Game set-Up:
Bid Spending.jpg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 5 Sea Zone to Siberia
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 carriers moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 2 infantry moved from Anhwe to Hunan
1 artillery moved from Chahar to Hopei
1 infantry moved from Kwangsi to Hunan
2 bombers, 4 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
Combat - Japanese
Battle in Siberia
Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Siberia, round 2 : 1/2 hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Siberia, round 2 : 5/8 hits
Russians roll dice for 3 infantry in Siberia, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Siberia to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 mech_infantry moved from Manchuria to Siberia
1 infantry moved from Korea to Manchuria
4 infantry moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Manchuria
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 armour, 1 factory_minor, 4 infantry and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Jehol : 1 flag
Okinawa : 1 infantry
Siam : 2 infantry
Manchuria : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 3 artilleries, 2 bombers, 4 fighters, 7 infantry and 2 tactical_bombers
Hopei : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Siberia : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
19 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
6 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
Production/PUs Summary :
Germans : 49 / 90
Russians : 34 / 41
Japanese : 35 / 45
Americans : 52 / 52
Chinese : 6 / 15
British : 22 / 0
UK_Pacific : 17 / 17
Italians : 14 / 18
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.077
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.700
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Russians Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - British
Non Combat Move - British
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from Gibraltar to 98 Sea Zone
1 carrier and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Malta to Egypt
1 bomber moved from Malta to Egypt
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 battleship moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Ontario to Quebec
3 aaGuns and 3 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Eastern Persia
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 24 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
2 artilleries and 1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 99 Sea Zone to 96 Sea Zone
1 armour moved from Greece to Romania
1 armour moved from Slovakia Hungary to Romania
5 infantry moved from Bulgaria to Romania
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 artillery moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Alexandria to Libya
Combat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
French defend with 1 fighter; British defend with 1 harbour and 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 0/4 hits
British roll dice for 1 fighter and 2 infantry in Gibraltar, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits
British roll dice for 1 fighter and 1 infantry in Gibraltar, round 3 : 0/2 hits
1 infantry owned by the British lost in Gibraltar
Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 4 : 2/3 hits
British roll dice for 1 fighter in Gibraltar, round 4 : 1/1 hits
1 fighter owned by the French and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries remaining. Battle score for attacker is 10
Casualties for French: 1 fighter
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 2 artilleries and 1 harbour
Kenya : 1 flag
Algeria : 1 flag, 1 artillery
Tunisia : 1 flag
Romania : 2 armour and 5 infantry
Tobruk : 1 artillery
Northern Italy : 1 factory_major and 1 mech_infantry
Libya : 1 armour and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Ethiopia : 1 infantry
96 Sea Zone : 1 cruiser
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer
92 Sea Zone : 1 battleship, 1 cruiser and 2 transports
Production/PUs Summary :
Germans : 49 / 90
Russians : 34 / 41
Japanese : 32 / 45
Americans : 54 / 81
Chinese : 9 / 15
British : 23 / 0
UK_Pacific : 21 / 24
Italians : 16 / 21
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.722
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18
British Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.833
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 1 fighter, 10 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Morocco
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 bomber moved from Western Germany to 127 Sea Zone
2 submarines moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 submarine moved from 108 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in 127 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 destroyer in 127 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Russians lost in 127 Sea Zone
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 101 Sea Zone
Germans attack with 2 submarines
Americans defend with 2 destroyers
Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 destroyers in 101 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Americans lost in 101 Sea Zone
Germans roll dice for 2 submarines in 101 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 101 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 101 Sea Zone
Germans win, taking 101 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in Morocco
Germans attack with 1 artillery, 1 fighter and 1 infantry
French defend with 2 infantry
Germans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 2/3 hits
French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits
2 infantry owned by the French lost in Morocco
Germans win, taking Morocco from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Scotland
Non Combat Move - Germans
1 bomber moved from 127 Sea Zone to Poland
3 aaGuns, 5 armour, 4 artilleries, 6 infantry and 2 mech_infantrys moved from Germany to Poland
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 fighter moved from Morocco to 92 Sea Zone
1 artillery moved from Western Germany to Germany
3 aaGuns moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
Place Units - Germans
1 destroyer and 1 transport placed in 93 Sea Zone
4 artilleries, 5 infantry and 1 mech_infantry placed in Germany
1 artillery, 1 fighter and 1 tactical_bomber placed in United Kingdom
3 infantry placed in France
1 infantry placed in Southern France
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 infantry
United Kingdom : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
Morocco : 1 flag, 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Romania : 3 armour, 2 artilleries and 7 infantry
Poland : 3 aaGuns, 5 armour, 6 artilleries, 1 bomber, 17 infantry and 2 mech_infantrys
Germany : 3 aaGuns, 5 artilleries, 1 factory_major, 5 infantry and 1 mech_infantry
Norway : 2 infantry
Southern Italy : 1 fighter and 1 tactical_bomber
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
93 Sea Zone : 1 destroyer and 1 transport
109 Sea Zone : 1 transport
92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
101 Sea Zone : 1 flag, 2 submarines
127 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
91 Sea Zone : 1 submarine
Finland : 1 flag, 5 infantry
Production/PUs Summary :
Germans : 55 / 60
Russians : 31 / 41
Japanese : 32 / 45
Americans : 54 / 81
Chinese : 9 / 15
British : 21 / 0
UK_Pacific : 21 / 24
Italians : 16 / 21
ANZAC : 17 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16
Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
French Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 2 artilleries, 1 bomber and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 bomber moved from Russia to Iraq
2 infantry moved from Belarus to Baltic States
2 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Baltic States
1 bomber moved from Russia to Eastern Poland
1 infantry moved from Sakha to Amur
1 fighter and 1 tactical_bomber moved from Sakha to Amur
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Belarus to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 bomber and 7 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 bomber and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 2 armour, 1 bomber and 3 mech_infantrys
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 2 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 3 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 bomber moved from Iraq to Egypt
1 bomber moved from Eastern Poland to Russia
1 fighter moved from Baltic States to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Western Ukraine
2 artilleries moved from Novgorod to Belarus
1 infantry moved from Russia to Bryansk
2 aaGuns and 14 infantry moved from Sakha to Buryatia
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Olgiy to Timguska
1 fighter and 1 tactical_bomber moved from Amur to Buryatia
1 infantry moved from Novgorod to Belarus
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
Russians undo move 2.
Russians undo move 1.
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
1 bomber and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
3 artilleries and 7 infantry moved from Hunan to Yunnan
2 bombers, 4 fighters and 2 tactical_bombers moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Sakha to Amur
1 artillery and 2 infantry moved from Manchuria to Jehol
1 armour and 1 mech_infantry moved from Manchuria to Chahar
Japanese take Buyant-Uhaa from Russians
1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
1 artillery and 1 infantry moved from Hopei to Kweichow
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Manchuria to Kweichow
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 20 Sea Zone
Combat - Japanese
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Amur, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 3 artilleries, 2 bombers, 4 fighters, 7 infantry and 2 tactical_bombers
Russians defend with 1 armour; Chinese defend with 1 fighter and 14 infantry
Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters, 7 infantry and 2 tactical_bombers in Yunnan, round 2 : 7/18 hits
Chinese roll dice for 1 armour, 1 fighter and 14 infantry in Yunnan, round 2 : 3/16 hits
3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 3 : 7/15 hits
Chinese roll dice for 1 armour, 1 fighter and 7 infantry in Yunnan, round 3 : 5/9 hits
4 infantry owned by the Japanese , 7 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters and 2 tactical_bombers in Yunnan, round 4 : 6/10 hits
Chinese roll dice for 1 armour and 1 fighter in Yunnan, round 4 : 1/2 hits
1 fighter owned by the Chinese , 1 armour owned by the Russians and 1 artillery owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Japanese: 2 artilleries and 7 infantry
Casualties for Russians: 1 armour
Casualties for Chinese: 1 fighter and 14 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 4/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Jehol
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 battleship
Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 20 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/3 hits
British roll dice for 1 battleship in 20 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship
Battle in Chahar
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of French Indo China from French to Japanese
EDIT: Turning off Edit Mode
2 infantry moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
2 bombers moved from Yunnan to Anhwe
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
4 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 carrier, 1 cruiser, 1 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
2 fighters and 1 tactical_bomber moved from Anhwe to Kiangsu
2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu
1 mech_infantry moved from Manchuria to Chahar
5 infantry moved from Manchuria to Amur
1 aaGun moved from Manchuria to Amur
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 40 PUs; end with 41 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kiangsu : 1 flag, 1 armour, 1 factory_minor, 5 fighters, 2 mech_infantrys and 4 tactical_bombers
Kiangsi : 1 flag, 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Yunnan : 1 flag, 1 artillery
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag, 1 armour and 2 mech_infantrys
Anhwe : 1 flag, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
Kwangtung : 1 flag, 1 armour, 1 harbour and 2 mech_infantrys
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 aaGun, 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
Siberia : 1 flag
French Indo China : 1 flag, 2 infantry
20 Sea Zone : 1 submarine
6 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 3 tactical_bombers and 3 transports
Buyant-Uhaa : 1 flag
Production/PUs Summary :
Germans : 53 / 60
Russians : 34 / 39
Japanese : 40 / 41
Americans : 54 / 81
Chinese : 7 / 15
British : 21 / 0
UK_Pacific : 18 / 24
Italians : 16 / 21
ANZAC : 17 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 22 times
3 was rolled 17 times
4 was rolled 22 times
5 was rolled 15 times
6 was rolled 23 times
Average roll : 3.560
Median : 4.000
Variance : 0.504
Standard Deviation : 0.710
Total rolls : 116
Japanese Combat
1 was rolled 13 times
2 was rolled 16 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 18 times
Average roll : 3.526
Median : 3.000
Variance : 0.753
Standard Deviation : 0.868
Total rolls : 78
British Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.452
Median : 4.000
Variance : 0.433
Standard Deviation : 0.658
Total rolls : 31
Americans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - British
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Shan State to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from Egypt to Ethiopia
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Ethiopia
2 infantry moved from Shan State to Yunnan
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Malaya to French Indo China
Combat - British
Battle in Ethiopia
British attack with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 armour, 4 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from French Indo China to Malaya
3 aaGuns moved from Shan State to Yunnan
3 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Ethiopia to Egypt
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 2 armour and 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Algeria to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
2 armour and 5 infantry moved from Romania to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery
Americans defend with 1 artillery and 1 harbour
Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from Americans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Libya to Tobruk
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 artillery and 1 harbour
Kenya : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Slovakia Hungary : 2 armour, 5 infantry and 1 mech_infantry
Tobruk : 1 armour, 1 artillery and 1 mech_infantry
Northern Italy : 1 armour, 1 factory_major and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
96 Sea Zone : 1 cruiser
95 Sea Zone : 1 cruiser and 1 transport
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer
92 Sea Zone : 1 battleship and 1 transport
Production/PUs Summary :
Germans : 53 / 60
Russians : 34 / 39
Japanese : 34 / 41
Americans : 54 / 74
Chinese : 10 / 9
British : 21 / 0
UK_Pacific : 21 / 21
Italians : 16 / 26
ANZAC : 17 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Kami sz20?
Launch 1 strike at the DD.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 1 airfield, 3 artilleries, 1 bomber and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 90 Sea Zone
1 infantry moved from Romania to Bessarabia
1 bomber moved from Poland to Bessarabia
2 artilleries and 3 infantry moved from Poland to Baltic States
5 armour, 4 artilleries, 14 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
3 armour, 2 artilleries and 2 infantry moved from Romania to Eastern Poland
5 artilleries and 5 infantry moved from Germany to Poland
Combat - Germans
Battle in Baltic States
Germans attack with 2 artilleries and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Baltic States, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Bessarabia
retreated to Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Germans roll dice for 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 5/9 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 4/5 hits
1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Germans , 1 cruiser owned by the Americans , 1 tactical_bomber owned by the Americans , 2 destroyers owned by the Germans and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 fighters and 3 tactical_bombers in 91 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 1 fighter and 1 transport in 91 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans , 1 tactical_bomber owned by the Germans and 1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Eastern Poland
Germans attack with 8 armour, 6 artilleries, 16 infantry and 3 mech_infantrys
Russians defend with 7 infantry
Germans roll dice for 8 armour, 6 artilleries, 16 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 13/33 hits
Russians roll dice for 7 infantry in Eastern Poland, round 2 : 1/7 hits
7 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 8 armour, 6 artilleries, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 1 infantry
Casualties for Russians: 7 infantry
Non Combat Move - Germans
1 bomber moved from Bessarabia to Southern Italy
3 aaGuns moved from Poland to Eastern Poland
3 aaGuns moved from Germany to Poland
4 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
1 destroyer moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour and 2 infantry moved from Southern France to 93 Sea Zone
1 armour, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour and 2 infantry moved from 92 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
Place Units - Germans
1 airfield placed in Morocco
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 infantry
EDIT: Adding units owned by Germans to Southern France: 3 infantry
EDIT: Turning off Edit Mode
1 bomber placed in Western Germany
3 infantry placed in Southern France
1 artillery and 2 infantry placed in United Kingdom
2 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Morocco : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Romania : 4 infantry
Poland : 3 aaGuns, 5 artilleries and 5 infantry
Germany : 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 1 bomber
Karelia : 1 flag, 5 infantry
Baltic States : 1 flag, 2 artilleries and 2 infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 3 aaGuns, 8 armour, 6 artilleries, 15 infantry and 3 mech_infantrys
125 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
89 Sea Zone : 1 submarine
92 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
90 Sea Zone : 1 submarine
101 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 2 infantry
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 55 / 60
Russians : 32 / 39
Japanese : 34 / 41
Americans : 54 / 74
Chinese : 10 / 9
British : 21 / 0
UK_Pacific : 21 / 21
Italians : 16 / 26
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 15 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.114
Median : 3.000
Variance : 0.725
Standard Deviation : 0.851
Total rolls : 70
Germans Combat
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.204
Median : 3.000
Variance : 0.566
Standard Deviation : 0.752
Total rolls : 54
Russians Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.167
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Western Ukraine to Bessarabia
4 artilleries and 4 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bessarabia
3 infantry moved from Russia to Bryansk
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns, 1 fighter, 12 infantry and 1 tactical_bomber moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Novosibirsk
1 bomber moved from Egypt to Russia
2 armour moved from Iraq to Egypt
2 infantry moved from Ukraine to Bryansk
2 artilleries moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 aaGun, 3 artilleries, 1 fighter and 10 infantry moved from Belarus to Bryansk
Place Units - Russians
1 submarine placed in 127 Sea Zone
1 armour, 3 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers and 6 mech_infantrys; Remaining resources: 5 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 20 Sea Zone to 45 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 submarine moved from 45 Sea Zone to 55 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Kiangsu to Japan
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kiangsu to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 armour and 2 mech_infantrys moved from Chahar to Suiyuyan
2 infantry moved from Anhwe to Hopei
1 artillery moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 bomber moved from Anhwe to Amur
1 bomber moved from Amur to Sakha
2 infantry moved from Amur to Sakha
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Amur to Buryatia
1 armour and 2 mech_infantrys moved from Manchuria to Ulaanbaatar
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
Combat - Japanese
Battle in Buryatia
Japanese attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Buryatia, round 2 : 1/8 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 55 Sea Zone
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kwangsi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kwangsi, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Sakha, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sakha
Japanese win, taking Sakha from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Suiyuyan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hunan
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Hunan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery and 5 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Ulaanbaatar
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Ulaanbaatar, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Sakha to Manchuria
1 aaGun moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Hopei to Manchuria
1 fighter moved from Anhwe to Kiangsu
1 bomber moved from Anhwe to Manchuria
1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
1 fighter moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 armour and 2 mech_infantrys
Kiangsu : 1 flag, 1 factory_minor, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 2 bombers, 1 factory_minor, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Shensi : 1 flag, 1 artillery
Suiyuyan : 1 flag, 1 armour and 1 mech_infantry
Kweichow : 1 flag
Hunan : 1 flag, 1 armour
Hopei : 1 flag, 2 infantry
Chahar : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 5 infantry
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 tactical_bombers and 3 transports
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
6 Sea Zone : 2 destroyers
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 armour and 2 mech_infantrys
55 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 55 / 60
Russians : 31 / 36
Japanese : 42 / 43
Americans : 52 / 74
Chinese : 5 / 9
British : 21 / 0
UK_Pacific : 21 / 21
Italians : 16 / 26
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.250
Median : 3.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 48
Japanese Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.135
Median : 3.000
Variance : 0.528
Standard Deviation : 0.726
Total rolls : 37
Russians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to 96 Sea Zone
2 infantry moved from French Indo China to Kwangsi
1 armour moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 tactical_bomber moved from Malaya to Hunan
2 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
Combat - British
Battle in 96 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser
Battle in Hunan
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Hunan from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kwangsi
British attack with 1 armour, 3 infantry and 1 mech_infantry
Japanese defend with 1 armour and 2 mech_infantrys
British win, taking Kwangsi from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for British: 2 infantry
Non Combat Move - British
1 tactical_bomber moved from Hunan to Yunnan
