@captainwalker nevermind the rolls done for Anzac. I was just fooling around with Anzac after my British move and forgot I was online.
@Private-Panic Anzac is up
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 bomber, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 26 Sea Zone to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 bomber, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Sumatra
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Sumatra from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from India to Queensland
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Western United States to Queensland
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Iceland to 123 Sea Zone
1 mech_infantry moved from Iceland to 123 Sea Zone
2 transports moved from 110 Sea Zone to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 artillery moved from 123 Sea Zone to Iceland
1 mech_infantry moved from 123 Sea Zone to Iceland
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Americans
3 artilleries placed in Normandy Bordeaux
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 armour and 1 infantry placed in Eastern United States
1 bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 2 fighters
EDIT: Adding units owned by Americans to Normandy Bordeaux: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,2
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 10 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
British take French Central Africa from Neutral_Axis
1 bomber moved from United Kingdom to France
9 artilleries and 18 infantry moved from India to Burma
Combat - British
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in Burma
British attack with 9 artilleries and 18 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 9 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
2 carriers, 2 cruisers, 1 destroyer, 2 submarines and 2 transports moved from 81 Sea Zone to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Alexandria
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from India to Iraq
1 bomber moved from France to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 armour and 3 infantry moved from Brazil to French Guiana
Place Units - British
1 submarine placed in 98 Sea Zone
2 fighters placed in Egypt
3 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,2,1,2,1,3,3,5,4,6,3,2,3
British collect 37 PUs (4 lost to blockades); end with 37 PUs total
Place Units - UK_Pacific
1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 tactical_bomber
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
Combat - Italians
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Baltic States to Belarus
1 bomber moved from Baltic States to Western Germany
1 aaGun moved from Romania to Eastern Poland
2 artilleries moved from Greece to Bulgaria
Place Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
does france have a move?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 55 PUs;
Germans buy 4 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Belarus to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
4 infantry moved from Belarus to Smolensk
3 artilleries moved from Belarus to Smolensk
1 armour moved from Belarus to Smolensk
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
1 bomber and 1 tactical_bomber moved from Baltic States to Western Ukraine
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Battle in Smolensk
Germans attack with 1 armour, 3 artilleries and 4 infantry
Russians defend with 1 aaGun and 5 infantry
3 infantry owned by the Germans, 1 armour owned by the Germans and 3 artilleries owned by the Germans retreated to Belarus
Russians win with 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 artillery moved from Eastern Poland to Belarus
1 mech_infantry moved from Baltic States to Belarus
1 mech_infantry moved from Novgorod to Belarus
3 armour moved from Novgorod to Belarus
1 tactical_bomber moved from Western Ukraine to Belarus
1 bomber moved from Western Ukraine to Western Germany
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Greece to 99 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 armour moved from Western Germany to Southern Italy
4 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to France
1 infantry moved from Novgorod to Belarus
Place Units - Germans
3 artilleries placed in France
5 infantry placed in Western Germany
8 infantry placed in Germany
1 artillery placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Germany: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 36 PUs;
Russians buy 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
7 armour, 23 artilleries, 1 fighter, 16 infantry, 12 mech_infantrys and 1 tactical_bomber moved from Bryansk to Belarus
3 infantry moved from Smolensk to Belarus
3 fighters moved from Russia to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 7 armour, 23 artilleries, 4 fighters, 19 infantry, 12 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 22 armour, 4 artilleries, 11 infantry, 14 mech_infantrys and 1 tactical_bomber; Italians defend with 1 armour and 1 mech_infantry
Russians win, taking Belarus from Germans with 7 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56
Casualties for Germans: 3 aaGuns, 22 armour, 4 artilleries, 11 infantry, 14 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 23 artilleries, 2 fighters, 19 infantry and 12 mech_infantrys
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Belarus
4 infantry moved from Russia to Bryansk
2 fighters moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 aaGun and 4 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
9 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
uh oh
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 21 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 infantry and 1 marine moved from Guam to 21 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 aaGun, 1 armour and 6 artilleries moved from Yunnan to Hunan
1 armour moved from Siam to Kwangsi
3 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Shan State to French Indo China
1 armour moved from Shantung to Hopei
1 mech_infantry moved from Hopei to Hunan
1 armour moved from Shantung to Kweichow
1 mech_infantry moved from Kweichow to Hunan
1 armour moved from Shantung to Anhwe
1 infantry moved from Anhwe to Hunan
1 infantry moved from Korea to Manchuria
1 bomber moved from 41 Sea Zone to Kwangsi
1 fighter moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 infantry placed in French Indo China
3 armour placed in Kwangtung
3 mech_infantrys placed in Shantung
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 26 Sea Zone to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Malaya
Non Combat Move - Americans
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Iceland to 123 Sea Zone
2 infantry moved from Iceland to 123 Sea Zone
1 mech_infantry moved from Iceland to 123 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 123 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 123 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 123 Sea Zone
1 cruiser moved from 110 Sea Zone to 123 Sea Zone
Place Units - Americans
3 artilleries placed in Normandy Bordeaux
1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,6
Americans collect 59 PUs; end with 60 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 10 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Combat - Chinese
Chinese creates battle in territory Yunnan
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tobruk to Libya
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Libya
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 bomber moved from Normandy Bordeaux to France
Combat - British
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in Libya
British attack with 2 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 2 artilleries
British win, taking Libya from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries
Non Combat Move - British
2 fighters moved from Libya to 98 Sea Zone
2 tactical_bombers moved from Libya to 98 Sea Zone
1 bomber moved from France to Normandy Bordeaux
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Tobruk
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from India to Trans-Jordan
1 fighter moved from India to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from Union of South Africa to Rhodesia
Place Units - British
2 submarines placed in 98 Sea Zone
1 fighter and 1 tactical_bomber placed in 110 Sea Zone
1 artillery placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,2
British collect 37 PUs (3 lost to blockades); end with 37 PUs total
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to United Kingdom
Combat - Italians
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Non Combat Move - Italians
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Bessarabia to Romania
1 aaGun moved from Eastern Poland to Romania
1 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Bulgaria to Romania
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Northern Italy
2 fighters moved from Gibraltar to 97 Sea Zone
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs