Thank you for the set-up!
No scrambling in SZ111
Full scrambling in SZ110
@captain:
I don’t think the allies have much of a chance in this game now…I think you’ll be closing out this league year with another win…unless I get really lucky with the dice!
yeah, I’m not even sure dice can save you now, my economic advantage is allowing me to press on both London and Cairo at the same time, but I don’t think you have the resources to defend both.
Do you want to scramble in z92?
scramble both fighters.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 submarines moved from 110 Sea Zone to 92 Sea Zone
2 destroyers and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Northern Italy to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Americans scrambles 2 units out of Morocco to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 2 destroyers, 5 fighters and 4 submarines
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 3 transports
Italians roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Italians roll dice for 2 destroyers and 5 fighters in 92 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 3 transports in 92 Sea Zone, round 2 : 4/7 hits
2 destroyers owned by the Americans , 1 carrier owned by the Americans , 4 submarines owned by the Italians and 1 cruiser owned by the Americans lost in 92 Sea Zone
Italians roll dice for 2 destroyers and 5 fighters in 92 Sea Zone, round 3 : 2/7 hits
Americans roll dice for 3 fighters and 3 transports in 92 Sea Zone, round 3 : 1/3 hits
2 fighters owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 destroyer and 5 fighters in 92 Sea Zone, round 4 : 3/6 hits
Americans roll dice for 1 fighter and 3 transports in 92 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans , 1 destroyer owned by the Italians and 2 transports owned by the Americans lost in 92 Sea Zone
1 transport owned by the Americans lost in 92 Sea Zone
Italians win with 5 fighters remaining. Battle score for attacker is 55
Casualties for Italians: 2 destroyers and 4 submarines
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 3 transports
Non Combat Move - Italians
5 fighters moved from 92 Sea Zone to Southern France
1 aaGun moved from Northern Italy to Southern France
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 5 fighters and 1 harbour
Northern Italy : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_major and 8 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Greece : 1 flag, 5 infantry
97 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 74 / 103
Russians : 1 / 0
Japanese : 57 / 58
Americans : 57 / 77
Chinese : 1 / 7
British : 34 / 37
UK_Pacific : 6 / 6
Italians : 15 / 22
ANZAC : 15 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Siam to French Indo China
ANZAC take French Indo China from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 fighter placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6,5,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,2,3,1,5,3,6,5,1,3,6,3,6
ANZAC collect 13 PUs (4 lost to blockades); end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Siam : 1 flag
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry
French Indo China : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag, 2 infantry
54 Sea Zone : 2 destroyers
Egypt : 2 infantry
Production/PUs Summary :
Germans : 74 / 103
Russians : 1 / 0
Japanese : 55 / 58
Americans : 57 / 77
Chinese : 1 / 7
British : 34 / 37
UK_Pacific : 6 / 6
Italians : 15 / 22
ANZAC : 17 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 74 / 103
Russians : 1 / 0
Japanese : 55 / 58
Americans : 57 / 77
Chinese : 1 / 7
British : 34 / 37
UK_Pacific : 6 / 6
Italians : 15 / 22
ANZAC : 17 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 11 artilleries, 1 destroyer, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers and 2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Northern Italy to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
9 artilleries and 11 infantry moved from Western Germany to 112 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
9 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 11 infantry and 10 transports moved from 112 Sea Zone to 111 Sea Zone
scramble 110 and/or Intercept UK and/or do nothing?
