14 L Vold vs Degrasse (Axis) game 2

  • '13

    why did you pull up short on N. Italy?

  • '21 '19 '18 '17 '16

    I wasn’t going to get the income from the territory due to convoy raiding and keeping the Italian forces together seemed safer.  Seems a little funny but I think Rome will outlast Berlin by a turn or two.  My new theory is that I can play Italy and Japan, something about Germany just keeps escaping me.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Politics - Germans

    Purchase Units - Germans
                Germans buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Germany to Slovakia Hungary
                2 fighters moved from Germany to Slovakia Hungary
                1 artillery and 1 infantry moved from Germany to Greater Southern Germany
                2 fighters moved from Germany to Greater Southern Germany
                2 artilleries and 4 infantry moved from Germany to Poland
                1 artillery and 1 infantry moved from Germany to Poland

    Combat - Germans
                Battle in Slovakia Hungary
                    Germans attack with 2 fighters and 1 infantry
                    Russians defend with 1 armour
                        Germans roll dice for 2 fighters and 1 infantry in Slovakia Hungary, round 2 :  1/3 hits
                        Russians roll dice for 1 armour in Slovakia Hungary, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                    Germans win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Poland
                    Germans attack with 3 artilleries and 5 infantry
                    Russians defend with 1 armour and 1 mech_infantry; Americans defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 3 artilleries and 5 infantry in Poland, round 2 :  6/8 hits
                        Russians roll dice for 2 armour and 2 mech_infantrys in Poland, round 2 :  1/4 hits
                        1 mech_infantry owned by the Americans , 1 armour owned by the Russians , 1 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 armour owned by the Americans lost in Poland
                    Germans win, taking Poland from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 armour and 1 mech_infantry
                Battle in Greater Southern Germany
                    Germans attack with 1 artillery, 2 fighters and 1 infantry
                    Russians defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Greater Southern Germany, round 2 :  3/4 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Greater Southern Germany, round 2 :  1/2 hits
                        1 armour owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Greater Southern Germany
                    Germans win, taking Greater Southern Germany from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry

    Non Combat Move - Germans
                2 fighters moved from Slovakia Hungary to Germany
                2 fighters moved from Greater Southern Germany to Germany

    Place Units - Germans
                9 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 76 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 2 transports
                EDIT: Removing units owned by Italians from 76 Sea Zone: 1 armour
                EDIT: Adding units owned by Italians to 71 Sea Zone: 1 armour
                EDIT: Adding units owned by Germans to 71 Sea Zone: 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 15 PUs; end with 15 PUs total

    Territory Summary for Germans :

    Alexandria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Greater Southern Germany : 1 artillery
        Poland : 3 artilleries and 4 infantry
        Germany : 3 aaGuns, 3 artilleries, 1 factory_major, 4 fighters and 18 infantry
        Turkmenistan : 1 flag, 1 mech_infantry
        71 Sea Zone : 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 15 / 15
        Russians : 48 / 80
        Japanese : 16 / 21
        Americans : 82 / 107
        Chinese : 23 / 29
        British : 30 / 34
        UK_Pacific : 29 / 31
        Italians : 12 / 9
        ANZAC : 10 / 21
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.727
            Median : 2.000
            Variance : 1.810
            Standard Deviation : 1.345
            Total rolls : 22

    Germans Combat
                1 was rolled 7 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.533
            Median : 2.000
            Variance : 2.357
            Standard Deviation : 1.535
            Total rolls : 15

    Russians Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Russians
                Russians buy 4 armour, 3 bombers and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Romania to Greater Southern Germany
                1 mech_infantry moved from Yugoslavia to Greater Southern Germany
                1 bomber and 1 tactical_bomber moved from Yugoslavia to Greater Southern Germany
                1 armour moved from Yugoslavia to Poland
                2 armour and 4 mech_infantrys moved from Romania to Poland
                1 armour and 2 mech_infantrys moved from Eastern Poland to Poland
                1 armour and 2 mech_infantrys moved from Novgorod to Poland
                1 bomber moved from Russia to Poland
                1 armour and 2 mech_infantrys moved from Trans-Jordan to Alexandria
                      British take Alexandria from Germans
                2 mech_infantrys moved from Yenisey to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan

    Combat - Russians
                Battle in Greater Southern Germany
                    Russians attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 artillery
                    Russians win, taking Greater Southern Germany from Germans with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Poland
                    Russians attack with 5 armour, 1 bomber and 8 mech_infantrys
                    Germans defend with 3 artilleries and 4 infantry
                    Russians win, taking Poland from Germans with 5 armour, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Germans: 3 artilleries and 4 infantry
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Russians
                1 bomber moved from Poland to Yugoslavia
                1 bomber and 1 tactical_bomber moved from Greater Southern Germany to Yugoslavia
                1 armour and 5 mech_infantrys moved from Ukraine to Romania
                2 bombers moved from Samara to Yugoslavia
                2 bombers and 1 tactical_bomber moved from Iraq to Yugoslavia
                1 artillery moved from Trans-Jordan to Egypt
                1 artillery moved from Trans-Jordan to Egypt

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Yugoslavia
                1 armour and 2 mech_infantrys placed in Novgorod
                Russians undo move 1.
                3 armour placed in Yugoslavia
                3 mech_infantrys placed in Ukraine
                3 bombers placed in Russia

