World War II again S.A. & Dawg


  • Any scramble orders for sz 42?


  • yes bring them all into the battle


  • ool: tip carrier
    2 subs
    2 destroyers save 1
    3 cruisers
    2 anzac fighters
    1 uk fighter
    2 American fighters
    1 carrier
    1 destroyer
    5 battleships


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 fighter and 1 tactical_bomber moved from Amur to Yakut S.S.R.
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 cruiser and 1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 battleship and 2 fighters moved from 35 Sea Zone to 42 Sea Zone
                2 bombers moved from Kwangsi to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to 42 Sea Zone
                1 carrier moved from 35 Sea Zone to 43 Sea Zone
                1 mech_infantry moved from Kwangsi to Siam
                1 mech_infantry moved from Kwangsi to Kweichow
                1 armour moved from Shensi to Szechwan
                1 mech_infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Kwangsi to French Indo China
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Kwangsi
                2 infantry moved from Kiangsu to Kiangsi
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 carrier moved from 44 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Americans scrambles 3 units out of Java to defend against the attack in 42 Sea Zone
                Battle in Borneo
                Battle in Yakut S.S.R.
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Yakut S.S.R., round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Yakut S.S.R.
                    Japanese win, taking Borneo from UK_Pacific, taking Yakut S.S.R. from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers
                    ANZAC defend with 2 fighters; British defend with 1 fighter; Americans defend with 5 battleships, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 2 submarines and 2 transports
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 :  11/13 hits
                        Americans roll dice for 2 submarines in 42 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 5 battleships, 1 carrier, 3 cruisers, 3 destroyers, 5 fighters and 2 transports in 42 Sea Zone, round 2 :  8/17 hits
                    Units damaged: 1 battleship owned by the Japanese
                        2 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Americans, 3 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Japanese, 2 submarines owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 :  6/10 hits
                        Americans roll dice for 5 battleships, 3 fighters and 2 transports in 42 Sea Zone, round 3 :  5/8 hits
                        2 fighters owned by the Americans, 3 battleships owned by the Americans, 3 tactical_bombers owned by the Japanese, 1 fighter owned by the British and 2 fighters owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser and 1 fighter in 42 Sea Zone, round 4 :  3/5 hits
                        Americans roll dice for 2 battleships and 2 transports in 42 Sea Zone, round 4 :  1/2 hits
                        2 battleships owned by the Americans, 1 transport owned by the Americans and 1 fighter owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 2 bombers and 1 cruiser remaining. Battle score for attacker is 133
                    Casualties for Japanese: 1 carrier, 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers
                    Casualties for ANZAC: 2 fighters
                    Casualties for British: 1 fighter
                    Casualties for Americans: 5 battleships, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 2 submarines and 2 transports
                Battle in Szechwan
                    Japanese attack with 1 armour
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 armour in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 1 mech_infantry in Szechwan, round 2 :  1/1 hits
                        1 armour owned by the Japanese lost in Szechwan
                    Chinese win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Japanese
                2 bombers moved from 42 Sea Zone to Philippines
                1 tactical_bomber moved from Kwangsi to 43 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 armour moved from Kiangsu to Hopei
                1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Amur
                1 infantry moved from Amur to Manchuria
                1 infantry moved from Sakha to Amur
                1 bomber moved from Japan to Kiangsu
                1 fighter moved from Japan to 43 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery and 1 infantry placed in Japan
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 59 PUs total

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 8 times
                3 was rolled 14 times
                4 was rolled 4 times
                5 was rolled 11 times
                6 was rolled 11 times
            Average roll : 3.262
            Median : 3.000
            Variance : 1.672
            Standard Deviation : 1.293
            Total rolls : 65

    Japanese Combat
                1 was rolled 10 times
                2 was rolled 4 times
                3 was rolled 8 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.088
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 34

    Russians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.517
            Median : 3.000
            Variance : 0.821
            Standard Deviation : 0.906
            Total rolls : 29


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                2 fighters moved from 91 Sea Zone to 93 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to 43 Sea Zone
                1 bomber moved from Shan State to 42 Sea Zone
                1 bomber moved from Shan State to 42 Sea Zone
                2 fighters moved from Shan State to 43 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                2 fighters moved from 91 Sea Zone to 93 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to 43 Sea Zone
                1 bomber moved from Shan State to 42 Sea Zone
                1 bomber moved from Shan State to 42 Sea Zone
                2 fighters moved from Shan State to 43 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 1 artillery and 1 harbour
                    Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in 93 Sea Zone
                    Americans attack with 2 fighters and 2 submarines
                    Germans defend with 1 destroyer, 1 submarine and 1 transport
                    1 submarine owned by the Americans retreated to 92 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 destroyer and 1 transport
                    Casualties for Americans: 1 submarine
                Battle in 42 Sea Zone
                    Americans attack with 2 bombers
                    Japanese defend with 1 battleship and 1 cruiser
                    Americans win with 1 bomber remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 battleship and 1 cruiser
                    Casualties for Americans: 1 bomber
                Battle in 43 Sea Zone
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                    Casualties for Americans: 2 fighters

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
                1 bomber moved from 42 Sea Zone to Java
                2 fighters moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 destroyer moved from 103 Sea Zone to 104 Sea Zone
                1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - British
                1 unit repaired.
                2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Libya
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 mech_infantry moved from Egypt to Tobruk
                1 fighter moved from 98 Sea Zone to Libya
                1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from Belgian Congo to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 infantry moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 artillery and 1 infantry moved from Shan State to Siam
                1 artillery and 2 infantry moved from Shan State to French Indo China
                1 infantry moved from Shan State to French Indo China
                1 infantry moved from Shan State to Siam
                1 tactical_bomber moved from Burma to Kwangsi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Libya
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 mech_infantry moved from Egypt to Tobruk
                1 fighter moved from 98 Sea Zone to Libya
                1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from Belgian Congo to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 infantry moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 artillery and 1 infantry moved from Shan State to Siam
                1 artillery and 2 infantry moved from Shan State to French Indo China
                1 infantry moved from Shan State to French Indo China
                1 infantry moved from Shan State to Siam
                1 tactical_bomber moved from Burma to Kwangsi

    Combat - British
                Battle in French Indo China
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 1 armour
                    British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour
                    Casualties for British: 2 infantry
                Battle in Kwangsi
                    British attack with 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    British win, taking Kwangsi from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kweichow
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 96 Sea Zone
                    British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports
                    Italians defend with 1 cruiser and 1 transport
                    British win with 1 battleship, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is -1
                    Casualties for British: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 cruiser and 1 transport
                Battle in Libya
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Italians defend with 1 artillery
                    British win, taking Libya from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery
                Battle in Tobruk
                    British attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Tobruk from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Hunan
                    British attack with 1 infantry
                    Japanese defend with 1 mech_infantry
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                Battle in Siam
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Siam from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 tactical_bomber moved from Kwangsi to Yunnan
                1 aaGun, 1 artillery and 3 infantry moved from Shan State to Yunnan
                1 artillery and 2 infantry moved from Burma to Shan State
                1 aaGun, 1 artillery and 1 infantry moved from Burma to Yunnan
                1 aaGun moved from Yunnan to Burma
                1 mech_infantry moved from India to Yunnan
                1 artillery and 1 infantry moved from India to Burma
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Libya to 96 Sea Zone

    Place Units - British
                3 armour placed in Egypt
                1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
                British collect 26 PUs (4 lost to blockades); end with 26 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUs

    Place Units - UK_Pacific
                1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4,5,1,6
                UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery and 2 infantry moved from Bulgaria to Romania
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 armour moved from Bulgaria to Romania
                1 armour moved from Northern Italy to Romania
                2 fighters moved from Southern Italy to 96 Sea Zone
                1 bomber moved from Tunisia to 96 Sea Zone
                1 destroyer moved from 99 Sea Zone to 96 Sea Zone
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery and 2 infantry moved from Bulgaria to Romania
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 armour moved from Bulgaria to Romania
                1 armour moved from Northern Italy to Romania
                2 fighters moved from Southern Italy to 96 Sea Zone
                1 bomber moved from Tunisia to 96 Sea Zone
                1 destroyer moved from 99 Sea Zone to 96 Sea Zone
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber, 2 destroyers and 2 fighters
                    British defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports
                        Italians roll dice for 1 bomber, 2 destroyers and 2 fighters in 96 Sea Zone, round 2 :  2/5 hits
                    Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                        British roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 96 Sea Zone, round 2 :  3/4 hits
                        2 destroyers owned by the Italians and 1 fighter owned by the Italians lost in 96 Sea Zone
                        Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 3 :  0/2 hits
                        British roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 96 Sea Zone, round 3 :  3/4 hits
                        1 fighter owned by the Italians and 1 bomber owned by the Italians lost in 96 Sea Zone
                    British win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -48
                    Casualties for Italians: 1 bomber, 2 destroyers and 2 fighters
                Battle in Romania
                    Italians attack with 2 armour, 2 artilleries and 4 infantry
                    Russians defend with 1 artillery
                        Italians roll dice for 2 armour, 2 artilleries and 4 infantry in Romania, round 2 :  1/8 hits
                        Russians roll dice for 1 artillery in Romania, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                    1 fighter owned by the British forced to land in Malta

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy
                1 armour placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 13 PUs total

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.458
            Median : 3.000
            Variance : 0.261
            Standard Deviation : 0.511
            Total rolls : 24

    Russians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.375
            Median : 2.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.867
            Median : 4.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Alexandria to Egypt

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 submarine moved from 93 Sea Zone to 96 Sea Zone
                3 bombers moved from Western Germany to 96 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 127 Sea Zone to Novgorod
                1 artillery moved from Baltic States to Novgorod
                1 armour moved from Baltic States to Novgorod
                1 infantry moved from Baltic States to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 artillery moved from Eastern Poland to Belarus
                1 armour moved from Eastern Poland to Novgorod
                1 infantry moved from Baltic States to Belarus
                1 infantry moved from Denmark to 112 Sea Zone
                1 artillery moved from Norway to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
                1 battleship moved from 112 Sea Zone to 127 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland
                1 cruiser moved from 112 Sea Zone to 111 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                1 armour moved from Eastern Poland to Belarus


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Finland: 1 infantry
                EDIT: Changing ownership of Finland from Russians to Neutral_Axis
                EDIT: Changing ownership of Finland from Neutral_Axis to Neutral_Allies
                EDIT: Changing ownership of Finland from Neutral_Allies to Germans
                EDIT: Turning off Edit Mode
                1 submarine moved from 93 Sea Zone to 96 Sea Zone
                3 bombers moved from Western Germany to 96 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 127 Sea Zone to Novgorod
                1 artillery moved from Baltic States to Novgorod
                1 armour moved from Baltic States to Novgorod
                1 infantry moved from Baltic States to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 artillery moved from Eastern Poland to Belarus
                1 armour moved from Eastern Poland to Novgorod
                1 infantry moved from Baltic States to Belarus
                1 infantry moved from Denmark to 112 Sea Zone
                1 artillery moved from Norway to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
                1 battleship moved from 112 Sea Zone to 127 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland
                1 cruiser moved from 112 Sea Zone to 111 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                1 armour moved from Eastern Poland to Belarus

