7452e07b-c156-41a8-b2a1-d0fb78626a02-classic-41824-round-04-German navel attack.tsvg
3 hits ool please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 infantry moved from Central United States to Western United States
2 artilleries and 2 infantry moved from Central United States to Eastern United States
2 aaGuns moved from Central United States to Eastern United States
3 fighters moved from 26 Sea Zone to Central United States
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Hawaiian Islands to Western United States
1 tactical_bomber moved from Hawaiian Islands to Western United States
1 bomber moved from Hawaiian Islands to Central United States
1 fighter moved from Western United States to Central United States
1 armour and 1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
Place Units - Americans
1 airfield placed in Central United States
1 carrier and 2 destroyers placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Production/PUs Summary :
Germans : 44 / 54
Russians : 32 / 33
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 7 / 13
British : 26 / 27
UK_Pacific : 24 / 24
Italians : 15 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
That’s the strangest buy with America for A3. Are you going Europe with the USA?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 fighter and 2 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 2/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Production/PUs Summary :
Germans : 44 / 54
Russians : 32 / 33
Japanese : 34 / 46
Americans : 52 / 77
Chinese : 9 / 16
British : 26 / 27
UK_Pacific : 24 / 24
Italians : 15 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
I’d like to use a reroll for Tanganyika (low luck).
A 2 inf, 1 mech, 1 tank, 1 tact = 10 = 1r4
Rolls: 1@4; Total Hits: 01@4: (5)
D 3 inf, 1 art = 8 = 1r2
Rolls: 1@2; Total Hits: 01@2: (4)
R2
A 1 inf, 1 mech, 1 tank, 1 tact = 9 = 1r3
Rolls: 1@3; Total Hits: 11@3: (3)
D 2 inf, 1 art = 6 = 1r0
no remainder to roll
R3
A 1 mech, 1 tank, 1 tact = 8 = 1r2
no need to roll remainder with 1 Italian left
D 1 art = 2 = 0r2
Rolls: 1@2; Total Hits: 01@2: (4)
UK captures TANG with mech, tank, and tact remaining.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British repair 4 damage on 4 airfields; Remaining resources: 23 PUs;
British buy 3 infantry; Remaining resources: 14 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour and 1 mech_infantry moved from Kenya to Tanganyika Territory
2 infantry moved from Belgian Congo to Tanganyika Territory
1 tactical_bomber moved from Egypt to Tanganyika Territory
Combat - British
Battle in Tanganyika Territory
British attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tanganyika Territory, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 2 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
British roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tanganyika Territory, round 3 : 0/4 hits
Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 3 : 1/3 hits
1 infantry owned by the British lost in Tanganyika Territory
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Tanganyika Territory, round 4 : 1/3 hits
Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 4 : 0/3 hits
1 infantry owned by the Italians lost in Tanganyika Territory
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Tanganyika Territory, round 5 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 5 : 2/2 hits
1 armour owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
British roll dice for 1 tactical_bomber in Tanganyika Territory, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Tanganyika Territory, round 6 : 1/1 hits
1 tactical_bomber owned by the British lost in Tanganyika Territory
Italians win with 1 artillery remaining. Battle score for attacker is -18
Casualties for British: 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 3 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tanganyika Territory: 1 artillery
EDIT: Changing ownership of Tanganyika Territory from Italians to British
EDIT: Adding units owned by British to Tanganyika Territory: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Belgian Congo: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 infantry moved from Egypt to Alexandria
2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
2 mech_infantrys moved from India to Burma
1 artillery and 3 infantry moved from India to Burma
1 bomber moved from British Guiana to United Kingdom
2 fighters moved from United Kingdom to 101 Sea Zone
1 artillery and 1 infantry moved from Ontario to Eastern United States
1 armour moved from Quebec to Central United States
1 infantry moved from Quebec to Eastern United States
1 mech_infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
UK_Pacific take Dutch New Guinea from Dutch
Place Units - British
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 44 PUs total
Place Units - UK_Pacific
3 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 3 artilleries and 4 infantry
Production/PUs Summary :
Germans : 44 / 54
Russians : 32 / 33
Japanese : 34 / 46
Americans : 52 / 77
Chinese : 9 / 16
British : 30 / 44
UK_Pacific : 24 / 24
Italians : 13 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
UK cashed in 1 reroll.
That’s the strangest buy with America for A3. Are you going Europe with the USA?
With a German fleet parked off Gibraltar with Italian de-blockers in position, the US had to choose between holding SZ101 or stacking enough land units to hold Washington DC. I decided it made more sense to hold the SZ.
I actually don’t know how the US will split the next Buy. That depends where the German and Japanese fleets decide to go.
posting just as a reminder that it’s Italy’s turn
Italy coming up. Been crazy busy
Did you see that I sent you the map by email?
The site was down.
Nope, I only check that email if some crazy dice occur against an unknown opponent (which very rarely happens).
Have it now. It’s been awhile so I need to remember what I’m doing.
Can’t for the life of me remember why I moved into Sudan?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Burma
1 transport moved from 61 Sea Zone to 63 Sea Zone
2 fighters moved from South Australia to Queensland
1 cruiser moved from 61 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Production/PUs Summary :
Germans : 44 / 54
Russians : 32 / 33
Japanese : 34 / 46
Americans : 52 / 77
Chinese : 9 / 16
British : 30 / 44
UK_Pacific : 24 / 24
Italians : 13 / 24
ANZAC : 14 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Production/PUs Summary :
Germans : 44 / 54
Russians : 32 / 33
Japanese : 34 / 46
Americans : 52 / 77
Chinese : 9 / 16
British : 30 / 44
UK_Pacific : 24 / 24
Italians : 13 / 24
ANZAC : 14 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 submarine moved from 91 Sea Zone to 109 Sea Zone
5 armour, 2 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone
5 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 7 infantry, 2 submarines and 7 transports moved from 91 Sea Zone to 96 Sea Zone
3 tactical_bombers moved from Morocco to Southern Italy
3 infantry moved from Germany to Poland
10 artilleries and 8 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Southern France to Northern Italy
4 armour moved from Western Germany to Yugoslavia
1 fighter and 1 tactical_bomber moved from Holland Belgium to 96 Sea Zone
2 fighters moved from Holland Belgium to Finland
1 tactical_bomber moved from Holland Belgium to Southern Italy
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
5 armour, 2 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone