Scramble sz110?
G40L BalMod Infrstructure vs axis-dominion
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bump
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again work is kicking my ass. I warned you before we started this was probably going to happen. Even so, sorry. Id rather be playing these games…
Ill try to get to my deaththrows in this one toinight. -
ok i understand, been there too. i won’t bump so long as u check in every 4 days or so and give me a quick update (of course in just one of our games is all i need). cuz otherwise if i don’t hear from u after like 5 days or so, i just won’t know if you’re ever coming back lol
i am enjoying our games, so would definitely be nice if we can see them to their conclusion.
@Infrastructure:
again work is kicking my ass. I warned you before we started this was probably going to happen. Even so, sorry. Id rather be playing these games…
Ill try to get to my deaththrows in this one toinight. -
OK. This is Japans final throw down. a lot of close big battles and then a couple on your end after… I am banking on winning a battle with less than 50 odds to win this game or lose it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 aaGuns, 2 armour, 5 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Victoria to New South Wales
1 infantry moved from Queensland to New South Wales
5 armour, 1 artillery, 7 infantry, 2 marines and 1 mech_infantry moved from Western Australia to 56 Sea Zone
5 armour, 1 artillery, 1 battleship, 1 cruiser, 7 infantry, 2 marines, 1 mech_infantry and 7 transports moved from 56 Sea Zone to 62 Sea Zone
5 armour, 1 artillery, 7 infantry, 2 marines and 1 mech_infantry moved from 62 Sea Zone to New South Wales
5 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
1 marine moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 marine and 1 transport moved from 42 Sea Zone to 20 Sea Zone
1 armour and 1 marine moved from 20 Sea Zone to Kiangsi
2 mech_infantrys moved from Kwangsi to Kiangsi
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Jehol to Anhwe
1 armour and 1 mech_infantry moved from Anhwe to Kiangsi
2 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
2 infantry moved from Jehol to Shantung
4 bombers moved from Western Australia to Kiangsi
2 fighters and 5 tactical_bombers moved from Western Australia to New South WalesCombat - Japanese
Japanese creates battle in territory 71 Sea Zone
Battle in New South Wales
Japanese attack with 5 armour, 1 artillery, 7 fighters, 9 infantry, 2 marines, 1 mech_infantry and 8 tactical_bombers
British defend with 3 fighters; ANZAC defend with 4 aaGuns, 4 armour, 3 artilleries, 1 factory_minor, 9 fighters, 1 harbour and 2 mech_infantrys; Americans defend with 1 artillery and 3 infantry
AA fire in New South Wales : 3/12 hits
3 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 2/3 hits
Japanese roll dice for 5 armour, 1 artillery, 4 fighters, 9 infantry, 2 marines, 1 mech_infantry and 8 tactical_bombers in New South Wales, round 2 : 16/30 hits
ANZAC roll dice for 4 aaGuns, 4 armour, 4 artilleries, 12 fighters, 3 infantry and 2 mech_infantrys in New South Wales, round 2 : 12/25 hits
9 infantry owned by the Japanese, 1 marine owned by the Japanese, 1 artillery owned by the Japanese, 4 aaGuns owned by the ANZAC, 2 mech_infantrys owned by the ANZAC, 4 armour owned by the ANZAC, 3 artilleries owned by the ANZAC, 1 artillery owned by the Americans, 3 infantry owned by the Americans, 1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
Japanese roll dice for 5 armour, 4 fighters, 1 marine and 8 tactical_bombers in New South Wales, round 3 : 10/18 hits
ANZAC roll dice for 11 fighters in New South Wales, round 3 : 8/11 hits
3 armour owned by the Japanese, 1 marine owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the British, 3 tactical_bombers owned by the Japanese and 8 fighters owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 armour, 3 fighters and 5 tactical_bombers in New South Wales, round 4 : 9/10 hits
ANZAC roll dice for 1 fighter in New South Wales, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in New South Wales
Japanese captures 5PUs while taking ANZAC capital
Japanese win, taking 71 Sea Zone from Americans, taking New South Wales from ANZAC with 2 armour, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 51
Casualties for British: 3 fighters
Casualties for ANZAC: 4 aaGuns, 4 armour, 3 artilleries, 9 fighters and 2 mech_infantrys
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 3 armour, 1 artillery, 5 fighters, 9 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers
Battle in Kiangsi
Japanese attack with 4 armour, 2 artilleries, 4 bombers, 1 fighter, 7 infantry, 1 marine and 4 mech_infantrys
Chinese defend with 6 infantry; Russians defend with 2 aaGuns, 1 fighter, 13 infantry and 2 mech_infantrys
AA fire in Kiangsi : 1/5 hits
1 fighter owned by the Japanese lost in Kiangsi
Japanese roll dice for 4 armour, 2 artilleries, 4 bombers, 7 infantry, 1 marine and 4 mech_infantrys in Kiangsi, round 2 : 9/22 hits
Chinese roll dice for 2 aaGuns, 1 fighter, 19 infantry and 2 mech_infantrys in Kiangsi, round 2 : 10/22 hits
1 infantry owned by the Russians, 7 infantry owned by the Japanese, 6 infantry owned by the Chinese, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Kiangsi
Japanese roll dice for 4 armour, 2 artilleries, 4 bombers, 1 marine and 1 mech_infantry in Kiangsi, round 3 : 9/12 hits
Chinese roll dice for 1 fighter, 12 infantry and 2 mech_infantrys in Kiangsi, round 3 : 8/15 hits
9 infantry owned by the Russians, 3 armour owned by the Japanese, 1 marine owned by the Japanese, 2 artilleries owned by the Japanese, 1 bomber owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour and 3 bombers in Kiangsi, round 4 : 2/4 hits
Chinese roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Kiangsi, round 4 : 1/6 hits
2 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour and 2 bombers in Kiangsi, round 5 : 1/3 hits
Chinese roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Kiangsi, round 5 : 2/4 hits
1 infantry owned by the Russians and 2 bombers owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour in Kiangsi, round 6 : 0/1 hits
Chinese roll dice for 1 fighter and 2 mech_infantrys in Kiangsi, round 6 : 1/3 hits
1 armour owned by the Japanese lost in Kiangsi
Chinese win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -65
Casualties for Chinese: 6 infantry
Casualties for Russians: 2 aaGuns and 13 infantry
Casualties for Japanese: 4 armour, 2 artilleries, 4 bombers, 1 fighter, 7 infantry, 1 marine and 4 mech_infantrys
Battle in Shantung
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Shantung, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Shantung, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to ANZACNon Combat Move - Japanese
1 artillery and 3 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Szechwan to Kwangsi
1 infantry moved from Sikang to Szechwan
1 armour moved from Shan State to India
1 infantry moved from Shan State to Yunnan
3 infantry moved from French Indo China to Kwangsi
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Suiyuyan to Chahar
2 destroyers moved from 42 Sea Zone to 20 Sea Zone
2 submarines moved from 42 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 38 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
3 destroyers moved from 56 Sea Zone to 37 Sea Zone
4 carriers moved from 62 Sea Zone to 54 Sea Zone
3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 fighters and 5 tactical_bombers moved from New South Wales to 54 Sea Zone
3 fighters moved from Western Australia to India
1 submarine moved from 33 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 aaGuns, 2 armour and 5 fighters placed in Japan
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Japanese collect 73 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 aaGuns, 2 armour, 5 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Victoria to New South Wales
1 infantry moved from Queensland to New South Wales
5 armour, 1 artillery, 7 infantry, 2 marines and 1 mech_infantry moved from Western Australia to 56 Sea Zone
5 armour, 1 artillery, 1 battleship, 1 cruiser, 7 infantry, 2 marines, 1 mech_infantry and 7 transports moved from 56 Sea Zone to 62 Sea Zone
5 armour, 1 artillery, 7 infantry, 2 marines and 1 mech_infantry moved from 62 Sea Zone to New South Wales
5 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
1 marine moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 marine and 1 transport moved from 42 Sea Zone to 20 Sea Zone
1 armour and 1 marine moved from 20 Sea Zone to Kiangsi
2 mech_infantrys moved from Kwangsi to Kiangsi
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Jehol to Anhwe
1 armour and 1 mech_infantry moved from Anhwe to Kiangsi
2 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
2 infantry moved from Jehol to Shantung
4 bombers moved from Western Australia to Kiangsi
2 fighters and 5 tactical_bombers moved from Western Australia to New South WalesCombat - Japanese
Japanese creates battle in territory 71 Sea Zone
Battle in New South Wales
Japanese attack with 5 armour, 1 artillery, 7 fighters, 9 infantry, 2 marines, 1 mech_infantry and 8 tactical_bombers
British defend with 3 fighters; ANZAC defend with 4 aaGuns, 4 armour, 3 artilleries, 1 factory_minor, 9 fighters, 1 harbour and 2 mech_infantrys; Americans defend with 1 artillery and 3 infantry
AA fire in New South Wales : 3/12 hits
3 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 2/3 hits
Japanese roll dice for 5 armour, 1 artillery, 4 fighters, 9 infantry, 2 marines, 1 mech_infantry and 8 tactical_bombers in New South Wales, round 2 : 16/30 hits
ANZAC roll dice for 4 aaGuns, 4 armour, 4 artilleries, 12 fighters, 3 infantry and 2 mech_infantrys in New South Wales, round 2 : 12/25 hits
9 infantry owned by the Japanese, 1 marine owned by the Japanese, 1 artillery owned by the Japanese, 4 aaGuns owned by the ANZAC, 2 mech_infantrys owned by the ANZAC, 4 armour owned by the ANZAC, 3 artilleries owned by the ANZAC, 1 artillery owned by the Americans, 3 infantry owned by the Americans, 1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
Japanese roll dice for 5 armour, 4 fighters, 1 marine and 8 tactical_bombers in New South Wales, round 3 : 10/18 hits
ANZAC roll dice for 11 fighters in New South Wales, round 3 : 8/11 hits
3 armour owned by the Japanese, 1 marine owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the British, 3 tactical_bombers owned by the Japanese and 8 fighters owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 armour, 3 fighters and 5 tactical_bombers in New South Wales, round 4 : 9/10 hits
ANZAC roll dice for 1 fighter in New South Wales, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in New South Wales
Japanese captures 5PUs while taking ANZAC capital
Japanese win, taking 71 Sea Zone from Americans, taking New South Wales from ANZAC with 2 armour, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 51
Casualties for British: 3 fighters
Casualties for ANZAC: 4 aaGuns, 4 armour, 3 artilleries, 9 fighters and 2 mech_infantrys
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 3 armour, 1 artillery, 5 fighters, 9 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers
Battle in Kiangsi
Japanese attack with 4 armour, 2 artilleries, 4 bombers, 1 fighter, 7 infantry, 1 marine and 4 mech_infantrys
Chinese defend with 6 infantry; Russians defend with 2 aaGuns, 1 fighter, 13 infantry and 2 mech_infantrys
AA fire in Kiangsi : 1/5 hits
1 fighter owned by the Japanese lost in Kiangsi
Japanese roll dice for 4 armour, 2 artilleries, 4 bombers, 7 infantry, 1 marine and 4 mech_infantrys in Kiangsi, round 2 : 9/22 hits
Chinese roll dice for 2 aaGuns, 1 fighter, 19 infantry and 2 mech_infantrys in Kiangsi, round 2 : 10/22 hits
1 infantry owned by the Russians, 7 infantry owned by the Japanese, 6 infantry owned by the Chinese, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Kiangsi
Japanese roll dice for 4 armour, 2 artilleries, 4 bombers, 1 marine and 1 mech_infantry in Kiangsi, round 3 : 9/12 hits
Chinese roll dice for 1 fighter, 12 infantry and 2 mech_infantrys in Kiangsi, round 3 : 8/15 hits
9 infantry owned by the Russians, 3 armour owned by the Japanese, 1 marine owned by the Japanese, 2 artilleries owned by the Japanese, 1 bomber owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour and 3 bombers in Kiangsi, round 4 : 2/4 hits
Chinese roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Kiangsi, round 4 : 1/6 hits
2 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour and 2 bombers in Kiangsi, round 5 : 1/3 hits
Chinese roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Kiangsi, round 5 : 2/4 hits
1 infantry owned by the Russians and 2 bombers owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour in Kiangsi, round 6 : 0/1 hits
Chinese roll dice for 1 fighter and 2 mech_infantrys in Kiangsi, round 6 : 1/3 hits
1 armour owned by the Japanese lost in Kiangsi
Chinese win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -65
Casualties for Chinese: 6 infantry
Casualties for Russians: 2 aaGuns and 13 infantry
Casualties for Japanese: 4 armour, 2 artilleries, 4 bombers, 1 fighter, 7 infantry, 1 marine and 4 mech_infantrys
Battle in Shantung
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Shantung, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Shantung, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to ANZACNon Combat Move - Japanese
1 artillery and 3 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Szechwan to Kwangsi
1 infantry moved from Sikang to Szechwan
1 armour moved from Shan State to India
1 infantry moved from Shan State to Yunnan
3 infantry moved from French Indo China to Kwangsi
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Suiyuyan to Chahar
2 destroyers moved from 42 Sea Zone to 20 Sea Zone
2 submarines moved from 42 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 38 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
3 destroyers moved from 56 Sea Zone to 37 Sea Zone
4 carriers moved from 62 Sea Zone to 54 Sea Zone
3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 fighters and 5 tactical_bombers moved from New South Wales to 54 Sea Zone
3 fighters moved from Western Australia to India
1 submarine moved from 33 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 aaGuns, 2 armour and 5 fighters placed in Japan
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Japanese collect 73 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 fighters and 5 tactical_bombers
EDIT: Adding units owned by Japanese to Western Australia: 2 fighters and 5 tactical_bombers
EDIT: Turning off Edit Mode -
I lost the 58% battle that was the key in asia.
oh well. Lets go to the end of the turn…
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@Infrastructure:
I lost the 58% battle that was the key in asia.
oh well. Lets go to the end of the turn…
sounds good, about to ask u for kami orders in 6, 4 dd + bb attacking korea with 2 units.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 6 Sea Zone
1 marine moved from Wake Island to 31 Sea Zone
4 destroyers moved from 31 Sea Zone to 6 Sea Zone
1 submarine moved from 31 Sea Zone to 6 Sea Zone
10 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
2 tactical_bombers moved from 31 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Wake Island to 20 Sea Zone
1 battleship moved from 31 Sea Zone to 6 Sea Zone -
kamikaze’s in sz 6?
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1 at batt, 1 at 1 dest.
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@Infrastructure:
1 at batt, 1 at 1 dest.
