L13 G40 PGMatt (axis) vs Cpt Walker (allies +10), game 2

  • '16

    @captain:

    I don’t think the allies have much of a chance in this game now…I think you’ll be closing out this league year with another win…unless I get really lucky with the dice!

    yeah, I’m not even sure dice can save you now, my economic advantage is allowing me to press on both London and Cairo at the same time, but I don’t think you have the resources to defend both.

    Do you want to scramble in z92?

  • '23 '21 '20 '19 '17 '16 '15 '13

    scramble both fighters.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 submarines moved from 110 Sea Zone to 92 Sea Zone
                2 destroyers and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
                2 fighters moved from Northern Italy to 92 Sea Zone
                3 fighters moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Americans scrambles 2 units out of Morocco to defend against the attack in 92 Sea Zone
                Battle in 92 Sea Zone
                    Italians attack with 2 destroyers, 5 fighters and 4 submarines
                    Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 3 transports
                        Italians roll dice for 4 submarines in 92 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        Italians roll dice for 2 destroyers and 5 fighters in 92 Sea Zone, round 2 :  4/7 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 3 transports in 92 Sea Zone, round 2 :  4/7 hits
                        2 destroyers owned by the Americans , 1 carrier owned by the Americans , 4 submarines owned by the Italians and 1 cruiser owned by the Americans lost in 92 Sea Zone
                        Italians roll dice for 2 destroyers and 5 fighters in 92 Sea Zone, round 3 :  2/7 hits
                        Americans roll dice for 3 fighters and 3 transports in 92 Sea Zone, round 3 :  1/3 hits
                        2 fighters owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                        Italians roll dice for 1 destroyer and 5 fighters in 92 Sea Zone, round 4 :  3/6 hits
                        Americans roll dice for 1 fighter and 3 transports in 92 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Americans , 1 destroyer owned by the Italians and 2 transports owned by the Americans lost in 92 Sea Zone
                        1 transport owned by the Americans lost in 92 Sea Zone
                    Italians win with 5 fighters remaining. Battle score for attacker is 55
                    Casualties for Italians: 2 destroyers and 4 submarines
                    Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 3 transports

    Non Combat Move - Italians
                5 fighters moved from 92 Sea Zone to Southern France
                1 aaGun moved from Northern Italy to Southern France

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 aaGun, 1 factory_minor, 5 fighters and 1 harbour
        Northern Italy : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_major and 8 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        Greece : 1 flag, 5 infantry
        97 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 74 / 103
        Russians : 1 / 0
        Japanese : 57 / 58
        Americans : 57 / 77
        Chinese : 1 / 7
        British : 34 / 37
        UK_Pacific : 6 / 6
        Italians : 15 / 22
        ANZAC : 15 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 infantry moved from Siam to French Indo China
                      ANZAC take French Indo China from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer placed in 54 Sea Zone
                1 fighter placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6,5,2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,2,3,1,5,3,6,5,1,3,6,3,6
                ANZAC collect 13 PUs (4 lost to blockades); end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Siam : 1 flag
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry
        French Indo China : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        Sumatra : 1 flag, 2 infantry
        54 Sea Zone : 2 destroyers
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 74 / 103
        Russians : 1 / 0
        Japanese : 55 / 58
        Americans : 57 / 77
        Chinese : 1 / 7
        British : 34 / 37
        UK_Pacific : 6 / 6
        Italians : 15 / 22
        ANZAC : 17 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 74 / 103
        Russians : 1 / 0
        Japanese : 55 / 58
        Americans : 57 / 77
        Chinese : 1 / 7
        British : 34 / 37
        UK_Pacific : 6 / 6
        Italians : 15 / 22
        ANZAC : 17 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 11 artilleries, 1 destroyer, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers and 2 fighters moved from Holland Belgium to United Kingdom
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 fighter moved from Northern Italy to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                9 artilleries and 11 infantry moved from Western Germany to 112 Sea Zone
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                9 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 11 infantry and 10 transports moved from 112 Sea Zone to 111 Sea Zone

  • '16

    scramble 110 and/or Intercept UK and/or do nothing?

