14L G40 captain walker (axis) vs Entek (allies +9)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from Eastern United States to 110 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 submarine moved from 25 Sea Zone to 17 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 17 Sea Zone
                1 armour moved from Caroline Islands to 33 Sea Zone
                2 artilleries moved from Caroline Islands to 33 Sea Zone
                3 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 19 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 19 Sea Zone to Kiangsu
                2 bombers moved from Celebes to 35 Sea Zone
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone

    Combat - Americans
                Battle in Kiangsu
                    Americans attack with 1 armour, 2 artilleries and 3 infantry
                    Japanese defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
                        Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Kiangsu, round 2 :  1/6 hits
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Kiangsu, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                        Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Kiangsu, round 3 :  3/5 hits
                        Japanese roll dice for 2 mech_infantrys in Kiangsu, round 3 :  1/2 hits
                        1 infantry owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Kiangsu
                    Americans win, taking Kiangsu from Japanese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry and 2 mech_infantrys
                    Casualties for Americans: 2 infantry
                Battle in 22 Sea Zone
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 35 Sea Zone
                    Americans attack with 2 bombers and 1 submarine
                    Japanese defend with 1 cruiser and 1 transport
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers in 35 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans , 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 cruiser and 1 transport
                    Casualties for Americans: 1 submarine
                Battle in 17 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 17 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber, 1 cruiser and 2 destroyers
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber, 1 cruiser and 2 destroyers in 110 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 bomber, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 92 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
                1 bomber moved from 110 Sea Zone to United Kingdom
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from 16 Sea Zone to Guam
                1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                2 bombers moved from 35 Sea Zone to Guam
                1 destroyer moved from 44 Sea Zone to 20 Sea Zone
                1 bomber moved from 17 Sea Zone to Guam
                1 fighter moved from 22 Sea Zone to Guam
                1 fighter moved from 22 Sea Zone to Guam
                1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 19 Sea Zone
                1 fighter moved from Hawaiian Islands to 19 Sea Zone
                1 fighter moved from Hawaiian Islands to 19 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier and 2 submarines placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                2 transports placed in 10 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Western United States
                Americans undo move 4.
                1 artillery and 1 infantry placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Kiangsu : 1 armour, 2 artilleries and 1 infantry
        Guam : 1 airfield, 4 bombers and 2 fighters
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
        Midway : 1 airfield
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        26 Sea Zone : 3 destroyers, 2 submarines and 1 transport
        20 Sea Zone : 1 destroyer
        21 Sea Zone : 1 destroyer
        10 Sea Zone : 2 transports
        19 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
        17 Sea Zone : 1 flag, 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
        Gibraltar : 1 artillery, 2 infantry and 1 mech_infantry
        United Kingdom : 1 artillery, 1 bomber and 1 infantry
        92 Sea Zone : 2 submarines
        101 Sea Zone : 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
        Brazil : 1 flag, 2 infantry
        91 Sea Zone : 2 transports
        110 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 23 / 27
        Japanese : 54 / 57
        Americans : 52 / 72
        Chinese : 7 / 6
        British : 30 / 30
        UK_Pacific : 12 / 13
        Italians : 15 / 26
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 6 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 3 mech_infantrys
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 :  3/7 hits
                        Japanese roll dice for 3 mech_infantrys in Yunnan, round 2 :  0/3 hits
                        3 mech_infantrys owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 3 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Kiangsu

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Chinese :

    Kiangsu : 1 fighter
        Yunnan : 6 infantry
        Szechwan : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 23 / 27
        Japanese : 53 / 57
        Americans : 52 / 72
        Chinese : 8 / 14
        British : 30 / 30
        UK_Pacific : 12 / 13
        Italians : 15 / 26
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    Intercept for FIC

  • '23 '21 '20 '19 '17 '16 '15 '13

    yes…send up both fighters!

