Turn complete.
14L G40 captain walker (axis) vs Entek (allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 infantry moved from Suiyuyan to Chahar
2 infantry moved from Timguska to Yenisey
1 armour and 2 mech_infantrys moved from Volgograd to RostovCombat - Russians
Battle in Yenisey
Russians attack with 2 infantry
Japanese defend with 1 armour
Russians roll dice for 2 infantry in Yenisey, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Yenisey, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Yenisey, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Yenisey, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Yenisey, round 4 : 0/2 hits
Japanese roll dice for 1 armour in Yenisey, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Yenisey
1 infantry owned by the Russians retreated to Timguska
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Chahar
Russians attack with 8 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 8 infantry in Chahar, round 2 : 0/8 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 2 : 0/2 hits
Russians roll dice for 8 infantry in Chahar, round 3 : 0/8 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Chahar
Russians roll dice for 7 infantry in Chahar, round 4 : 3/7 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 4 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 6 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 armour
Russians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 2/3 hits
Italians roll dice for 1 aaGun, 1 armour and 1 infantry in Rostov, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Rostov
Russians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 3 : 2/3 hits
Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
1 infantry moved from Russia to Tambov
1 infantry moved from Vologda to RussiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUsTerritory Summary for Russians :
Chahar : 6 infantry
Timguska : 1 infantry
Olgiy : 1 flag
Tsagaan Olom : 1 flag
Rostov : 1 armour and 2 mech_infantrys
Russia : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 32 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 64
Russians : 22 / 25
Japanese : 47 / 57
Americans : 52 / 72
Chinese : 9 / 14
British : 28 / 33
UK_Pacific : 17 / 17
Italians : 17 / 29
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 51 PUs; 6 SuicideAttackTokens;
Japanese buy 3 armour, 3 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from Japan to 19 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 bombers moved from Kwangsi to 19 Sea Zone
1 fighter moved from Kweichow to Shan State
2 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to 19 Sea Zone
1 armour and 1 mech_infantry moved from Kwangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
2 fighters moved from French Indo China to Kiangsu
1 artillery moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 armour moved from Yenisey to Urals
Japanese take Evenkiyskiy from Russians
Japanese take Urals from Russians
2 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery moved from Central Mongolia to Suiyuyan
Japanese take Suiyuyan from Chinese -
OOL for sz 19?
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Tip BB, sink one Carrier, DD, Cruisers, tach, fighter, carrier, fighters, bb
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 51 PUs; 6 SuicideAttackTokens;
Japanese buy 3 armour, 3 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from Japan to 19 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 bombers moved from Kwangsi to 19 Sea Zone
1 fighter moved from Kweichow to Shan State
2 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to 19 Sea Zone
1 armour and 1 mech_infantry moved from Kwangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
2 fighters moved from French Indo China to Kiangsu
1 artillery moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 armour moved from Yenisey to Urals
Japanese take Evenkiyskiy from Russians
Japanese take Urals from Russians
2 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery moved from Central Mongolia to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 destroyer in 20 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 1 armour and 2 infantry in Shan State, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits
UK_Pacific roll dice for 1 armour and 1 infantry in Shan State, round 3 : 0/2 hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 1/3 hits
UK_Pacific roll dice for 1 armour in Shan State, round 4 : 0/1 hits
1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 2 infantry
Battle in Kiangsu
Japanese attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 fighter; Americans defend with 1 armour, 2 artilleries and 1 infantry
Japanese roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/6 hits
Chinese roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Kiangsu, round 2 : 3/5 hits
2 artilleries owned by the Americans , 1 infantry owned by the Americans , 2 fighters owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsu
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kiangsu, round 3 : 2/3 hits
Chinese roll dice for 1 armour and 1 fighter in Kiangsu, round 3 : 2/2 hits
1 fighter owned by the Chinese , 1 tactical_bomber owned by the Japanese , 1 armour owned by the Americans and 1 fighter owned by the Japanese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour remaining. Battle score for attacker is -18
