UnknownSoldier (Axis) vs. dawgoneit (Allies+12), no tech, Game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                2 infantry moved from Yunnan to Kweichow
                2 infantry moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Szechwan
                1 artillery and 2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - British
                3 armour moved from Belgian Congo to Anglo Egyptian Sudan
                3 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 artillery and 4 infantry moved from Yunnan to Kwangsi
                2 fighters moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 artilleries, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                2 submarines moved from 95 Sea Zone to 93 Sea Zone
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                1 fighter moved from 95 Sea Zone to Morocco
                1 fighter moved from 95 Sea Zone to Gibraltar
                1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Gibraltar
                1 artillery moved from 92 Sea Zone to Morocco
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 92 Sea Zone to Morocco
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 2 infantry moved from Iraq to Persia
                1 fighter moved from Egypt to Persia

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 artillery, 1 fighter and 3 infantry
                    British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Gibraltar, round 2 :  2/5 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 :  0/2 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Morocco
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 armour and 1 infantry
                        Italians roll dice for 1 cruiser in Morocco, round 2 :  1/1 hits
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 :  0/3 hits
                        Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 :  2/2 hits
                        1 artillery owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Americans win with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                    1 fighter owned by the Italians retreated
                Battle in Persia
                    Italians attack with 1 artillery, 1 fighter and 2 infantry
                    British defend with 3 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Persia, round 2 :  0/4 hits
                        British roll dice for 3 infantry in Persia, round 2 :  1/3 hits
                        1 infantry owned by the Italians lost in Persia
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 3 :  1/3 hits
                        British roll dice for 3 infantry in Persia, round 3 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
                        Italians roll dice for 1 artillery and 1 fighter in Persia, round 4 :  0/2 hits
                        British roll dice for 2 infantry in Persia, round 4 :  1/2 hits
                        1 artillery owned by the Italians lost in Persia
                    retreated to Persia
                    British win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 2 submarines
                    Americans defend with 1 submarine
                        Italians roll dice for 2 submarines in 93 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 submarines in 93 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Americans lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                1 fighter moved from Persia to Iraq
                1 armour moved from Egypt to Iraq
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 aaGun moved from Greece to 99 Sea Zone
                1 carrier and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 fighter moved from Morocco to 92 Sea Zone
                1 aaGun and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 aaGun moved from 98 Sea Zone to Egypt

    Place Units - Italians
                1 destroyer and 2 transports placed in 95 Sea Zone
                3 artilleries and 4 infantry placed in Northern Italy
                Italians undo move 2.
                1 artillery and 2 infantry placed in Southern France
                2 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Gibraltar : 1 flag, 1 artillery, 1 harbour and 3 infantry
        Egypt : 1 flag, 1 aaGun, 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        Malta : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        95 Sea Zone : 1 destroyer and 2 transports
        93 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        Greece : 1 flag
        Iraq : 1 flag, 1 armour, 1 fighter and 1 infantry
        92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
        Northwest Persia : 1 flag
        Yugoslavia : 1 flag
        98 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 44 / 63
        Russians : 32 / 34
        Japanese : 49 / 61
        Americans : 53 / 73
        Chinese : 8 / 13
        British : 28 / 28
        UK_Pacific : 13 / 11
        Italians : 24 / 38
        ANZAC : 10 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 infantry moved from 43 Sea Zone to Borneo


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Borneo
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Borneo, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Borneo
                        ANZAC roll dice for 1 artillery in Borneo, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour in Borneo, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Borneo, round 4 :  1/1 hits
                        Japanese roll dice for 1 armour in Borneo, round 4 :  1/1 hits
                        1 armour owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo
                    Japanese win with no units remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Celebes

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 transport
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 transport
        37 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 44 / 63
        Russians : 32 / 34
        Japanese : 42 / 61
        Americans : 53 / 73
        Chinese : 8 / 13
        British : 28 / 28
        UK_Pacific : 13 / 11
        Italians : 24 / 38
        ANZAC : 17 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Japanese Combat
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry

    Production/PUs Summary :

    Germans : 44 / 63
        Russians : 32 / 34
        Japanese : 42 / 61
        Americans : 53 / 73
        Chinese : 8 / 13
        British : 28 / 28
        UK_Pacific : 13 / 11
        Italians : 24 / 38
        ANZAC : 17 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Japanese Combat
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 7 artilleries, 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Archangel
                3 armour, 7 infantry and 3 mech_infantrys moved from Novgorod to Belarus
                1 bomber moved from Novgorod to Archangel
                1 bomber moved from Western Germany to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Battle in Belarus
                    Germans attack with 3 armour, 7 infantry and 3 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 3 armour, 7 infantry and 3 mech_infantrys in Belarus, round 2 :  2/13 hits
                        Russians roll dice for 2 infantry in Belarus, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 3 armour, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                1 aaGun moved from Eastern Poland to Belarus
                4 artilleries moved from Eastern Poland to Belarus
                9 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 aaGun, 5 artilleries and 9 infantry moved from Eastern Poland to Belarus
                11 armour and 4 mech_infantrys moved from Bessarabia to Belarus
                1 infantry moved from Eastern Poland to Bessarabia
                1 aaGun moved from Bessarabia to Eastern Poland
                6 transports moved from 115 Sea Zone to 114 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 115 Sea Zone to 112 Sea Zone
                1 bomber moved from Archangel to Western Germany
                2 fighters moved from Western Germany to Gibraltar
                2 tactical_bombers moved from Southern Italy to Gibraltar
                2 artilleries moved from Holland Belgium to France
                12 infantry moved from Germany to 114 Sea Zone
                12 infantry and 6 transports moved from 114 Sea Zone to 115 Sea Zone
                12 infantry moved from 115 Sea Zone to Novgorod
                6 infantry moved from Western Germany to Germany
                2 infantry moved from Holland Belgium to France
                4 artilleries moved from Holland Belgium to Western Germany
                1 bomber moved from Western Ukraine to Novgorod

    Place Units - Germans
                1 destroyer and 3 submarines placed in 112 Sea Zone
                6 artilleries placed in Germany
                1 armour, 1 artillery and 1 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Germans :

    Gibraltar : 2 fighters and 2 tactical_bombers
        Egypt : 2 fighters and 2 tactical_bombers
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
        Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major and 1 harbour
        Germany : 6 artilleries, 1 factory_major and 6 infantry
        Belarus : 1 flag, 2 aaGuns, 14 armour, 9 artilleries, 26 infantry and 7 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 2 infantry
        Eastern Poland : 1 flag, 1 aaGun
        Bessarabia : 1 flag, 1 infantry
        Western Ukraine : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 13 infantry
        112 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
        125 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        115 Sea Zone : 6 transports
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 28 / 34
        Japanese : 42 / 61
        Americans : 53 / 73
        Chinese : 8 / 13
        British : 28 / 28
        UK_Pacific : 13 / 11
        Italians : 24 / 38
        ANZAC : 17 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Italians
                2 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Ukraine to Western Ukraine
                1 armour and 1 mech_infantry moved from Ukraine to Bessarabia
                1 armour moved from Ukraine to Bessarabia
                1 mech_infantry moved from Ukraine to Bessarabia
                1 fighter moved from Ukraine to Western Ukraine
                1 tactical_bomber moved from Ukraine to Bessarabia
                1 fighter moved from Ukraine to Western Ukraine
                3 infantry moved from Vologda to Archangel
                1 artillery moved from Vologda to Archangel


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Italians
                2 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Ukraine to Western Ukraine
                1 armour and 1 mech_infantry moved from Ukraine to Bessarabia
                1 armour moved from Ukraine to Bessarabia
                1 mech_infantry moved from Ukraine to Bessarabia
                1 fighter moved from Ukraine to Western Ukraine
                1 tactical_bomber moved from Ukraine to Bessarabia
                1 fighter moved from Ukraine to Western Ukraine
                3 infantry moved from Vologda to Archangel
                1 artillery moved from Vologda to Archangel

