13L Whackamatt (Axis) vs. PGMatt (Allies +11)

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bulgaria to Bessarabia
                2 infantry moved from Bulgaria to Romania

    Non Combat Move - Italians
                2 artilleries moved from Holland Belgium to France
                1 aaGun moved from Normandy Bordeaux to France
                4 infantry moved from Northern Italy to France
                1 fighter moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,2,2,2,1,6
                Italians collect 5 PUs (8 lost to blockades); end with 5 PUs total

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 armour and 1 infantry moved from 62 Sea Zone to New South Wales

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        62 Sea Zone : 2 destroyers and 2 transports
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 35 / 33
        Japanese : 43 / 59
        Americans : 52 / 72
        Chinese : 13 / 18
        British : 32 / 38
        UK_Pacific : 12 / 11
        Italians : 13 / 5
        ANZAC : 10 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag
        97 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 35 / 33
        Japanese : 43 / 59
        Americans : 52 / 72
        Chinese : 13 / 18
        British : 32 / 38
        UK_Pacific : 12 / 11
        Italians : 13 / 5
        ANZAC : 10 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 2 artilleries, 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Novgorod to Belarus
                1 armour and 1 mech_infantry moved from Novgorod to Smolensk
                1 bomber moved from Western Germany to Smolensk
                1 armour moved from Novgorod to Vologda
                1 infantry moved from Archangel to Vologda
                1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
                2 armour, 1 infantry and 1 mech_infantry moved from Romania to Bessarabia
                7 armour moved from Eastern Poland to Bessarabia
                1 armour moved from Eastern Poland to Bessarabia
                1 fighter moved from Western Germany to Bessarabia
                1 artillery moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Archangel
                1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Norway
                2 fighters and 2 tactical_bombers moved from Western Germany to Norway

    Combat - Germans
                Battle in Norway
                    Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 armour, 1 artillery and 2 infantry
                    Germans win, taking Norway from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 tactical_bomber
                    Casualties for British: 1 armour, 1 artillery and 2 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 artillery and 2 infantry
                    Russians win with no units remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 armour, 1 bomber and 1 mech_infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Vologda
                    Germans attack with 1 armour and 1 infantry
                    Russians defend with 1 mech_infantry
                    Germans win, taking Vologda from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Belarus
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bessarabia: 1 fighter
                EDIT: Cleaning up after movement phases
                2 fighters moved from Norway to 113 Sea Zone
                1 tactical_bomber moved from Norway to Western Germany

    Place Units - Germans
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Bessarabia: 1 fighter
                EDIT: Turning off Edit Mode
                1 carrier and 1 transport placed in 113 Sea Zone
                3 armour placed in Romania
                1 armour, 1 artillery and 1 infantry placed in Novgorod
                1 artillery placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northern Italy: 2 armour and 2 mech_infantrys
                EDIT: Adding units owned by Germans to Western Germany: 2 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 113 Sea Zone: 2 fighters
                EDIT: Adding units owned by Germans to Western Germany: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 113 Sea Zone: 1 carrier
                EDIT: Adding units owned by Germans to 113 Sea Zone: 2 destroyers
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,3,6,3,5,3
                Germans collect 47 PUs (4 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 6 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 mech_infantry moved from Tsinghai to Novosibirsk
                2 armour moved from Russia to Novosibirsk
                1 artillery and 4 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 1 armour and 1 infantry
                        Russians roll dice for 1 artillery and 4 infantry in Vologda, round 2 :  1/5 hits
                        Germans roll dice for 1 armour and 1 infantry in Vologda, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                        Russians roll dice for 1 artillery and 3 infantry in Vologda, round 3 :  1/4 hits
                        Germans roll dice for 1 armour in Vologda, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Novosibirsk
                    Russians attack with 2 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 armour and 1 mech_infantry in Novosibirsk, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 5 artilleries, 13 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
                1 artillery and 2 infantry moved from Volgograd to Tambov
                2 infantry moved from Northwest Persia to Caucasus
                1 submarine moved from 111 Sea Zone to 125 Sea Zone

    Place Units - Russians
                6 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Jehol : 1 infantry
        Manchuria : 2 aaGuns and 7 infantry
        Bryansk : 2 aaGuns, 5 artilleries, 13 infantry and 4 mech_infantrys
        Russia : 1 airfield, 6 artilleries, 1 factory_major and 3 infantry
        Tambov : 1 artillery and 2 infantry
        Ukraine : 1 factory_minor
        Novosibirsk : 2 armour and 1 mech_infantry
        Vologda : 1 artillery and 2 infantry
        Volgograd : 1 factory_minor
        Caucasus : 2 infantry
        125 Sea Zone : 1 submarine
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 50 / 58
        Russians : 33 / 33
        Japanese : 41 / 59
        Americans : 52 / 72
        Chinese : 14 / 18
        British : 29 / 38
        UK_Pacific : 12 / 11
        Italians : 13 / 5
        ANZAC : 10 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    So you just swapped the CV for 2 DDs?

