scramble in normandy?
1bfdec85-cc13-4bb7-9bb3-319dc2b21089-image.png
scramble to 112?
no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 destroyer, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 4 PUs;
Combat Move - British
2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 41 Sea Zone to 37 Sea Zone
1 carrier and 1 fighter moved from 110 Sea Zone to 109 Sea Zone
Combat - British
British creates battle in territory 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 99 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in Norway
Battle in 97 Sea Zone
Italians defend with 1 destroyer
Battle in Holland Belgium
Non Combat Move - British
1 artillery moved from Algeria to Tunisia
1 armour and 3 infantry moved from Egypt to Anglo Egyptian Sudan
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 destroyer and 1 transport placed in 109 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 40 PUs total
Turn Complete - UK_Pacific
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 destroyer, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 4 PUs;
Combat Move - British
2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 41 Sea Zone to 37 Sea Zone
1 carrier and 1 fighter moved from 110 Sea Zone to 109 Sea Zone
Combat - British
British creates battle in territory 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 99 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in Norway
Battle in 97 Sea Zone
Italians defend with 1 destroyer
Battle in Holland Belgium
Non Combat Move - British
1 artillery moved from Algeria to Tunisia
1 armour and 3 infantry moved from Egypt to Anglo Egyptian Sudan
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 destroyer and 1 transport placed in 109 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 40 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 7 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery and 1 infantry moved from Ukraine to Rostov
2 armour moved from Iraq to Egypt
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Battle in 92 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Egypt
Italians attack with 2 armour and 1 bomber
British defend with 1 factory_minor, 1 harbour and 3 infantry
British win with 2 infantry remaining. Battle score for attacker is -21
Casualties for Italians: 2 armour and 1 bomber
Casualties for British: 1 infantry
Battle in Rostov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Southern France
2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern France to France
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Italians collect 19 PUs (1 lost to blockades); end with 26 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 109 Sea Zone
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 109 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 carrier, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 destroyer moved from 127 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
2 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Southern France to Denmark
1 fighter moved from Western Germany to Denmark
1 bomber moved from Western Germany to Norway
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Norway
15 armour moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Syria
Germans take Syria from French
2 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
2 infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Iraq to Southern Italy
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
1 fighter moved from Iraq to Kazakhstan
1 bomber moved from Iraq to Samara
1 bomber moved from Iraq to Tambov
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Samara
2 mech_infantrys moved from Volgograd to Tambov
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Archangel
3 infantry moved from Novgorod to Archangel
3 armour and 5 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Bulgaria to Romania
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer and 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer and 1 transport
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Norway
Germans attack with 2 bombers and 2 infantry
British defend with 2 infantry
Germans win, taking Norway from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Egypt
Germans attack with 15 armour and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Egypt from British with 15 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Denmark
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
1 mech_infantry owned by the Germans retreated to Volgograd
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 bomber moved from Samara to Volgograd
1 bomber moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to Romania
1 fighter moved from Kazakhstan to Volgograd
3 aaGuns, 25 artilleries and 22 infantry moved from Ukraine to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Denmark to Western Germany
2 bombers moved from Norway to Western Germany
1 bomber moved from 125 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
2 mech_infantrys moved from Western Germany to Denmark
2 aaGuns moved from Western Germany to Denmark
1 aaGun moved from Southern France to France
1 armour and 1 mech_infantry moved from Eastern Poland to Germany
5 armour and 3 mech_infantrys moved from Eastern Poland to Bessarabia
Place Units - Germans
1 carrier and 1 submarine placed in 113 Sea Zone
1 tactical_bomber placed in Western Germany
3 artilleries placed in Novgorod
3 artilleries placed in Volgograd
6 infantry placed in Western Germany
1 infantry placed in Germany
Germans undo move 5.
1 infantry placed in Germany
5 infantry placed in Western Germany
Germans undo move 6.
Germans undo move 5.
1 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
2 infantry moved from Bryansk to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Russia to Tambov
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Tambov
1 infantry moved from Novosibirsk to Samara
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians win, taking Rostov from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Tambov
Russians attack with 4 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
6 aaGuns, 11 artilleries and 77 infantry moved from Bryansk to Western Ukraine
4 armour and 2 mech_infantrys moved from Russia to Western Ukraine
2 fighters and 1 tactical_bomber moved from Rostov to Russia
Place Units - Russians
6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 units repaired.
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Yunnan
3 armour moved from Hunan to Yunnan
3 armour and 3 mech_infantrys moved from India to Yunnan
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from India to Shan State
1 mech_infantry moved from French Indo China to Shan State
2 armour moved from India to Yunnan
1 infantry moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
2 mech_infantrys moved from French Indo China to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 bomber moved from Kwangtung to Kweichow
4 fighters moved from 20 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 20 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from Manchuria to Jehol
1 bomber moved from Kwangtung to Shan State
1 bomber moved from Manchuria to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery and 2 bombers
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 4 fighters
British defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Yunnan
Japanese attack with 8 armour and 8 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 8 armour and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 4 transports
Americans defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 armour, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Shan State from ANZAC with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Shan State to Anhwe
1 bomber moved from Kweichow to Kazakhstan
1 bomber moved from Kweichow to Anhwe
3 fighters moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
Place Units - Japanese
2 fighters placed in Japan
1 carrier, 1 destroyer and 1 fighter placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,5,4,4,2,4,3,6,5,1,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
Japanese collect 45 PUs (2 lost to blockades); end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs