@cwglee51 No scramble
16L G40 Me1945 (Axis) vs. hobo (Allies +20) LL
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 7 artilleries, 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Caroline Islands to 54 Sea Zone
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Rostov to Volgograd
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Vologda
1 bomber moved from Novgorod to Volgograd
2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy BordeauxCombat - Germans
ANZAC scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 cruiser and 2 fighters
ANZAC win with 1 cruiser and 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Germans: 1 bomber
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
French defend with 2 infantry; British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Casualties for British: 2 infantry
Moving scrambled unit from 54 Sea Zone back to originating territory: QueenslandNon Combat Move - Germans
1 bomber moved from Volgograd to Bryansk
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Western Ukraine to Bryansk
1 artillery and 3 infantry moved from Belarus to Bryansk
2 artilleries moved from Novgorod to Belarus
1 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Bryansk to Belarus
8 armour and 7 mech_infantrys moved from Bryansk to Caucasus
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 aaGun and 5 artilleries moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland BelgiumPlace Units - Germans
1 factory_minor placed in Rostov
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 artillery and 1 infantry placed in Western Germany
1 armour placed in Western Germany
1 carrier placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,4,6,5,4,4,1,3,4
Germans collect 55 PUs (5 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Germany : 1 factory_major
Holland Belgium : 1 aaGun, 1 armour, 5 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Belarus : 2 artilleries and 1 mech_infantry
Karelia : 1 flag
Bryansk : 1 flag, 4 aaGuns, 7 armour, 8 artilleries, 1 bomber, 30 infantry and 1 mech_infantry
Rostov : 1 flag, 1 factory_minor
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Vologda : 1 flag, 1 armour and 1 mech_infantry
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 8 armour and 9 mech_infantrys
Smolensk : 1 flag
112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 60 / 75
Russians : 16 / 24
Japanese : 65 / 77
Americans : 53 / 74
Chinese : 5 / 7
British : 33 / 43
UK_Pacific : 0 / 0
Italians : 16 / 10
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Lose CC in sz54 if you want.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Tsinghai to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Tambov
3 infantry moved from Kazakhstan to Volgograd
2 armour, 4 artilleries, 15 infantry and 6 mech_infantrys moved from Samara to Volgograd
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Tambov
3 infantry moved from Novosibirsk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Volgograd
Russians attack with 2 armour, 4 artilleries, 18 infantry and 6 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 armour, 4 artilleries, 18 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 aaGun moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Kansu
1 aaGun moved from Tsinghai to Kansu
1 fighter moved from Tambov to Russia
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to SamaraPlace Units - Russians
6 artilleries placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 aaGun
EDIT: Adding units owned by Russians to Samara: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Tsinghai to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Tambov
3 infantry moved from Kazakhstan to Volgograd
2 armour, 4 artilleries, 15 infantry and 6 mech_infantrys moved from Samara to Volgograd
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Tambov
3 infantry moved from Novosibirsk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Volgograd
Russians attack with 2 armour, 4 artilleries, 18 infantry and 6 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 armour, 4 artilleries, 18 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 aaGun moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Kansu
1 aaGun moved from Tsinghai to Kansu
1 fighter moved from Tambov to Russia
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to SamaraPlace Units - Russians
6 artilleries placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 aaGun
EDIT: Adding units owned by Russians to Samara: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
forgot to move the russian sub, but it shouldnt affect japan so I can just edit on usa’s turn if you already moved japan.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 4 fighters and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 24 Sea Zone
1 carrier moved from 24 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
2 fighters moved from Caroline Islands to 30 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Caroline Islands to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
3 carriers moved from 33 Sea Zone to 54 Sea Zone
