Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 1 airfield and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Kazakhstan to Turkmenistan
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
2 infantry moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Poland
1 tactical_bomber moved from Kansu to Turkmenistan
1 armour moved from Kazakhstan to Turkmenistan
5 infantry moved from Kazakhstan to Turkmenistan
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Turkmenistan
Russians attack with 1 armour, 1 artillery, 5 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Turkmenistan from Germans with 1 armour, 1 artillery, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Kansu to Caucasus
5 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
2 infantry moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Turkmenistan to Kazakhstan
1 infantry moved from Vologda to Urals
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Kazakhstan to Tsinghai
2 mech_infantrys moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 armour and 1 mech_infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 mech_infantrys moved from Vologda to Kazakhstan
2 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
Place Units - Russians
1 airfield placed in Caucasus
3 infantry placed in Volgograd
2 infantry placed in Ukraine
Russians undo move 3.
1 infantry placed in Novgorod
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tsinghai: 2 infantry
EDIT: Adding units owned by Russians to Caucasus: 2 infantry
EDIT: Turning off Edit Mode
made a minor adjustment, plz use latest
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters, 1 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from India to Sikang
2 artilleries and 2 mech_infantrys moved from Shensi to Sikang
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Sikang
Japanese attack with 2 artilleries, 1 fighter and 2 mech_infantrys
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 2 mech_infantrys in Sikang, round 2 : 2/5 hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits
1 fighter owned by the Chinese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Japanese win, taking 6 Sea Zone from Americans, taking Sikang from Chinese with 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 fighter and 1 infantry
Non Combat Move - Japanese
1 fighter moved from Sikang to Shensi
2 artilleries and 1 infantry moved from Kweichow to Shensi
3 armour and 3 mech_infantrys moved from Central Mongolia to Shensi
3 mech_infantrys moved from Kiangsu to Hopei
1 armour, 2 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 56 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 37 Sea Zone to 56 Sea Zone
3 armour, 5 infantry and 2 mech_infantrys moved from 56 Sea Zone to Western Australia
1 fighter moved from India to 56 Sea Zone
1 fighter moved from 56 Sea Zone to Western Australia
1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour and 2 fighters placed in India
1 armour and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 aaGun, 15 armour, 5 artilleries, 1 fighter, 1 infantry and 17 mech_infantrys
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 3 mech_infantrys
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 2 artilleries and 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Malaya : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Western Australia : 3 armour, 7 artilleries, 4 bombers, 7 fighters, 11 infantry, 2 mech_infantrys and 4 tactical_bombers
New Guinea : 1 flag
Philippines : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour and 1 mech_infantry
Yakut S.S.R. : 1 flag, 1 armour and 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 2 artilleries and 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 transport
35 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber
Dzavhan : 1 flag
Central Mongolia : 1 flag
6 Sea Zone : 1 destroyer and 1 submarine
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
56 Sea Zone : 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 7 fighters, 8 submarines, 7 tactical_bombers and 7 transports
West India : 1 flag
Production/PUs Summary :
Germans : 38 / 47
Russians : 32 / 35
Japanese : 75 / 85
Americans : 59 / 85
Chinese : 2 / 5
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 18 / 10
ANZAC : 9 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans repair damage of 6x factory_minor, 3x factory_minor, 6x factory_minor; Remaining resources: 70 PUs;
Americans buy 3 armour, 2 artilleries, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Caucasus to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 97 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 6 submarines and 2 tactical_bombers
Germans defend with 1 destroyer and 2 submarines
Americans win, taking 97 Sea Zone from Neutral with 1 destroyer, 2 fighters, 6 submarines and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 2 submarines
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Cyprus
6 artilleries moved from Normandy Bordeaux to 110 Sea Zone
2 carriers and 1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from Holland Belgium to Norway
1 fighter and 1 tactical_bomber moved from Holland Belgium to 125 Sea Zone
2 infantry moved from Belarus to Archangel
1 infantry moved from Novgorod to Archangel
1 aaGun moved from Belarus to Archangel
1 aaGun moved from Novgorod to Archangel
3 mech_infantrys moved from Novgorod to Smolensk
3 mech_infantrys moved from Belarus to Smolensk
1 armour and 4 mech_infantrys moved from Bryansk to Smolensk
10 fighters moved from 63 Sea Zone to New South Wales
2 submarines moved from 50 Sea Zone to 30 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 submarine moved from 15 Sea Zone to 26 Sea Zone
