Sure! Did you want me to make the edit or would you like to do it?
League13 G40 Arathorn (Axis) vs Wheatbeer (Allies +16) Game 1
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 1 bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Norway to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
8 infantry moved from Norway to 112 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 8 infantry, 1 submarine and 8 transports moved from 112 Sea Zone to 110 Sea Zone
4 armour and 1 artillery moved from Normandy Bordeaux to 110 Sea Zone
5 armour, 3 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 8 infantry, 1 submarine and 8 transports moved from 110 Sea Zone to 91 Sea Zone
5 armour, 3 artilleries and 8 infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 103 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to United Kingdom
1 artillery and 2 infantry moved from Norway to Finland
6 infantry moved from Yugoslavia to Slovakia Hungary
2 artilleries and 5 infantry moved from Greater Southern Germany to Slovakia Hungary
2 infantry moved from France to Southern France
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom -
Intercept?
I am assuming you won’t, since it won’t affect the bombing, so I’ll roll.
Let me know if you would intercept instead. -
Rolling 2 aaguns at Tacts at airbase:
Rolls: 2@1; Total Hits: 02@1: (2, 4)
Rolling 2 aaguns at Bombers at IC:
Rolls: 2@1; Total Hits: 02@1: (2, 3)
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Rolling damage at airbase by 2 tacts:
Rolls: 2@6; Total Hits: 22@6: (4, 3)
Rolling damage at IC by 2 bombers:
Rolls: 2@6; Total Hits: 22@6: (5, 4)
+2X2 will be added to the two bombers’ roll.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 1 bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Norway to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
8 infantry moved from Norway to 112 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 8 infantry, 1 submarine and 8 transports moved from 112 Sea Zone to 110 Sea Zone
4 armour and 1 artillery moved from Normandy Bordeaux to 110 Sea Zone
5 armour, 3 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 8 infantry, 1 submarine and 8 transports moved from 110 Sea Zone to 91 Sea Zone
5 armour, 3 artilleries and 8 infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 103 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to United Kingdom
1 artillery and 2 infantry moved from Norway to Finland
6 infantry moved from Yugoslavia to Slovakia Hungary
2 artilleries and 5 infantry moved from Greater Southern Germany to Slovakia Hungary
2 infantry moved from France to Southern France
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United KingdomCombat - Germans
Battle in Gibraltar
Germans attack with 5 armour, 3 artilleries and 8 infantry
British defend with 1 aaGun, 1 harbour and 1 infantry
Germans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Germans roll dice for 5 armour, 3 artilleries and 8 infantry in Gibraltar, round 2 : 6/16 hits
British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 aaGun owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 5 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 2/4 hits
2 tactical_bombers killed by AA
Bombing raid in United Kingdom rolls: 6,6 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to United Kingdom: 2 tactical_bombers
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 16
EDIT: Changing unit bombing damage for these British owned units to: airfield = 6
EDIT: Turning off Edit Mode
3 fighters moved from United Kingdom to Holland Belgium
2 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from 112 Sea Zone to 91 Sea Zone
3 tactical_bombers moved from Western Germany to Morocco
2 aaGuns moved from Western Germany to Holland Belgium
11 infantry moved from Western Germany to Germany
2 aaGuns moved from Western Germany to Germany
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
10 artilleries placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 5 armour, 3 artilleries, 1 harbour and 7 infantry
Morocco : 3 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 artilleries and 14 infantry
Western Germany : 1 aaGun, 1 airfield, 4 armour, 3 bombers, 1 factory_major and 1 harbour
Germany : 3 aaGuns, 10 artilleries, 1 factory_major and 11 infantry
Holland Belgium : 2 aaGuns, 3 fighters and 2 tactical_bombers
Northern Italy : 1 mech_infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 8 transports
Finland : 1 flag, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 33 / 36
Japanese : 35 / 47
Americans : 52 / 53
Chinese : 7 / 13
British : 26 / 27
UK_Pacific : 24 / 24
Italians : 15 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.442
Median : 3.000
Variance : 0.881
Standard Deviation : 0.939
Total rolls : 43Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.579
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.579
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19British Combat
1 was rolled 2 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
Check aagun rolls manually rolled here on the forum if you wonder about the edit.
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I understand why some players roll the aa separate when a mixed force of tacts and strategic bombers conduct SBR in the same territory, however two issues about this bother me:
1. The time-stamp on the MARTI dice email is a minute earlier than the time-stamp on your forum aa rolls.
2. You didn’t follow this procedure during your mixed tact/strat SBR on G2.
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Did I not do it on G2? Then I apologise for the inconsistency. I try to always roll on the forum. If you check my bombing raids in other games, you’ll see that it is what I do. I’ve been on very little sleep the last week, so I must have missed it on G2.
I normally do it as I roll through it, to do it at the same time.