    Turn Complete - Russians
                Russians collect 55 PUs; end with 55 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 81 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese buy 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
                2 artilleries and 6 infantry moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from Amur to Buryatia

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 2 artilleries and 6 infantry
                    British defend with 1 armour
                        Japanese roll dice for 1 battleship in Korea, round 2 :  1/1 hits
                        UK_Pacific roll dice for 1 armour in Korea, round 2 :  0/1 hits
                        1 armour owned by the British lost in Korea
                    Japanese win, taking Korea from UK_Pacific with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Japanese

    Place Units - Japanese
                2 submarines placed in 6 Sea Zone
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
                Japanese collect 17 PUs (1 lost to blockades); end with 17 PUs total

    Territory Summary for Japanese :

    Korea : 2 artilleries and 6 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 2 artilleries and 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag, 1 artillery and 1 infantry
        6 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 4 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag

    Production/PUs Summary :

    Germans : 9 / 15
        Russians : 55 / 81
        Japanese : 18 / 17
        Americans : 82 / 107
        Chinese : 23 / 29
        British : 30 / 34
        UK_Pacific : 26 / 31
        Italians : 12 / 9
        ANZAC : 10 / 21
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Americans
                Americans repair 5 damage on 5 factory_minors; Remaining resources: 102 PUs;
                Americans buy 3 armour, 3 artilleries, 3 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 artilleries, 1 fighter and 8 infantry moved from Western Germany to Germany
                1 armour and 2 mech_infantrys moved from Denmark to Germany
                1 bomber moved from Norway to Germany
                1 armour and 2 mech_infantrys moved from Norway to 112 Sea Zone
                1 armour, 2 mech_infantrys and 3 transports moved from 112 Sea Zone to 113 Sea Zone
                3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 armour and 2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 2 mech_infantrys and 3 transports moved from 110 Sea Zone to 113 Sea Zone
                2 fighters moved from 112 Sea Zone to Germany
                2 armour and 4 mech_infantrys moved from 113 Sea Zone to Germany
                1 armour moved from Northern Italy to Germany

    Combat - Americans
                Battle in Germany
                    Americans attack with 4 armour, 5 artilleries, 1 bomber, 3 fighters, 8 infantry and 6 mech_infantrys
                    Germans defend with 3 aaGuns, 3 artilleries, 1 factory_major, 4 fighters and 18 infantry
                    Americans captures 15PUs while taking Germans capital
                    Americans converts factory_major into different units
                    Americans win, taking Germany from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 aaGuns, 3 artilleries, 4 fighters and 18 infantry
                    Casualties for Americans: 3 armour, 5 artilleries, 2 fighters, 8 infantry and 6 mech_infantrys

    Non Combat Move - Americans
                2 armour and 1 mech_infantry moved from Southern France to Western Germany
                1 fighter moved from Germany to 113 Sea Zone
                1 carrier moved from 112 Sea Zone to 113 Sea Zone
                2 transports moved from 112 Sea Zone to 91 Sea Zone
                1 bomber moved from Germany to Western Germany

    Place Units - Americans
                3 artilleries placed in Western Germany
                2 armour and 1 mech_infantry placed in Holland Belgium
                1 armour and 2 mech_infantrys placed in Denmark
                3 mech_infantrys placed in Northern Italy
                3 mech_infantrys placed in Southern France
                3 bombers placed in Norway

    Turn Complete - Americans
                Americans collect 87 PUs; end with 102 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 117 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 127 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 10 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour moved from Morocco to Tunisia
                      British take Algeria from Italians
                      British take Tunisia from Italians
                1 mech_infantry moved from French West Africa to French Central Africa
                1 armour and 1 mech_infantry moved from Belgian Congo to French Central Africa
                      British take French Equatorial Africa from Italians
                1 armour moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 armour moved from French Equatorial Africa to Nigeria
                      British take Nigeria from Italians
                1 fighter moved from Belgian Congo to French Central Africa
                1 armour moved from Italian Somaliland to Ethiopia
                      British take Ethiopia from Italians

    Combat - British
                British creates battle in territory 19 Sea Zone
                Battle in French Central Africa
                    British attack with 1 armour, 1 fighter and 2 mech_infantrys
                    Italians defend with 1 armour
                    British win, taking 19 Sea Zone from Japanese, taking French Central Africa from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                1 fighter moved from French Central Africa to Belgian Congo
                2 fighters moved from Trans-Jordan to Yugoslavia
                1 infantry moved from Holland Belgium to Western Germany
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 3 infantry moved from 112 Sea Zone to Western Germany
                1 destroyer moved from 80 Sea Zone to 77 Sea Zone
                5 destroyers and 1 submarine moved from 39 Sea Zone to 77 Sea Zone

    Place Units - British
                2 infantry placed in United Kingdom
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 artillery placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,5,3,1,2,5,1
                British collect 34 PUs (2 lost to blockades); end with 44 PUs total

    Place Units - UK_Pacific
                3 destroyers and 1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 26 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Some Units in 39 Sea Zone change ownership: 3 destroyers and 1 submarine

  • '21 '19 '18 '17 '16

    Berlin falls and I’ll give up.  Thanks for playing the last couple of rounds, I think I need more practice with Axis.  Keeping Italy going longer than Germany was amusing though.

Suggested Topics

  • 20
  • 57
  • 57
  • 80
  • 132
  • 69
  • 160
  • 4.2k
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.8k

Users

40.5k

Topics

1.8m

Posts