League13 G40 Arathorn (Axis) vs Wheatbeer (Allies +16) Game 1

  • '19 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 10 artilleries and 1 bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries moved from Norway to 112 Sea Zone
                1 armour moved from Western Germany to 112 Sea Zone
                8 infantry moved from Norway to 112 Sea Zone
                1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 8 infantry, 1 submarine and 8 transports moved from 112 Sea Zone to 110 Sea Zone
                4 armour and 1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                5 armour, 3 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 8 infantry, 1 submarine and 8 transports moved from 110 Sea Zone to 91 Sea Zone
                5 armour, 3 artilleries and 8 infantry moved from 91 Sea Zone to Gibraltar
                2 submarines moved from 103 Sea Zone to 91 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                3 fighters moved from Western Germany to United Kingdom
                1 artillery and 2 infantry moved from Norway to Finland
                6 infantry moved from Yugoslavia to Slovakia Hungary
                2 artilleries and 5 infantry moved from Greater Southern Germany to Slovakia Hungary
                2 infantry moved from France to Southern France
                1 mech_infantry moved from Normandy Bordeaux to Northern Italy
                1 tactical_bomber moved from 112 Sea Zone to United Kingdom
                1 tactical_bomber moved from 112 Sea Zone to United Kingdom

  • '19 '13

    Intercept?

    I am assuming you won’t, since it won’t affect the bombing, so I’ll roll.
    Let me know if you would intercept instead.

  • '19 '13

    Rolling 2 aaguns at Tacts at airbase:

    DiceRolls: 2@1; Total Hits: 02@1: (2, 4)

    Rolling 2 aaguns at Bombers at IC:

    DiceRolls: 2@1; Total Hits: 02@1: (2, 3)

  • '19 '13

    Rolling damage at airbase by 2 tacts:

    DiceRolls: 2@6; Total Hits: 22@6: (4, 3)

    Rolling damage at IC by 2 bombers:

    DiceRolls: 2@6; Total Hits: 22@6: (5, 4)

    +2X2 will be added to the two bombers’ roll.

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 10 artilleries and 1 bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries moved from Norway to 112 Sea Zone
                1 armour moved from Western Germany to 112 Sea Zone
                8 infantry moved from Norway to 112 Sea Zone
                1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 8 infantry, 1 submarine and 8 transports moved from 112 Sea Zone to 110 Sea Zone
                4 armour and 1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                5 armour, 3 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 8 infantry, 1 submarine and 8 transports moved from 110 Sea Zone to 91 Sea Zone
                5 armour, 3 artilleries and 8 infantry moved from 91 Sea Zone to Gibraltar
                2 submarines moved from 103 Sea Zone to 91 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                3 fighters moved from Western Germany to United Kingdom
                1 artillery and 2 infantry moved from Norway to Finland
                6 infantry moved from Yugoslavia to Slovakia Hungary
                2 artilleries and 5 infantry moved from Greater Southern Germany to Slovakia Hungary
                2 infantry moved from France to Southern France
                1 mech_infantry moved from Normandy Bordeaux to Northern Italy
                1 tactical_bomber moved from 112 Sea Zone to United Kingdom
                1 tactical_bomber moved from 112 Sea Zone to United Kingdom

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 5 armour, 3 artilleries and 8 infantry
                    British defend with 1 aaGun, 1 harbour and 1 infantry
                        Germans roll dice for 1 cruiser in Gibraltar, round 2 :  0/1 hits
                        Germans roll dice for 5 armour, 3 artilleries and 8 infantry in Gibraltar, round 2 :  6/16 hits
                        British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 2 :  1/1 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans and 1 aaGun owned by the British lost in Gibraltar
                    Germans win, taking Gibraltar from British with 5 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 aaGun and 1 infantry
                Air Battle in United Kingdom
                    Germans attacks with 7 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  2/4 hits
                    2 tactical_bombers killed by AA
                    Bombing raid in United Kingdom rolls: 6,6 and causes: 12 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 12 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to United Kingdom: 2 tactical_bombers
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 16
                EDIT: Changing unit bombing damage for these British owned units to: airfield = 6
                EDIT: Turning off Edit Mode
                3 fighters moved from United Kingdom to Holland Belgium
                2 tactical_bombers moved from United Kingdom to Holland Belgium
                2 bombers moved from United Kingdom to Western Germany
                2 fighters moved from 112 Sea Zone to 91 Sea Zone
                3 tactical_bombers moved from Western Germany to Morocco
                2 aaGuns moved from Western Germany to Holland Belgium
                11 infantry moved from Western Germany to Germany
                2 aaGuns moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                10 artilleries placed in Germany
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 5 armour, 3 artilleries, 1 harbour and 7 infantry
        Morocco : 3 tactical_bombers
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 artilleries and 14 infantry
        Western Germany : 1 aaGun, 1 airfield, 4 armour, 3 bombers, 1 factory_major and 1 harbour
        Germany : 3 aaGuns, 10 artilleries, 1 factory_major and 11 infantry
        Holland Belgium : 2 aaGuns, 3 fighters and 2 tactical_bombers
        Northern Italy : 1 mech_infantry
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 8 transports
        Finland : 1 flag, 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 33 / 36
        Japanese : 35 / 47
        Americans : 52 / 53
        Chinese : 7 / 13
        British : 26 / 27
        UK_Pacific : 24 / 24
        Italians : 15 / 20
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 10 times
                3 was rolled 10 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.442
            Median : 3.000
            Variance : 0.881
            Standard Deviation : 0.939
            Total rolls : 43

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.579
            Median : 3.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

    Germans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.579
            Median : 3.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.400
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

  • '19 '13

    Check aagun rolls manually rolled here on the forum if you wonder about the edit.

  • '17

    I understand why some players roll the aa separate when a mixed force of tacts and strategic bombers conduct SBR in the same territory, however two issues about this bother me:

    1. The time-stamp on the MARTI dice email is a minute earlier than the time-stamp on your forum aa rolls.

    2. You didn’t follow this procedure during your mixed tact/strat SBR on G2.

  • '19 '13

    Did I not do it on G2? Then I apologise for the inconsistency. I try to always roll on the forum. If you check my bombing raids in other games, you’ll see that it is what I do. I’ve been on very little sleep the last week, so I must have missed it on G2.

    I normally do it as I roll through it, to do it at the same time.

  • '19 '13

    If you look at my “last posts” under my profile, especially on page 6, you’ll see that I even do it when I play with triplea live on the lobby. I try to ALWAYS roll, since triplea groups them together. I’ve done it ever since Gamerman informed me of this triplea error.

  • '19 '13

    The only times I usually roll in triplea without disregarding the dice, is when I am using all bombers to bomb one facility, and not multiple. Must have been confused when I rolled G2.

  • '19 '13

    In order to “fix” my “inconsistency” between G3 and G4, I offer one of two “solutions”.

    1. We keep the result from the MARTI dice, and roll only on the forum from now, which is what I find best.

    or

    2. We remove a reroll token from my “bank” which puts me down to two.

    Your call

  • '19 '13

    Sorry, meant G2 and G3 of course. I need to find sleep.
    I only managed to sleep 3 hours on the plane, so I am going on 7 hours of sleep the last 72 ;) lol

    Oh the jetlag!

  • '19 '13

    I’ve done it the same way previously. Here’s from a game with Boldfresh

    http://www.axisandallies.org/forums/index.php?topic=31039.45

  • '17

    No amendment/penalty is necessary.

    I would ask that any mixed strat/tact SBR be rolled clearly before any MARTI dice are rolled.

    This would avoid any possible confusion over which dice are the original dice and also ensure that SBR precedes other combats per the rules.

  • '19 '13

    @wheatbeer:

    No amendment/penalty is necessary.

    I would ask that any mixed strat/tact SBR be rolled clearly before any MARTI dice are rolled.

    This would avoid any possible confusion over which dice are the original dice and also ensure that SBR precedes other combats per the rules.

    Agreed. From now on, any mixed SBR is rolled on the forum before any other dice are rolled.

    Thanks!

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 2 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                2 armour, 1 fighter and 2 mech_infantrys moved from Szechwan to Suiyuyan
                1 fighter moved from Russia to Suiyuyan

    Combat - Russians
                Battle in Suiyuyan
                    Russians attack with 2 armour, 2 fighters and 2 mech_infantrys
                    Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
                        Russians roll dice for 2 armour, 2 fighters and 2 mech_infantrys in Suiyuyan, round 2 :  3/6 hits
                        Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 :  1/4 hits
                        2 infantry owned by the Japanese , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                        Russians roll dice for 2 armour, 2 fighters and 1 mech_infantry in Suiyuyan, round 3 :  5/5 hits
                        Japanese roll dice for 1 artillery in Suiyuyan, round 3 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Suiyuyan
                    Russians win, taking Suiyuyan from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Russians: 2 mech_infantrys
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                4 artilleries moved from Belarus to Eastern Poland
                1 aaGun moved from Belarus to Novgorod
                21 infantry moved from Belarus to Eastern Poland
                1 aaGun moved from Belarus to Eastern Poland
                1 aaGun moved from Western Ukraine to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                2 artilleries and 7 infantry moved from Russia to Bryansk
                2 mech_infantrys moved from Kazakhstan to Szechwan
                1 infantry moved from Smolensk to Belarus
                2 mech_infantrys moved from Volgograd to Ukraine
                1 fighter moved from Suiyuyan to Ulaanbaatar
                1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                2 aaGuns and 18 infantry moved from Yakut S.S.R. to Ulaanbaatar
                1 infantry moved from Dzavhan to Ulaanbaatar
                1 mech_infantry moved from Kazakhstan to Szechwan
                1 mech_infantry moved from Belarus to Novgorod
                2 infantry moved from Olgiy to Tsagaan Olom
                1 fighter moved from Suiyuyan to Tsagaan Olom
                1 tactical_bomber moved from Western Ukraine to Novgorod
                1 aaGun, 2 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone

    Place Units - Russians
                1 armour and 1 infantry placed in Novgorod
                1 armour and 1 mech_infantry placed in Volgograd
                1 mech_infantry placed in Volgograd
                3 infantry placed in Ukraine
                1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 33 / 33
        Japanese : 33 / 47
        Americans : 52 / 53
        Chinese : 9 / 13
        British : 26 / 27
        UK_Pacific : 24 / 24
        Italians : 15 / 20
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '19 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kweichow to Hopei
                2 infantry moved from Kwangsi to Yunnan
                2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
                2 bombers moved from Jehol to Hopei
                1 fighter and 1 tactical_bomber moved from Jehol to Hopei
                2 fighters moved from Kwangsi to Yunnan
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kweichow to Hopei
                2 infantry moved from Kwangsi to Yunnan
                2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
                2 bombers moved from Jehol to Hopei
                1 fighter and 1 tactical_bomber moved from Jehol to Hopei
                2 fighters moved from Kwangsi to Yunnan
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 :  3/5 hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  4/7 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                4 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Hopei to Hunan
                1 aaGun moved from Jehol to Manchuria
                9 infantry moved from Amur to Manchuria
                1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
                1 artillery, 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Amur to Korea
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 34 Sea Zone to 36 Sea Zone
                2 artilleries, 7 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
                2 infantry moved from Kwangsi to Hunan
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
                2 bombers moved from Hopei to Korea
                1 infantry moved from Soviet Far East to Siberia

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 2 artilleries, 4 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
        Korea : 1 armour, 1 artillery, 2 bombers and 2 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 2 fighters, 9 infantry and 2 tactical_bombers
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag, 3 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
        Hopei : 1 flag, 1 infantry
        Anhwe : 1 flag
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag, 1 infantry
        37 Sea Zone : 1 destroyer
        36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
        6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 32 / 33
        Japanese : 36 / 46
        Americans : 52 / 53
        Chinese : 7 / 13
        British : 26 / 27
        UK_Pacific : 24 / 24
        Italians : 15 / 20
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 2 times
            Average roll : 3.412
            Median : 4.000
            Variance : 2.812
            Standard Deviation : 1.677
            Total rolls : 17

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.500
            Variance : 1.818
            Standard Deviation : 1.348
            Total rolls : 12

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

  • '17

    G4/J4 is totally alien to me. Is this experimental?

  • '19 '13

    Lol - I have only used it in private games or on board before.
    I figured I wanted to use it on you, since you’re not used to the Allies as much as Axis ;) hehe

Suggested Topics

  • 100
  • 41
  • 66
  • 176
  • 70
  • 177
  • 129
  • 268
Axis & Allies Boardgaming Custom Painted Miniatures

29

Online

17.7k

Users

40.3k

Topics

1.8m

Posts