I’ll have to keep the fighters grounded this time…it looks like I may need them for something else.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 11 artilleries, 1 destroyer, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers and 2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Northern Italy to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
9 artilleries and 11 infantry moved from Western Germany to 112 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
9 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 11 infantry and 10 transports moved from 112 Sea Zone to 111 Sea Zone
9 artilleries and 11 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 3 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win, taking Scotland from British with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/4 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 6,5,4 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Cleaning up after air battles
Non Combat Move - Germans
3 bombers and 2 fighters moved from United Kingdom to Western Germany
3 fighters moved from 110 Sea Zone to Holland Belgium
10 infantry moved from France to Western Germany
1 fighter moved from Holland Belgium to Western Germany
2 aaGuns, 1 artillery, 11 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
6 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Belarus to Rostov
1 infantry moved from Novosibirsk to Kazakhstan
3 submarines moved from 112 Sea Zone to 109 Sea Zone
1 aaGun moved from Poland to Germany
Place Units - Germans
10 artilleries placed in Western Germany
1 artillery and 1 infantry placed in Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Territory Summary for Germans :
Shensi : 1 flag
Suiyuyan : 1 flag
Kansu : 1 flag
Tsinghai : 1 flag
Sikang : 1 flag
Evenkiyskiy : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 1 infantry
Scotland : 1 flag, 1 airfield, 9 artilleries and 11 infantry
Southern France : 10 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 10 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
Germany : 1 aaGun, 1 artillery, 1 factory_major and 1 infantry
Holland Belgium : 2 aaGuns, 1 airfield, 2 fighters and 10 infantry
Northern Italy : 7 infantry
Southern Italy : 13 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 3 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 6 mech_infantrys
Turkmenistan : 1 flag, 1 artillery and 5 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
113 Sea Zone : 1 destroyer and 1 transport
Bulgaria : 1 flag, 2 infantry
109 Sea Zone : 1 flag, 3 submarines
Greece : 1 artillery and 9 infantry
Northwest Persia : 1 flag, 2 aaGuns, 10 armour, 11 artilleries, 20 infantry, 22 mech_infantrys and 4 tactical_bombers
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer and 1 submarine
111 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 10 transports
Production/PUs Summary :
Germans : 76 / 103
Russians : 1 / 0
Japanese : 55 / 58
Americans : 57 / 77
Chinese : 1 / 7
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 15 / 22
ANZAC : 17 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I swear I’ll get around to invading!
Sometimes it just seems to take awhile to get your guys into position.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eastern Persia : 1 flag, 1 mech_infantry
Persia : 1 tactical_bomber
Production/PUs Summary :
Germans : 76 / 103
Russians : 1 / 0
Japanese : 55 / 58
Americans : 57 / 77
Chinese : 1 / 7
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 15 / 22
ANZAC : 17 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 8 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Borneo to 43 Sea Zone
2 submarines moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
2 mech_infantrys moved from Hunan to French Indo China
1 artillery moved from Shan State to Yunnan
2 mech_infantrys moved from Hunan to Yunnan
1 armour moved from Shan State to Siam
Japanese take Siam from ANZAC
1 armour moved from Siam to French Indo China
1 battleship and 1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 16 mech_infantrys moved from Shan State to Burma
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 carrier and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Celebes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 8 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Borneo to 43 Sea Zone
2 submarines moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
2 mech_infantrys moved from Hunan to French Indo China
1 artillery moved from Shan State to Yunnan
2 mech_infantrys moved from Hunan to Yunnan
1 armour moved from Shan State to Siam
Japanese take Siam from ANZAC
1 armour moved from Siam to French Indo China
1 battleship and 1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 16 mech_infantrys moved from Shan State to Burma
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 carrier and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Celebes
Combat - Japanese
Battle in Burma
Japanese attack with 1 artillery and 16 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 artillery and 16 mech_infantrys in Burma, round 2 : 0/17 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 16 mech_infantrys in Burma, round 3 : 2/17 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 16 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sumatra
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 4/6 hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits
2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 3/6 hits
Americans roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in French Indo China
Japanese attack with 1 armour and 2 mech_infantrys
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in French Indo China, round 2 : 1/3 hits
ANZAC roll dice for 2 infantry in French Indo China, round 2 : 2/2 hits
1 infantry owned by the ANZAC and 2 mech_infantrys owned by the Japanese lost in French Indo China
1 armour owned by the Japanese retreated to Siam
ANZAC win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for ANZAC: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 4 destroyers, 2 submarines and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 1 carrier, 4 destroyers, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 carrier moved from 43 Sea Zone to 44 Sea Zone
2 destroyers moved from 37 Sea Zone to 44 Sea Zone
2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
