16L G40 Russian techs dice -Pete (Axis) vs. Simon33 (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 2 fighters and 1 harbour; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 bomber moved from Japan to 26 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 battleship moved from 42 Sea Zone to 44 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 26 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 artillery, 1 infantry and 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 artillery, 1 infantry and 1 transport
                Battle in Celebes
                    Japanese attack with 1 artillery
                    ANZAC defend with 1 infantry
                    ANZAC win with no units remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 bomber could not land in 26 Sea Zone and was removed
                2 transports moved from 42 Sea Zone to 36 Sea Zone
                1 bomber and 6 fighters moved from Japan to French Indo China
                1 carrier moved from 42 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to Shan State

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Marshall Islands: 1 bomber
                EDIT: Turning off Edit Mode
                1 artillery, 2 fighters and 1 harbour placed in French Indo China
                Japanese undo move 1.
                1 destroyer placed in 36 Sea Zone
                1 artillery, 1 fighter and 1 harbour placed in French Indo China
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,2,6,3,6
                Japanese collect 29 PUs (6 lost to blockades); end with 29 PUs total

    triplea_38018_Jap7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 7 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians

    Combat - Americans

    Non Combat Move - Americans
                3 artilleries and 3 infantry moved from Morocco to Algeria
                2 transports moved from 91 Sea Zone to 89 Sea Zone
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                1 artillery and 2 infantry moved from Southeast Mexico to 89 Sea Zone
                1 mech_infantry moved from Central America to 89 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 88 Sea Zone to British Guiana
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 110 Sea Zone to 102 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to Quebec
                1 mech_infantry moved from Kiangsu to Kweichow
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East

    Place Units - Americans
                1 carrier and 1 transport placed in 101 Sea Zone
                1 artillery, 2 fighters and 1 infantry placed in Eastern United States
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    triplea_38018_Ame7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kwangtung
                3 artilleries and 8 infantry moved from Kwangsi to Kwangtung

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 3 artilleries and 9 infantry
                    Japanese defend with 1 aaGun, 1 harbour and 8 infantry
                    Chinese win, taking Kwangtung from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 17
                    Casualties for Japanese: 1 aaGun and 8 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Chinese
                3 infantry moved from Kwangsi to Yunnan

    Place Units - Chinese
                3 artilleries and 5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    triplea_38018_Chi7.tsvg

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - British
                2 bombers and 2 fighters moved from United Kingdom to Western Germany
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                1 fighter moved from Egypt to Persia
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 mech_infantry moved from Egypt to Iraq
                      British take Iraq from Italians
                2 armour moved from Egypt to Syria
                      British take Syria from Italians
                1 mech_infantry moved from Belgian Congo to Ethiopia
                      British take Ethiopia from Italians
                1 fighter moved from India to Persia

    triplea_38018_Bri7.tsvg

  • '19 '17 '16

    Intercept in West Germany?


  • no thanks

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 7 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 bombers and 2 fighters moved from United Kingdom to Western Germany
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                1 fighter moved from Egypt to Persia
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 mech_infantry moved from Egypt to Iraq
                      British take Iraq from Italians
                2 armour moved from Egypt to Syria
                      British take Syria from Italians
                1 mech_infantry moved from Belgian Congo to Ethiopia
                      British take Ethiopia from Italians
                1 fighter moved from India to Persia

    Combat - British
                Air Battle in Western Germany
                    British attacks with 4 units heading to Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 7,6 and causes: 13 damage to unit: factory_major
                    Bombing raid in Western Germany causes 13 damage total.
                Battle in Persia
                    British attack with 1 artillery, 2 fighters and 3 infantry
                    Germans defend with 2 fighters; Italians defend with 1 artillery, 1 factory_minor and 1 infantry
                    British win, taking Persia from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 24
                    Casualties for Germans: 2 fighters
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Cleaning up after air battles

    Non Combat Move - British
                1 fighter moved from Persia to India
                1 mech_infantry moved from Belgian Congo to Egypt
                3 infantry moved from Egypt to Alexandria
                2 bombers and 2 fighters moved from Western Germany to United Kingdom
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 fighter moved from Persia to Trans-Jordan

    Place Units - British
                1 transport placed in 109 Sea Zone
                1 artillery, 1 bomber and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 2 infantry

    triplea_38018_UK_7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Italians
                3 armour and 1 artillery moved from Caucasus to Volgograd
                1 armour, 1 artillery and 2 infantry moved from Libya to Tunisia

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                    Italians win, taking Tunisia from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Volgograd
                    Italians attack with 3 armour and 1 artillery
                    Russians defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
                    Italians win, taking Volgograd from Russians with 3 armour remaining. Battle score for attacker is 9
                    Casualties for Russians: 1 armour, 1 artillery and 1 infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to Yugoslavia
                1 aaGun and 1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 armour and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,3,5,4,2
                Italians collect 12 PUs (7 lost to blockades); end with 13 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs

    triplea_38018_Ita7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 44 Sea Zone to 55 Sea Zone
                1 fighter moved from Queensland to 44 Sea Zone
                1 bomber moved from New South Wales to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 bomber and 1 fighter
                    Japanese defend with 1 battleship and 1 transport
                    ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 battleship and 1 transport

    Non Combat Move - ANZAC
                1 bomber and 1 fighter moved from 44 Sea Zone to Celebes
                1 aaGun, 2 artilleries and 3 infantry moved from Queensland to Northern Territory
                1 artillery and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 bomber and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    triplea_38018_ANZ7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

    triplea_38018_Fre7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_minor, 10x factory_major; Remaining resources: 48 PUs; 0 techTokens;
                Germans buy 1 armour, 1 bomber and 3 fighters; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 armour moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Vologda to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Bryansk to Smolensk

    Combat - Germans

    Non Combat Move - Germans
                2 aaGuns, 5 armour, 3 artilleries and 4 infantry moved from Belarus to Smolensk
                1 artillery moved from Archangel to Smolensk
                3 fighters moved from Western Germany to Novgorod
                2 fighters moved from Southern Italy to Belarus
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 infantry moved from France to Normandy Bordeaux
                4 infantry moved from France to Western Germany
                3 infantry moved from Western Germany to 113 Sea Zone
                1 cruiser moved from 113 Sea Zone to 115 Sea Zone
                1 carrier, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                1 armour moved from Western Germany to 113 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                3 armour moved from Western Germany to Poland
                1 armour and 3 infantry moved from 115 Sea Zone to Novgorod

    Place Units - Germans
                3 fighters placed in Novgorod
                1 armour and 1 bomber placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Poland: 3 armour
                EDIT: Adding units owned by Germans to Western Germany: 3 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    triplea_38018_Ger8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Rocket attack in Novgorod does 5 damage to factory_minor owned by Germans
                    Rockets in Russia roll: 5
                1 infantry moved from Rostov to Caucasus
                      Russians take Caucasus from Italians
                3 artilleries and 3 infantry moved from Rostov to Volgograd
                1 armour moved from Ukraine to Russia
                      Russians take Bryansk from Germans
                1 infantry moved from Bessarabia to Eastern Poland
                      Russians take Eastern Poland from Germans
                4 artilleries and 11 infantry moved from Bessarabia to Romania
                      Russians take Romania from Germans

    Airborne Attack Move - Russians
                Russians creates battle in territory 115 Sea Zone

    Combat - Russians
                Battle in 115 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 carrier, 1 cruiser and 3 transports
                    1 submarine owned by the Russians Submerged
                Battle in Volgograd
                    Russians attack with 3 artilleries and 3 infantry
                    Italians defend with 3 armour and 1 factory_minor
                    Russians winGermans win with 1 carrier, 1 cruiser and 3 transports remaining, taking Volgograd from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 18
                    Casualties for Italians: 3 armour

    Non Combat Move - Russians
                1 aaGun moved from Bessarabia to Romania
                1 aaGun moved from Ukraine to Rostov

    Place Units - Russians
                11 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Russians collect 5 PUs from War Bonds; end with 40 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs

    triplea_38018_Rus8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 bomber and 7 fighters moved from French Indo China to India
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery and 2 transports moved from 36 Sea Zone to 38 Sea Zone
                2 infantry moved from Shan State to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
                1 artillery and 3 infantry moved from 39 Sea Zone to India
                1 battleship and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone

    triplea_38018_Jap8.tsvg


  • scramble india?

  • '19 '17 '16

    Yes actually. Wasn’t expecting to but it prevents bombardment and probably damages the BB.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 bomber and 7 fighters moved from French Indo China to India
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery and 2 transports moved from 36 Sea Zone to 38 Sea Zone
                2 infantry moved from Shan State to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
                1 artillery and 3 infantry moved from 39 Sea Zone to India
                1 battleship and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone

    Combat - Japanese
                UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone
                UK_Pacific scrambles to create a battle in territory 39 Sea Zone
                Battle in 39 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser and 2 transports
                    British defend with 1 fighter
                    Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 10
                    Casualties for British: 1 fighter
                Battle in India
                    Japanese attack with 1 artillery, 1 bomber, 7 fighters and 3 infantry
                    British defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 8 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 9PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber and 7 fighters remaining. Battle score for attacker is 25
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 1 armour, 1 artillery and 8 infantry

    Non Combat Move - Japanese
                2 mech_infantrys moved from Shan State to India
                2 fighters moved from India to 41 Sea Zone
                1 carrier moved from 37 Sea Zone to 41 Sea Zone
                2 fighters moved from India to 41 Sea Zone
                1 carrier moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from Japan to Philippines
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                3 fighters moved from India to Burma
                3 fighters moved from Burma to Shan State
                1 bomber moved from India to Malaya

    Place Units - Japanese
                3 infantry placed in French Indo China
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,5,3,1,4
                Japanese collect 29 PUs (7 lost to blockades); end with 38 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs

    triplea_38018_Jap8.tsvg


  • yup its a tradeoff between bombards and using the unit for defence. ’

    you got diced yet again.  :oops:

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 5 artilleries, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 1 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from United Kingdom to Spain
                3 artilleries and 2 infantry moved from Algeria to Tunisia
                1 artillery, 2 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 92 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Spain
                1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                1 fighter moved from Korea to Japan
                1 artillery and 3 infantry moved from Gibraltar to Spain

    triplea_38018_Ame8.tsvg

  • '19 '17 '16

    There was also the probability of being able to sink your fleet with the dent and two more attacks, UK and ANZAC but that won’t happen now.

    Scramble SZ6?


  • yeah that sounds expensive though, and I think India is worth the cost.

    wow i left japan pretty open twice.

    no scram, obviously

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