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 2 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 :  3/7 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 2 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 3 :  1/4 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 :  3/4 hits
                        Germans roll dice for 2 infantry in Archangel, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Vologda to Smolensk
                5 infantry moved from Russia to Smolensk
                2 aaGuns, 2 artilleries and 15 infantry moved from Bryansk to Smolensk
                2 fighters moved from Western Ukraine to Smolensk
                1 tactical_bomber moved from Bessarabia to Smolensk
                3 armour and 3 mech_infantrys moved from Ukraine to Smolensk
                1 infantry moved from Ukraine to Bryansk
                2 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Caucasus to Ukraine
                2 infantry moved from Volgograd to Tambov
                1 armour moved from Northwest Persia to Caucasus

    Place Units - Russians
                1 armour, 8 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
        Bryansk : 1 infantry
        Archangel : 1 artillery and 2 infantry
        Bessarabia : 2 armour, 4 infantry and 2 mech_infantrys
        Russia : 1 airfield, 1 armour, 1 factory_major, 8 infantry and 1 mech_infantry
        Tambov : 2 infantry
        Ukraine : 1 factory_minor and 1 mech_infantry
        Western Ukraine : 2 infantry
        Volgograd : 1 factory_minor
        Caucasus : 1 armour
        Smolensk : 4 aaGuns, 3 armour, 4 artilleries, 2 fighters, 35 infantry, 3 mech_infantrys and 1 tactical_bomber
        106 Sea Zone : 1 submarine
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 45 / 58
        Russians : 31 / 31
        Japanese : 42 / 61
        Americans : 53 / 73
        Chinese : 8 / 13
        British : 28 / 28
        UK_Pacific : 13 / 11
        Italians : 24 / 38
        ANZAC : 17 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.458
            Median : 3.500
            Variance : 0.348
            Standard Deviation : 0.590
            Total rolls : 24

    Germans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 3.200
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Russians Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.526
            Median : 4.000
            Variance : 0.278
            Standard Deviation : 0.527
            Total rolls : 19

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 destroyer, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Shensi to Kweichow
                1 infantry moved from Hopei to Kweichow
                1 artillery moved from Hopei to Kweichow
                1 infantry moved from Kiangsi to Kwangsi
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 armour moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from 36 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 bomber moved from Manchuria to 17 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport; Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport; Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 17 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 bomber in 17 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 bomber owned by the Japanese lost in 17 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 bomber
                    Casualties for Americans: 1 destroyer
                Battle in Kwangsi
                    Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
                    British defend with 1 artillery and 2 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 :  1/4 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 :  2/3 hits
                        1 infantry owned by the British, 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 3 :  0/2 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 4 :  0/2 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 :  0/2 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 5 :  1/2 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 5 :  1/2 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 1 armour in Kwangsi, round 6 :  0/1 hits
                        Chinese roll dice for 1 artillery in Kwangsi, round 6 :  1/1 hits
                        1 armour owned by the Japanese lost in Kwangsi
                    Chinese win with 1 artillery remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 armour, 1 infantry and 2 mech_infantrys
                    Casualties for British: 2 infantry
                Battle in Kweichow
                    Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 2 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 :  4/5 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 :  0/3 hits
                        1 artillery owned by the Chinese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Chinese: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
                2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 1 fighter and 3 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hainan to 6 Sea Zone
                1 tactical_bomber moved from Chahar to Japan
                1 fighter moved from 42 Sea Zone to Sumatra
                1 fighter moved from 43 Sea Zone to Sumatra

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                3 artilleries placed in Manchuria
                1 destroyer, 1 submarine and 3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
                Japanese collect 39 PUs (4 lost to blockades); end with 39 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kiangsu : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 6 artilleries, 1 factory_minor and 12 infantry
        Hainan : 1 harbour
        Shensi : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 2 artilleries and 1 infantry
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Britain : 1 flag, 2 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Wake Island : 1 flag, 1 airfield
        Sumatra : 1 flag, 1 artillery, 2 fighters and 1 infantry
        44 Sea Zone : 1 flag, 1 submarine
        6 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 6 destroyers, 2 fighters, 1 submarine, 4 tactical_bombers and 3 transports

    Production/PUs Summary :

