TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 infantry and 1 mech_infantry; Remaining resources: 5 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 destroyers moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from Japan to 17 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Manchuria to 17 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 5 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour and 1 mech_infantry moved from Central Mongolia to Dzavhan
1 armour and 1 mech_infantry moved from Buryatia to Dzavhan
1 mech_infantry moved from Ulaanbaatar to Dzavhan
3 mech_infantrys moved from Manchuria to Anhwe
2 infantry moved from Hopei to Shensi
1 armour and 1 mech_infantry moved from Suiyuyan to Shensi
1 artillery and 5 infantry moved from Philippines to 35 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 18 Sea Zone
1 mech_infantry moved from Kiangsu to Kiangsi
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 35 Sea Zone to 34 Sea Zone
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Sakha to Buryatia
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 2 bombers, 2 destroyers, 9 fighters and 6 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 bombers, 2 destroyers, 9 fighters and 6 tactical_bombers in 17 Sea Zone, round 2 : 12/19 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 transports in 17 Sea Zone, round 2 : 9/14 hits
1 submarine owned by the Americans , 2 destroyers owned by the Americans , 3 carriers owned by the Americans , 3 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 2 destroyers owned by the Japanese and 5 fighters owned by the Japanese lost in 17 Sea Zone
Japanese roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 17 Sea Zone, round 3 : 6/9 hits
Americans roll dice for 1 battleship, 6 fighters and 2 transports in 17 Sea Zone, round 3 : 5/7 hits
6 fighters owned by the Americans , 2 bombers owned by the Japanese and 3 tactical_bombers owned by the Japanese lost in 17 Sea Zone
Japanese roll dice for 4 fighters in 17 Sea Zone, round 4 : 2/4 hits
Americans roll dice for 1 battleship and 2 transports in 17 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the Americans , 1 transport owned by the Americans and 1 fighter owned by the Japanese lost in 17 Sea Zone
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 22
Casualties for Japanese: 2 bombers, 2 destroyers, 6 fighters and 6 tactical_bombers
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 2 transports
Battle in 34 Sea Zone
Japanese attack with 1 cruiser
ANZAC defend with 1 destroyer
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 battleship
ANZAC defend with 1 cruiser
Japanese roll dice for 1 battleship in 22 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 cruiser in 22 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 battleship remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Celebes
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Celebes, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 2/2 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dzavhan
Japanese attack with 2 armour and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 3 mech_infantrys in Dzavhan, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Dzavhan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Dzavhan
Japanese win, taking Dzavhan from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/5 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Yakut S.S.R.
Japanese attack with 1 artillery and 5 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 5 infantry in Yakut S.S.R., round 2 : 2/6 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Borneo
Battle in 45 Sea Zone
Japanese attack with 1 cruiser
ANZAC defend with 1 destroyer
Japanese roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser in 45 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
ANZAC win, taking Borneo from UK_Pacific with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 destroyer
Battle in Shensi
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Shensi, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Shensi, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
3 fighters moved from 17 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
4 carriers and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from Kiangsu to Anhwe
1 aaGun moved from Manchuria to Jehol
Place Units - Japanese
2 carriers placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Territory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Kiangsi : 1 flag, 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag, 1 aaGun
Manchuria : 1 flag, 1 factory_minor
Shensi : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Suiyuyan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 5 mech_infantrys
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 artillery and 5 infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 battleship, 1 destroyer and 2 transports
43 Sea Zone : 1 transport
34 Sea Zone : 1 cruiser
Dzavhan : 1 flag, 2 armour and 3 mech_infantrys
22 Sea Zone : 1 battleship
Central Mongolia : 1 flag
18 Sea Zone : 1 destroyer
6 Sea Zone : 6 carriers, 1 destroyer, 5 fighters and 2 tactical_bombers
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Production/PUs Summary :
Germans : 60 / 70
Russians : 26 / 38
Japanese : 46 / 46
Americans : 53 / 73
Chinese : 8 / 13
British : 21 / 0
UK_Pacific : 17 / 22
Italians : 15 / 21
ANZAC : 14 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 20 times
3 was rolled 15 times
4 was rolled 22 times
5 was rolled 13 times
6 was rolled 14 times
Average roll : 3.204
Median : 3.000
Variance : 0.991
Standard Deviation : 0.995
Total rolls : 108
Japanese Combat
1 was rolled 15 times
2 was rolled 14 times
3 was rolled 11 times
4 was rolled 14 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.169
Median : 3.000
Variance : 0.671
Standard Deviation : 0.819
Total rolls : 71
ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.286
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Russians Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.500
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24