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If you look at my “last posts” under my profile, especially on page 6, you’ll see that I even do it when I play with triplea live on the lobby. I try to ALWAYS roll, since triplea groups them together. I’ve done it ever since Gamerman informed me of this triplea error.
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The only times I usually roll in triplea without disregarding the dice, is when I am using all bombers to bomb one facility, and not multiple. Must have been confused when I rolled G2.
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In order to “fix” my “inconsistency” between G3 and G4, I offer one of two “solutions”.
1. We keep the result from the MARTI dice, and roll only on the forum from now, which is what I find best.
or
2. We remove a reroll token from my “bank” which puts me down to two.
Your call
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Sorry, meant G2 and G3 of course. I need to find sleep.
I only managed to sleep 3 hours on the plane, so I am going on 7 hours of sleep the last 72 ;) lolOh the jetlag!
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I’ve done it the same way previously. Here’s from a game with Boldfresh
http://www.axisandallies.org/forums/index.php?topic=31039.45
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No amendment/penalty is necessary.
I would ask that any mixed strat/tact SBR be rolled clearly before any MARTI dice are rolled.
This would avoid any possible confusion over which dice are the original dice and also ensure that SBR precedes other combats per the rules.
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No amendment/penalty is necessary.
I would ask that any mixed strat/tact SBR be rolled clearly before any MARTI dice are rolled.
This would avoid any possible confusion over which dice are the original dice and also ensure that SBR precedes other combats per the rules.
Agreed. From now on, any mixed SBR is rolled on the forum before any other dice are rolled.
Thanks!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 2 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
2 armour, 1 fighter and 2 mech_infantrys moved from Szechwan to Suiyuyan
1 fighter moved from Russia to SuiyuyanCombat - Russians
Battle in Suiyuyan
Russians attack with 2 armour, 2 fighters and 2 mech_infantrys
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
Russians roll dice for 2 armour, 2 fighters and 2 mech_infantrys in Suiyuyan, round 2 : 3/6 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/4 hits
2 infantry owned by the Japanese , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Russians roll dice for 2 armour, 2 fighters and 1 mech_infantry in Suiyuyan, round 3 : 5/5 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
4 artilleries moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Novgorod
21 infantry moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
1 aaGun moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 artilleries and 7 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Kazakhstan to Szechwan
1 infantry moved from Smolensk to Belarus
2 mech_infantrys moved from Volgograd to Ukraine
1 fighter moved from Suiyuyan to Ulaanbaatar
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
1 mech_infantry moved from Kazakhstan to Szechwan
1 mech_infantry moved from Belarus to Novgorod
2 infantry moved from Olgiy to Tsagaan Olom
1 fighter moved from Suiyuyan to Tsagaan Olom
1 tactical_bomber moved from Western Ukraine to Novgorod
1 aaGun, 2 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
1 armour and 1 infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Volgograd
1 mech_infantry placed in Volgograd
3 infantry placed in Ukraine
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs totalProduction/PUs Summary :
Germans : 44 / 54
Russians : 33 / 33
Japanese : 33 / 47
Americans : 52 / 53
Chinese : 9 / 13
British : 26 / 27
UK_Pacific : 24 / 24
Italians : 15 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kweichow to Hopei
2 infantry moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers moved from Jehol to Hopei
1 fighter and 1 tactical_bomber moved from Jehol to Hopei
2 fighters moved from Kwangsi to Yunnan
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kweichow to Hopei
2 infantry moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers moved from Jehol to Hopei
1 fighter and 1 tactical_bomber moved from Jehol to Hopei
2 fighters moved from Kwangsi to Yunnan
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from RussiansCombat - Japanese
Battle in Hopei
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hopei to Hunan
1 aaGun moved from Jehol to Manchuria
9 infantry moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Amur to Korea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 34 Sea Zone to 36 Sea Zone
2 artilleries, 7 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Kwangsi to Hunan
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
2 bombers moved from Hopei to Korea
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 armour, 1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 artilleries, 4 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Korea : 1 armour, 1 artillery, 2 bombers and 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 2 fighters, 9 infantry and 2 tactical_bombers
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag, 3 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Hopei : 1 flag, 1 infantry
Anhwe : 1 flag
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 1 infantry
37 Sea Zone : 1 destroyer
36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transportsProduction/PUs Summary :
Germans : 44 / 54
Russians : 32 / 33
Japanese : 36 / 46
Americans : 52 / 53
Chinese : 7 / 13
British : 26 / 27
UK_Pacific : 24 / 24
Italians : 15 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 2 times
Average roll : 3.412
Median : 4.000
Variance : 2.812
Standard Deviation : 1.677
Total rolls : 17Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12Chinese Combat
1 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
G4/J4 is totally alien to me. Is this experimental?
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Lol - I have only used it in private games or on board before.
I figured I wanted to use it on you, since you’re not used to the Allies as much as Axis ;) hehe