Casualties for Japanese: 3 fighters, 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter
Casualties for Americans: 1 armour, 2 artilleries and 1 infantry
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 destroyer, 6 fighters, 2 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer, 6 fighters and 4 tactical_bombers in 19 Sea Zone, round 2 : 6/13 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 5/10 hits
1 destroyer owned by the Americans , 1 carrier owned by the Americans , 2 cruisers owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans and 2 submarines owned by the Japanese lost in 19 Sea Zone
Japanese roll dice for 2 bombers, 6 fighters and 4 tactical_bombers in 19 Sea Zone, round 3 : 7/12 hits
Americans roll dice for 1 battleship, 1 carrier, 3 fighters and 3 transports in 19 Sea Zone, round 3 : 4/5 hits
3 fighters owned by the Americans , 1 battleship owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 transport owned by the Americans and 3 fighters owned by the Japanese lost in 19 Sea Zone
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 69
Casualties for Japanese: 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transportsNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to French Indo China
1 battleship, 2 carriers and 2 transports moved from 36 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 bombers moved from 19 Sea Zone to Japan
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Shan State to French Indo ChinaPlace Units - Japanese
3 armour placed in French Indo China
3 infantry placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Japanese collect 53 PUs (2 lost to blockades); end with 53 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Korea : 4 infantry
Kiangsu : 1 flag, 1 armour
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Suiyuyan : 1 flag, 1 artillery
Kweichow : 1 flag, 1 aaGun and 1 infantry
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Sikang : 1 flag, 1 artillery
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 3 armour, 1 factory_minor, 2 fighters, 2 infantry and 2 tactical_bombers
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
Dzavhan : 1 flag
20 Sea Zone : 1 battleship and 1 destroyer
Central Mongolia : 1 flag
6 Sea Zone : 1 battleship, 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag, 2 infantry
Urals : 1 flag, 1 armourProduction/PUs Summary :
Germans : 54 / 64
Russians : 20 / 25
Japanese : 55 / 53
Americans : 52 / 72
Chinese : 4 / 14
British : 28 / 33
UK_Pacific : 16 / 17
Italians : 17 / 29
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from Guam to 20 Sea Zone
2 fighters moved from Guam to 20 Sea Zone
2 submarines moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in 93 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 submarines in 93 Sea Zone, round 4 : 0/2 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 2 submarines in 93 Sea Zone, round 5 : 1/2 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 20 Sea Zone
Americans attack with 4 bombers and 2 fighters
Japanese defend with 1 battleship and 1 destroyer
Americans roll dice for 4 bombers and 2 fighters in 20 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 battleship and 1 destroyer in 20 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Japanese , 2 bombers owned by the Americans and 1 battleship owned by the Japanese lost in 20 Sea Zone
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for Americans: 2 bombers
Battle in Normandy BordeauxNon Combat Move - Americans
1 bomber moved from United Kingdom to Gibraltar
2 bombers and 2 fighters moved from 20 Sea Zone to Guam
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 fighter moved from Eastern United States to 102 Sea Zone
1 fighter moved from 102 Sea Zone to Gibraltar
2 artilleries moved from Western United States to 10 Sea Zone
2 artilleries and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Guam : 1 airfield, 2 bombers and 2 fighters
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 3 artilleries, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
26 Sea Zone : 2 destroyers, 2 submarines and 3 transports
25 Sea Zone : 1 destroyer
21 Sea Zone : 1 destroyer
10 Sea Zone : 1 battleship, 1 carrier, 2 destroyers and 2 fighters
19 Sea Zone : 1 submarine
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Gibraltar : 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
93 Sea Zone : 1 flag, 2 submarines
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 52 / 64
Russians : 20 / 25
Japanese : 55 / 53
Americans : 54 / 74
Chinese : 4 / 14
British : 28 / 33
UK_Pacific : 16 / 17
Italians : 17 / 29
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Szechwan to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsTerritory Summary for Chinese :
Kwangsi : 1 airfield, 2 artilleries and 3 infantry
Yunnan : 5 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 52 / 64
Russians : 20 / 25
Japanese : 54 / 53
Americans : 54 / 74
Chinese : 5 / 11
British : 28 / 33
UK_Pacific : 16 / 17
Italians : 17 / 29
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Intercept for FIC
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no intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Gibraltar to 98 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Burma to Shan State
1 armour moved from India to Shan State
1 fighter moved from Burma to French Indo China
1 bomber moved from India to French Indo China
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