1 submarine moved from 8 Sea Zone to 25 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer and 1 submarine moved from 66 Sea Zone to 50 Sea Zone
3 fighters moved from Johnston Island to 30 Sea Zone
1 fighter moved from Western United States to 30 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 3 infantry moved from 30 Sea Zone to Johnston Island
2 bombers moved from Johnston Island to New South Wales
3 transports moved from 64 Sea Zone to 10 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 4 destroyers and 12 submarines moved from 63 Sea Zone to 30 Sea Zone
1 carrier moved from 63 Sea Zone to 29 Sea Zone
2 fighters moved from Eastern United States to 29 Sea Zone
4 infantry moved from Normandy Bordeaux to 110 Sea Zone
6 artilleries, 4 infantry and 7 transports moved from 110 Sea Zone to 125 Sea Zone
6 artilleries and 4 infantry moved from 125 Sea Zone to Norway
1 carrier moved from 64 Sea Zone to 51 Sea Zone
1 fighter moved from Gibraltar to 51 Sea Zone
1 fighter moved from Gibraltar to Norway
Place Units - Americans
3 armour placed in Finland
3 infantry placed in Normandy Bordeaux
1 fighter placed in Norway
1 fighter placed in 125 Sea Zone
1 artillery placed in Norway
1 artillery and 5 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
7 artilleries and 18 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 7 artilleries and 18 infantry
Japanese defend with 2 artilleries and 1 mech_infantry
Chinese win, taking Sikang from Japanese with 7 artilleries and 16 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans repair damage of 6x factory_minor, 3x factory_minor, 6x factory_minor; Remaining resources: 70 PUs;
Americans buy 3 armour, 2 artilleries, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Caucasus to 97 Sea Zone
per your request for re-roll to have german scrambling in 97, i’m re-doing from US combat phase. as you can see, i have the same exact purchase and combat movements, so that knowing your decision to scramble hasn’t affected anything up to that point.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans repair damage of 6x factory_minor, 3x factory_minor, 6x factory_minor; Remaining resources: 70 PUs;
Americans buy 3 armour, 2 artilleries, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Caucasus to 97 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Holland Belgium
Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 97 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 6 submarines and 2 tactical_bombers
Germans defend with 1 destroyer, 3 fighters and 2 submarines
Americans win, taking 97 Sea Zone from Neutral with 2 fighters, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Germans: 1 destroyer, 3 fighters and 2 submarines
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 97 Sea Zone to 99 Sea Zone
2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Cyprus
10 fighters moved from 63 Sea Zone to New South Wales
1 carrier moved from 63 Sea Zone to 51 Sea Zone
2 fighters moved from Gibraltar to 51 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 4 destroyers and 12 submarines moved from 63 Sea Zone to 30 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 submarine moved from 15 Sea Zone to 26 Sea Zone
1 submarine moved from 8 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 3 infantry moved from 30 Sea Zone to Johnston Island
2 bombers moved from Johnston Island to New South Wales
2 submarines moved from 50 Sea Zone to 30 Sea Zone
1 carrier moved from 64 Sea Zone to 50 Sea Zone
3 transports moved from 64 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 30 Sea Zone
3 fighters moved from Johnston Island to 30 Sea Zone
2 fighters moved from Eastern United States to 50 Sea Zone
1 destroyer and 1 submarine moved from 66 Sea Zone to 50 Sea Zone
1 fighter moved from Holland Belgium to Norway
1 fighter moved from Holland Belgium to Norway
1 tactical_bomber moved from Holland Belgium to 125 Sea Zone
6 artilleries moved from Normandy Bordeaux to 110 Sea Zone
5 infantry moved from Normandy Bordeaux to 110 Sea Zone
6 artilleries, 2 carriers, 1 cruiser, 5 infantry and 7 transports moved from 110 Sea Zone to 125 Sea Zone
6 artilleries and 5 infantry moved from 125 Sea Zone to Norway
1 infantry moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
1 aaGun moved from Belarus to Archangel
2 infantry moved from Belarus to Archangel
3 mech_infantrys moved from Novgorod to Vologda
3 mech_infantrys moved from Belarus to Vologda
1 armour and 4 mech_infantrys moved from Bryansk to Vologda
Place Units - Americans
1 artillery and 1 fighter placed in Norway
3 armour placed in Finland
3 infantry placed in Normandy Bordeaux
1 artillery and 5 infantry placed in Western United States
1 fighter placed in 125 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
ok that’s the re-done american turn, with purchase and combat movement exactly as in the first time around, but the difference being you scrambled 3 fighters in 97. I’ll proceed with china and uk now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
7 artilleries and 18 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 7 artilleries and 18 infantry
Japanese defend with 2 artilleries and 1 mech_infantry
Chinese win, taking Sikang from Japanese with 7 artilleries and 17 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 1 fighter and 1 harbour; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from United Kingdom to Southern France
1 tactical_bomber moved from 110 Sea Zone to Southern France
1 fighter moved from United Kingdom to Southern France
Combat - British
Battle in Southern France
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Non Combat Move - British
2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 mech_infantrys and 3 transports moved from 110 Sea Zone to 125 Sea Zone
2 mech_infantrys moved from 125 Sea Zone to Norway