  • '23 '21 '20 '19 '17 '16 '15 '13

    I’ll have to keep the fighters grounded this time…it looks like I may need them for something else.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 11 artilleries, 1 destroyer, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers and 2 fighters moved from Holland Belgium to United Kingdom
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 fighter moved from Northern Italy to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                9 artilleries and 11 infantry moved from Western Germany to 112 Sea Zone
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                9 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 11 infantry and 10 transports moved from 112 Sea Zone to 111 Sea Zone
                9 artilleries and 11 infantry moved from 111 Sea Zone to Scotland

    Combat - Germans
                Battle in Scotland
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer, 3 fighters and 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win, taking Scotland from British with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Air Battle in United Kingdom
                    Germans attacks with 6 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/4 hits
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 6,5,4 and causes: 14 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 14 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                3 bombers and 2 fighters moved from United Kingdom to Western Germany
                3 fighters moved from 110 Sea Zone to Holland Belgium
                10 infantry moved from France to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                2 aaGuns, 1 artillery, 11 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                6 mech_infantrys moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Russia to Volgograd
                3 mech_infantrys moved from Belarus to Rostov
                1 infantry moved from Novosibirsk to Kazakhstan
                3 submarines moved from 112 Sea Zone to 109 Sea Zone
                1 aaGun moved from Poland to Germany

    Place Units - Germans
                10 artilleries placed in Western Germany
                1 artillery and 1 infantry placed in Germany
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod
                1 destroyer placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 76 PUs; end with 76 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs

    Territory Summary for Germans :

    Shensi : 1 flag
        Suiyuyan : 1 flag
        Kansu : 1 flag
        Tsinghai : 1 flag
        Sikang : 1 flag
        Evenkiyskiy : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag, 1 infantry
        Scotland : 1 flag, 1 airfield, 9 artilleries and 11 infantry
        Southern France : 10 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 10 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
        Germany : 1 aaGun, 1 artillery, 1 factory_major and 1 infantry
        Holland Belgium : 2 aaGuns, 1 airfield, 2 fighters and 10 infantry
        Northern Italy : 7 infantry
        Southern Italy : 13 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 3 mech_infantrys
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 6 mech_infantrys
        Turkmenistan : 1 flag, 1 artillery and 5 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag, 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 destroyer and 1 transport
        Bulgaria : 1 flag, 2 infantry
        109 Sea Zone : 1 flag, 3 submarines
        Greece : 1 artillery and 9 infantry
        Northwest Persia : 1 flag, 2 aaGuns, 10 armour, 11 artilleries, 20 infantry, 22 mech_infantrys and 4 tactical_bombers
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer and 1 submarine
        111 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 10 transports

    Production/PUs Summary :

    Germans : 76 / 103
        Russians : 1 / 0
        Japanese : 55 / 58
        Americans : 57 / 77
        Chinese : 1 / 7
        British : 32 / 37
        UK_Pacific : 6 / 6
        Italians : 15 / 22
        ANZAC : 17 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    I swear I’ll get around to invading!

    Sometimes it just seems to take awhile to get your guys into position.

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eastern Persia : 1 flag, 1 mech_infantry
        Persia : 1 tactical_bomber

    Production/PUs Summary :

    Germans : 76 / 103
        Russians : 1 / 0
        Japanese : 55 / 58
        Americans : 57 / 77
        Chinese : 1 / 7
        British : 32 / 37
        UK_Pacific : 6 / 6
        Italians : 15 / 22
        ANZAC : 17 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 8 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 2 infantry moved from Borneo to 43 Sea Zone
                2 submarines moved from 41 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
                2 mech_infantrys moved from Hunan to French Indo China
                1 artillery moved from Shan State to Yunnan
                2 mech_infantrys moved from Hunan to Yunnan
                1 armour moved from Shan State to Siam
                      Japanese take Siam from ANZAC
                1 armour moved from Siam to French Indo China
                1 battleship and 1 carrier moved from 37 Sea Zone to 41 Sea Zone
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 16 mech_infantrys moved from Shan State to Burma
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 carrier and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
                2 destroyers moved from 37 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
                2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Celebes