UK_Pacific take 43 Sea Zone from Japanese
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from India to Shan StateCombat - British
British creates battle in territory 37 Sea Zone
Battle in Borneo
Battle in Shan State
British attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking 37 Sea Zone from Japanese, taking Borneo from Japanese, taking Shan State from Japanese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 98 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer and 1 transport
British roll dice for 2 fighters in 98 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 fighters in 98 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians lost in 98 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 armour and 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
Italians roll dice for 1 armour and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits
Italians roll dice for 1 armour and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
1 armour owned by the British retreated to Belgian Congo
Italians win with 1 armour and 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Air Battle in French Indo China
British attacks with 2 units heading to French Indo China
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Cleaning up after air battlesNon Combat Move - British
1 bomber moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from Shan State to India
1 fighter moved from French Indo China to Burma
2 fighters moved from 98 Sea Zone to 81 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
2 transports placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 armour and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Shan State : 1 armour and 2 infantry
Burma : 1 fighter
India : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
Borneo : 1 artillery and 1 infantry
Kwangtung : 1 harbour and 1 mech_infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
43 Sea Zone : 1 flag, 1 battleship and 1 transport
37 Sea Zone : 1 flag, 1 cruiser
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
Normandy Bordeaux : 1 aaGun, 2 fighters and 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
110 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 52 / 64
Russians : 20 / 25
Japanese : 46 / 53
Americans : 54 / 74
Chinese : 5 / 11
British : 28 / 28
UK_Pacific : 24 / 29
Italians : 17 / 29
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Persia
Italians take Iraq from Russians
Italians take Persia from Russians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 bomber moved from Egypt to Rostov
1 artillery, 1 infantry and 2 mech_infantrys moved from Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 1 armour and 2 mech_infantrys
Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 2/5 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Rostov, round 3 : 1/4 hits
Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 2 mech_infantrys
Casualties for Italians: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Rostov to Ukraine
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from 98 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters moved from Egypt to Southern Italy
1 submarine moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 1 mech_infantry placed in Northern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Kenya : 1 flag, 1 armour
Anglo Egyptian Sudan : 1 flag, 1 infantry
French Equatorial Africa : 1 flag, 1 infantry
Syria : 1 flag
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 3 infantry and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Rostov : 1 flag, 1 artillery and 1 mech_infantry
Ukraine : 1 bomber
Greece : 1 flag
97 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Iraq : 1 flag, 1 armour and 1 mech_infantry
Persia : 1 flag, 1 armour
Yugoslavia : 1 flag
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 52 / 64
Russians : 14 / 25
Japanese : 46 / 53
Americans : 54 / 74
Chinese : 5 / 11
British : 26 / 28
UK_Pacific : 24 / 29
Italians : 26 / 40
ANZAC : 14 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to SiamCombat - ANZAC
Battle in SiamNon Combat Move - ANZAC
1 fighter moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter moved from Malaya to Szechwan
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Siam : 1 flag, 1 artillery and 1 infantry
Szechwan : 1 fighter
Shan State : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
37 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
54 Sea Zone : 1 transport
62 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 52 / 64
Russians : 14 / 25
Japanese : 45 / 53
Americans : 54 / 74
Chinese : 5 / 11
British : 26 / 28
UK_Pacific : 24 / 29
Italians : 26 / 40
ANZAC : 15 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 43 Sea ZoneTurn Complete - French
Territory Summary for French :
43 Sea Zone : 1 destroyer
United Kingdom : 2 infantry
Tobruk : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 52 / 64
Russians : 14 / 25
Japanese : 45 / 53
Americans : 54 / 74
Chinese : 5 / 11
British : 26 / 28
UK_Pacific : 24 / 29
Italians : 26 / 40
ANZAC : 15 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Russia
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 armour moved from Ukraine to Russia
5 armour, 8 artilleries, 21 infantry and 8 mech_infantrys moved from Bryansk to Russia
1 fighter and 5 tactical_bombers moved from Novgorod to Russia
2 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Belarus to Smolensk
