fighters moved from 98 Sea Zone to Egypt
1 aaGun, 5 artilleries and 6 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Gibraltar to Egypt
4 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 93 Sea Zone to Southern France
1 armour, 1 artillery and 2 infantry moved from Albania to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 carrier moved from 93 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Rhodesia to Egypt
1 submarine moved from 10 Sea Zone to 7 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Kwangtung
3 infantry placed in Malaya
2 fighters and 1 infantry placed in Southern France
1 transport placed in 101 Sea Zone
6 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,2
Americans collect 88 PUs (1 lost to blockades); end with 88 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 128 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 133 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
13 infantry moved from Yunnan to Burma
Combat - Chinese
Battle in Burma
Chinese attack with 13 infantry
Japanese defend with 8 infantry
Chinese win, taking Burma from Japanese with 8 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 8 infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Chinese
1 infantry moved from Shantung to Jehol
1 infantry moved from Jehol to Manchuria
3 artilleries moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
5 infantry placed in Burma
Chinese undo move 4.
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 1x harbour; Remaining resources: 41 PUs;
British buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yugoslavia to Greater Southern Germany
British take Greater Southern Germany from Germans
1 armour moved from Greece to Romania
British take Bulgaria from Germans
British take Romania from Germans
1 armour and 1 mech_infantry moved from Belgian Congo to South West Africa
British take Rhodesia from Japanese
2 armour and 1 mech_infantry moved from Belgian Congo to Union of South Africa
1 fighter moved from Belgian Congo to South West Africa
1 fighter moved from Belgian Congo to Union of South Africa
1 destroyer and 1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 fighter moved from Iceland to 123 Sea Zone
Combat - British
Battle in South West Africa
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking South West Africa from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Union of South Africa
British attack with 2 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
British win, taking Union of South Africa from Japanese with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 123 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
British win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 fighter moved from 123 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
3 fighters moved from Gibraltar to Egypt
1 armour and 3 mech_infantrys moved from Egypt to Trans-Jordan
1 armour moved from Trans-Jordan to Iraq
3 artilleries and 3 mech_infantrys moved from Trans-Jordan to Iraq
1 aaGun and 2 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Greece to Egypt
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 transports moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to Bulgaria
1 fighter moved from South West Africa to Belgian Congo
1 fighter moved from Union of South Africa to Belgian Congo
Place Units - British
1 carrier and 1 transport placed in 110 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 46 PUs; end with 46 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 55 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 58 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
2 artilleries and 1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 2 artilleries and 1 infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,5,4,6
Italians collect 2 PUs (2 lost to blockades); end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour, 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 37 Sea Zone to Shan State
1 fighter moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
Combat - ANZAC
ANZAC creates battle in territory 39 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 39 Sea Zone: 2 submarines
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Battle in Shan State
ANZAC attack with 2 armour, 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry
Japanese defend with 2 armour, 2 artilleries and 3 infantry
ANZAC win with 3 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 2 armour, 2 artilleries and 3 infantry
Casualties for ANZAC: 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
Battle in 39 Sea Zone
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 1 fighter, 7 tactical_bombers and 5 transports
Non Combat Move - ANZAC
3 fighters moved from Shan State to 37 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
Non Combat Move - French
Turn Complete - French
Hey sorry for the delay. hope you had a good christmas/holidays
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 factory_minor, 2 fighters and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 armour moved from Kazakhstan to Northwest Persia
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
31 armour and 3 mech_infantrys moved from Rostov to Northwest Persia
1 armour moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Germany to Romania
1 armour moved from Germany to Yugoslavia
Germans take Yugoslavia from British
2 infantry moved from Western Germany to Greater Southern Germany
1 armour moved from Germany to Greater Southern Germany
1 infantry moved from Western Germany to Northern Italy
Italians take Northern Italy from Americans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
2 tactical_bombers moved from Eastern Poland to Romania
Combat - Germans
Battle in Romania
Germans attack with 1 armour, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 armour
Germans win, taking Romania from British with 1 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 armour and 2 infantry
British defend with 1 infantry
Germans win, taking Greater Southern Germany from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 35 armour, 1 artillery, 2 infantry and 3 mech_infantrys
French defend with 1 infantry
Germans win, taking Northwest Persia from French with 35 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Rostov to Caucasus
2 tactical_bombers moved from Romania to Southern Italy
1 tactical_bomber moved from Eastern Poland to 113 Sea Zone
1 tactical_bomber moved from Eastern Poland to 113 Sea Zone
1 tactical_bomber moved from Eastern Poland to Western Germany
5 armour moved from Germany to Western Germany
1 bomber moved from Novgorod to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
Place Units - Germans
1 factory_minor placed in Caucasus
3 infantry placed in France
4 artilleries, 2 fighters and 4 infantry placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,3,4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 66 PUs (3 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
5 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
Combat - Russians
Battle in Evenkiyskiy
Russians attack with 5 infantry
Germans defend with 2 armour
Russians win, taking Evenkiyskiy from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour
Casualties for Russians: 3 infantry
Non Combat Move - Russians
1 aaGun and 1 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Yunnan to Szechwan
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 26 Sea Zone to 10 Sea Zone
2 armour moved from Amur to Buryatia
2 infantry moved from Amur to Sakha
3 infantry moved from Amur to Buryatia
1 fighter moved from Amur to Sakha
5 transports moved from 39 Sea Zone to 80 Sea Zone
5 artilleries and 5 infantry moved from Eastern Persia to 80 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 80 Sea Zone to 76 Sea Zone
5 artilleries and 5 infantry moved from 76 Sea Zone to Ethiopia
Combat - Japanese
Battle in Buryatia
Japanese attack with 2 armour and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sakha
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Sakha from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ethiopia
Japanese attack with 5 artilleries and 5 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Ethiopia from Americans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from 39 Sea Zone to India
2 battleships, 5 carriers, 2 cruisers, 1 destroyer and 4 tactical_bombers moved from 39 Sea Zone to 76 Sea Zone
2 fighters moved from Amur to Korea
1 fighter moved from Amur to Japan
1 fighter moved from Sakha to Korea
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,3,3,4,4,1,3,3,5,5,6,1,2,6,2,2,6,6,4,5,6,5,4,2,6,5,6,1,1,4,1,4,2,3,1,1,1,1,3,4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,5,3,6
Japanese collect 14 PUs (9 lost to blockades); end with 14 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 9 artilleries, 1 destroyer, 2 fighters, 10 infantry, 3 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
1 bomber moved from Egypt to Normandy Bordeaux
1 bomber and 2 fighters moved from Egypt to Northern Italy
2 submarines moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
Combat - Americans
Battle in Formosa
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Formosa from Japanese, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Hainan
Battle in Northern Italy
Americans attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor
Americans win, taking Hainan from Japanese, taking Northern Italy from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber and 2 fighters moved from Normandy Bordeaux to Southern France
1 bomber and 2 fighters moved from Northern Italy to Southern France
2 infantry moved from Eastern United States to 101 Sea Zone
5 transports moved from 93 Sea Zone to 92 Sea Zone
1 aaGun, 4 artilleries and 5 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 4 artilleries, 5 infantry and 5 transports moved from 92 Sea Zone to 93 Sea Zone
1 aaGun, 4 artilleries and 5 infantry moved from 93 Sea Zone to Southern France
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
1 destroyer and 10 transports moved from 98 Sea Zone to 92 Sea Zone
1 aaGun, 1 armour, 6 artilleries and 8 infantry moved from Trans-Jordan to Iraq
1 transport moved from 110 Sea Zone to 107 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
8 fighters and 1 tactical_bomber moved from 37 Sea Zone to Sikang
3 fighters moved from Yunnan to Sikang
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from French Indo China to Szechwan
1 battleship, 7 carriers, 3 destroyers, 3 fighters, 1 submarine and 3 transports moved from 37 Sea Zone to 36 Sea Zone
2 carriers and 3 fighters moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 7 Sea Zone to 25 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
3 mech_infantrys placed in Malaya
3 artilleries placed in French Indo China
3 infantry placed in Kwangtung
5 artilleries and 5 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Southern France
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,1
Americans collect 84 PUs (2 lost to blockades); end with 84 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 124 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 129 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries moved from Yunnan to Szechwan
1 infantry moved from Jehol to Manchuria
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
8 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs total
UK?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 56 PUs;
British buy 1 armour, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Gibraltar to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 6 fighters and 2 infantry
Italians defend with 2 artilleries and 1 infantry
British win, taking Holland Belgium from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is -2
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Non Combat Move - British
4 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 transports moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 aaGun moved from Trans-Jordan to Egypt
1 artillery and 3 infantry moved from Trans-Jordan to Egypt
2 fighters moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from South West Africa to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 98 Sea Zone to 92 Sea Zone
Place Units - British
1 carrier and 1 transport placed in 110 Sea Zone
2 fighters placed in United Kingdom
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Turn Complete - UK_Pacific
Yeah sorry had to jump up in the middle of redoing UK
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Northern Italy
Italians attack with 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 1 fighter
Americans defend with 1 aaGun, 1 armour, 8 artilleries, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour and 10 infantry
Americans win with 1 aaGun, 1 armour, 8 artilleries, 2 bombers, 4 fighters and 10 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Place Units - Italians
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,1,2,6
Italians collect 6 PUs (3 lost to blockades); end with 6 PUs total
wow!
classic misdrag
Battle in Southern France
Italians attack with 1 fighter
Americans defend with 1 aaGun, 1 armour, 8 artilleries, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour and 10 infantry
Americans win with 1 aaGun, 1 armour, 8 artilleries, 2 bombers, 4 fighters and 10 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
lol
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
3 fighters moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone