Triple allied move dome
Italy on the move…
Our cool game is Rolling :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Germans spend 20 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Jet Power
Activate Technology - Germans
Germans activating Jet Power
Purchase Units - Germans
Germans buy 1 armour, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 armour moved from Vyborg to Belarus
1 armour moved from Karelia to Belarus
1 artillery and 1 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Belarus
3 artilleries and 5 infantry moved from Eastern Poland to Belarus
3 armour moved from Bessarabia to Belarus
1 fighter moved from Western Germany to Belarus
Combat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 armour
Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Belarus
Germans attack with 6 armour, 3 artilleries, 1 fighter and 5 infantry
Russians defend with 2 artilleries and 6 infantry
Germans win, taking Belarus from Russians with 6 armour, 3 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 6 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 fighter
Germans win, taking Normandy Bordeaux from French with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 fighter
Non Combat Move - Germans
2 fighters moved from Southern Italy to Persia
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
3 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
1 aaGun moved from Novgorod to Belarus
1 fighter moved from Belarus to Novgorod
6 infantry moved from Germany to 113 Sea Zone
6 infantry moved from 113 Sea Zone to Norway
Place Units - Germans
1 armour, 3 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
that was some crazy dice in russia, i just meant to strafe the territory and see if i could get some hits.
could you please edit my aa gun in poland to belarus?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Rocket attack in Persia does 2 damage to factory_minor owned by Italians
Rockets in Russia roll: 2
3 artilleries and 2 infantry moved from Ukraine to Bessarabia
6 infantry moved from Western Ukraine to Bessarabia
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
1 artillery and 4 infantry moved from Western Ukraine to Bessarabia
Airborne Attack Move - Russians
2 infantry moved from Russia to Caucasus
Combat - Russians
Battle in Bessarabia
Russians attack with 4 artilleries and 12 infantry
Italians defend with 1 artillery
Russians win, taking Bessarabia from Germans with 4 artilleries and 12 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Caucasus
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Italians defend with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians win with 3 armour and 1 artillery remaining. Battle score for attacker is -27
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Suiyuyan from Japanese to Chinese
EDIT: Changing ownership of Hopei from Japanese to Chinese
EDIT: Turning off Edit Mode
1 armour moved from Russia to Volgograd
1 aaGun moved from Western Ukraine to Bessarabia
EDIT: 1 aaGun moved from Eastern Poland to Belarus
3 artilleries and 5 infantry moved from Bryansk to Rostov
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
15 infantry moved from Anhwe to Kiangsi
Place Units - Russians
2 artilleries and 2 infantry placed in Volgograd
1 armour placed in Ukraine
2 artilleries and 6 infantry placed in Russia
Russians undo move 2.
1 armour placed in Ukraine
Russians undo move 1.
1 artillery and 1 infantry placed in Volgograd
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Russians collect 2 PUs from War Bonds; end with 33 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters and 1 harbour; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 bomber moved from Japan to 26 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 battleship moved from 42 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
ANZAC defend with 1 destroyer
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 artillery, 1 infantry and 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 1 infantry and 1 transport
Battle in Celebes
Japanese attack with 1 artillery
ANZAC defend with 1 infantry
ANZAC win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 bomber could not land in 26 Sea Zone and was removed
2 transports moved from 42 Sea Zone to 36 Sea Zone
1 bomber and 6 fighters moved from Japan to French Indo China
1 carrier moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to Shan State
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Marshall Islands: 1 bomber
EDIT: Turning off Edit Mode
1 artillery, 2 fighters and 1 harbour placed in French Indo China
Japanese undo move 1.
1 destroyer placed in 36 Sea Zone
1 artillery, 1 fighter and 1 harbour placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,2,6,3,6
Japanese collect 29 PUs (6 lost to blockades); end with 29 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 7 PUs; 0 techTokens;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 artillery and 2 infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 88 Sea Zone to British Guiana
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 mech_infantry moved from Kiangsu to Kweichow
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
3 artilleries and 8 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 3 artilleries and 9 infantry
Japanese defend with 1 aaGun, 1 harbour and 8 infantry
Chinese win, taking Kwangtung from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 1 aaGun and 8 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Chinese
3 infantry moved from Kwangsi to Yunnan
Place Units - Chinese
3 artilleries and 5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
2 bombers and 2 fighters moved from United Kingdom to Western Germany
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 fighter moved from Egypt to Persia
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Italians
2 armour moved from Egypt to Syria
British take Syria from Italians
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 fighter moved from India to Persia
Intercept in West Germany?
no thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 7 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 bombers and 2 fighters moved from United Kingdom to Western Germany
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 fighter moved from Egypt to Persia
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Italians
2 armour moved from Egypt to Syria
British take Syria from Italians
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 fighter moved from India to Persia
Combat - British
Air Battle in Western Germany
British attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in Western Germany causes 13 damage total.
Battle in Persia
British attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 2 fighters; Italians defend with 1 artillery, 1 factory_minor and 1 infantry
British win, taking Persia from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 2 fighters
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Cleaning up after air battles
Non Combat Move - British
1 fighter moved from Persia to India
1 mech_infantry moved from Belgian Congo to Egypt
3 infantry moved from Egypt to Alexandria
2 bombers and 2 fighters moved from Western Germany to United Kingdom
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Persia to Trans-Jordan
Place Units - British
1 transport placed in 109 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
3 armour and 1 artillery moved from Caucasus to Volgograd
1 armour, 1 artillery and 2 infantry moved from Libya to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 infantry
Italians win, taking Tunisia from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Italians attack with 3 armour and 1 artillery
Russians defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Volgograd from Russians with 3 armour remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,3,5,4,2
Italians collect 12 PUs (7 lost to blockades); end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 44 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 bomber moved from New South Wales to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 bomber and 1 fighter
Japanese defend with 1 battleship and 1 transport
ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Non Combat Move - ANZAC
1 bomber and 1 fighter moved from 44 Sea Zone to Celebes
1 aaGun, 2 artilleries and 3 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 bomber and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 10x factory_major; Remaining resources: 48 PUs; 0 techTokens;
Germans buy 1 armour, 1 bomber and 3 fighters; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Smolensk
Germans take Smolensk from Russians
1 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Smolensk
Combat - Germans
Non Combat Move - Germans
2 aaGuns, 5 armour, 3 artilleries and 4 infantry moved from Belarus to Smolensk
1 artillery moved from Archangel to Smolensk
3 fighters moved from Western Germany to Novgorod
2 fighters moved from Southern Italy to Belarus
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 infantry moved from France to Normandy Bordeaux
4 infantry moved from France to Western Germany
3 infantry moved from Western Germany to 113 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 carrier, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
3 armour moved from Western Germany to Poland
1 armour and 3 infantry moved from 115 Sea Zone to Novgorod
Place Units - Germans
3 fighters placed in Novgorod
1 armour and 1 bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 3 armour
EDIT: Adding units owned by Germans to Western Germany: 3 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Rocket attack in Novgorod does 5 damage to factory_minor owned by Germans
Rockets in Russia roll: 5
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
3 artilleries and 3 infantry moved from Rostov to Volgograd
1 armour moved from Ukraine to Russia
Russians take Bryansk from Germans
1 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Germans
4 artilleries and 11 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
Airborne Attack Move - Russians
Russians creates battle in territory 115 Sea Zone
Combat - Russians
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 cruiser and 3 transports
1 submarine owned by the Russians Submerged
Battle in Volgograd
Russians attack with 3 artilleries and 3 infantry
Italians defend with 3 armour and 1 factory_minor
Russians winGermans win with 1 carrier, 1 cruiser and 3 transports remaining, taking Volgograd from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 18
Casualties for Italians: 3 armour
Non Combat Move - Russians
1 aaGun moved from Bessarabia to Romania
1 aaGun moved from Ukraine to Rostov
Place Units - Russians
11 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Russians collect 5 PUs from War Bonds; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 bomber and 7 fighters moved from French Indo China to India
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 2 transports moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 battleship and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
scramble india?
Yes actually. Wasn’t expecting to but it prevents bombardment and probably damages the BB.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 bomber and 7 fighters moved from French Indo China to India
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 2 transports moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 battleship and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
Combat - Japanese
UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone
UK_Pacific scrambles to create a battle in territory 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 2 transports
British defend with 1 fighter
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in India
Japanese attack with 1 artillery, 1 bomber, 7 fighters and 3 infantry
British defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 8 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber and 7 fighters remaining. Battle score for attacker is 25
Casualties for Japanese: 3 infantry
Casualties for British: 1 armour, 1 artillery and 8 infantry
Non Combat Move - Japanese
2 mech_infantrys moved from Shan State to India
2 fighters moved from India to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from India to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
3 fighters moved from India to Burma
3 fighters moved from Burma to Shan State
1 bomber moved from India to Malaya
Place Units - Japanese
3 infantry placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,5,3,1,4
Japanese collect 29 PUs (7 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
yup its a tradeoff between bombards and using the unit for defence. ’
you got diced yet again. :oops: