@Jacob16 No scramble
14 L Vold vs Degrasse (Axis) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 101 PUs;
Americans buy 5 armour, 3 artilleries, 1 factory_minor, 1 harbour and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 armour, 1 fighter and 2 mech_infantrys moved from Southern France to Northern Italy
1 armour, 1 bomber and 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
1 armour and 1 mech_infantry moved from Holland Belgium to Northern Italy
2 armour and 2 mech_infantrys moved from Western Germany to Northern Italy
2 fighters moved from 97 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Northern Italy
Americans attack with 5 armour, 1 bomber, 3 fighters and 7 mech_infantrys
Germans defend with 1 infantry; Italians defend with 1 factory_minor and 2 infantry
Americans win, taking 17 Sea Zone from Japanese, taking Northern Italy from Italians with 5 armour, 1 bomber, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Italians: 2 infantry
Casualties for Americans: 3 mech_infantrys
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
5 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Northern Italy to 97 Sea Zone
1 fighter moved from Northern Italy to Western Germany
1 bomber moved from Northern Italy to Norway
2 infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany
1 armour and 1 mech_infantry moved from Baltic States to PolandPlace Units - Americans
1 factory_minor placed in Holland Belgium
1 harbour placed in Norway
1 armour and 2 mech_infantrys placed in Norway
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Southern France
3 artilleries placed in Western Germany
1 armour and 2 mech_infantrys placed in Denmark
Americans undo move 5.
2 armour and 1 mech_infantry placed in Southern France
1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 82 PUs; end with 82 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - British
British buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 destroyers; Remaining resources: 0 PUs;Combat Move - British
1 armour, 2 fighters and 7 mech_infantrys moved from Iraq to Egypt
1 armour moved from Western Germany to 112 Sea Zone
1 armour and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
3 bombers moved from Norway to Southern Italy
4 fighters moved from Western Germany to Southern Italy
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 armour moved from Belgian Congo to Kenya
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Italians
1 armour moved from Jehol to Korea
UK_Pacific take Korea from JapaneseCombat - British
Air Battle in Southern Italy
British attacks with 7 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 7,5,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in Anglo Egyptian Sudan
British attack with 2 armour
Italians defend with 1 mech_infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantry
Battle in Kenya
British attack with 2 armour
Italians defend with 1 armour
British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armour
Battle in Morocco
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 airfield and 1 armour
British win, taking Morocco from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Egypt
British attack with 1 armour, 2 fighters and 7 mech_infantrys
Germans defend with 1 infantry; Italians defend with 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
British win, taking Egypt from Italians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 infantry
Casualties for British: 6 mech_infantrys
Casualties for Italians: 2 armour, 1 infantry and 1 mech_infantry
Cleaning up after air battlesNon Combat Move - British
2 fighters moved from Egypt to Trans-Jordan
3 bombers and 4 fighters moved from Southern Italy to Western Germany
2 infantry moved from Southern France to Northern Italy
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 77 Sea Zone
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from Shan State to Burma
2 armour moved from Eastern Persia to India
3 infantry moved from Persia to Iraq
1 mech_infantry moved from Suiyuyan to DzavhanPlace Units - British
3 infantry placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Turning off Edit Mode
British undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,2
British collect 29 PUs (2 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
4 destroyers placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,3,6,4,3,3,5,2,3,1,2,5
UK_Pacific collect 26 PUs (3 lost to blockades); end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in 39 Sea Zone change ownership: 4 destroyers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Italians
Italians repair 6 damage on 6 factory_minors; Remaining resources: 15 PUs;
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 armour moved from Ethiopia to 76 Sea Zone
1 armour and 1 mech_infantry moved from French Equatorial Africa to French Central Africa
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
4 artilleries, 3 fighters and 15 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in French Central Africa
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in French Central Africa, round 2 : 1/2 hits
British roll dice for 1 mech_infantry in French Central Africa, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in French Central Africa
Italians win, taking French Central Africa from British with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in Northern Italy
Italians attack with 4 artilleries, 3 fighters and 15 infantry
British defend with 2 infantry; Americans defend with 5 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys
Italians roll dice for 4 artilleries, 3 fighters and 15 infantry in Northern Italy, round 2 : 6/22 hits
Americans roll dice for 5 armour, 4 infantry and 4 mech_infantrys in Northern Italy, round 2 : 4/13 hits
2 infantry owned by the British , 2 mech_infantrys owned by the Americans , 2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 4 artilleries, 3 fighters and 11 infantry in Northern Italy, round 3 : 6/18 hits
Americans roll dice for 5 armour and 2 mech_infantrys in Northern Italy, round 3 : 2/7 hits
2 mech_infantrys owned by the Americans , 4 armour owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
4 artilleries owned by the Italians and 9 infantry owned by the Italians retreated to Southern Italy
Americans win with 1 armour remaining. Battle score for attacker is 34
Casualties for British: 2 infantry
Casualties for Italians: 6 infantry
Casualties for Americans: 4 armour, 2 infantry and 4 mech_infantrys
Battle in Union of South Africa
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Italians roll dice for 1 battleship in Union of South Africa, round 2 : 1/1 hits
Italians roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 2/2 hits
British roll dice for 1 armour and 2 mech_infantrys in Union of South Africa, round 2 : 2/3 hits
1 armour owned by the British , 1 artillery owned by the Italians , 2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Union of South Africa
British win with no units remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
3 fighters moved from Northern Italy to Southern ItalyPlace Units - Italians
2 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,6,6,1,1,3,3,3
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs totalTerritory Summary for Italians :
British Somaliland : 1 flag
Gold Coast : 1 flag
Nigeria : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag, 1 armour
French Madagascar : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry
76 Sea Zone : 1 armour
99 Sea Zone : 1 flag
72 Sea Zone : 1 flag
71 Sea Zone : 1 battleship, 1 destroyer, 1 submarine and 1 transport
79 Sea Zone : 1 flag
82 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 9 / 27
Russians : 54 / 80
Japanese : 16 / 21
Americans : 82 / 107
Chinese : 23 / 29
British : 30 / 34
UK_Pacific : 29 / 31
Italians : 12 / 9
ANZAC : 10 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 12 times
3 was rolled 22 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 32 times
Average roll : 3.706
Median : 3.000
Variance : 3.361
Standard Deviation : 1.833
Total rolls : 109Null / Other
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 3.967
Median : 4.500
Variance : 2.552
Standard Deviation : 1.597
Total rolls : 30British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.444
Median : 3.000
Variance : 0.432
Standard Deviation : 0.657
Total rolls : 45Americans Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 3.967
Median : 4.500
Variance : 2.552
Standard Deviation : 1.597
Total rolls : 30 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Combat Move - French
Non Combat Move - French
Turn Complete - French
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why did you pull up short on N. Italy?
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I wasn’t going to get the income from the territory due to convoy raiding and keeping the Italian forces together seemed safer. Seems a little funny but I think Rome will outlast Berlin by a turn or two. My new theory is that I can play Italy and Japan, something about Germany just keeps escaping me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Politics - Germans
Purchase Units - Germans
Germans buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Slovakia Hungary
2 fighters moved from Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Germany to Greater Southern Germany
2 fighters moved from Germany to Greater Southern Germany
2 artilleries and 4 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Germany to PolandCombat - Germans
Battle in Slovakia Hungary
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 armour
Germans roll dice for 2 fighters and 1 infantry in Slovakia Hungary, round 2 : 1/3 hits
Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Poland
Germans attack with 3 artilleries and 5 infantry
Russians defend with 1 armour and 1 mech_infantry; Americans defend with 1 armour and 1 mech_infantry
Germans roll dice for 3 artilleries and 5 infantry in Poland, round 2 : 6/8 hits
Russians roll dice for 2 armour and 2 mech_infantrys in Poland, round 2 : 1/4 hits
1 mech_infantry owned by the Americans , 1 armour owned by the Russians , 1 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 armour owned by the Americans lost in Poland
Germans win, taking Poland from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Greater Southern Germany, round 2 : 3/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Greater Southern Germany, round 2 : 1/2 hits
1 armour owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Germans
2 fighters moved from Slovakia Hungary to Germany
2 fighters moved from Greater Southern Germany to GermanyPlace Units - Germans
9 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 76 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 2 transports
EDIT: Removing units owned by Italians from 76 Sea Zone: 1 armour
EDIT: Adding units owned by Italians to 71 Sea Zone: 1 armour
EDIT: Adding units owned by Germans to 71 Sea Zone: 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 15 PUs; end with 15 PUs totalTerritory Summary for Germans :
Alexandria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 1 artillery
Poland : 3 artilleries and 4 infantry
Germany : 3 aaGuns, 3 artilleries, 1 factory_major, 4 fighters and 18 infantry
Turkmenistan : 1 flag, 1 mech_infantry
71 Sea Zone : 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 15 / 15
Russians : 48 / 80
Japanese : 16 / 21
Americans : 82 / 107
Chinese : 23 / 29
British : 30 / 34
UK_Pacific : 29 / 31
Italians : 12 / 9
ANZAC : 10 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.727
Median : 2.000
Variance : 1.810
Standard Deviation : 1.345
Total rolls : 22Germans Combat
1 was rolled 7 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.533
Median : 2.000
Variance : 2.357
Standard Deviation : 1.535
Total rolls : 15Russians Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Russians
Russians buy 4 armour, 3 bombers and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Romania to Greater Southern Germany
1 mech_infantry moved from Yugoslavia to Greater Southern Germany
1 bomber and 1 tactical_bomber moved from Yugoslavia to Greater Southern Germany
1 armour moved from Yugoslavia to Poland
2 armour and 4 mech_infantrys moved from Romania to Poland
1 armour and 2 mech_infantrys moved from Eastern Poland to Poland
1 armour and 2 mech_infantrys moved from Novgorod to Poland
1 bomber moved from Russia to Poland
1 armour and 2 mech_infantrys moved from Trans-Jordan to Alexandria
British take Alexandria from Germans
2 mech_infantrys moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian SudanCombat - Russians
Battle in Greater Southern Germany
Russians attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Greater Southern Germany from Germans with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Poland
Russians attack with 5 armour, 1 bomber and 8 mech_infantrys
Germans defend with 3 artilleries and 4 infantry
Russians win, taking Poland from Germans with 5 armour, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 3 artilleries and 4 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Russians
1 bomber moved from Poland to Yugoslavia
1 bomber and 1 tactical_bomber moved from Greater Southern Germany to Yugoslavia
1 armour and 5 mech_infantrys moved from Ukraine to Romania
2 bombers moved from Samara to Yugoslavia
2 bombers and 1 tactical_bomber moved from Iraq to Yugoslavia
1 artillery moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to EgyptPlace Units - Russians
1 armour and 2 mech_infantrys placed in Yugoslavia
1 armour and 2 mech_infantrys placed in Novgorod
Russians undo move 1.