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Belarus
                    Germans attack with 1 armour, 1 artillery and 3 infantry
                    Russians defend with 1 aaGun, 1 armour and 3 infantry
                        Germans roll dice for 1 armour, 1 artillery and 3 infantry in Belarus, round 2 :  1/5 hits
                        Russians roll dice for 1 aaGun, 1 armour and 3 infantry in Belarus, round 2 :  3/4 hits
                        3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus
                    1 armour owned by the Germans and 1 artillery owned by the Germans retreated to Baltic States
                    Russians win with 1 armour and 3 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 aaGun
                Battle in 96 Sea Zone
                    Germans attack with 3 bombers and 1 submarine
                    British defend with 1 battleship, 1 carrier, 1 destroyer and 2 transports
                        Germans roll dice for 1 submarine in 96 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 3 bombers in 96 Sea Zone, round 2 :  3/3 hits
                        British roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 transports in 96 Sea Zone, round 2 :  2/3 hits
                        1 transport owned by the British, 1 bomber owned by the Germans, 1 battleship owned by the British, 1 carrier owned by the British, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 96 Sea Zone
                        1 transport owned by the British lost in 96 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 40
                    Casualties for Germans: 1 bomber and 1 submarine
                    Casualties for British: 1 battleship, 1 carrier, 1 destroyer and 2 transports
                Battle in Scotland
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 aaGun, 1 airfield and 2 infantry
                        AA fire in Scotland :  0/2 hits
                        Germans roll dice for 1 cruiser in Scotland, round 2 :  1/1 hits
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 2 :  2/4 hits
                        British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 :  1/2 hits
                        2 infantry owned by the British, 1 infantry owned by the Germans and 1 aaGun owned by the British lost in Scotland
                    Germans win, taking Scotland from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 aaGun and 2 infantry
                Battle in Novgorod
                    Germans attack with 3 armour, 2 artilleries and 2 infantry
                    Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 1 battleship in Novgorod, round 2 :  0/1 hits
                        Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Novgorod, round 2 :  1/7 hits
                        Russians roll dice for 1 aaGun and 3 infantry in Novgorod, round 2 :  2/3 hits
                        2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
                        Germans roll dice for 3 armour and 2 artilleries in Novgorod, round 3 :  4/5 hits
                        Russians roll dice for 3 infantry in Novgorod, round 3 :  1/3 hits
                        3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 3 armour and 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 aaGun and 3 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Norway: 1 infantry
                EDIT: Turning off Edit Mode
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                2 bombers moved from 96 Sea Zone to Western Germany
                1 artillery and 4 infantry moved from Slovakia Hungary to Eastern Poland
                4 infantry moved from Germany to Slovakia Hungary
                1 carrier moved from 112 Sea Zone to 111 Sea Zone
                1 fighter and 1 tactical_bomber moved from Scotland to 111 Sea Zone
                1 artillery moved from Southern France to France

    Place Units - Germans
                3 infantry placed in France
                1 infantry placed in Normandy Bordeaux
                1 armour, 1 artillery and 2 infantry placed in Western Germany
                1 artillery and 1 infantry placed in Germany
                1 destroyer and 1 submarine placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 14 times
                4 was rolled 11 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.234
            Median : 4.000
            Variance : 2.587
            Standard Deviation : 1.608
            Total rolls : 47

    Germans Combat
                1 was rolled 5 times
                2 was rolled 10 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.207
            Median : 2.000
            Variance : 2.036
            Standard Deviation : 1.427
            Total rolls : 29

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Russians Combat
                1 was rolled 3 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.900
            Median : 2.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Americans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
                1 armour and 3 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Sikang to Tsinghai
                1 mech_infantry moved from Szechwan to Tsinghai


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
                1 armour and 3 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Sikang to Tsinghai
                1 mech_infantry moved from Szechwan to Tsinghai