1 fighter moved from Southern France to United Kingdom
3 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
4 armour and 8 mech_infantrys moved from Ethiopia to Tanganyika Territory
4 artilleries and 4 infantry moved from Ethiopia to 76 Sea Zone
1 aaGun moved from Tsinghai to Kazakhstan
3 artilleries and 11 infantry moved from Kazakhstan to Turkmenistan
2 aaGuns and 1 infantry moved from Tsinghai to Sikang
4 artilleries, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 76 Sea Zone to 72 Sea Zone
4 artilleries and 4 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
2 mech_infantrys moved from Kazakhstan to Caucasus
1 tactical_bomber moved from 76 Sea Zone to Caucasus
1 fighter moved from 76 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Kazakhstan to Caucasus
2 armour and 2 mech_infantrys moved from Kazakhstan to Turkmenistan
Place Units - British
1 harbour placed in Tanganyika Territory
1 fighter placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 27 PUs total
Turn Complete - UK_Pacific
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 72 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
small ncm adjustment, plz use latest map. thanks
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 72 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Belarus: 1 aaGun
EDIT: Adding units owned by British to Bryansk: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 72 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Belarus: 1 aaGun
EDIT: Adding units owned by British to Bryansk: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Germans to Southern Italy: 3 fighters
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 51 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 1 infantry
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 72 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Caucasus: 1 fighter and 1 mech_infantry
EDIT: Removing units owned by British from Turkmenistan: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 72 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Belarus: 1 aaGun
EDIT: Adding units owned by British to Bryansk: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Germans to Southern Italy: 3 fighters
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 51 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 1 infantry
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 72 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Caucasus: 1 fighter and 1 mech_infantry
EDIT: Removing units owned by British from Turkmenistan: 1 mech_infantry
EDIT: Turning off Edit Mode
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 armour and 2 mech_infantrys moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from British
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Northwest Persia to Persia
2 mech_infantrys moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
Place Units - Italians
2 infantry placed in Egypt
1 mech_infantry placed in Iraq
Italians undo move 1.
2 infantry placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,4,3,2,5,2,4,5,4,4,5
Italians collect 12 PUs (9 lost to blockades); end with 12 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Iraq: 2 artilleries
EDIT: Adding units owned by Italians to Persia: 2 artilleries
EDIT: Turning off Edit Mode
Territory Summary for Italians :
Ceylon : 1 flag
Western Australia : 1 artillery, 2 fighters and 1 infantry
41 Sea Zone : 1 flag
56 Sea Zone : 1 battleship, 2 cruisers, 1 submarine and 1 transport
Belgian Congo : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 1 airfield, 1 armour, 8 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 11 infantry
Anglo Egyptian Sudan : 1 flag
French Equatorial Africa : 1 flag, 1 armour and 2 mech_infantrys
Syria : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 13 infantry
Ethiopia : 1 mech_infantry
Greece : 1 flag
Iraq : 1 flag, 1 aaGun, 7 armour, 1 factory_minor, 4 fighters, 14 infantry and 3 mech_infantrys
Northwest Persia : 1 flag, 1 aaGun and 2 mech_infantrys
Persia : 2 artilleries and 2 infantry
Production/PUs Summary :
Germans : 35 / 47
Russians : 32 / 35
Japanese : 74 / 85
Americans : 62 / 82
Chinese : 3 / 5
British : 23 / 27
UK_Pacific : 0 / 0
Italians : 21 / 21
ANZAC : 9 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Non Combat Move - French
1 destroyer moved from 66 Sea Zone to 50 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
3 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
4 bombers moved from Western Germany to Cyprus
3 fighters moved from Southern Italy to 99 Sea Zone
3 fighters moved from 99 Sea Zone to Cyprus
1 artillery and 3 infantry moved from Baltic States to Novgorod
2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Romania
1 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
2 artilleries, 1 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
10 artilleries and 11 infantry moved from Baltic States to Eastern Poland
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 12 artilleries, 12 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 12 artilleries, 12 infantry and 1 mech_infantry in Eastern Poland, round 2 : 7/25 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 12 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/7 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Romania
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Romania, round 2 : 4/6 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Cyprus
Germans attack with 4 bombers and 3 fighters
Americans defend with 2 fighters and 2 tactical_bombers
Germans roll dice for 4 bombers and 3 fighters in Cyprus, round 2 : 5/7 hits
British roll dice for 2 fighters and 2 tactical_bombers in Cyprus, round 2 : 3/4 hits
2 fighters owned by the Americans, 2 tactical_bombers owned by the Americans and 3 fighters owned by the Germans lost in Cyprus