3 mech_infantrys moved from Novgorod to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 2 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 3 mech_infantrys in Smolensk, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 2 infantry and 3 mech_infantrys in Smolensk, round 3 : 1/5 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 3 infantry and 1 mech_infantry
British defend with 1 aaGun, 2 fighters and 1 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
AA fire in Normandy Bordeaux : 1/3 hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/10 hits
Americans roll dice for 1 aaGun, 1 artillery, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits
1 infantry owned by the British , 1 artillery owned by the Americans , 2 infantry owned by the Germans , 1 infantry owned by the Americans and 1 aaGun owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/8 hits
Americans roll dice for 2 fighters in Normandy Bordeaux, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 4 : 3/7 hits
Americans roll dice for 1 fighter in Normandy Bordeaux, round 4 : 1/1 hits
1 fighter owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery, 1 fighter and 3 infantry
Casualties for British: 1 aaGun, 2 fighters and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Russia
Germans attack with 7 armour, 8 artilleries, 2 bombers, 1 fighter, 21 infantry, 8 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 32 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Russia : 0/6 hits
Germans roll dice for 7 armour, 8 artilleries, 2 bombers, 1 fighter, 21 infantry, 8 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 21/52 hits
Russians roll dice for 2 aaGuns, 4 artilleries, 2 fighters, 32 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 16/40 hits
19 infantry owned by the Russians , 16 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 7 armour, 8 artilleries, 2 bombers, 1 fighter, 5 infantry, 8 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 18/36 hits
Russians roll dice for 4 artilleries, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 11/21 hits
13 infantry owned by the Russians , 5 infantry owned by the Germans , 4 artilleries owned by the Russians , 1 mech_infantry owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 7 armour, 8 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 16/25 hits
Russians roll dice for 2 fighters and 1 tactical_bomber in Russia, round 4 : 2/3 hits
1 tactical_bomber owned by the Russians , 2 fighters owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 8 artilleries, 2 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 62
Casualties for Germans: 21 infantry and 8 mech_infantrys
Casualties for Russians: 2 aaGuns, 4 artilleries, 2 fighters, 32 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Germans
1 fighter and 5 tactical_bombers moved from Russia to Bryansk
2 bombers moved from Russia to Bryansk
2 bombers and 2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Norway to Western Germany
3 mech_infantrys moved from Germany to Western Germany
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
5 mech_infantrys moved from Eastern Poland to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in France
8 infantry placed in Germany
3 armour and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,1,3
Germans collect 58 PUs (3 lost to blockades); end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 3 armour, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 6 mech_infantrys
Germany : 1 factory_major, 10 infantry and 5 mech_infantrys
Norway : 2 infantry
Denmark : 1 aaGun and 5 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 2 bombers, 1 fighter and 5 tactical_bombers
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 7 armour, 8 artilleries and 1 factory_minor
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 aaGun
Vologda : 1 flag, 2 infantry
Volgograd : 1 flag, 1 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 2 infantry and 3 mech_infantrys
112 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
125 Sea Zone : 1 flag
Bulgaria : 1 flag
92 Sea Zone : 1 destroyer
Finland : 1 flagProduction/PUs Summary :
Germans : 61 / 103
Russians : 7 / 0
Japanese : 45 / 53
Americans : 52 / 74
Chinese : 5 / 11
British : 26 / 28
UK_Pacific : 24 / 29
Italians : 26 / 40
ANZAC : 15 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The axis have acheived victory conditions in Europe…you have one round to take back a vc. Your lone Russian infantry may take stalingrad back…I think that’s your only chance.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - Russians
6 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Tambov to Volgograd
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from JapaneseCombat - Russians
Battle in Volgograd
Russians attack with 1 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Jehol : 6 infantry
Evenkiyskiy : 1 infantry
Olgiy : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 61 / 103
Russians : 8 / 0
Japanese : 43 / 53
Americans : 52 / 74
Chinese : 6 / 11
British : 26 / 28
UK_Pacific : 24 / 29
Italians : 26 / 40
ANZAC : 15 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Good game! Sorry about the delay. Christmas and all that. Hope yours was great!
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My Christmas was good. I came down with the flu a couple days after Christmas and that wasn’t so good. I’m still recuperating from that.
If you’re interested in playing a non league game let me know!