6 fighters and 6 tactical_bombers moved from 33 Sea Zone to Queensland
1 fighter moved from Caroline Islands to 54 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 33 Sea Zone to 54 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 54 Sea Zone to Queensland
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 bomber moved from French Indo China to ShensiCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 1 fighter, 1 submarine and 4 transports
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 1 fighter and 4 transports in 54 Sea Zone, round 2 : 2/1 hits
ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 1 fighter, 1 submarine and 4 transports remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 30 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 30 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the Americans lost in 25 Sea Zone
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 4 : 1/1 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Queensland
Japanese attack with 1 armour, 3 artilleries, 6 fighters, 4 infantry and 6 tactical_bombers
ANZAC defend with 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 10 infantry; Americans defend with 1 artillery and 5 infantry
AA fire in Queensland : 1/0 hits
1 fighter owned by the Japanese lost in Queensland
Japanese roll dice for 1 armour, 3 artilleries, 5 fighters, 4 infantry and 6 tactical_bombers in Queensland, round 2 : 9/1 hits
ANZAC roll dice for 2 aaGuns, 2 artilleries, 1 fighter and 15 infantry in Queensland, round 2 : 6/1 hits
2 infantry owned by the ANZAC, 4 infantry owned by the Japanese, 2 aaGuns owned by the ANZAC, 5 infantry owned by the Americans and 2 artilleries owned by the Japanese lost in Queensland
Japanese roll dice for 1 armour, 1 artillery, 5 fighters and 6 tactical_bombers in Queensland, round 3 : 7/1 hits
ANZAC roll dice for 2 artilleries, 1 fighter and 8 infantry in Queensland, round 3 : 4/0 hits
7 infantry owned by the ANZAC, 3 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in Queensland
Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 3 tactical_bombers in Queensland, round 4 : 5/1 hits
ANZAC roll dice for 2 artilleries, 1 fighter and 1 infantry in Queensland, round 4 : 2/1 hits
1 artillery owned by the Americans, 1 infantry owned by the ANZAC, 1 tactical_bomber owned by the Japanese, 1 artillery owned by the ANZAC, 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 armour, 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -21
Casualties for Japanese: 2 artilleries, 3 fighters, 4 infantry and 4 tactical_bombers
Casualties for ANZAC: 2 aaGuns, 1 artillery, 1 fighter and 10 infantry
Casualties for Americans: 1 artillery and 5 infantry
Battle in Western AustraliaNon Combat Move - Japanese
1 battleship, 3 carriers and 1 cruiser moved from 33 Sea Zone to 63 Sea Zone
2 fighters moved from 30 Sea Zone to 63 Sea Zone
1 fighter moved from 54 Sea Zone to 63 Sea Zone
3 fighters and 2 tactical_bombers moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from French Indo China to 54 Sea Zone
1 bomber moved from 54 Sea Zone to Philippines
1 bomber moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Shensi to French Indo China
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Eastern Persia to West India
1 infantry moved from Korea to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
2 fighters placed in Japan
1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 destroyer placed in 36 Sea Zone
1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor and 2 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 3 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 infantry and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 2 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 1 armour, 1 artillery and 1 harbour
Western Australia : 1 flag, 1 armour and 1 infantry
Philippines : 1 flag, 1 airfield, 2 bombers and 1 harbour
French Indo China : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
30 Sea Zone : 1 destroyer and 1 submarine
36 Sea Zone : 1 destroyer
25 Sea Zone : 1 carrier
16 Sea Zone : 1 submarine
6 Sea Zone : 4 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport
63 Sea Zone : 1 battleship, 3 carriers, 1 cruiser and 3 fighters
56 Sea Zone : 1 transport
54 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
West India : 1 flag, 1 infantry
Eastern Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 55 / 75
Russians : 21 / 21
Japanese : 70 / 81
Americans : 53 / 74
Chinese : 3 / 7
British : 33 / 43
UK_Pacific : 0 / 0
Italians : 16 / 10
ANZAC : 7 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
surprise surprise, a single hit off my odd lot rolls :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 30 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 carrier
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Caroline IslandsNon Combat Move - Americans
1 carrier and 2 fighters moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from 25 Sea Zone to 33 Sea Zone
4 fighters moved from 30 Sea Zone to 33 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 6 destroyers, 4 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 transports moved from 64 Sea Zone to 10 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
1 carrier and 3 destroyers placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair 2 damage on 1 harbour; Remaining resources: 40 PUs;
British buy 1 artillery, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Persia to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Eastern Persia from Japanese with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
British attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
British win, taking Normandy Bordeaux from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from Egypt to Trans-JordanPlace Units - British
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Iraq
1 destroyer placed in 110 Sea Zone
1 infantry placed in United Kingdom
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bryansk to Smolensk
1 armour moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Smolensk
Italians roll dice for 1 armour in Smolensk, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Italians roll dice for 1 armour in Smolensk, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
Italians roll dice for 1 armour in Smolensk, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 5 : 1/1 hits
1 armour owned by the Italians lost in Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Italians collect 12 PUs (6 lost to blockades); end with 12 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Western Germany : 2 infantry
Northern Italy : 1 factory_minor
Libya : 1 armour
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Belarus : 1 flag
Baltic States : 1 flag
Bryansk : 1 armour
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
Bulgaria : 2 artilleries and 1 infantry
Greece : 1 flagProduction/PUs Summary :
Germans : 53 / 75
Russians : 21 / 21
Japanese : 68 / 81
Americans : 53 / 73
Chinese : 5 / 6
British : 33 / 40
UK_Pacific : 0 / 0
Italians : 18 / 12
ANZAC : 7 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to 56 Sea Zone
1 fighter moved from 46 Sea Zone to Queensland
1 fighter and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Queensland
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 armour, 1 artillery and 1 harbour
ANZAC win, taking Queensland from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
1 fighter moved from 56 Sea Zone to South Australia
3 fighters moved from Hawaiian Islands to Caroline Islands
2 infantry moved from Northwest Persia to IraqPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,6,3,1,6,4,1,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,5,6,2,1,1,1,5,4,4,6,1,2,4,4,6
ANZAC collect 5 PUs (4 lost to blockades); end with 5 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
3 infantry moved from Tunisia to LibyaCombat - French
Battle in Libya
French attack with 3 infantry
Italians defend with 1 armour
French win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for French: 1 infantryNon Combat Move - French
1 destroyer moved from 97 Sea Zone to 98 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 1 bomber and 2 fighters; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 bomber moved from Bryansk to Smolensk
5 armour and 5 mech_infantrys moved from Caucasus to Northwest PersiaCombat - Germans
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Northwest Persia
Germans attack with 5 armour and 5 mech_infantrys
French defend with 1 infantry
Germans win, taking Northwest Persia from British with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 artilleries moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Archangel
1 armour moved from Bryansk to Archangel
1 mech_infantry moved from Belarus to Archangel
3 artilleries moved from Novgorod to Belarus
1 armour moved from Bryansk to Archangel
1 armour moved from Bryansk to Archangel
1 armour moved from Bryansk to Archangel
1 transport moved from 112 Sea Zone to 126 Sea Zone
1 transport moved from 126 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
2 fighters moved from Western Germany to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 aaGun, 1 armour, 5 artilleries and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from Smolensk to Rostov
1 armour moved from Bryansk to Archangel
1 armour moved from Bryansk to Archangel
1 tactical_bomber moved from Western Germany to Rostov
1 armour moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
3 armour and 4 mech_infantrys moved from Caucasus to Rostov
1 mech_infantry moved from Holland Belgium to Western Germany
1 infantry moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 armour moved from Rostov to Ukraine
1 mech_infantry moved from Rostov to Ukraine
2 aaGuns, 7 artilleries and 25 infantry moved from Bryansk to RostovPlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Rostov
1 bomber and 2 fighters placed in Western Germany
3 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,6
Germans collect 54 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 aaGun, 1 armour, 5 artilleries and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Poland : 1 armour and 2 mech_infantrys
Germany : 1 factory_major
Belarus : 1 aaGun, 1 armour, 5 artilleries and 1 infantry
Karelia : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 2 aaGuns, 2 armour, 13 artilleries, 1 bomber, 1 factory_minor, 25 infantry, 3 mech_infantrys and 1 tactical_bomber
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 6 armour, 2 infantry and 2 mech_infantrys
Tambov : 1 flag, 1 artillery and 2 infantry
Ukraine : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
Caucasus : 1 flag
112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
Bulgaria : 1 flag
127 Sea Zone : 1 transport
Northwest Persia : 1 flag, 5 armour and 5 mech_infantrys
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 54 / 72
Russians : 20 / 21
Japanese : 66 / 81
Americans : 53 / 73
Chinese : 5 / 6
British : 33 / 40
UK_Pacific : 0 / 0
Italians : 17 / 12
ANZAC : 9 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I LOVE THIS GAME.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
4 artilleries and 18 infantry moved from Volgograd to TambovCombat - Russians
Battle in Tambov
Russians attack with 4 artilleries and 18 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Tambov from Germans with 4 artilleries and 17 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 armour
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
1 aaGun and 2 infantry moved from Kansu to Suiyuyan
1 aaGun and 3 infantry moved from Samara to Tambov
2 fighters moved from Bryansk to Russia
2 armour and 6 mech_infantrys moved from Volgograd to Russia
2 aaGuns and 15 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
5 artilleries and 35 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
2 infantry moved from Russia to TambovPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 2 infantry
EDIT: Adding units owned by Russians to Tambov: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Shensi
1 bomber moved from French Indo China to Shensi
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Philippines to 46 Sea Zone
1 armour moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour moved from Northern Territory to Western Australia
1 infantry moved from Western Australia to South Australia
2 fighters moved from 63 Sea Zone to South AustraliaCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
Americans defend with 1 carrier
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in South Australia
Japanese attack with 2 fighters and 1 infantry
ANZAC defend with 1 fighter
Japanese win, taking South Australia from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighterNon Combat Move - Japanese
1 battleship, 3 carriers, 1 cruiser, 1 fighter, 1 submarine, 2 tactical_bombers and 3 transports moved from 54 Sea Zone to 34 Sea Zone
1 bomber moved from 46 Sea Zone to French Indo China
1 fighter moved from 63 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 34 Sea Zone
1 transport moved from 54 Sea Zone to 61 Sea Zone
1 battleship, 3 carriers and 1 cruiser moved from 63 Sea Zone to 61 Sea Zone
2 fighters moved from South Australia to Western Australia
1 infantry moved from West India to India
2 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
1 mech_infantry moved from French Indo China to Yunnan
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone
1 submarine moved from 16 Sea Zone to 19 Sea Zone
4 fighters moved from 6 Sea Zone to 34 Sea Zone
3 fighters moved from Japan to 34 Sea Zone
4 carriers and 1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 bomber moved from Philippines to French Indo China
1 bomber moved from Shensi to French Indo China
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to French Indo ChinaPlace Units - Japanese
1 harbour placed in Paulau Island
1 destroyer placed in 36 Sea Zone
1 artillery and 2 infantry placed in India
7 infantry placed in Japan
1 fighter and 1 mech_infantry placed in Manchuria
1 fighter and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 10 PUs;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Battle in KoreaNon Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 10 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to Midway
2 artilleries moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 2 artilleries, 3 carriers, 3 destroyers, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Midway
2 transports moved from 110 Sea Zone to 102 Sea ZonePlace Units - Americans
2 carriers and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
2 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 fighter and 1 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 armour moved from West India to Eastern Persia
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland BelgiumNon Combat Move - British
1 aaGun, 1 artillery and 6 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Union of South Africa to Egypt
1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 2 transports moved from 98 Sea Zone to 92 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Egypt
1 destroyer and 2 submarines placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Changing PUs for British from 41 to 43
EDIT: Removing units owned by British from 110 Sea Zone: 2 submarines
EDIT: Adding units owned by British to 92 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode





