@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
League13 G40 Arathorn (Axis) vs Wheatbeer (Allies +16) Game 1
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G4/J4 is totally alien to me. Is this experimental?
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Lol - I have only used it in private games or on board before.
I figured I wanted to use it on you, since you’re not used to the Allies as much as Axis ;) hehe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 infantry moved from Central United States to Western United States
2 artilleries and 2 infantry moved from Central United States to Eastern United States
2 aaGuns moved from Central United States to Eastern United States
3 fighters moved from 26 Sea Zone to Central United States
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Hawaiian Islands to Western United States
1 tactical_bomber moved from Hawaiian Islands to Western United States
1 bomber moved from Hawaiian Islands to Central United States
1 fighter moved from Western United States to Central United States
1 armour and 1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 destroyer moved from 26 Sea Zone to 8 Sea ZonePlace Units - Americans
1 airfield placed in Central United States
1 carrier and 2 destroyers placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 44 / 54
Russians : 32 / 33
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 7 / 13
British : 26 / 27
UK_Pacific : 24 / 24
Italians : 15 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
That’s the strangest buy with America for A3. Are you going Europe with the USA?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 fighter and 2 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 2/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsProduction/PUs Summary :
Germans : 44 / 54
Russians : 32 / 33
Japanese : 34 / 46
Americans : 52 / 77
Chinese : 9 / 16
British : 26 / 27
UK_Pacific : 24 / 24
Italians : 15 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
I’d like to use a reroll for Tanganyika (low luck).
A 2 inf, 1 mech, 1 tank, 1 tact = 10 = 1r4
Rolls: 1@4; Total Hits: 01@4: (5)D 3 inf, 1 art = 8 = 1r2
Rolls: 1@2; Total Hits: 01@2: (4) -
R2
A 1 inf, 1 mech, 1 tank, 1 tact = 9 = 1r3
Rolls: 1@3; Total Hits: 11@3: (3)D 2 inf, 1 art = 6 = 1r0
no remainder to roll
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R3
A 1 mech, 1 tank, 1 tact = 8 = 1r2
no need to roll remainder with 1 Italian left
D 1 art = 2 = 0r2
Rolls: 1@2; Total Hits: 01@2: (4) -
UK captures TANG with mech, tank, and tact remaining.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British repair 4 damage on 4 airfields; Remaining resources: 23 PUs;
British buy 3 infantry; Remaining resources: 14 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour and 1 mech_infantry moved from Kenya to Tanganyika Territory
2 infantry moved from Belgian Congo to Tanganyika Territory
1 tactical_bomber moved from Egypt to Tanganyika TerritoryCombat - British
Battle in Tanganyika Territory
British attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tanganyika Territory, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 2 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
British roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tanganyika Territory, round 3 : 0/4 hits
Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 3 : 1/3 hits
1 infantry owned by the British lost in Tanganyika Territory
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Tanganyika Territory, round 4 : 1/3 hits
Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 4 : 0/3 hits
1 infantry owned by the Italians lost in Tanganyika Territory
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Tanganyika Territory, round 5 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 5 : 2/2 hits
1 armour owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
British roll dice for 1 tactical_bomber in Tanganyika Territory, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Tanganyika Territory, round 6 : 1/1 hits
1 tactical_bomber owned by the British lost in Tanganyika Territory
Italians win with 1 artillery remaining. Battle score for attacker is -18
Casualties for British: 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 3 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tanganyika Territory: 1 artillery
EDIT: Changing ownership of Tanganyika Territory from Italians to British
EDIT: Adding units owned by British to Tanganyika Territory: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Belgian Congo: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 infantry moved from Egypt to Alexandria
2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
2 mech_infantrys moved from India to Burma
1 artillery and 3 infantry moved from India to Burma
1 bomber moved from British Guiana to United Kingdom
2 fighters moved from United Kingdom to 101 Sea Zone
1 artillery and 1 infantry moved from Ontario to Eastern United States
1 armour moved from Quebec to Central United States
1 infantry moved from Quebec to Eastern United States
1 mech_infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
UK_Pacific take Dutch New Guinea from DutchPlace Units - British
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 44 PUs totalPlace Units - UK_Pacific
3 artilleries and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 3 artilleries and 4 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 32 / 33
Japanese : 34 / 46
Americans : 52 / 77
Chinese : 9 / 16
British : 30 / 44
UK_Pacific : 24 / 24
Italians : 13 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
UK cashed in 1 reroll.
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That’s the strangest buy with America for A3. Are you going Europe with the USA?
With a German fleet parked off Gibraltar with Italian de-blockers in position, the US had to choose between holding SZ101 or stacking enough land units to hold Washington DC. I decided it made more sense to hold the SZ.
I actually don’t know how the US will split the next Buy. That depends where the German and Japanese fleets decide to go.
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posting just as a reminder that it’s Italy’s turn
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Italy coming up. Been crazy busy
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Did you see that I sent you the map by email?
The site was down. -
Nope, I only check that email if some crazy dice occur against an unknown opponent (which very rarely happens).
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Have it now. It’s been awhile so I need to remember what I’m doing.
Can’t for the life of me remember why I moved into Sudan?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 9 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Burma
1 transport moved from 61 Sea Zone to 63 Sea Zone
2 fighters moved from South Australia to Queensland
1 cruiser moved from 61 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 44 / 54
Russians : 32 / 33
Japanese : 34 / 46
Americans : 52 / 77
Chinese : 9 / 16
British : 30 / 44
UK_Pacific : 24 / 24
Italians : 13 / 24
ANZAC : 14 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Production/PUs Summary :
Germans : 44 / 54
Russians : 32 / 33
Japanese : 34 / 46
Americans : 52 / 77
Chinese : 9 / 16
British : 30 / 44
UK_Pacific : 24 / 24
Italians : 13 / 24
ANZAC : 14 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0