    Germans : 45 / 58
        Russians : 31 / 31
        Japanese : 43 / 39
        Americans : 53 / 73
        Chinese : 7 / 13
        British : 28 / 28
        UK_Pacific : 13 / 11
        Italians : 24 / 38
        ANZAC : 17 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 2 cruisers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Morocco to 91 Sea Zone
                1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 101 Sea Zone to 102 Sea Zone
                1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 91 Sea Zone to 102 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                1 submarine moved from 22 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 2 cruisers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Morocco to 91 Sea Zone
                1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 101 Sea Zone to 102 Sea Zone
                1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 91 Sea Zone to 102 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                1 submarine moved from 22 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 2 destroyers and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win, taking 44 Sea Zone from Japanese with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Holland Belgium

    Non Combat Move - Americans
                1 bomber moved from Shan State to Malaya
                2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                6 destroyers moved from 37 Sea Zone to 41 Sea Zone

    Place Units - Americans
                1 carrier, 2 cruisers, 1 submarine and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Szechwan to Kweichow
                2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Kweichow
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Szechwan to Kweichow
                2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Kweichow
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 2 artilleries and 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is -12
                    Casualties for Japanese: 2 artilleries and 1 infantry
                    Casualties for Chinese: 1 artillery, 1 fighter and 3 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan
                1 artillery and 2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - British
                3 infantry moved from Rhodesia to Belgian Congo
                3 armour moved from Union of South Africa to Belgian Congo
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 artillery moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 3 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Rhodesia to Belgian Congo
                3 armour moved from Union of South Africa to Belgian Congo
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 artillery moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone

    Combat - British

    Non Combat Move - British
                3 aaGuns and 5 infantry moved from Yunnan to Hunan
                2 fighters and 1 tactical_bomber moved from Malaya to Hunan

    Place Units - British
                3 armour placed in Union of South Africa
                1 artillery and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                1 mech_infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 3 armour, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from Russians
                1 armour moved from Northwest Persia to Persia
                1 infantry moved from Iraq to Persia
                1 fighter moved from Iraq to Persia
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                2 infantry moved from Southern France to 93 Sea Zone
                2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                2 fighters moved from 92 Sea Zone to 91 Sea Zone

    Combat - Italians
                Battle in Morocco
                Battle in Persia
                    Italians attack with 1 armour, 1 fighter and 1 infantry
                    British defend with 2 infantry
                        Italians roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 2 :  1/3 hits
                        British roll dice for 2 infantry in Persia, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
                        Italians roll dice for 1 armour and 1 fighter in Persia, round 3 :  1/2 hits
                        British roll dice for 1 infantry in Persia, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Persia
                    Italians win, taking Morocco from Americans, taking Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in 91 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 fighters in 91 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 91 Sea Zone
                    Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 artillery moved from Southern France to Northern Italy
                2 artilleries moved from 98 Sea Zone to Egypt
                1 artillery and 5 infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from Persia to Egypt
                3 armour moved from Egypt to Iraq

    Place Units - Italians
                3 armour placed in Egypt
                1 destroyer and 2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 27 PUs; end with 27 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Gibraltar : 1 flag, 1 harbour
        Egypt : 1 flag, 1 aaGun, 3 armour, 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
        Malta : 1 flag
        Morocco : 1 flag, 2 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 1 artillery and 1 factory_major
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        95 Sea Zone : 1 destroyer, 2 submarines and 1 transport
        93 Sea Zone : 1 flag
        Greece : 1 flag
        Iraq : 1 flag, 3 armour
        92 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 1 transport
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour
        Yugoslavia : 1 flag
        98 Sea Zone : 4 transports
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 42 / 58
        Russians : 31 / 31
        Japanese : 35 / 39
        Americans : 55 / 76
        Chinese : 12 / 17
        British : 26 / 28
        UK_Pacific : 16 / 21
        Italians : 27 / 48
        ANZAC : 17 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
                EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        37 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 42 / 58
        Russians : 31 / 31
        Japanese : 35 / 39
        Americans : 55 / 76
        Chinese : 12 / 17
        British : 26 / 28
        UK_Pacific : 16 / 21
        Italians : 27 / 48
        ANZAC : 17 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry

    Production/PUs Summary :

    Germans : 42 / 58
        Russians : 31 / 31
        Japanese : 35 / 39
        Americans : 55 / 76
        Chinese : 12 / 17
        British : 26 / 28
        UK_Pacific : 16 / 21
        Italians : 27 / 48
        ANZAC : 17 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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