14 L Vold vs Degrasse (Axis) game 2

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Purchase Units - Americans
                Americans repair 6 damage on 6 factory_minors; Remaining resources: 101 PUs;
                Americans buy 5 armour, 3 artilleries, 1 factory_minor, 1 harbour and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Midway to 16 Sea Zone
                1 armour, 1 fighter and 2 mech_infantrys moved from Southern France to Northern Italy
                1 armour, 1 bomber and 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
                1 armour and 1 mech_infantry moved from Holland Belgium to Northern Italy
                2 armour and 2 mech_infantrys moved from Western Germany to Northern Italy
                2 fighters moved from 97 Sea Zone to Northern Italy
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Americans creates battle in territory 17 Sea Zone
                Battle in Northern Italy
                    Americans attack with 5 armour, 1 bomber, 3 fighters and 7 mech_infantrys
                    Germans defend with 1 infantry; Italians defend with 1 factory_minor and 2 infantry
                    Americans win, taking 17 Sea Zone from Japanese, taking Northern Italy from Italians with 5 armour, 1 bomber, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 3 mech_infantrys
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 16 Sea Zone to Midway
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 7 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                5 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Northern Italy to 97 Sea Zone
                1 fighter moved from Northern Italy to Western Germany
                1 bomber moved from Northern Italy to Norway
                2 infantry moved from Western Germany to Northern Italy
                1 artillery and 2 infantry moved from Norway to 112 Sea Zone
                1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany
                1 armour and 1 mech_infantry moved from Baltic States to Poland

    Place Units - Americans
                1 factory_minor placed in Holland Belgium
                1 harbour placed in Norway
                1 armour and 2 mech_infantrys placed in Norway
                1 armour and 2 mech_infantrys placed in Normandy Bordeaux
                1 armour and 2 mech_infantrys placed in Southern France
                3 artilleries placed in Western Germany
                1 armour and 2 mech_infantrys placed in Denmark
                Americans undo move 5.
                2 armour and 1 mech_infantry placed in Southern France
                1 mech_infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 82 PUs; end with 82 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Purchase Units - British
                British buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 5 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 destroyers; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 2 fighters and 7 mech_infantrys moved from Iraq to Egypt
                1 armour moved from Western Germany to 112 Sea Zone
                1 armour and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                3 bombers moved from Norway to Southern Italy
                4 fighters moved from Western Germany to Southern Italy
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                2 armour moved from Belgian Congo to Kenya
                1 mech_infantry moved from French Central Africa to French West Africa
                      British take French West Africa from Italians
                1 armour moved from Jehol to Korea
                      UK_Pacific take Korea from Japanese

    Combat - British
                Air Battle in Southern Italy
                    British attacks with 7 units heading to Southern Italy
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Southern Italy
                    Bombing raid in Southern Italy rolls: 7,5,3 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern Italy causes 6 damage total.
                Battle in Anglo Egyptian Sudan
                    British attack with 2 armour
                    Italians defend with 1 mech_infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour remaining. Battle score for attacker is -2
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 mech_infantry
                Battle in Kenya
                    British attack with 2 armour
                    Italians defend with 1 armour
                    British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 armour
                Battle in Morocco
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 1 airfield and 1 armour
                    British win, taking Morocco from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Egypt
                    British attack with 1 armour, 2 fighters and 7 mech_infantrys
                    Germans defend with 1 infantry; Italians defend with 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    British win, taking Egypt from Italians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 infantry
                    Casualties for British: 6 mech_infantrys
                    Casualties for Italians: 2 armour, 1 infantry and 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - British
                2 fighters moved from Egypt to Trans-Jordan
                3 bombers and 4 fighters moved from Southern Italy to Western Germany
                2 infantry moved from Southern France to Northern Italy
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 39 Sea Zone to 77 Sea Zone
                1 destroyer moved from 37 Sea Zone to 19 Sea Zone
                2 infantry moved from Shan State to Burma
                2 armour moved from Eastern Persia to India
                3 infantry moved from Persia to Iraq
                1 mech_infantry moved from Suiyuyan to Dzavhan

    Place Units - British
                3 infantry placed in United Kingdom
                3 mech_infantrys placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                British undo move 2.
                Turning on Edit Mode
                EDIT: Removing units owned by British from Union of South Africa: 1 armour and 2 mech_infantrys
                EDIT: Adding units owned by British to Belgian Congo: 1 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,2
                British collect 29 PUs (2 lost to blockades); end with 34 PUs total

    Place Units - UK_Pacific
                4 destroyers placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,3,6,4,3,3,5,2,3,1,2,5
                UK_Pacific collect 26 PUs (3 lost to blockades); end with 26 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
                Some Units in 39 Sea Zone change ownership: 4 destroyers

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Purchase Units - Italians
                Italians repair 6 damage on 6 factory_minors; Remaining resources: 15 PUs;
                Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
                1 armour moved from Ethiopia to 76 Sea Zone
                1 armour and 1 mech_infantry moved from French Equatorial Africa to French Central Africa
                1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
                4 artilleries, 3 fighters and 15 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in French Central Africa
                    Italians attack with 1 armour and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in French Central Africa, round 2 :  1/2 hits
                        British roll dice for 1 mech_infantry in French Central Africa, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in French Central Africa
                    Italians win, taking French Central Africa from British with 1 armour remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Northern Italy
                    Italians attack with 4 artilleries, 3 fighters and 15 infantry
                    British defend with 2 infantry; Americans defend with 5 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys
                        Italians roll dice for 4 artilleries, 3 fighters and 15 infantry in Northern Italy, round 2 :  6/22 hits
                        Americans roll dice for 5 armour, 4 infantry and 4 mech_infantrys in Northern Italy, round 2 :  4/13 hits
                        2 infantry owned by the British , 2 mech_infantrys owned by the Americans , 2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Northern Italy
                        Italians roll dice for 4 artilleries, 3 fighters and 11 infantry in Northern Italy, round 3 :  6/18 hits
                        Americans roll dice for 5 armour and 2 mech_infantrys in Northern Italy, round 3 :  2/7 hits
                        2 mech_infantrys owned by the Americans , 4 armour owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
                    4 artilleries owned by the Italians and 9 infantry owned by the Italians retreated to Southern Italy
                    Americans win with 1 armour remaining. Battle score for attacker is 34
                    Casualties for British: 2 infantry
                    Casualties for Italians: 6 infantry
                    Casualties for Americans: 4 armour, 2 infantry and 4 mech_infantrys
                Battle in Union of South Africa
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                        Italians roll dice for 1 battleship in Union of South Africa, round 2 :  1/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 :  2/2 hits
                        British roll dice for 1 armour and 2 mech_infantrys in Union of South Africa, round 2 :  2/3 hits
                        1 armour owned by the British , 1 artillery owned by the Italians , 2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Union of South Africa
                    British win with no units remaining. Battle score for attacker is 7
                    Casualties for British: 1 armour and 2 mech_infantrys
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 armour and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,6,6,1,1,3,3,3
                Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total

    Territory Summary for Italians :

    British Somaliland : 1 flag
        Gold Coast : 1 flag
        Nigeria : 1 flag
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag, 1 armour
        French Madagascar : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry
        76 Sea Zone : 1 armour
        99 Sea Zone : 1 flag
        72 Sea Zone : 1 flag
        71 Sea Zone : 1 battleship, 1 destroyer, 1 submarine and 1 transport
        79 Sea Zone : 1 flag
        82 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 9 / 27
        Russians : 54 / 80
        Japanese : 16 / 21
        Americans : 82 / 107
        Chinese : 23 / 29
        British : 30 / 34
        UK_Pacific : 29 / 31
        Italians : 12 / 9
        ANZAC : 10 / 21
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 21 times
                2 was rolled 12 times
                3 was rolled 22 times
                4 was rolled 9 times
                5 was rolled 13 times
                6 was rolled 32 times
            Average roll : 3.706
            Median : 3.000
            Variance : 3.361
            Standard Deviation : 1.833
            Total rolls : 109

    Null / Other
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 7 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 11 times
            Average roll : 3.967
            Median : 4.500
            Variance : 2.552
            Standard Deviation : 1.597
            Total rolls : 30

    British Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 10 times
            Average roll : 3.444
            Median : 3.000
            Variance : 0.432
            Standard Deviation : 0.657
            Total rolls : 45

    Americans Combat
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 7 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 11 times
            Average roll : 3.967
            Median : 4.500
            Variance : 2.552
            Standard Deviation : 1.597
            Total rolls : 30

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '13

    why did you pull up short on N. Italy?

  • '21 '19 '18 '17 '16

    I wasn’t going to get the income from the territory due to convoy raiding and keeping the Italian forces together seemed safer.  Seems a little funny but I think Rome will outlast Berlin by a turn or two.  My new theory is that I can play Italy and Japan, something about Germany just keeps escaping me.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Politics - Germans

    Purchase Units - Germans
                Germans buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Germany to Slovakia Hungary
                2 fighters moved from Germany to Slovakia Hungary
                1 artillery and 1 infantry moved from Germany to Greater Southern Germany
                2 fighters moved from Germany to Greater Southern Germany
                2 artilleries and 4 infantry moved from Germany to Poland
                1 artillery and 1 infantry moved from Germany to Poland

    Combat - Germans
                Battle in Slovakia Hungary
                    Germans attack with 2 fighters and 1 infantry
                    Russians defend with 1 armour
                        Germans roll dice for 2 fighters and 1 infantry in Slovakia Hungary, round 2 :  1/3 hits
                        Russians roll dice for 1 armour in Slovakia Hungary, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                    Germans win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Poland
                    Germans attack with 3 artilleries and 5 infantry
                    Russians defend with 1 armour and 1 mech_infantry; Americans defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 3 artilleries and 5 infantry in Poland, round 2 :  6/8 hits
                        Russians roll dice for 2 armour and 2 mech_infantrys in Poland, round 2 :  1/4 hits
                        1 mech_infantry owned by the Americans , 1 armour owned by the Russians , 1 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 armour owned by the Americans lost in Poland
                    Germans win, taking Poland from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 armour and 1 mech_infantry
                Battle in Greater Southern Germany
                    Germans attack with 1 artillery, 2 fighters and 1 infantry
                    Russians defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Greater Southern Germany, round 2 :  3/4 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Greater Southern Germany, round 2 :  1/2 hits
                        1 armour owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Greater Southern Germany
                    Germans win, taking Greater Southern Germany from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry

    Non Combat Move - Germans
                2 fighters moved from Slovakia Hungary to Germany
                2 fighters moved from Greater Southern Germany to Germany

    Place Units - Germans
                9 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 76 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 2 transports
                EDIT: Removing units owned by Italians from 76 Sea Zone: 1 armour
                EDIT: Adding units owned by Italians to 71 Sea Zone: 1 armour
                EDIT: Adding units owned by Germans to 71 Sea Zone: 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 15 PUs; end with 15 PUs total

    Territory Summary for Germans :

    Alexandria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Greater Southern Germany : 1 artillery
        Poland : 3 artilleries and 4 infantry
        Germany : 3 aaGuns, 3 artilleries, 1 factory_major, 4 fighters and 18 infantry
        Turkmenistan : 1 flag, 1 mech_infantry
        71 Sea Zone : 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 15 / 15
        Russians : 48 / 80
        Japanese : 16 / 21
        Americans : 82 / 107
        Chinese : 23 / 29
        British : 30 / 34
        UK_Pacific : 29 / 31
        Italians : 12 / 9
        ANZAC : 10 / 21
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.727
            Median : 2.000
            Variance : 1.810
            Standard Deviation : 1.345
            Total rolls : 22

    Germans Combat
                1 was rolled 7 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.533
            Median : 2.000
            Variance : 2.357
            Standard Deviation : 1.535
            Total rolls : 15

    Russians Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Russians
                Russians buy 4 armour, 3 bombers and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Romania to Greater Southern Germany
                1 mech_infantry moved from Yugoslavia to Greater Southern Germany
                1 bomber and 1 tactical_bomber moved from Yugoslavia to Greater Southern Germany
                1 armour moved from Yugoslavia to Poland
                2 armour and 4 mech_infantrys moved from Romania to Poland
                1 armour and 2 mech_infantrys moved from Eastern Poland to Poland
                1 armour and 2 mech_infantrys moved from Novgorod to Poland
                1 bomber moved from Russia to Poland
                1 armour and 2 mech_infantrys moved from Trans-Jordan to Alexandria
                      British take Alexandria from Germans
                2 mech_infantrys moved from Yenisey to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan

    Combat - Russians
                Battle in Greater Southern Germany
                    Russians attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 artillery
                    Russians win, taking Greater Southern Germany from Germans with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Poland
                    Russians attack with 5 armour, 1 bomber and 8 mech_infantrys
                    Germans defend with 3 artilleries and 4 infantry
                    Russians win, taking Poland from Germans with 5 armour, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Germans: 3 artilleries and 4 infantry
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Russians
                1 bomber moved from Poland to Yugoslavia
                1 bomber and 1 tactical_bomber moved from Greater Southern Germany to Yugoslavia
                1 armour and 5 mech_infantrys moved from Ukraine to Romania
                2 bombers moved from Samara to Yugoslavia
                2 bombers and 1 tactical_bomber moved from Iraq to Yugoslavia
                1 artillery moved from Trans-Jordan to Egypt
                1 artillery moved from Trans-Jordan to Egypt

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Yugoslavia
                1 armour and 2 mech_infantrys placed in Novgorod
                Russians undo move 1.
                3 armour placed in Yugoslavia
                3 mech_infantrys placed in Ukraine
                3 bombers placed in Russia

    Turn Complete - Russians
                Russians collect 55 PUs; end with 55 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 81 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese buy 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
                2 artilleries and 6 infantry moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from Amur to Buryatia

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 2 artilleries and 6 infantry
                    British defend with 1 armour
                        Japanese roll dice for 1 battleship in Korea, round 2 :  1/1 hits
                        UK_Pacific roll dice for 1 armour in Korea, round 2 :  0/1 hits
                        1 armour owned by the British lost in Korea
                    Japanese win, taking Korea from UK_Pacific with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Japanese

    Place Units - Japanese
                2 submarines placed in 6 Sea Zone
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
                Japanese collect 17 PUs (1 lost to blockades); end with 17 PUs total

    Territory Summary for Japanese :

    Korea : 2 artilleries and 6 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 2 artilleries and 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag, 1 artillery and 1 infantry
        6 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 4 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag

    Production/PUs Summary :

    Germans : 9 / 15
        Russians : 55 / 81
        Japanese : 18 / 17
        Americans : 82 / 107
        Chinese : 23 / 29
        British : 30 / 34
        UK_Pacific : 26 / 31
        Italians : 12 / 9
        ANZAC : 10 / 21
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Americans
                Americans repair 5 damage on 5 factory_minors; Remaining resources: 102 PUs;
                Americans buy 3 armour, 3 artilleries, 3 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 artilleries, 1 fighter and 8 infantry moved from Western Germany to Germany
                1 armour and 2 mech_infantrys moved from Denmark to Germany
                1 bomber moved from Norway to Germany
                1 armour and 2 mech_infantrys moved from Norway to 112 Sea Zone
                1 armour, 2 mech_infantrys and 3 transports moved from 112 Sea Zone to 113 Sea Zone
                3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 armour and 2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 2 mech_infantrys and 3 transports moved from 110 Sea Zone to 113 Sea Zone
                2 fighters moved from 112 Sea Zone to Germany
                2 armour and 4 mech_infantrys moved from 113 Sea Zone to Germany
                1 armour moved from Northern Italy to Germany

    Combat - Americans
                Battle in Germany
                    Americans attack with 4 armour, 5 artilleries, 1 bomber, 3 fighters, 8 infantry and 6 mech_infantrys
                    Germans defend with 3 aaGuns, 3 artilleries, 1 factory_major, 4 fighters and 18 infantry
                    Americans captures 15PUs while taking Germans capital
                    Americans converts factory_major into different units
                    Americans win, taking Germany from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 aaGuns, 3 artilleries, 4 fighters and 18 infantry
                    Casualties for Americans: 3 armour, 5 artilleries, 2 fighters, 8 infantry and 6 mech_infantrys

    Non Combat Move - Americans
                2 armour and 1 mech_infantry moved from Southern France to Western Germany
                1 fighter moved from Germany to 113 Sea Zone
                1 carrier moved from 112 Sea Zone to 113 Sea Zone
                2 transports moved from 112 Sea Zone to 91 Sea Zone
                1 bomber moved from Germany to Western Germany

    Place Units - Americans
                3 artilleries placed in Western Germany
                2 armour and 1 mech_infantry placed in Holland Belgium
                1 armour and 2 mech_infantrys placed in Denmark
                3 mech_infantrys placed in Northern Italy
                3 mech_infantrys placed in Southern France
                3 bombers placed in Norway

    Turn Complete - Americans
                Americans collect 87 PUs; end with 102 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 117 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 127 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 10 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour moved from Morocco to Tunisia
                      British take Algeria from Italians
                      British take Tunisia from Italians
                1 mech_infantry moved from French West Africa to French Central Africa
                1 armour and 1 mech_infantry moved from Belgian Congo to French Central Africa
                      British take French Equatorial Africa from Italians
                1 armour moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 armour moved from French Equatorial Africa to Nigeria
                      British take Nigeria from Italians
                1 fighter moved from Belgian Congo to French Central Africa
                1 armour moved from Italian Somaliland to Ethiopia
                      British take Ethiopia from Italians

    Combat - British
                British creates battle in territory 19 Sea Zone
                Battle in French Central Africa
                    British attack with 1 armour, 1 fighter and 2 mech_infantrys
                    Italians defend with 1 armour
                    British win, taking 19 Sea Zone from Japanese, taking French Central Africa from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                1 fighter moved from French Central Africa to Belgian Congo
                2 fighters moved from Trans-Jordan to Yugoslavia
                1 infantry moved from Holland Belgium to Western Germany
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 3 infantry moved from 112 Sea Zone to Western Germany
                1 destroyer moved from 80 Sea Zone to 77 Sea Zone
                5 destroyers and 1 submarine moved from 39 Sea Zone to 77 Sea Zone

    Place Units - British
                2 infantry placed in United Kingdom
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 artillery placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,5,3,1,2,5,1
                British collect 34 PUs (2 lost to blockades); end with 44 PUs total

    Place Units - UK_Pacific
                3 destroyers and 1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 26 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Some Units in 39 Sea Zone change ownership: 3 destroyers and 1 submarine

  • '21 '19 '18 '17 '16

    Berlin falls and I’ll give up.  Thanks for playing the last couple of rounds, I think I need more practice with Axis.  Keeping Italy going longer than Germany was amusing though.

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