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 armour, 2 artilleries and 5 infantry
                    Germans defend with 1 artillery and 4 infantry
                        Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Eastern Poland, round 2 :  4/8 hits
                        Germans roll dice for 1 artillery and 4 infantry in Eastern Poland, round 2 :  3/5 hits
                        3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
                        Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Eastern Poland, round 3 :  2/5 hits
                        Germans roll dice for 1 artillery in Eastern Poland, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 4 infantry
                    Casualties for Russians: 3 infantry
                Battle in Tsinghai
                    Russians attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Novosibirsk: 1 artillery and 1 infantry
                EDIT: Adding units owned by Russians to Kansu: 1 artillery and 1 infantry
                EDIT: Changing ownership of Kansu from Japanese to Chinese
                EDIT: Turning off Edit Mode
                1 aaGun moved from Dzavhan to Olgiy
                5 infantry moved from Smolensk to Belarus
                1 artillery moved from Smolensk to Belarus
                1 fighter moved from Russia to Belarus
                4 infantry moved from Smolensk to Archangel
                1 armour moved from Russia to Belarus
                1 armour moved from Russia to Archangel
                1 mech_infantry moved from Russia to Archangel
                3 infantry moved from Rostov to Ukraine
                1 infantry moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Russia to Smolensk

    Place Units - Russians
                2 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs

    Territory Summary for Russians :

    Kansu : 1 artillery and 1 infantry
        Tsinghai : 1 mech_infantry
        Olgiy : 1 flag, 1 aaGun
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Belarus : 1 armour, 1 artillery, 1 fighter and 5 infantry
        Bryansk : 1 infantry
        Archangel : 1 armour, 4 infantry and 1 mech_infantry
        Eastern Poland : 1 armour, 2 artilleries and 2 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 fighter, 5 infantry and 1 mech_infantry
        Ukraine : 1 aaGun, 1 factory_minor and 4 infantry
        Western Ukraine : 1 aaGun
        Volgograd : 1 factory_minor and 1 infantry
        Smolensk : 1 artillery and 1 infantry
        113 Sea Zone : 1 cruiser
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 32 / 40
        Japanese : 47 / 59
        Americans : 56 / 76
        Chinese : 8 / 12
        British : 28 / 31
        UK_Pacific : 13 / 11
        Italians : 11 / 13
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.864
            Median : 2.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 22

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Russians Combat
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.357
            Standard Deviation : 1.165
            Total rolls : 15


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                2 infantry moved from Kiangsi to Kwangsi
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 armour moved from Hopei to Shensi
                1 bomber moved from Kiangsu to Shensi
                1 bomber moved from Philippines to Kwangsi
                1 bomber moved from Philippines to Kweichow
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from Amur to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Amur to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 32 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                2 infantry moved from Kiangsi to Kwangsi
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 armour moved from Hopei to Shensi
                1 bomber moved from Kiangsu to Shensi
                1 bomber moved from Philippines to Kwangsi
                1 bomber moved from Philippines to Kweichow
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from Amur to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Amur to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 32 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 armour and 1 bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 bomber in Shensi, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Kweichow, round 2 :  1/4 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kweichow
                        Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kweichow, round 3 :  0/3 hits
                        Chinese roll dice for 1 artillery in Kweichow, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kweichow, round 4 :  1/3 hits
                        Chinese roll dice for 1 artillery in Kweichow, round 4 :  1/1 hits
                        1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Kwangsi to Kiangsu
                1 bomber moved from Kweichow to Kiangsu
                1 bomber moved from Shensi to Kiangsu
                1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
                1 submarine moved from 37 Sea Zone to 41 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                3 infantry placed in Japan
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.762
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 21

    Japanese Combat
                2 was rolled 4 times
                3 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.733
            Median : 3.000
            Variance : 1.643
            Standard Deviation : 1.282
            Total rolls : 15

    Chinese Combat
                1 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 5.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                4 fighters moved from 91 Sea Zone to 104 Sea Zone

Suggested Topics

  • 45
  • 56
  • 39
  • 89
  • 74
  • 86
  • 795
  • 172
Axis & Allies Boardgaming Custom Painted Miniatures

137

Online

17.7k

Users

40.3k

Topics

1.7m

Posts