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 fighters and 1 transport; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Burma to French Indo China
                1 bomber moved from India to French Indo China
                1 armour moved from India to Shan State
                2 infantry moved from Burma to Shan State
                1 fighter moved from India to Shan State
                1 tactical_bomber moved from India to Shan State
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 artillery moved from Burma to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - British
                Battle in Sumatra
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Sumatra, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 3 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Sumatra, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sumatra
                    British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    British attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  1/5 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Air Battle in French Indo China
                    British attacks with 2 units heading to French Indo China
                    Japanese launches 2 interceptors out of French Indo China
                        Attackers Fire,  :  0/2 hits
                        Defenders Fire,  :  0/2 hits
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in French Indo China
                        AA fire in French Indo China :  0/1 hits
                    Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - British
                1 bomber moved from French Indo China to India
                1 fighter moved from French Indo China to Burma
                1 fighter and 1 tactical_bomber moved from Shan State to India
                1 mech_infantry moved from India to Yunnan
                2 infantry moved from India to Burma
                1 battleship moved from 39 Sea Zone to 41 Sea Zone
                1 cruiser moved from 39 Sea Zone to 37 Sea Zone
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 fighters moved from United Kingdom to Gibraltar

    Place Units - British
                1 transport placed in 110 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
                British collect 30 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 armour, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Yunnan : 1 mech_infantry
        Shan State : 1 armour and 2 infantry
        Burma : 1 fighter and 2 infantry
        India : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Malaya : 1 harbour
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        41 Sea Zone : 1 battleship and 1 transport
        37 Sea Zone : 1 cruiser
        Belgian Congo : 1 armour and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 3 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 artillery and 2 infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 carrier, 1 cruiser and 2 destroyers
        110 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 23 / 27
        Japanese : 48 / 57
        Americans : 52 / 72
        Chinese : 8 / 14
        British : 30 / 33
        UK_Pacific : 17 / 17
        Italians : 15 / 26
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Greece to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from Southern Italy to Trans-Jordan
                1 armour and 1 fighter moved from Egypt to Trans-Jordan
                2 infantry moved from Egypt to Trans-Jordan
                1 armour and 3 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Southern Italy to Anglo Egyptian Sudan
                1 armour moved from Bessarabia to Rostov

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour, 1 bomber and 3 infantry
                    French defend with 1 infantry; British defend with 1 artillery and 2 infantry
                        Italians roll dice for 1 armour, 1 bomber and 3 infantry in Anglo Egyptian Sudan, round 2 :  1/5 hits
                        British roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 :  2/4 hits
                        1 infantry owned by the French and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        Italians roll dice for 1 armour, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 3 :  1/3 hits
                        British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 :  0/3 hits
                        1 infantry owned by the British lost in Anglo Egyptian Sudan
                        Italians roll dice for 1 armour, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 4 :  2/3 hits
                        British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 infantry
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 2 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 armour, 1 artillery, 2 fighters and 3 infantry
                    Russians defend with 1 armour, 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Trans-Jordan, round 2 :  1/7 hits
                        British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 :  3/3 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Trans-Jordan
                        Italians roll dice for 1 armour, 1 artillery and 2 fighters in Trans-Jordan, round 3 :  3/4 hits
                        British roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 3 :  1/2 hits
                        1 armour owned by the Russians , 1 artillery owned by the Italians and 1 mech_infantry owned by the Russians lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 armour and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 3 infantry
                Battle in Rostov
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Rostov, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        Italians roll dice for 1 armour in Rostov, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Bessarabia to Ukraine
                2 mech_infantrys moved from Romania to Ukraine
                2 fighters moved from Trans-Jordan to Egypt
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt
                3 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 armour
        Alexandria : 1 flag
        Egypt : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 flag, 1 armour and 1 infantry
        Syria : 1 flag
        Northern Italy : 2 aaGuns, 1 factory_major, 5 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
        Rostov : 1 flag, 1 armour
        Ukraine : 1 artillery, 1 infantry and 2 mech_infantrys
        95 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 destroyer and 1 transport
        Yugoslavia : 1 flag
        98 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 21 / 27
        Japanese : 48 / 57
        Americans : 52 / 72
        Chinese : 8 / 14
        British : 28 / 33
        UK_Pacific : 17 / 17
        Italians : 19 / 29
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Malaya : 2 fighters and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag, 1 infantry
        54 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 21 / 27
        Japanese : 48 / 57
        Americans : 52 / 72
        Chinese : 8 / 14
        British : 28 / 33
        UK_Pacific : 17 / 17
        Italians : 19 / 29
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French
                2 infantry moved from Tunisia to Libya
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 destroyer
        United Kingdom : 2 infantry
        Libya : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 21 / 27
        Japanese : 48 / 57
        Americans : 52 / 72
        Chinese : 8 / 14
        British : 28 / 33
        UK_Pacific : 17 / 17
        Italians : 19 / 29
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
                5 mech_infantrys moved from Ukraine to Bryansk
                9 infantry moved from Western Ukraine to Bryansk
                2 armour, 3 mech_infantrys and 4 tactical_bombers moved from Eastern Poland to Bryansk
                6 artilleries moved from Belarus to Bryansk
                9 infantry moved from Belarus to Bryansk
                3 armour moved from Novgorod to Bryansk

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Bryansk
                    Germans attack with 5 armour, 8 artilleries, 19 infantry, 8 mech_infantrys and 4 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 5 armour, 8 artilleries, 19 infantry, 8 mech_infantrys and 4 tactical_bombers in Bryansk, round 2 :  11/44 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 5 armour, 8 artilleries, 19 infantry, 8 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                4 tactical_bombers moved from Bryansk to Novgorod
                1 aaGun moved from Belarus to Bryansk
                1 aaGun and 1 infantry moved from Ukraine to Rostov
                2 infantry moved from Ukraine to Bryansk
                1 aaGun moved from Eastern Poland to Western Ukraine
                5 mech_infantrys moved from Germany to Eastern Poland
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 aaGun moved from Western Germany to Denmark
                1 fighter moved from Western Germany to Norway

    Place Units - Germans
                3 armour placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 bomber placed in Western Germany
                3 mech_infantrys placed in Germany
                1 infantry placed in Western Germany
                2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 4 bombers, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        Germany : 1 factory_major, 2 infantry and 3 mech_infantrys
        Norway : 1 fighter and 2 infantry
        Denmark : 1 aaGun and 5 infantry
        Belarus : 1 flag, 2 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 aaGun, 5 armour, 8 artilleries, 21 infantry and 8 mech_infantrys
        Rostov : 1 aaGun and 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 2 infantry
        Eastern Poland : 1 flag, 5 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Western Ukraine : 1 flag, 1 aaGun
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 mech_infantrys and 5 tactical_bombers
        112 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
        125 Sea Zone : 1 flag
        94 Sea Zone : 1 destroyer
        93 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        91 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 54 / 64
        Russians : 20 / 27
        Japanese : 48 / 57
        Americans : 52 / 72
        Chinese : 8 / 14
        British : 28 / 33
        UK_Pacific : 17 / 17
        Italians : 19 / 29
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                8 infantry moved from Suiyuyan to Chahar
                2 infantry moved from Timguska to Yenisey
                1 armour and 2 mech_infantrys moved from Volgograd to Rostov

    Combat - Russians
                Battle in Yenisey
                    Russians attack with 2 infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 2 infantry in Yenisey, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Yenisey, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Yenisey, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in Yenisey, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry in Yenisey, round 4 :  0/2 hits
                        Japanese roll dice for 1 armour in Yenisey, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Yenisey
                    1 infantry owned by the Russians retreated to Timguska
                    Japanese win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Chahar
                    Russians attack with 8 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                        Russians roll dice for 8 infantry in Chahar, round 2 :  0/8 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 2 :  0/2 hits
                        Russians roll dice for 8 infantry in Chahar, round 3 :  0/8 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 3 :  1/2 hits
                        1 infantry owned by the Russians lost in Chahar
                        Russians roll dice for 7 infantry in Chahar, round 4 :  3/7 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 4 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Chahar
                    Russians win, taking Chahar from Japanese with 6 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Russians attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 armour
                        Russians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 :  2/3 hits
                        Italians roll dice for 1 aaGun, 1 armour and 1 infantry in Rostov, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Rostov
                        Russians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 3 :  2/3 hits
                        Italians roll dice for 1 armour in Rostov, round 3 :  0/1 hits
                        1 armour owned by the Italians lost in Rostov
                    Russians win, taking Rostov from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 aaGun and 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                1 infantry moved from Russia to Tambov
                1 infantry moved from Vologda to Russia

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUs

    Territory Summary for Russians :

    Chahar : 6 infantry
        Timguska : 1 infantry
        Olgiy : 1 flag
        Tsagaan Olom : 1 flag
        Rostov : 1 armour and 2 mech_infantrys
        Russia : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 32 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Volgograd : 1 factory_minor
        Smolensk : 1 infantry
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 54 / 64
        Russians : 22 / 25
        Japanese : 47 / 57
        Americans : 52 / 72
        Chinese : 9 / 14
        British : 28 / 33
        UK_Pacific : 17 / 17
        Italians : 17 / 29
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 51 PUs; 6 SuicideAttackTokens;
                Japanese buy 3 armour, 3 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters moved from Japan to 19 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
                1 battleship and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                2 bombers moved from Kwangsi to 19 Sea Zone
                1 fighter moved from Kweichow to Shan State
                2 infantry moved from French Indo China to Shan State
                1 tactical_bomber moved from Kwangsi to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to 19 Sea Zone
                1 armour and 1 mech_infantry moved from Kwangsi to Kiangsu
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
                2 fighters moved from French Indo China to Kiangsu
                1 artillery moved from Tsinghai to Sikang
                      Japanese take Sikang from Chinese
                1 armour moved from Yenisey to Urals
                      Japanese take Evenkiyskiy from Russians
                      Japanese take Urals from Russians
                2 infantry moved from Dzavhan to Tsagaan Olom
                      Japanese take Tsagaan Olom from Russians
                1 artillery moved from Central Mongolia to Suiyuyan
                      Japanese take Suiyuyan from Chinese

  • '23 '21 '20 '19 '17 '16 '15 '13

    OOL for sz 19?

  • '20 '19 '18 '17 '16

    Tip BB, sink one Carrier, DD, Cruisers, tach, fighter, carrier, fighters, bb

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 51 PUs; 6 SuicideAttackTokens;
                Japanese buy 3 armour, 3 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters moved from Japan to 19 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
                1 battleship and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                2 bombers moved from Kwangsi to 19 Sea Zone
                1 fighter moved from Kweichow to Shan State
                2 infantry moved from French Indo China to Shan State
                1 tactical_bomber moved from Kwangsi to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to 19 Sea Zone
                1 armour and 1 mech_infantry moved from Kwangsi to Kiangsu
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
                2 fighters moved from French Indo China to Kiangsu
                1 artillery moved from Tsinghai to Sikang
                      Japanese take Sikang from Chinese
                1 armour moved from Yenisey to Urals
                      Japanese take Evenkiyskiy from Russians
                      Japanese take Urals from Russians
                2 infantry moved from Dzavhan to Tsagaan Olom
                      Japanese take Tsagaan Olom from Russians
                1 artillery moved from Central Mongolia to Suiyuyan
                      Japanese take Suiyuyan from Chinese

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 battleship and 1 destroyer
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 battleship and 1 destroyer in 20 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Shan State
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 armour and 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 armour and 2 infantry in Shan State, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 :  1/3 hits
                        UK_Pacific roll dice for 1 armour and 1 infantry in Shan State, round 3 :  0/2 hits
                        1 infantry owned by the British lost in Shan State
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 :  1/3 hits
                        UK_Pacific roll dice for 1 armour in Shan State, round 4 :  0/1 hits
                        1 armour owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour and 2 infantry
                Battle in Kiangsu
                    Japanese attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 fighter; Americans defend with 1 armour, 2 artilleries and 1 infantry
                        Japanese roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 :  3/6 hits
                        Chinese roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Kiangsu, round 2 :  3/5 hits
                        2 artilleries owned by the Americans , 1 infantry owned by the Americans , 2 fighters owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsu
                        Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kiangsu, round 3 :  2/3 hits
                        Chinese roll dice for 1 armour and 1 fighter in Kiangsu, round 3 :  2/2 hits
                        1 fighter owned by the Chinese , 1 tactical_bomber owned by the Japanese , 1 armour owned by the Americans and 1 fighter owned by the Japanese lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 1 armour remaining. Battle score for attacker is -18
                    Casualties for Japanese: 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Chinese: 1 fighter
                    Casualties for Americans: 1 armour, 2 artilleries and 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 2 bombers, 1 carrier, 1 destroyer, 6 fighters, 2 submarines and 4 tactical_bombers
                    Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
                        Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Americans
                        Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer, 6 fighters and 4 tactical_bombers in 19 Sea Zone, round 2 :  6/13 hits
                        Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 :  5/10 hits
                        1 destroyer owned by the Americans , 1 carrier owned by the Americans , 2 cruisers owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans and 2 submarines owned by the Japanese lost in 19 Sea Zone
                        Japanese roll dice for 2 bombers, 6 fighters and 4 tactical_bombers in 19 Sea Zone, round 3 :  7/12 hits
                        Americans roll dice for 1 battleship, 1 carrier, 3 fighters and 3 transports in 19 Sea Zone, round 3 :  4/5 hits
                        3 fighters owned by the Americans , 1 battleship owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 transport owned by the Americans and 3 fighters owned by the Japanese lost in 19 Sea Zone
                        2 transports owned by the Americans lost in 19 Sea Zone
                    Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 69
                    Casualties for Japanese: 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to French Indo China
                1 battleship, 2 carriers and 2 transports moved from 36 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                2 bombers moved from 19 Sea Zone to Japan
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from Shan State to French Indo China

