Ouch, tough luck for Italy. BTW, I think we did the battle in SZ106 correctly, so I just played on.
13L Whackamatt (Axis) vs. PGMatt (Allies +11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bulgaria to Bessarabia
2 infantry moved from Bulgaria to RomaniaNon Combat Move - Italians
2 artilleries moved from Holland Belgium to France
1 aaGun moved from Normandy Bordeaux to France
4 infantry moved from Northern Italy to France
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,2,2,2,1,6
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 2 destroyers and 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 44 / 59
Russians : 35 / 33
Japanese : 43 / 59
Americans : 52 / 72
Chinese : 13 / 18
British : 32 / 38
UK_Pacific : 12 / 11
Italians : 13 / 5
ANZAC : 10 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
97 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 44 / 59
Russians : 35 / 33
Japanese : 43 / 59
Americans : 52 / 72
Chinese : 13 / 18
British : 32 / 38
UK_Pacific : 12 / 11
Italians : 13 / 5
ANZAC : 10 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 bomber moved from Western Germany to Smolensk
1 armour moved from Novgorod to Vologda
1 infantry moved from Archangel to Vologda
1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
2 armour, 1 infantry and 1 mech_infantry moved from Romania to Bessarabia
7 armour moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 fighter moved from Western Germany to Bessarabia
1 artillery moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 fighters and 2 tactical_bombers moved from Western Germany to NorwayCombat - Germans
Battle in Norway
Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 armour, 1 artillery and 2 infantry
Germans win, taking Norway from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 tactical_bomber
Casualties for British: 1 armour, 1 artillery and 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Russians win with no units remaining. Battle score for attacker is -12
Casualties for Germans: 1 armour, 1 bomber and 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Vologda
Germans attack with 1 armour and 1 infantry
Russians defend with 1 mech_infantry
Germans win, taking Vologda from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 1 fighter
EDIT: Cleaning up after movement phases
2 fighters moved from Norway to 113 Sea Zone
1 tactical_bomber moved from Norway to Western GermanyPlace Units - Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Bessarabia: 1 fighter
EDIT: Turning off Edit Mode
1 carrier and 1 transport placed in 113 Sea Zone
3 armour placed in Romania
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 artillery placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 destroyers
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,3,6,3,5,3
Germans collect 47 PUs (4 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Tsinghai to Novosibirsk
2 armour moved from Russia to Novosibirsk
1 artillery and 4 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Vologda, round 2 : 1/5 hits
Germans roll dice for 1 armour and 1 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 3 : 1/4 hits
Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Russians attack with 2 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns, 5 artilleries, 13 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Volgograd to Tambov
2 infantry moved from Northwest Persia to Caucasus
1 submarine moved from 111 Sea Zone to 125 Sea ZonePlace Units - Russians
6 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Jehol : 1 infantry
Manchuria : 2 aaGuns and 7 infantry
Bryansk : 2 aaGuns, 5 artilleries, 13 infantry and 4 mech_infantrys
Russia : 1 airfield, 6 artilleries, 1 factory_major and 3 infantry
Tambov : 1 artillery and 2 infantry
Ukraine : 1 factory_minor
Novosibirsk : 2 armour and 1 mech_infantry
Vologda : 1 artillery and 2 infantry
Volgograd : 1 factory_minor
Caucasus : 2 infantry
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 50 / 58
Russians : 33 / 33
Japanese : 41 / 59
Americans : 52 / 72
Chinese : 14 / 18
British : 29 / 38
UK_Pacific : 12 / 11
Italians : 13 / 5
ANZAC : 10 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
So you just swapped the CV for 2 DDs?
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Oh! Sorry about that, I was rushing my turn and I fogot to mention that in the post. I had decided to go all fodder with DDs, but rather than shut down Triple A and redo all of my combat movements and purchases again, I just edited out the equal value units. Let me know if that’s okay
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actually, I’ll edit it back to a CV. Reviewing the turn, it looks like I edited in the change based upon combat results, and I don’t want that.
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Honestly, it’s fine with me either way, just wanted to make sure I understood what happened. I know the pain of redoing a turn.
When we play FtF, we usually purchase after combat moves, just to simplify things.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Shantung to Jehol
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Siam to Shan State
3 infantry moved from Kiangsi to Kwangsi
1 artillery and 2 infantry moved from Kwangsi to French Indo China
2 bombers moved from Java to Shan State
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
3 armour moved from Kiangsu to 19 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 carrier and 1 destroyer moved from 20 Sea Zone to 19 Sea Zone
2 armour and 2 infantry moved from 19 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 fighter moved from Kwangsi to Manchuria
1 fighter moved from Japan to Manchuria
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Japan to Jehol
1 tactical_bomber moved from Japan to ManchuriaCombat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers and 1 infantry
British defend with 2 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 3 armour, 5 fighters, 3 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 7 infantry; Chinese defend with 2 artilleries and 1 infantry
Japanese win, taking Manchuria from Chinese with 1 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 2 armour, 1 fighter and 3 infantry
Casualties for Russians: 2 aaGuns and 7 infantry
Casualties for Chinese: 2 artilleries and 1 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Manchuria to 19 Sea Zone
1 fighter moved from Jehol to Shantung
1 fighter moved from Manchuria to Kiangsu
1 tactical_bomber moved from Manchuria to Kiangsu
2 bombers moved from Shan State to JavaPlace Units - Japanese
2 carriers placed in 19 Sea Zone
2 infantry placed in Kiangsu
Japanese undo move 1.
1 carrier placed in 19 Sea Zone
1 carrier placed in 19 Sea Zone
1 artillery and 1 infantry placed in Shantung
2 infantry placed in Japan
Japanese undo move 1.