  • '20 '18 '17 '15

    Oh!  Sorry about that, I was rushing my turn and I fogot to mention that in the post.  I had decided to go all fodder with DDs, but rather than shut down Triple A and redo all of my combat movements and purchases again, I just edited out the equal value units.  Let me know if that’s okay

  • '20 '18 '17 '15

    actually, I’ll edit it back to a CV.  Reviewing the turn, it looks like I edited in the change based upon combat results, and I don’t want that.

  • '16

    Honestly, it’s fine with me either way, just wanted to make sure I understood what happened.  I know the pain of redoing a turn.

    When we play FtF, we usually purchase after combat moves, just to simplify things.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 carriers, 1 destroyer and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 infantry moved from Shantung to Jehol
                1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Siam to Shan State
                3 infantry moved from Kiangsi to Kwangsi
                1 artillery and 2 infantry moved from Kwangsi to French Indo China
                2 bombers moved from Java to Shan State
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                3 armour moved from Kiangsu to 19 Sea Zone
                1 carrier and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 carrier and 1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                2 armour and 2 infantry moved from 19 Sea Zone to Manchuria
                2 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria
                1 fighter and 1 tactical_bomber moved from Japan to Manchuria
                1 fighter moved from Kwangsi to Manchuria
                1 fighter moved from Japan to Manchuria
                1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
                1 fighter moved from Japan to Jehol
                1 tactical_bomber moved from Japan to Manchuria

    Combat - Japanese
                Battle in French Indo China
                    Japanese attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 bombers and 1 infantry
                    British defend with 2 infantry
                    Japanese win with 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 fighter and 3 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Manchuria
                    Japanese attack with 3 armour, 5 fighters, 3 infantry and 4 tactical_bombers
                    Russians defend with 2 aaGuns and 7 infantry; Chinese defend with 2 artilleries and 1 infantry
                    Japanese win, taking Manchuria from Chinese with 1 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 armour, 1 fighter and 3 infantry
                    Casualties for Russians: 2 aaGuns and 7 infantry
                    Casualties for Chinese: 2 artilleries and 1 infantry

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Manchuria to 19 Sea Zone
                1 fighter moved from Jehol to Shantung
                1 fighter moved from Manchuria to Kiangsu
                1 tactical_bomber moved from Manchuria to Kiangsu
                2 bombers moved from Shan State to Java

    Place Units - Japanese
                2 carriers placed in 19 Sea Zone
                2 infantry placed in Kiangsu
                Japanese undo move 1.
                1 carrier placed in 19 Sea Zone
                1 carrier placed in 19 Sea Zone
                1 artillery and 1 infantry placed in Shantung
                2 infantry placed in Japan
                Japanese undo move 1.
                1 infantry placed in Kiangsu
                1 destroyer placed in 19 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 5 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 3 carriers, 2 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 3 transports moved from 26 Sea Zone to 33 Sea Zone
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 :  1/5 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  2/2 hits
                        1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caroline Islands, round 3 :  1/3 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                        Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caroline Islands, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 4 :  0/1 hits
                        Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caroline Islands, round 5 :  2/3 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 bombers moved from Western United States to Queensland
                1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 infantry moved from French Central Africa to French Equatorial Africa

    Place Units - Americans
                2 destroyers and 2 transports placed in 101 Sea Zone
                4 infantry placed in Eastern United States
                3 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 mech_infantry
        Queensland : 2 bombers
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        33 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 3 transports
        26 Sea Zone : 1 flag, 3 destroyers
        10 Sea Zone : 3 destroyers and 1 submarine
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Anglo Egyptian Sudan : 1 artillery and 1 infantry
        Morocco : 3 infantry and 1 mech_infantry
        French Equatorial Africa : 2 infantry
        109 Sea Zone : 1 cruiser
        101 Sea Zone : 2 destroyers and 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 50 / 58
        Russians : 33 / 33
        Japanese : 50 / 55
        Americans : 52 / 72
        Chinese : 10 / 18
        British : 29 / 38
        UK_Pacific : 7 / 11
        Italians : 13 / 5
        ANZAC : 10 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 artilleries, 1 fighter and 17 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 4 artilleries, 1 fighter and 17 infantry
                    Japanese defend with 1 airfield, 2 artilleries, 11 infantry and 1 mech_infantry
                        Chinese roll dice for 4 artilleries, 1 fighter and 17 infantry in Kwangsi, round 2 :  8/22 hits
                        Japanese roll dice for 2 artilleries, 11 infantry and 1 mech_infantry in Kwangsi, round 2 :  3/14 hits
                        8 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 4 artilleries, 1 fighter and 14 infantry in Kwangsi, round 3 :  1/19 hits
                        Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Kwangsi, round 3 :  1/6 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 4 artilleries, 1 fighter and 13 infantry in Kwangsi, round 4 :  6/18 hits
                        Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kwangsi, round 4 :  0/5 hits
                        2 infantry owned by the Japanese , 1 mech_infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 4 artilleries, 1 fighter and 13 infantry remaining. Battle score for attacker is 33
                    Casualties for Japanese: 2 artilleries, 11 infantry and 1 mech_infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Hopei

    Place Units - Chinese
                6 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 airfield, 4 artilleries and 13 infantry
        Kiangsi : 1 infantry
        Suiyuyan : 1 infantry
        Hopei : 1 fighter and 6 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 58
        Russians : 33 / 33
        Japanese : 47 / 55
        Americans : 52 / 72
        Chinese : 13 / 19
        British : 29 / 38
        UK_Pacific : 7 / 11
        Italians : 13 / 5
        ANZAC : 10 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Combat Move - British
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                3 destroyers moved from 109 Sea Zone to 112 Sea Zone
                3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
                1 armour and 1 mech_infantry moved from Yunnan to Malaya
                4 infantry moved from Yunnan to French Indo China
                1 tactical_bomber moved from India to Malaya
                3 infantry moved from Yunnan to French Indo China
                2 fighters moved from India to French Indo China

  • '16

    Scramble for 112?