2 mech_infantrys moved from Hunan to Burma
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 artillery and 2 infantry moved from Shantung to Anhwe
1 infantry moved from Novosibirsk to Kazakhstan
Place Units - Japanese
8 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag, 1 artillery and 2 infantry
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 14 infantry
Jehol : 1 flag
Siam : 1 armour
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 2 mech_infantrys
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery and 2 infantry
Shan State : 1 flag
Burma : 1 flag, 1 artillery and 18 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Kazakhstan : 1 infantry
Buryatia : 1 flag
Celebes : 1 flag, 2 artilleries and 1 infantry
Java : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
44 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 carrier, 4 destroyers, 2 submarines and 2 tactical_bombers
39 Sea Zone : 4 submarines
6 Sea Zone : 1 destroyer and 4 submarines
Production/PUs Summary :
Germans : 76 / 103
Russians : 1 / 0
Japanese : 65 / 70
Americans : 54 / 77
Chinese : 0 / 7
British : 32 / 37
UK_Pacific : 5 / 6
Italians : 15 / 22
ANZAC : 12 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from 25 Sea Zone to Midway
3 infantry moved from 25 Sea Zone to Midway
2 carriers and 3 fighters moved from 26 Sea Zone to 25 Sea Zone
1 battleship and 3 destroyers moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Morocco to 111 Sea Zone
Combat - Americans
Battle in Midway
Battle in 111 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 battleship, 1 cruiser, 2 destroyers and 10 transports
Americans roll dice for 2 bombers in 111 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 10 transports in 111 Sea Zone, round 2 : 2/4 hits
2 bombers owned by the Americans lost in 111 Sea Zone
Germans win, taking Midway from Japanese with 1 battleship, 1 cruiser, 2 destroyers and 10 transports remaining. Battle score for attacker is -24
Casualties for Americans: 2 bombers
Non Combat Move - Americans
2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
1 carrier, 1 destroyer and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 9 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
Place Units - Americans
1 factory_minor placed in Iraq
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Queensland : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 3 bombers, 1 harbour and 3 infantry
Midway : 1 airfield, 1 artillery and 3 infantry
26 Sea Zone : 1 destroyer, 3 submarines and 2 transports
25 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 4 fighters and 2 transports
10 Sea Zone : 1 destroyer and 1 transport
54 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Gibraltar : 1 aaGun and 1 infantry
New Brunswick Nova Scotia : 3 infantry and 1 mech_infantry
Morocco : 1 flag, 1 aaGun, 1 airfield, 1 fighter and 2 infantry
Algeria : 1 flag
Tunisia : 1 armour and 1 mech_infantry
106 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Iraq : 1 flag, 2 armour, 5 artilleries, 1 factory_minor, 1 fighter, 12 infantry and 1 mech_infantry
101 Sea Zone : 1 destroyer and 1 transport
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 76 / 103
Russians : 1 / 0
Japanese : 65 / 70
Americans : 54 / 74
Chinese : 0 / 7
British : 32 / 37
UK_Pacific : 5 / 6
Italians : 15 / 22
ANZAC : 12 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to 111 Sea Zone
3 artilleries, 1 bomber, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 18 mech_infantrys
British roll dice for 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 7/13 hits
Japanese roll dice for 1 artillery and 18 mech_infantrys in Burma, round 2 : 8/19 hits
3 infantry owned by the British , 1 artillery owned by the British , 4 mech_infantrys owned by the British and 7 mech_infantrys owned by the Japanese lost in Burma
2 artilleries owned by the British retreated to India
Japanese win with 1 artillery and 11 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 7 mech_infantrys
Casualties for British: 1 artillery, 3 infantry and 4 mech_infantrys
Battle in 111 Sea Zone
British attack with 2 fighters
Germans defend with 1 battleship, 1 cruiser, 2 destroyers and 10 transports
British roll dice for 2 fighters in 111 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 10 transports in 111 Sea Zone, round 2 : 2/4 hits
2 fighters owned by the British and 2 destroyers owned by the Germans lost in 111 Sea Zone
Germans win with 1 battleship, 1 cruiser and 10 transports remaining. Battle score for attacker is -4
Casualties for Germans: 2 destroyers
Casualties for British: 2 fighters
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to Persia
5 mech_infantrys moved from Trans-Jordan to Iraq
2 artilleries moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
Place Units - British
3 armour placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
3 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,3,1,6,1
British collect 26 PUs (6 lost to blockades); end with 26 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,5,3,6,4,1,5
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British, UK_Pacific :
India : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
80 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Iraq : 5 mech_infantrys
Brazil : 1 flag
Persia : 1 flag, 1 airfield, 9 armour, 5 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 15 infantry, 4 mech_infantrys and 1 tactical_bomber
Production/PUs Summary :
Germans : 76 / 103
Russians : 1 / 0
Japanese : 65 / 70
Americans : 54 / 74
Chinese : 0 / 7
British : 32 / 26
UK_Pacific : 5 / 2
Italians : 15 / 22
ANZAC : 12 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Well the allies desperate attack on the German fleet failed…so this game is over.
Well played Matt!
@captain:
Well the allies desperate attack on the German fleet failed…so this game is over.
Well played Matt!
Thank you very much, I think that was a pretty good game too. I appreciate playing someone who is (I think) Pretty evenly matched.
Look forward to round two in 2014.
I’m looking forward to the 2014 league as well. I think there may have been some rule changes regarding bid placements so I need to look that up before I start any games.
I’ll pm you next week sometime and we can start a new game!
Sounds good to me, let some of my others mature a bit.
Sorry, but did you post the result for this game?