1 infantry placed in Kiangsu
1 destroyer placed in 19 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 3 carriers, 2 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caroline Islands, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caroline Islands, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caroline Islands, round 5 : 2/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Western United States to Queensland
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French Central Africa to French Equatorial AfricaPlace Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
3 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 mech_infantry
Queensland : 2 bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 3 transports
26 Sea Zone : 1 flag, 3 destroyers
10 Sea Zone : 3 destroyers and 1 submarine
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Anglo Egyptian Sudan : 1 artillery and 1 infantry
Morocco : 3 infantry and 1 mech_infantry
French Equatorial Africa : 2 infantry
109 Sea Zone : 1 cruiser
101 Sea Zone : 2 destroyers and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 50 / 58
Russians : 33 / 33
Japanese : 50 / 55
Americans : 52 / 72
Chinese : 10 / 18
British : 29 / 38
UK_Pacific : 7 / 11
Italians : 13 / 5
ANZAC : 10 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries, 1 fighter and 17 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Kwangsi
Chinese attack with 4 artilleries, 1 fighter and 17 infantry
Japanese defend with 1 airfield, 2 artilleries, 11 infantry and 1 mech_infantry
Chinese roll dice for 4 artilleries, 1 fighter and 17 infantry in Kwangsi, round 2 : 8/22 hits
Japanese roll dice for 2 artilleries, 11 infantry and 1 mech_infantry in Kwangsi, round 2 : 3/14 hits
8 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 4 artilleries, 1 fighter and 14 infantry in Kwangsi, round 3 : 1/19 hits
Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Kwangsi, round 3 : 1/6 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 4 artilleries, 1 fighter and 13 infantry in Kwangsi, round 4 : 6/18 hits
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kwangsi, round 4 : 0/5 hits
2 infantry owned by the Japanese , 1 mech_infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 4 artilleries, 1 fighter and 13 infantry remaining. Battle score for attacker is 33
Casualties for Japanese: 2 artilleries, 11 infantry and 1 mech_infantry
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to HopeiPlace Units - Chinese
6 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kwangsi : 1 airfield, 4 artilleries and 13 infantry
Kiangsi : 1 infantry
Suiyuyan : 1 infantry
Hopei : 1 fighter and 6 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 50 / 58
Russians : 33 / 33
Japanese : 47 / 55
Americans : 52 / 72
Chinese : 13 / 19
British : 29 / 38
UK_Pacific : 7 / 11
Italians : 13 / 5
ANZAC : 10 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
3 destroyers moved from 109 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 armour and 1 mech_infantry moved from Yunnan to Malaya
4 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from India to Malaya
3 infantry moved from Yunnan to French Indo China
2 fighters moved from India to French Indo China -
Scramble for 112?
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No!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
3 destroyers moved from 109 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 armour and 1 mech_infantry moved from Yunnan to Malaya
4 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from India to Malaya
3 infantry moved from Yunnan to French Indo China
2 fighters moved from India to French Indo ChinaCombat - British
Battle in Malaya
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Malaya
British roll dice for 1 armour and 1 tactical_bomber in Malaya, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
British roll dice for 1 armour and 1 tactical_bomber in Malaya, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits
British roll dice for 1 armour and 1 tactical_bomber in Malaya, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Malaya, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Norway
British attack with 3 artilleries and 3 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship and 2 cruisers in Norway, round 2 : 3/3 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in French Indo China
British attack with 2 fighters and 7 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 2 fighters and 7 infantry in French Indo China, round 2 : 4/9 hits
Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 2/3 hits
2 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 tactical_bomber moved from Malaya to Shan State
2 fighters moved from French Indo China to Shan State
2 aaGuns moved from Yunnan to Shan State
3 mech_infantrys moved from India to Shan State
1 armour and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from 112 Sea Zone to United KingdomPlace Units - British
2 destroyers placed in 81 Sea Zone
1 artillery and 6 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,6,1
UK_Pacific collect 11 PUs (1 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Chahar : 1 mech_infantry
Shan State : 2 aaGuns, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Malaya : 1 armour and 1 harbour
French Indo China : 1 flag, 5 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Norway : 1 flag, 3 artilleries and 3 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 3 transports
Eire : 1 flag
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
81 Sea Zone : 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 47 / 58
Russians : 33 / 33
Japanese : 42 / 55
Americans : 52 / 72
Chinese : 13 / 19
British : 32 / 37
UK_Pacific : 12 / 12
Italians : 13 / 5
ANZAC : 10 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.295
Median : 3.000
Variance : 1.581
Standard Deviation : 1.258
Total rolls : 44Null / Other
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Japanese Combat
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.190
Median : 3.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21 -
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;Combat Move - Italians
2 infantry moved from Romania to Bessarabia
2 infantry moved from Southern France to FranceCombat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,1,5,4,3,1
Italians collect 5 PUs (8 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 3 infantry moved from New South Wales to South Australia
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 2 destroyers and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 armour, 1 artillery and 2 infantry
Queensland : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 aaGun and 3 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 2 destroyers and 2 transports
62 Sea Zone : 1 destroyer and 2 submarines
Egypt : 2 infantryProduction/PUs Summary :
Germans : 47 / 58
Russians : 33 / 33
Japanese : 42 / 55
Americans : 52 / 72
Chinese : 13 / 19
British : 32 / 37
UK_Pacific : 12 / 12
Italians : 13 / 10
ANZAC : 10 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
97 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 47 / 58
Russians : 33 / 33
Japanese : 42 / 55
Americans : 52 / 72
Chinese : 13 / 19
British : 32 / 37
UK_Pacific : 12 / 12
Italians : 13 / 10
ANZAC : 10 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