Germans win with 4 bombers remaining. Battle score for attacker is 12
Casualties for Germans: 3 fighters
Casualties for Americans: 2 fighters and 2 tactical_bombers
Non Combat Move - Germans
4 bombers moved from Cyprus to Southern Italy
2 infantry and 1 mech_infantry moved from Persia to Northwest Persia
2 fighters and 2 tactical_bombers moved from Romania to Western Germany
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun and 12 mech_infantrys moved from Baltic States to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
3 infantry moved from Germany to Slovakia Hungary
3 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
Place Units - Germans
1 armour, 1 artillery and 1 mech_infantry placed in Persia
1 artillery and 2 infantry placed in Yugoslavia
3 infantry and 1 mech_infantry placed in Western Germany
2 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,1,1,1,5,1,5,2,2,2,2
Germans collect 40 PUs (4 lost to blockades); end with 40 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 55 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 56 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Western Australia : 1 flag, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 1 infantry
56 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Egypt : 2 infantry
Malta : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 5 fighters, 1 harbour, 7 infantry, 11 mech_infantrys and 4 tactical_bombers
Romania : 1 infantry and 1 mech_infantry
Germany : 1 aaGun, 1 factory_major, 15 infantry and 1 mech_infantry
Denmark : 1 infantry
Holland Belgium : 2 infantry
Southern Italy : 4 bombers
Baltic States : 1 flag
Eastern Poland : 1 flag, 2 aaGuns, 12 artilleries, 12 infantry and 14 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
80 Sea Zone : 1 flag
Bulgaria : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 aaGun, 7 armour, 2 artilleries, 7 infantry and 18 mech_infantrys
Persia : 1 flag, 1 aaGun, 1 airfield, 6 armour, 7 artilleries, 1 factory_minor, 3 fighters, 5 mech_infantrys and 2 tactical_bombers
Yugoslavia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Production/PUs Summary :
Germans : 44 / 52
Russians : 26 / 35
Japanese : 74 / 85
Americans : 59 / 82
Chinese : 3 / 5
British : 23 / 27
UK_Pacific : 0 / 0
Italians : 21 / 21
ANZAC : 9 / 9
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Turkmenistan to Eastern Persia
Russians take Eastern Persia from Germans
1 armour moved from Eastern Persia to Turkmenistan
2 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania
1 fighter moved from Caucasus to Romania
Combat - Russians
Battle in Romania
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Russians win, taking Romania from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Romania to Caucasus
1 aaGun, 6 artilleries and 5 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Volgograd to Caucasus
2 armour, 5 infantry and 3 mech_infantrys moved from Tsinghai to Sikang
5 mech_infantrys moved from Kazakhstan to Sikang
1 tactical_bomber moved from Kazakhstan to Caucasus
11 mech_infantrys moved from Caucasus to Sikang
3 armour moved from Caucasus to Sikang
Place Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Shensi to Kansu
1 artillery and 1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from India to Eastern Persia
Japanese take Eastern Persia from Russians
1 armour moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour moved from Northern Territory to Western Australia
1 armour moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Western Australia
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 artillery in Tsinghai, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 aaGun, 15 armour, 3 artilleries and 16 mech_infantrys moved from Shensi to Szechwan
3 mech_infantrys moved from Hopei to Szechwan
1 fighter moved from Shensi to India
3 mech_infantrys moved from Kwangtung to Yunnan
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
1 destroyer moved from 56 Sea Zone to 39 Sea Zone
1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone
1 infantry moved from Western Australia to Northern Territory
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in India
1 armour and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Hunan: 3 mech_infantrys
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 13 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 3 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 3 mech_infantrys
Kansu : 1 flag, 1 artillery
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery
Szechwan : 1 flag, 1 aaGun, 15 armour, 3 artilleries and 19 mech_infantrys
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Malaya : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Northern Territory : 1 flag, 1 infantry
South Australia : 1 flag
Western Australia : 3 armour, 7 artilleries, 4 bombers, 7 fighters, 10 infantry, 2 mech_infantrys and 4 tactical_bombers
New Guinea : 1 flag
Philippines : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour and 1 mech_infantry
Yakut S.S.R. : 1 flag, 1 armour and 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 2 artilleries and 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 transport
Dzavhan : 1 flag
39 Sea Zone : 1 destroyer and 1 transport
Central Mongolia : 1 flag
6 Sea Zone : 2 destroyers and 1 submarine
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
56 Sea Zone : 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 7 fighters, 9 submarines, 8 tactical_bombers and 7 transports
West India : 1 flag
Eastern Persia : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 41 / 52
Russians : 29 / 32
Japanese : 78 / 88
Americans : 59 / 82
Chinese : 1 / 5
British : 23 / 27
UK_Pacific : 0 / 0
Italians : 21 / 21
ANZAC : 7 / 9
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0