    Place Units - Japanese
                3 armour placed in French Indo China
                3 infantry placed in Japan
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
                Japanese collect 53 PUs (2 lost to blockades); end with 53 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield
        Korea : 4 infantry
        Kiangsu : 1 flag, 1 armour
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Suiyuyan : 1 flag, 1 artillery
        Kweichow : 1 flag, 1 aaGun and 1 infantry
        Hunan : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Sikang : 1 flag, 1 artillery
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 3 armour, 1 factory_minor, 2 fighters, 2 infantry and 2 tactical_bombers
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        Dzavhan : 1 flag
        20 Sea Zone : 1 battleship and 1 destroyer
        Central Mongolia : 1 flag
        6 Sea Zone : 1 battleship, 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag, 2 infantry
        Urals : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 54 / 64
        Russians : 20 / 25
        Japanese : 55 / 53
        Americans : 52 / 72
        Chinese : 4 / 14
        British : 28 / 33
        UK_Pacific : 16 / 17
        Italians : 17 / 29
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 bombers moved from Guam to 20 Sea Zone
                2 fighters moved from Guam to 20 Sea Zone
                2 submarines moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in 93 Sea Zone
                    Americans attack with 2 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 93 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 93 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 submarines in 93 Sea Zone, round 4 :  0/2 hits
                        Germans roll dice for 1 destroyer in 93 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 2 submarines in 93 Sea Zone, round 5 :  1/2 hits
                        Germans roll dice for 1 destroyer in 93 Sea Zone, round 5 :  0/1 hits
                        1 destroyer owned by the Germans lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Italians with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                    Germans defend with 1 submarine
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 20 Sea Zone
                    Americans attack with 4 bombers and 2 fighters
                    Japanese defend with 1 battleship and 1 destroyer
                        Americans roll dice for 4 bombers and 2 fighters in 20 Sea Zone, round 2 :  3/6 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 20 Sea Zone, round 2 :  2/2 hits
                        1 destroyer owned by the Japanese , 2 bombers owned by the Americans and 1 battleship owned by the Japanese lost in 20 Sea Zone
                    Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 battleship and 1 destroyer
                    Casualties for Americans: 2 bombers
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                1 bomber moved from United Kingdom to Gibraltar
                2 bombers and 2 fighters moved from 20 Sea Zone to Guam
                1 submarine moved from 17 Sea Zone to 19 Sea Zone
                1 fighter moved from Eastern United States to 102 Sea Zone
                1 fighter moved from 102 Sea Zone to Gibraltar
                2 artilleries moved from Western United States to 10 Sea Zone
                2 artilleries and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone

    Place Units - Americans
                1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Guam : 1 airfield, 2 bombers and 2 fighters
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 3 artilleries, 1 fighter, 1 harbour and 3 infantry
        Midway : 1 airfield
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        26 Sea Zone : 2 destroyers, 2 submarines and 3 transports
        25 Sea Zone : 1 destroyer
        21 Sea Zone : 1 destroyer
        10 Sea Zone : 1 battleship, 1 carrier, 2 destroyers and 2 fighters
        19 Sea Zone : 1 submarine
        17 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
        Gibraltar : 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        93 Sea Zone : 1 flag, 2 submarines
        Brazil : 1 flag, 2 infantry
        91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
        110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 20 / 25
        Japanese : 55 / 53
        Americans : 54 / 74
        Chinese : 4 / 14
        British : 28 / 33
        UK_Pacific : 16 / 17
        Italians : 17 / 29
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                2 infantry moved from Szechwan to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    1 infantry owned by the Chinese retreated to Szechwan
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 airfield, 2 artilleries and 3 infantry
        Yunnan : 5 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 20 / 25
        Japanese : 54 / 53
        Americans : 54 / 74
        Chinese : 5 / 11
        British : 28 / 33
        UK_Pacific : 16 / 17
        Italians : 17 / 29
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    Intercept for FIC