2 armour and 3 mech_infantrys moved from India to Yunnan
1 infantry moved from Siam to Shan State
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 bomber, 2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Iraq to Egypt
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in India change ownership: 5 mech_infantrys
I got click happy again, here’s the game file.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 4 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Caroline Islands to Iwo Jima
1 fighter moved from Caroline Islands to Queensland
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
3 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
5 infantry moved from Karelia to Novgorod
2 artilleries and 2 infantry moved from Baltic States to Belarus
4 infantry moved from Romania to Bessarabia
2 artilleries moved from Eastern Poland to Bessarabia
5 infantry moved from Eastern Poland to Western Ukraine
2 artilleries moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
8 armour, 7 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
5 artilleries and 5 infantry moved from Poland to Eastern Poland
2 artilleries and 2 infantry moved from Germany to Poland
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 90 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from United Kingdom to Scotland
3 transports moved from 92 Sea Zone to 93 Sea Zone
6 infantry moved from Southern France to 93 Sea Zone
6 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 90 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
2 infantry moved from Finland to Karelia
Combat - Germans
Battle in 90 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 90 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 90 Sea Zone
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Bessarabia
Germans attack with 3 artilleries and 5 infantry
Russians defend with 1 aaGun and 4 infantry
Germans roll dice for 3 artilleries and 5 infantry in Bessarabia, round 2 : 2/8 hits
Russians roll dice for 1 aaGun and 4 infantry in Bessarabia, round 2 : 1/4 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bessarabia
Germans roll dice for 3 artilleries and 4 infantry in Bessarabia, round 3 : 1/7 hits
Russians roll dice for 3 infantry in Bessarabia, round 3 : 0/3 hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 3 artilleries and 4 infantry in Bessarabia, round 4 : 3/7 hits
Russians roll dice for 2 infantry in Bessarabia, round 4 : 0/2 hits
2 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Western Ukraine
Germans attack with 8 armour, 2 artilleries, 12 infantry and 3 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Germans roll dice for 8 armour, 2 artilleries, 12 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 9/25 hits
Russians roll dice for 1 aaGun and 4 infantry in Western Ukraine, round 2 : 0/4 hits
4 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 8 armour, 2 artilleries, 12 infantry and 3 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Russians: 1 aaGun and 4 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Belarus
Germans attack with 3 artilleries and 4 infantry
Russians defend with 1 aaGun and 4 infantry
Germans roll dice for 3 artilleries and 4 infantry in Belarus, round 2 : 2/7 hits
Russians roll dice for 1 aaGun and 4 infantry in Belarus, round 2 : 2/4 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 3 artilleries and 2 infantry in Belarus, round 3 : 1/5 hits
Russians roll dice for 3 infantry in Belarus, round 3 : 2/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 3 artilleries in Belarus, round 4 : 1/3 hits
Russians roll dice for 2 infantry in Belarus, round 4 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 3 artilleries in Belarus, round 5 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 4 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 90 Sea Zone to Morocco
1 bomber moved from 91 Sea Zone to Morocco
1 bomber moved from 90 Sea Zone to Morocco
6 infantry moved from 92 Sea Zone to Morocco
1 armour moved from Morocco to Tunisia
3 aaGuns moved from Eastern Poland to Western Ukraine
3 aaGuns moved from Poland to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in United Kingdom
2 artilleries and 5 infantry placed in Germany
1 fighter and 1 tactical_bomber placed in Western Germany
1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield, 1 artillery and 2 infantry
United Kingdom : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Morocco : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 fighter, 10 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Tunisia : 1 armour
Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Poland : 2 artilleries and 2 infantry
Germany : 2 artilleries, 1 factory_major and 5 infantry
Belarus : 1 flag, 3 artilleries
Karelia : 1 flag, 2 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 3 aaGuns, 5 artilleries and 5 infantry
Bessarabia : 1 flag, 3 artilleries and 4 infantry
Western Ukraine : 1 flag, 3 aaGuns, 8 armour, 2 artilleries, 12 infantry and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
125 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
92 Sea Zone : 1 carrier and 3 transports
Yugoslavia : 1 flag
91 Sea Zone : 1 submarine
Finland : 1 flag
Production/PUs Summary :
Germans : 60 / 70
Russians : 26 / 36
Japanese : 36 / 43
Americans : 53 / 73
Chinese : 10 / 13
British : 21 / 0
UK_Pacific : 21 / 22
Italians : 16 / 21
ANZAC : 17 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 15 times
3 was rolled 20 times
4 was rolled 15 times
5 was rolled 19 times
6 was rolled 12 times
Average roll : 3.433
Median : 3.000
Variance : 0.448
Standard Deviation : 0.669
Total rolls : 97
Germans Combat
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 17 times
4 was rolled 13 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.236
Median : 3.000
Variance : 0.789
Standard Deviation : 0.888
Total rolls : 72
Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 4.043
Median : 5.000
Variance : 1.591
Standard Deviation : 1.261
Total rolls : 23
Americans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2