3 armour placed in Yugoslavia
3 mech_infantrys placed in Ukraine
3 bombers placed in RussiaTurn Complete - Russians
Russians collect 55 PUs; end with 55 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 60 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries and 6 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Amur to BuryatiaCombat - Japanese
Battle in Korea
Japanese attack with 2 artilleries and 6 infantry
British defend with 1 armour
Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits
UK_Pacific roll dice for 1 armour in Korea, round 2 : 0/1 hits
1 armour owned by the British lost in Korea
Japanese win, taking Korea from UK_Pacific with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Japanese
Place Units - Japanese
2 submarines placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
Japanese collect 17 PUs (1 lost to blockades); end with 17 PUs totalTerritory Summary for Japanese :
Korea : 2 artilleries and 6 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 2 artilleries and 1 infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 artillery and 1 infantry
6 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 4 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flagProduction/PUs Summary :
Germans : 9 / 15
Russians : 55 / 81
Japanese : 18 / 17
Americans : 82 / 107
Chinese : 23 / 29
British : 30 / 34
UK_Pacific : 26 / 31
Italians : 12 / 9
ANZAC : 10 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Americans
Americans repair 5 damage on 5 factory_minors; Remaining resources: 102 PUs;
Americans buy 3 armour, 3 artilleries, 3 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
5 artilleries, 1 fighter and 8 infantry moved from Western Germany to Germany
1 armour and 2 mech_infantrys moved from Denmark to Germany
1 bomber moved from Norway to Germany
1 armour and 2 mech_infantrys moved from Norway to 112 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 112 Sea Zone to 113 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour and 2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 110 Sea Zone to 113 Sea Zone
2 fighters moved from 112 Sea Zone to Germany
2 armour and 4 mech_infantrys moved from 113 Sea Zone to Germany
1 armour moved from Northern Italy to GermanyCombat - Americans
Battle in Germany
Americans attack with 4 armour, 5 artilleries, 1 bomber, 3 fighters, 8 infantry and 6 mech_infantrys
Germans defend with 3 aaGuns, 3 artilleries, 1 factory_major, 4 fighters and 18 infantry
Americans captures 15PUs while taking Germans capital
Americans converts factory_major into different units
Americans win, taking Germany from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Germans: 3 aaGuns, 3 artilleries, 4 fighters and 18 infantry
Casualties for Americans: 3 armour, 5 artilleries, 2 fighters, 8 infantry and 6 mech_infantrysNon Combat Move - Americans
2 armour and 1 mech_infantry moved from Southern France to Western Germany
1 fighter moved from Germany to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
2 transports moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from Germany to Western GermanyPlace Units - Americans
3 artilleries placed in Western Germany
2 armour and 1 mech_infantry placed in Holland Belgium
1 armour and 2 mech_infantrys placed in Denmark
3 mech_infantrys placed in Northern Italy
3 mech_infantrys placed in Southern France
3 bombers placed in NorwayTurn Complete - Americans
Americans collect 87 PUs; end with 102 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 127 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 10 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
1 mech_infantry moved from French West Africa to French Central Africa
1 armour and 1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Equatorial Africa from Italians
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 fighter moved from Belgian Congo to French Central Africa
1 armour moved from Italian Somaliland to Ethiopia
British take Ethiopia from ItaliansCombat - British
British creates battle in territory 19 Sea Zone
Battle in French Central Africa
British attack with 1 armour, 1 fighter and 2 mech_infantrys
Italians defend with 1 armour
British win, taking 19 Sea Zone from Japanese, taking French Central Africa from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 fighter moved from French Central Africa to Belgian Congo
2 fighters moved from Trans-Jordan to Yugoslavia
1 infantry moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Western Germany
1 destroyer moved from 80 Sea Zone to 77 Sea Zone
5 destroyers and 1 submarine moved from 39 Sea Zone to 77 Sea ZonePlace Units - British
2 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,5,3,1,2,5,1
British collect 34 PUs (2 lost to blockades); end with 44 PUs totalPlace Units - UK_Pacific
3 destroyers and 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in 39 Sea Zone change ownership: 3 destroyers and 1 submarine -
Berlin falls and I’ll give up. Thanks for playing the last couple of rounds, I think I need more practice with Axis. Keeping Italy going longer than Germany was amusing though.