So just 2 total then? 1 at the bb and 1 at only one dd ? Or did u mean 1 at each dd ?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 6 Sea Zone
1 marine moved from Wake Island to 31 Sea Zone
4 destroyers moved from 31 Sea Zone to 6 Sea Zone
1 submarine moved from 31 Sea Zone to 6 Sea Zone
10 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
2 tactical_bombers moved from 31 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Wake Island to 20 Sea Zone
1 battleship moved from 31 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 destroyers, 10 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Japanese defend with 1 submarine and 1 transport
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 4 destroyers, 10 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Korea
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 destroyers, 2 submarines and 2 transports
2 submarines owned by the Japanese Submerged
Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 30
Casualties for Japanese: 2 destroyers and 2 transportsNon Combat Move - Americans
4 carriers moved from 31 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Shantung
1 tactical_bomber moved from 6 Sea Zone to Shantung
2 fighters moved from 6 Sea Zone to Shantung
2 fighters moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Shantung
2 fighters moved from Western United States to 6 Sea Zone
3 cruisers and 1 marine moved from 31 Sea Zone to 6 Sea Zone
3 artilleries and 5 infantry moved from Wake Island to 31 Sea Zone
3 artilleries, 5 infantry and 5 transports moved from 31 Sea Zone to 6 Sea Zone
1 bomber moved from 20 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Shantung
2 fighters moved from 6 Sea Zone to Shantung
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 50 Sea Zone to 26 Sea Zone
2 fighters moved from West India to Romania
1 carrier and 2 fighters moved from 109 Sea Zone to 123 Sea Zone
3 artilleries moved from Iraq to 80 Sea Zone
3 artilleries, 2 carriers, 1 destroyer, 2 infantry and 8 transports moved from 80 Sea Zone to 79 Sea Zone
3 artilleries moved from 79 Sea Zone to West India
2 fighters moved from 79 Sea Zone to West India
3 artilleries and 8 infantry moved from Eastern Persia to West India
5 armour and 3 mech_infantrys moved from West India to Eastern Persia
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
1 transport moved from 109 Sea Zone to 91 Sea ZonePlace Units - Americans
3 artilleries placed in West India
3 fighters placed in Iraq
Americans undo move 2.
1 fighter and 2 infantry placed in Iraq
Americans undo move 2.
3 fighters placed in Iraq
1 destroyer placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
British take 119 Sea Zone from Germans
1 fighter moved from United Kingdom to 125 Sea Zone
2 fighters moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 bomber moved from West India to 71 Sea ZoneCombat - British
Battle in 71 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British win, taking 71 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 125 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 transport
Germans defend with 1 submarine
British win with 3 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in NorwayNon Combat Move - British
2 fighters moved from 125 Sea Zone to 123 Sea Zone
1 fighter moved from 125 Sea Zone to Scotland
1 destroyer moved from 109 Sea Zone to 123 Sea Zone
1 fighter moved from Egypt to Romania
2 tactical_bombers moved from West India to Romania
2 artilleries and 2 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 armour moved from West India to Eastern Persia
1 bomber moved from 71 Sea Zone to EthiopiaPlace Units - British
1 fighter placed in Egypt
1 fighter and 1 infantry placed in United Kingdom
1 submarine placed in 110 Sea Zone
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
British take 119 Sea Zone from Germans
1 fighter moved from United Kingdom to 125 Sea Zone
2 fighters moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 bomber moved from West India to 71 Sea ZoneCombat - British
Battle in 71 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British win, taking 71 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 125 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 transport
Germans defend with 1 submarine
British win with 3 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in NorwayNon Combat Move - British
2 fighters moved from 125 Sea Zone to 123 Sea Zone
1 fighter moved from 125 Sea Zone to Scotland
1 destroyer moved from 109 Sea Zone to 123 Sea Zone
1 fighter moved from Egypt to Romania
2 tactical_bombers moved from West India to Romania
2 artilleries and 2 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 armour moved from West India to Eastern Persia
1 bomber moved from 71 Sea Zone to EthiopiaPlace Units - British
1 fighter placed in Egypt
1 fighter and 1 infantry placed in United Kingdom
1 submarine placed in 110 Sea Zone
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 64 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Removing units owned by Americans from 64 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to Southeast Mexico: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 64 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 64 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
ok. things hould settle down by this friday. sorry for the wait.
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@Infrastructure:
ok. things hould settle down by this friday. sorry for the wait.
great!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Slovakia Hungary to UkraineCombat - Italians
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.Non Combat Move - Italians
1 bomber moved from Ukraine to Yugoslavia
3 fighters moved from Slovakia Hungary to Yugoslavia
1 aaGun, 1 artillery and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 9 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,6,3,2
Italians collect 1 PU (8 lost to blockades); end with 1 PU total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
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game says i won.
woohoo





