I am saying it because I can’t find the way in :)
Scrambles?
I’ve done it the same way previously. Here’s from a game with Boldfresh
http://www.axisandallies.org/forums/index.php?topic=31039.45
No amendment/penalty is necessary.
I would ask that any mixed strat/tact SBR be rolled clearly before any MARTI dice are rolled.
This would avoid any possible confusion over which dice are the original dice and also ensure that SBR precedes other combats per the rules.
No amendment/penalty is necessary.
I would ask that any mixed strat/tact SBR be rolled clearly before any MARTI dice are rolled.
This would avoid any possible confusion over which dice are the original dice and also ensure that SBR precedes other combats per the rules.
Agreed. From now on, any mixed SBR is rolled on the forum before any other dice are rolled.
Thanks!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 2 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
2 armour, 1 fighter and 2 mech_infantrys moved from Szechwan to Suiyuyan
1 fighter moved from Russia to Suiyuyan
Combat - Russians
Battle in Suiyuyan
Russians attack with 2 armour, 2 fighters and 2 mech_infantrys
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
Russians roll dice for 2 armour, 2 fighters and 2 mech_infantrys in Suiyuyan, round 2 : 3/6 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/4 hits
2 infantry owned by the Japanese , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Russians roll dice for 2 armour, 2 fighters and 1 mech_infantry in Suiyuyan, round 3 : 5/5 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
4 artilleries moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Novgorod
21 infantry moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
1 aaGun moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 artilleries and 7 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Kazakhstan to Szechwan
1 infantry moved from Smolensk to Belarus
2 mech_infantrys moved from Volgograd to Ukraine
1 fighter moved from Suiyuyan to Ulaanbaatar
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
1 mech_infantry moved from Kazakhstan to Szechwan
1 mech_infantry moved from Belarus to Novgorod
2 infantry moved from Olgiy to Tsagaan Olom
1 fighter moved from Suiyuyan to Tsagaan Olom
1 tactical_bomber moved from Western Ukraine to Novgorod
1 aaGun, 2 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
1 armour and 1 infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Volgograd
1 mech_infantry placed in Volgograd
3 infantry placed in Ukraine
1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Production/PUs Summary :
Germans : 44 / 54
Russians : 33 / 33
Japanese : 33 / 47
Americans : 52 / 53
Chinese : 9 / 13
British : 26 / 27
UK_Pacific : 24 / 24
Italians : 15 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kweichow to Hopei
2 infantry moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers moved from Jehol to Hopei
1 fighter and 1 tactical_bomber moved from Jehol to Hopei
2 fighters moved from Kwangsi to Yunnan
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kweichow to Hopei
2 infantry moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers moved from Jehol to Hopei
1 fighter and 1 tactical_bomber moved from Jehol to Hopei
2 fighters moved from Kwangsi to Yunnan
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Battle in Hopei
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hopei to Hunan
1 aaGun moved from Jehol to Manchuria
9 infantry moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Amur to Korea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 34 Sea Zone to 36 Sea Zone
2 artilleries, 7 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Kwangsi to Hunan
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
2 bombers moved from Hopei to Korea
1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 artilleries, 4 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Korea : 1 armour, 1 artillery, 2 bombers and 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 2 fighters, 9 infantry and 2 tactical_bombers
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag, 3 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Hopei : 1 flag, 1 infantry
Anhwe : 1 flag
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 1 infantry
37 Sea Zone : 1 destroyer
36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
Production/PUs Summary :
Germans : 44 / 54
Russians : 32 / 33
Japanese : 36 / 46
Americans : 52 / 53
Chinese : 7 / 13
British : 26 / 27
UK_Pacific : 24 / 24
Italians : 15 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 2 times
Average roll : 3.412
Median : 4.000
Variance : 2.812
Standard Deviation : 1.677
Total rolls : 17
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12
Chinese Combat
1 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
G4/J4 is totally alien to me. Is this experimental?
Lol - I have only used it in private games or on board before.
I figured I wanted to use it on you, since you’re not used to the Allies as much as Axis ;) hehe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 infantry moved from Central United States to Western United States
2 artilleries and 2 infantry moved from Central United States to Eastern United States
2 aaGuns moved from Central United States to Eastern United States
3 fighters moved from 26 Sea Zone to Central United States
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Hawaiian Islands to Western United States
1 tactical_bomber moved from Hawaiian Islands to Western United States
1 bomber moved from Hawaiian Islands to Central United States
1 fighter moved from Western United States to Central United States
1 armour and 1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
Place Units - Americans
1 airfield placed in Central United States
1 carrier and 2 destroyers placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Production/PUs Summary :
Germans : 44 / 54
Russians : 32 / 33
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 7 / 13
British : 26 / 27
UK_Pacific : 24 / 24
Italians : 15 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
That’s the strangest buy with America for A3. Are you going Europe with the USA?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 fighter and 2 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 2/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Production/PUs Summary :
Germans : 44 / 54
Russians : 32 / 33
Japanese : 34 / 46
Americans : 52 / 77
Chinese : 9 / 16
British : 26 / 27
UK_Pacific : 24 / 24
Italians : 15 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
I’d like to use a reroll for Tanganyika (low luck).
A 2 inf, 1 mech, 1 tank, 1 tact = 10 = 1r4
Rolls: 1@4; Total Hits: 01@4: (5)
D 3 inf, 1 art = 8 = 1r2
Rolls: 1@2; Total Hits: 01@2: (4)
R2
A 1 inf, 1 mech, 1 tank, 1 tact = 9 = 1r3
Rolls: 1@3; Total Hits: 11@3: (3)
D 2 inf, 1 art = 6 = 1r0
no remainder to roll
R3
A 1 mech, 1 tank, 1 tact = 8 = 1r2
no need to roll remainder with 1 Italian left
D 1 art = 2 = 0r2
Rolls: 1@2; Total Hits: 01@2: (4)
UK captures TANG with mech, tank, and tact remaining.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British repair 4 damage on 4 airfields; Remaining resources: 23 PUs;
British buy 3 infantry; Remaining resources: 14 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour and 1 mech_infantry moved from Kenya to Tanganyika Territory
2 infantry moved from Belgian Congo to Tanganyika Territory
1 tactical_bomber moved from Egypt to Tanganyika Territory
Combat - British
Battle in Tanganyika Territory
British attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tanganyika Territory, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 2 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
British roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tanganyika Territory, round 3 : 0/4 hits
Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 3 : 1/3 hits
1 infantry owned by the British lost in Tanganyika Territory
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Tanganyika Territory, round 4 : 1/3 hits
Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 4 : 0/3 hits
1 infantry owned by the Italians lost in Tanganyika Territory
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Tanganyika Territory, round 5 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 5 : 2/2 hits
1 armour owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
British roll dice for 1 tactical_bomber in Tanganyika Territory, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Tanganyika Territory, round 6 : 1/1 hits
1 tactical_bomber owned by the British lost in Tanganyika Territory
Italians win with 1 artillery remaining. Battle score for attacker is -18
Casualties for British: 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 3 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tanganyika Territory: 1 artillery
EDIT: Changing ownership of Tanganyika Territory from Italians to British
EDIT: Adding units owned by British to Tanganyika Territory: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Belgian Congo: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 infantry moved from Egypt to Alexandria
2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
2 mech_infantrys moved from India to Burma
1 artillery and 3 infantry moved from India to Burma
1 bomber moved from British Guiana to United Kingdom
2 fighters moved from United Kingdom to 101 Sea Zone
1 artillery and 1 infantry moved from Ontario to Eastern United States
1 armour moved from Quebec to Central United States
1 infantry moved from Quebec to Eastern United States
1 mech_infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
UK_Pacific take Dutch New Guinea from Dutch
Place Units - British
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 44 PUs total
Place Units - UK_Pacific
3 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 3 artilleries and 4 infantry
Production/PUs Summary :
Germans : 44 / 54
Russians : 32 / 33
Japanese : 34 / 46
Americans : 52 / 77
Chinese : 9 / 16
British : 30 / 44
UK_Pacific : 24 / 24
Italians : 13 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
UK cashed in 1 reroll.
That’s the strangest buy with America for A3. Are you going Europe with the USA?
With a German fleet parked off Gibraltar with Italian de-blockers in position, the US had to choose between holding SZ101 or stacking enough land units to hold Washington DC. I decided it made more sense to hold the SZ.
I actually don’t know how the US will split the next Buy. That depends where the German and Japanese fleets decide to go.
posting just as a reminder that it’s Italy’s turn