TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 armour and 3 mech_infantrys moved from Central United States to Quebec
1 mech_infantry moved from Central United States to New Brunswick Nova Scotia
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
Combat - Americans
Battle in Japan
Americans attack with 2 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Americans captures 45PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 2 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 aaGuns
Battle in 106 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
Units damaged: 1 carrier owned by the Americans
Americans win, taking 106 Sea Zone from Germans with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 64
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for Americans: 1 submarine
Battle in Quebec
Americans attack with 1 armour and 3 mech_infantrys
Germans defend with 2 artilleries and 1 factory_minor
Americans win, taking Quebec from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in New Brunswick Nova Scotia
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking New Brunswick Nova Scotia from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from 106 Sea Zone to Eastern United States
1 destroyer moved from 28 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 infantry
EDIT: Adding units owned by Americans to Central United States: 2 infantry
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier, 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,2,2,3,2,1,5,4
Americans collect 52 PUs (8 lost to blockades); end with 98 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 123 PUs