13L G40 Gamerman01(allies+10) vs seththenewb(axis) take 2


  • Ouch!!  The dice were kind to you!

    Site was down yesterday - here’s the file.

  • '12

    man seth, if you have a rare chance to beat the gamer (from the sounds of it, the dice are coming up roses your way) you better capitalize man!!!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Eastern Poland to Belarus
                      Italians take Belarus from Russians
                1 armour moved from Belarus to Eastern Poland
                1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Tobruk to Egypt
                2 fighters moved from Southern Italy to Egypt
                1 bomber moved from Southern Italy to Egypt

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 harbour
                    Italians win, taking 97 Sea Zone from British, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of 98 Sea Zone from Neutral to Italians
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber and 2 fighters moved from Egypt to Alexandria
                1 artillery and 1 infantry moved from Bulgaria to Greece
                2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
                2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
                4 aaGuns and 3 infantry moved from Northern Italy to Southern Italy
                1 armour moved from Romania to Eastern Poland

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs


  • OK, sometimes it’s a bit stressful to have several games going at once, and sometimes you have to re-orient yourself to the board, and I don’t care for that, but
    I love it that I check replies to my posts and it’s MY TURN on a game!!

    Coming right up, 1 simple ANZ/Fra move!


  • FREAKING STUPID


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Java to 37 Sea Zone
                1 fighter moved from India to Hunan
                1 fighter moved from Yunnan to Hunan

    Combat - ANZAC
                Battle in Hunan
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is -17
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 fighters
                Battle in 37 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 2 transports
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                1 fighter moved from 37 Sea Zone to Yunnan
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 aaGun and 1 artillery moved from Queensland to South Australia
                1 infantry moved from New South Wales to South Australia
                1 infantry moved from 62 Sea Zone to New South Wales
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser moved from 54 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                1 armour, 1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans
                1 artillery moved from Normandy Bordeaux to Southern France
                      French take Southern France from Germans

    Combat - French

    Non Combat Move - French
                2 infantry moved from Algeria to Morocco
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French


  • Wowza, that’s twice now you’ve lost 2 fighters attacking an inf/mech.

    :evil:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 infantry moved from Vyborg to Novgorod
                1 carrier and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
                3 bombers moved from Eastern Poland to Russia
                2 infantry moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
                1 bomber moved from Eastern Poland to Southern France
                1 armour moved from Western Germany to Southern France
                1 fighter moved from Western Germany to Holland Belgium
                4 artilleries and 5 infantry moved from Poland to Baltic States
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod


  • intercept Moscow?


  • I’ll send 4 armor from EPOL to Baltic States just in case


  • @seththenewb:

    Wowza, that’s twice now you’ve lost 2 fighters attacking an inf/mech.

    :evil:

    That I didn’t need to attack.

    Yes it was greedy, but that is really horrible luck.
    2.5% chance of losing (like in North Africa)
    5% chance of losing both planes (China)

    Now the interesting part will be…. do you attack Yunnan now?  And if so, do you get lucky or unlucky?  If unlucky, then the unfortunate incident with ANZ turns out to be fortunate…

    Decision forthcoming


  • @seththenewb:

    Wowza, that’s twice now you’ve lost 2 fighters attacking an inf/mech.

    :evil:

    2 fighters that I really needed for immediate defense, both times!!  Which is why I shouldn’t have attacked or pressed.


  • Yes, intercept with 2 fighters


  • @Gamerman01:

    Yes, intercept with 2 fighters

    Are you getting greedy again? 2 fighters just like those other times!  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 infantry moved from Vyborg to Novgorod
                1 carrier and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
                3 bombers moved from Eastern Poland to Russia
                2 infantry moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
                1 bomber moved from Eastern Poland to Southern France
                1 armour moved from Western Germany to Southern France
                1 fighter moved from Western Germany to Holland Belgium
                4 artilleries and 5 infantry moved from Poland to Baltic States
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
                4 armour moved from Eastern Poland to Baltic States

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Russians launches 2 interceptors out of Russia
                    2 fighters owned by the Russians lost in Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 3,4,5 and causes: 12 damage to unit: factory_major
                    Bombing raid in Russia causes 12 damage total.
                Battle in Baltic States
                    Germans attack with 4 armour, 4 artilleries and 5 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Baltic States from Russians with 4 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 2 fighters, 6 infantry and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Novgorod from Russians with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Southern France
                    Germans attack with 1 armour and 1 bomber
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Southern France from French with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery
                Battle in Western Ukraine
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    French defend with 1 infantry
                    Germans win, taking Holland Belgium from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter moved from Holland Belgium to Western Germany
                1 transport moved from 114 Sea Zone to 113 Sea Zone
                3 bombers moved from Russia to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
                1 infantry moved from Eastern Poland to Belarus
                2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
                3 artilleries and 7 infantry moved from Germany to Poland
                1 bomber moved from Southern France to Western Germany
                1 submarine moved from 112 Sea Zone to 125 Sea Zone

    Place Units - Germans
                3 infantry placed in France
                Germans undo move 1.
                3 infantry placed in France
                1 armour, 2 infantry and 1 mech_infantry placed in Western Germany
                4 armour and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Germans collect 50 PUs (1 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs


  • @seththenewb:

    @Gamerman01:

    Yes, intercept with 2 fighters

    Are you getting greedy again? 2 fighters just like those other times!� :wink:

    Holy moly! Prophetic words indeed! I don’t know what to tell you . . . really rough couple of turns for your air forces.

    Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Russians launches 2 interceptors out of Russia
                    2 fighters owned by the Russians lost in Russia
                    Air Battle is over, the remaining bombers go on to their targets

    That’s just flipping insane . …  I’m trying to wrap my head around this. 6 fighters down for the price of an infantry.


  • I’ve been thinking about whether or not I should press there or not. I’m halfway tempted to just for the sole reason that I feel like I’m riding a lucky streak against you. And I’m also scared for that reason . . . when’s this going to even out. A huge fail there could more than make up for the other breaks I’ve caught so far.


  • @seththenewb:

    @Gamerman01:

    Yes, intercept with 2 fighters

    Are you getting greedy again? 2 fighters just like those other times!  :wink:

    I figured if I don’t send them up, I’m not giving myself a chance to make up for the bad luck.

    Yeah, 6 fighters down and I didn’t have to expose a single one of them to you.  Bad combination of horrible dice and ill-advised decisions.  It’s OK, I probably still got you  :-)


  • The French fought like French as usual, but it looks like I have bad-ass Russian ground units this game.  I’ll take that.

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