TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 aaGuns, 2 armour, 5 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Victoria to New South Wales
1 infantry moved from Queensland to New South Wales
5 armour, 1 artillery, 7 infantry, 2 marines and 1 mech_infantry moved from Western Australia to 56 Sea Zone
5 armour, 1 artillery, 1 battleship, 1 cruiser, 7 infantry, 2 marines, 1 mech_infantry and 7 transports moved from 56 Sea Zone to 62 Sea Zone
5 armour, 1 artillery, 7 infantry, 2 marines and 1 mech_infantry moved from 62 Sea Zone to New South Wales
5 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
1 marine moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 marine and 1 transport moved from 42 Sea Zone to 20 Sea Zone
1 armour and 1 marine moved from 20 Sea Zone to Kiangsi
2 mech_infantrys moved from Kwangsi to Kiangsi
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Jehol to Anhwe
1 armour and 1 mech_infantry moved from Anhwe to Kiangsi
2 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
2 infantry moved from Jehol to Shantung
4 bombers moved from Western Australia to Kiangsi
2 fighters and 5 tactical_bombers moved from Western Australia to New South Wales
Combat - Japanese
Japanese creates battle in territory 71 Sea Zone
Battle in New South Wales
Japanese attack with 5 armour, 1 artillery, 7 fighters, 9 infantry, 2 marines, 1 mech_infantry and 8 tactical_bombers
British defend with 3 fighters; ANZAC defend with 4 aaGuns, 4 armour, 3 artilleries, 1 factory_minor, 9 fighters, 1 harbour and 2 mech_infantrys; Americans defend with 1 artillery and 3 infantry
AA fire in New South Wales : 3/12 hits
3 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 2/3 hits
Japanese roll dice for 5 armour, 1 artillery, 4 fighters, 9 infantry, 2 marines, 1 mech_infantry and 8 tactical_bombers in New South Wales, round 2 : 16/30 hits
ANZAC roll dice for 4 aaGuns, 4 armour, 4 artilleries, 12 fighters, 3 infantry and 2 mech_infantrys in New South Wales, round 2 : 12/25 hits
9 infantry owned by the Japanese, 1 marine owned by the Japanese, 1 artillery owned by the Japanese, 4 aaGuns owned by the ANZAC, 2 mech_infantrys owned by the ANZAC, 4 armour owned by the ANZAC, 3 artilleries owned by the ANZAC, 1 artillery owned by the Americans, 3 infantry owned by the Americans, 1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
Japanese roll dice for 5 armour, 4 fighters, 1 marine and 8 tactical_bombers in New South Wales, round 3 : 10/18 hits
ANZAC roll dice for 11 fighters in New South Wales, round 3 : 8/11 hits
3 armour owned by the Japanese, 1 marine owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the British, 3 tactical_bombers owned by the Japanese and 8 fighters owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 armour, 3 fighters and 5 tactical_bombers in New South Wales, round 4 : 9/10 hits
ANZAC roll dice for 1 fighter in New South Wales, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in New South Wales
Japanese captures 5PUs while taking ANZAC capital
Japanese win, taking 71 Sea Zone from Americans, taking New South Wales from ANZAC with 2 armour, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 51
Casualties for British: 3 fighters
Casualties for ANZAC: 4 aaGuns, 4 armour, 3 artilleries, 9 fighters and 2 mech_infantrys
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 3 armour, 1 artillery, 5 fighters, 9 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers
Battle in Kiangsi
Japanese attack with 4 armour, 2 artilleries, 4 bombers, 1 fighter, 7 infantry, 1 marine and 4 mech_infantrys
Chinese defend with 6 infantry; Russians defend with 2 aaGuns, 1 fighter, 13 infantry and 2 mech_infantrys
AA fire in Kiangsi : 1/5 hits
1 fighter owned by the Japanese lost in Kiangsi
Japanese roll dice for 4 armour, 2 artilleries, 4 bombers, 7 infantry, 1 marine and 4 mech_infantrys in Kiangsi, round 2 : 9/22 hits
Chinese roll dice for 2 aaGuns, 1 fighter, 19 infantry and 2 mech_infantrys in Kiangsi, round 2 : 10/22 hits
1 infantry owned by the Russians, 7 infantry owned by the Japanese, 6 infantry owned by the Chinese, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Kiangsi
Japanese roll dice for 4 armour, 2 artilleries, 4 bombers, 1 marine and 1 mech_infantry in Kiangsi, round 3 : 9/12 hits
Chinese roll dice for 1 fighter, 12 infantry and 2 mech_infantrys in Kiangsi, round 3 : 8/15 hits
9 infantry owned by the Russians, 3 armour owned by the Japanese, 1 marine owned by the Japanese, 2 artilleries owned by the Japanese, 1 bomber owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour and 3 bombers in Kiangsi, round 4 : 2/4 hits
Chinese roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Kiangsi, round 4 : 1/6 hits
2 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour and 2 bombers in Kiangsi, round 5 : 1/3 hits
Chinese roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Kiangsi, round 5 : 2/4 hits
1 infantry owned by the Russians and 2 bombers owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour in Kiangsi, round 6 : 0/1 hits
Chinese roll dice for 1 fighter and 2 mech_infantrys in Kiangsi, round 6 : 1/3 hits
1 armour owned by the Japanese lost in Kiangsi
Chinese win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -65
Casualties for Chinese: 6 infantry
Casualties for Russians: 2 aaGuns and 13 infantry
Casualties for Japanese: 4 armour, 2 artilleries, 4 bombers, 1 fighter, 7 infantry, 1 marine and 4 mech_infantrys
Battle in Shantung
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Shantung, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Shantung, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to ANZAC
Non Combat Move - Japanese
1 artillery and 3 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Szechwan to Kwangsi
1 infantry moved from Sikang to Szechwan
1 armour moved from Shan State to India
1 infantry moved from Shan State to Yunnan
3 infantry moved from French Indo China to Kwangsi
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Suiyuyan to Chahar
2 destroyers moved from 42 Sea Zone to 20 Sea Zone
2 submarines moved from 42 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 38 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
3 destroyers moved from 56 Sea Zone to 37 Sea Zone
4 carriers moved from 62 Sea Zone to 54 Sea Zone
3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 fighters and 5 tactical_bombers moved from New South Wales to 54 Sea Zone
3 fighters moved from Western Australia to India
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 aaGuns, 2 armour and 5 fighters placed in Japan
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Japanese collect 73 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 fighters and 5 tactical_bombers
EDIT: Adding units owned by Japanese to Western Australia: 2 fighters and 5 tactical_bombers
EDIT: Turning off Edit Mode
triplea_37633_Jap15.tsvg