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 8 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 2 infantry moved from Borneo to 43 Sea Zone
                2 submarines moved from 41 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
                2 mech_infantrys moved from Hunan to French Indo China
                1 artillery moved from Shan State to Yunnan
                2 mech_infantrys moved from Hunan to Yunnan
                1 armour moved from Shan State to Siam
                      Japanese take Siam from ANZAC
                1 armour moved from Siam to French Indo China
                1 battleship and 1 carrier moved from 37 Sea Zone to 41 Sea Zone
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 16 mech_infantrys moved from Shan State to Burma
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 carrier and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
                2 destroyers moved from 37 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
                2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Celebes

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 artillery and 16 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 16 mech_infantrys in Burma, round 2 :  0/17 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 16 mech_infantrys in Burma, round 3 :  2/17 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery and 16 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Sumatra
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 battleship in Sumatra, round 2 :  1/1 hits
                        Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 :  4/6 hits
                        ANZAC roll dice for 2 infantry in Sumatra, round 2 :  2/2 hits
                        2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery and 2 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Yunnan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry
                Battle in Celebes
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 :  3/6 hits
                        Americans roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                    Japanese win, taking Celebes from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in French Indo China
                    Japanese attack with 1 armour and 2 mech_infantrys
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in French Indo China, round 2 :  1/3 hits
                        ANZAC roll dice for 2 infantry in French Indo China, round 2 :  2/2 hits
                        1 infantry owned by the ANZAC and 2 mech_infantrys owned by the Japanese lost in French Indo China
                    1 armour owned by the Japanese retreated to Siam
                    ANZAC win with 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for ANZAC: 1 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 1 carrier, 4 destroyers, 2 submarines and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 carrier, 4 destroyers, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
                1 carrier moved from 43 Sea Zone to 44 Sea Zone
                2 destroyers moved from 37 Sea Zone to 44 Sea Zone
                2 submarines moved from 42 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
                2 mech_infantrys moved from Hunan to Burma
                1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 infantry moved from Novosibirsk to Kazakhstan

    Place Units - Japanese
                8 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone
                3 mech_infantrys placed in Shantung
                1 armour and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 flag, 1 artillery and 2 infantry
        Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 14 infantry
        Jehol : 1 flag
        Siam : 1 armour
        Manchuria : 1 flag
        Hainan : 1 harbour
        Yunnan : 1 flag, 2 mech_infantrys
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 1 artillery and 2 infantry
        Shan State : 1 flag
        Burma : 1 flag, 1 artillery and 18 mech_infantrys
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 infantry
        Buryatia : 1 flag
        Celebes : 1 flag, 2 artilleries and 1 infantry
        Java : 1 flag
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        44 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 carrier, 4 destroyers, 2 submarines and 2 tactical_bombers
        39 Sea Zone : 4 submarines
        6 Sea Zone : 1 destroyer and 4 submarines

    Production/PUs Summary :

    Germans : 76 / 103
        Russians : 1 / 0
        Japanese : 65 / 70
        Americans : 54 / 77
        Chinese : 0 / 7
        British : 32 / 37
        UK_Pacific : 5 / 6
        Italians : 15 / 22
        ANZAC : 12 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
                1 artillery moved from 25 Sea Zone to Midway
                3 infantry moved from 25 Sea Zone to Midway
                2 carriers and 3 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 battleship and 3 destroyers moved from 26 Sea Zone to 25 Sea Zone
                2 bombers moved from Morocco to 111 Sea Zone

    Combat - Americans
                Battle in Midway
                Battle in 111 Sea Zone
                    Americans attack with 2 bombers
                    Germans defend with 1 battleship, 1 cruiser, 2 destroyers and 10 transports
                        Americans roll dice for 2 bombers in 111 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Germans
                        Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 10 transports in 111 Sea Zone, round 2 :  2/4 hits
                        2 bombers owned by the Americans lost in 111 Sea Zone
                    Germans win, taking Midway from Japanese with 1 battleship, 1 cruiser, 2 destroyers and 10 transports remaining. Battle score for attacker is -24
                    Casualties for Americans: 2 bombers

    Non Combat Move - Americans
                2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry moved from Persia to Iraq
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                1 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 carrier, 1 destroyer and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 fighter moved from 101 Sea Zone to 106 Sea Zone
                1 fighter moved from 101 Sea Zone to Morocco
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 9 Sea Zone
                1 transport moved from 9 Sea Zone to 10 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Iraq
                1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 fighter and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 2 artilleries, 3 bombers, 1 harbour and 3 infantry
        Midway : 1 airfield, 1 artillery and 3 infantry
        26 Sea Zone : 1 destroyer, 3 submarines and 2 transports
        25 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 4 fighters and 2 transports
        10 Sea Zone : 1 destroyer and 1 transport
        54 Sea Zone : 1 flag, 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Gibraltar : 1 aaGun and 1 infantry
        New Brunswick Nova Scotia : 3 infantry and 1 mech_infantry
        Morocco : 1 flag, 1 aaGun, 1 airfield, 1 fighter and 2 infantry
        Algeria : 1 flag
        Tunisia : 1 armour and 1 mech_infantry
        106 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
        Iraq : 1 flag, 2 armour, 5 artilleries, 1 factory_minor, 1 fighter, 12 infantry and 1 mech_infantry
        101 Sea Zone : 1 destroyer and 1 transport
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 76 / 103
        Russians : 1 / 0
        Japanese : 65 / 70
        Americans : 54 / 74
        Chinese : 0 / 7
        British : 32 / 37
        UK_Pacific : 5 / 6
        Italians : 15 / 22
        ANZAC : 12 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - British
                British buy 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from United Kingdom to 111 Sea Zone
                3 artilleries, 1 bomber, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery and 18 mech_infantrys
                        British roll dice for 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Burma, round 2 :  7/13 hits
                        Japanese roll dice for 1 artillery and 18 mech_infantrys in Burma, round 2 :  8/19 hits
                        3 infantry owned by the British , 1 artillery owned by the British , 4 mech_infantrys owned by the British and 7 mech_infantrys owned by the Japanese lost in Burma
                    2 artilleries owned by the British retreated to India
                    Japanese win with 1 artillery and 11 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 7 mech_infantrys
                    Casualties for British: 1 artillery, 3 infantry and 4 mech_infantrys
                Battle in 111 Sea Zone
                    British attack with 2 fighters
                    Germans defend with 1 battleship, 1 cruiser, 2 destroyers and 10 transports
                        British roll dice for 2 fighters in 111 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 10 transports in 111 Sea Zone, round 2 :  2/4 hits
                        2 fighters owned by the British and 2 destroyers owned by the Germans lost in 111 Sea Zone
                    Germans win with 1 battleship, 1 cruiser and 10 transports remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 destroyers
                    Casualties for British: 2 fighters

    Non Combat Move - British
                1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to Persia
                5 mech_infantrys moved from Trans-Jordan to Iraq
                2 artilleries moved from Trans-Jordan to 81 Sea Zone
                2 infantry moved from Egypt to 81 Sea Zone
                2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
                2 artilleries and 2 infantry moved from 80 Sea Zone to Persia

    Place Units - British
                3 armour placed in Persia
                1 artillery and 1 infantry placed in Union of South Africa
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,3,1,6,1
                British collect 26 PUs (6 lost to blockades); end with 26 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,5,3,6,4,1,5
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    India : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        80 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        Iraq : 5 mech_infantrys
        Brazil : 1 flag
        Persia : 1 flag, 1 airfield, 9 armour, 5 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 15 infantry, 4 mech_infantrys and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 76 / 103
        Russians : 1 / 0
        Japanese : 65 / 70
        Americans : 54 / 74
        Chinese : 0 / 7
        British : 32 / 26
        UK_Pacific : 5 / 2
        Italians : 15 / 22
        ANZAC : 12 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    Well the allies desperate attack on the German fleet failed…so this game is over.
    Well played Matt!

  • '16

    @captain:

    Well the allies desperate attack on the German fleet failed…so this game is over.
    Well played Matt!

    Thank you very much, I think that was a pretty good game too.  I appreciate playing someone who is (I think) Pretty evenly matched.

    Look forward to round two in 2014.

  • '23 '21 '20 '19 '17 '16 '15 '13

    I’m looking forward to the 2014 league as well. I think there may have been some rule changes regarding bid placements so I need to look that up before I start any games.
    I’ll pm you next week sometime and we can start a new game!

  • '16

    Sounds good to me, let some of my others mature a bit.

  • '16

    Sorry, but did you post the result for this game?

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