  • '20 '18 '17 '15

    No!

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 artillery, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                3 destroyers moved from 109 Sea Zone to 112 Sea Zone
                3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
                1 armour and 1 mech_infantry moved from Yunnan to Malaya
                4 infantry moved from Yunnan to French Indo China
                1 tactical_bomber moved from India to Malaya
                3 infantry moved from Yunnan to French Indo China
                2 fighters moved from India to French Indo China

    Combat - British
                Battle in Malaya
                    British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 harbour
                        British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Malaya, round 2 :  1/1 hits
                        1 mech_infantry owned by the British lost in Malaya
                        British roll dice for 1 armour and 1 tactical_bomber in Malaya, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Malaya, round 3 :  0/1 hits
                        British roll dice for 1 armour and 1 tactical_bomber in Malaya, round 4 :  0/2 hits
                        Japanese roll dice for 1 artillery in Malaya, round 4 :  0/1 hits
                        British roll dice for 1 armour and 1 tactical_bomber in Malaya, round 5 :  1/2 hits
                        Japanese roll dice for 1 artillery in Malaya, round 5 :  0/1 hits
                        1 artillery owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 mech_infantry
                Battle in Norway
                    British attack with 3 artilleries and 3 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 battleship and 2 cruisers in Norway, round 2 :  3/3 hits
                        Germans roll dice for 1 infantry in Norway, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Norway
                    British win, taking Norway from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in French Indo China
                    British attack with 2 fighters and 7 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        British roll dice for 2 fighters and 7 infantry in French Indo China, round 2 :  4/9 hits
                        Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 :  2/3 hits
                        2 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 2 fighters and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Malaya to Shan State
                2 fighters moved from French Indo China to Shan State
                2 aaGuns moved from Yunnan to Shan State
                3 mech_infantrys moved from India to Shan State
                1 armour and 1 infantry moved from Italian Somaliland to 76 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 armour and 1 infantry moved from 81 Sea Zone to Egypt
                2 fighters moved from 112 Sea Zone to United Kingdom

    Place Units - British
                2 destroyers placed in 81 Sea Zone
                1 artillery and 6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,6,1
                UK_Pacific collect 11 PUs (1 lost to blockades); end with 12 PUs total
                Some Units in India change ownership: 1 armour and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Chahar : 1 mech_infantry
        Shan State : 2 aaGuns, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
        India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Malaya : 1 armour and 1 harbour
        French Indo China : 1 flag, 5 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 mech_infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
        Norway : 1 flag, 3 artilleries and 3 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        112 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 3 transports
        Eire : 1 flag
        97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
        81 Sea Zone : 2 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 47 / 58
        Russians : 33 / 33
        Japanese : 42 / 55
        Americans : 52 / 72
        Chinese : 13 / 19
        British : 32 / 37
        UK_Pacific : 12 / 12
        Italians : 13 / 5
        ANZAC : 10 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.295
            Median : 3.000
            Variance : 1.581
            Standard Deviation : 1.258
            Total rolls : 44

    Null / Other
                1 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.273
            Median : 3.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Japanese Combat
                1 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.273
            Median : 3.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.190
            Median : 3.000
            Variance : 0.550
            Standard Deviation : 0.742
            Total rolls : 21

  • '16

    @Whackamatt:

    No!

    So emphatic…I can almost feel the dismay

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 5 PUs;

    Combat Move - Italians
                2 infantry moved from Romania to Bessarabia
                2 infantry moved from Southern France to France

    Combat - Italians

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,1,5,4,3,1
                Italians collect 5 PUs (8 lost to blockades); end with 10 PUs total

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun and 3 infantry moved from New South Wales to South Australia
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour, 2 destroyers and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 armour, 1 artillery and 2 infantry
        Queensland : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 1 aaGun and 3 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 2 destroyers and 2 transports
        62 Sea Zone : 1 destroyer and 2 submarines
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 58
        Russians : 33 / 33
        Japanese : 42 / 55
        Americans : 52 / 72
        Chinese : 13 / 19
        British : 32 / 37
        UK_Pacific : 12 / 12
        Italians : 13 / 10
        ANZAC : 10 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag
        97 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 47 / 58
        Russians : 33 / 33
        Japanese : 42 / 55
        Americans : 52 / 72
        Chinese : 13 / 19
        British : 32 / 37
        UK_Pacific : 12 / 12
        Italians : 13 / 10
        ANZAC : 10 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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