  • '23 '21 '20 '19 '17 '16 '15 '13

    no intercept

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from Gibraltar to 98 Sea Zone
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Burma to Shan State
                1 armour moved from India to Shan State
                1 fighter moved from Burma to French Indo China
                1 bomber moved from India to French Indo China
                1 mech_infantry moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 battleship, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                      UK_Pacific take 43 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter and 1 tactical_bomber moved from India to Shan State

    Combat - British
                British creates battle in territory 37 Sea Zone
                Battle in Borneo
                Battle in Shan State
                    British attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  3/5 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking 37 Sea Zone from Japanese, taking Borneo from Japanese, taking Shan State from Japanese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 98 Sea Zone
                    British attack with 2 fighters
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 2 fighters in 98 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 2 fighters in 98 Sea Zone, round 3 :  1/2 hits
                        Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Italians lost in 98 Sea Zone
                        1 transport owned by the Italians lost in 98 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 armour and 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  0/2 hits
                        Italians roll dice for 1 armour and 1 infantry in Anglo Egyptian Sudan, round 2 :  0/2 hits
                        British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  0/2 hits
                        Italians roll dice for 1 armour and 1 infantry in Anglo Egyptian Sudan, round 3 :  1/2 hits
                        1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                    1 armour owned by the British retreated to Belgian Congo
                    Italians win with 1 armour and 1 infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 mech_infantry
                Air Battle in French Indo China
                    British attacks with 2 units heading to French Indo China
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in French Indo China
                        AA fire in French Indo China :  0/1 hits
                    Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 3 damage total.
                Cleaning up after air battles

    Non Combat Move - British
                1 bomber moved from French Indo China to India
                1 fighter and 1 tactical_bomber moved from Shan State to India
                1 fighter moved from French Indo China to Burma
                2 fighters moved from 98 Sea Zone to 81 Sea Zone
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                2 transports placed in 110 Sea Zone
                1 fighter placed in United Kingdom
                1 armour and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                1 armour, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Shan State : 1 armour and 2 infantry
        Burma : 1 fighter
        India : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
        Malaya : 1 harbour
        Borneo : 1 artillery and 1 infantry
        Kwangtung : 1 harbour and 1 mech_infantry
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag
        43 Sea Zone : 1 flag, 1 battleship and 1 transport
        37 Sea Zone : 1 flag, 1 cruiser
        Belgian Congo : 1 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 aaGun, 2 fighters and 1 infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
        110 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 20 / 25
        Japanese : 46 / 53
        Americans : 54 / 74
        Chinese : 5 / 11
        British : 28 / 28
        UK_Pacific : 24 / 29
        Italians : 17 / 29
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Trans-Jordan to Persia
                      Italians take Iraq from Russians
                      Italians take Persia from Russians
                1 armour moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                1 armour moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 bomber moved from Egypt to Rostov
                1 artillery, 1 infantry and 2 mech_infantrys moved from Ukraine to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 armour and 2 mech_infantrys
                        Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Rostov, round 2 :  2/5 hits
                        Russians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 :  1/3 hits
                        2 mech_infantrys owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                        Italians roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Rostov, round 3 :  1/4 hits
                        Russians roll dice for 1 armour in Rostov, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 armour and 2 mech_infantrys
                    Casualties for Italians: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Rostov to Ukraine
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from 98 Sea Zone to Egypt
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                2 fighters moved from Egypt to Southern Italy
                1 submarine moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Egypt
                1 artillery and 1 mech_infantry placed in Northern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 26 PUs; end with 26 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
        Kenya : 1 flag, 1 armour
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        French Equatorial Africa : 1 flag, 1 infantry
        Syria : 1 flag
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 3 infantry and 2 mech_infantrys
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
        Rostov : 1 flag, 1 artillery and 1 mech_infantry
        Ukraine : 1 bomber
        Greece : 1 flag
        97 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        Iraq : 1 flag, 1 armour and 1 mech_infantry
        Persia : 1 flag, 1 armour
        Yugoslavia : 1 flag
        98 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 14 / 25
        Japanese : 46 / 53
        Americans : 54 / 74
        Chinese : 5 / 11
        British : 26 / 28
        UK_Pacific : 24 / 29
        Italians : 26 / 40
        ANZAC : 14 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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