13L G40 wheatbeer (Axis) vs Gamerman01 (Allies +8) match 3

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 79 Sea Zone to 41 Sea Zone

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 5 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Slovakia Hungary to Romania
                1 mech_infantry moved from Germany to Romania
                1 bomber moved from Western Germany to 91 Sea Zone
                1 destroyer moved from 112 Sea Zone to 119 Sea Zone
                1 destroyer moved from 119 Sea Zone to 109 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
                1 infantry moved from 119 Sea Zone to Scotland
                1 infantry moved from Germany to Poland
                1 tactical_bomber moved from Germany to Poland
                1 fighter moved from Western Germany to Poland
                1 tactical_bomber moved from Germany to Romania
                1 fighter moved from Western Germany to Romania

    Combat - Germans
                Battle in Scotland
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win, taking Scotland from British with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 109 Sea Zone
                    Germans attack with 1 destroyer
                    British defend with 1 transport; Americans defend with 2 transports
                        1 transport owned by the British and 2 transports owned by the Americans lost in 109 Sea Zone
                    Germans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 21
                    Casualties for British: 1 transport
                    Casualties for Americans: 2 transports
                Battle in Poland
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 :  2/4 hits
                        Russians roll dice for 1 mech_infantry in Romania, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
                    Germans win, taking Romania from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Romania to Slovakia Hungary
                1 fighter and 1 tactical_bomber moved from Poland to Slovakia Hungary
                1 armour and 3 infantry moved from Germany to Slovakia Hungary
                1 armour moved from Western Germany to Slovakia Hungary
                1 artillery moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Germany
                1 bomber moved from 91 Sea Zone to Southern France

    Place Units - Germans
                10 mech_infantrys placed in Germany
                3 mech_infantrys placed in Southern France
                5 artilleries and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs

    Production/PUs Summary :

    Germans : 42 / 47
        Russians : 39 / 58
        Japanese : 44 / 48
        Americans : 52 / 72
        Chinese : 6 / 5
        British : 26 / 28
        UK_Pacific : 14 / 15
        Italians : 12 / 15
        ANZAC : 13 / 16
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well shoot, Russia would have been posted by now if the site wasn’t down.
    I hadn’t downloaded it before, so am just starting now

  • 17

    No rush, I’ve throw my conventional victory strategy so I expect I’ll win or concede in the next few turns.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians buy 1 artillery, 1 bomber, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Finland to Norway
                      Russians take Norway from Germans
                1 infantry moved from Bessarabia to Romania
                1 artillery moved from Bessarabia to Romania
                1 infantry moved from Eastern Poland to Poland
                1 bomber moved from Novgorod to Poland
                1 infantry moved from Eastern Poland to Poland
                12 infantry moved from Amur to Korea

    Combat - Russians
                Battle in Poland
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Poland from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Romania
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Romania from Germans with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Korea
                    Russians attack with 12 infantry
                    Japanese defend with 1 aaGun and 8 infantry
                    2 infantry owned by the Russians retreated to Amur
                    Japanese win with 6 infantry remaining. Battle score for attacker is -19
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Russians: 10 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                6 infantry moved from Timguska to Kansu
                1 infantry moved from Northwest Persia to Persia
                      Russians take Persia from Neutral_Allies
                3 infantry moved from Finland to Vyborg
                1 artillery moved from Finland to Vyborg
                1 armour and 1 mech_infantry moved from Volgograd to Sikang
                1 armour and 1 mech_infantry moved from Russia to Kazakhstan
                4 aaGuns, 2 artilleries and 7 infantry moved from Eastern Poland to Belarus
                3 infantry moved from Novgorod to Belarus
                3 artilleries moved from Baltic States to Belarus
                1 bomber moved from Poland to Russia
                3 infantry moved from Ukraine to Bryansk
                2 artilleries moved from Bessarabia to Ukraine
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                1 bomber placed in Russia
                3 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                2 infantry placed in Russia
                2 mech_infantrys placed in Volgograd
                2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 49 PUs; end with 49 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 66 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @wheatbeer:

    No rush, I’ve throw my conventional victory strategy so I expect I’ll win or concede in the next few turns.

    Oh, I’m rushing, because this has been a lot of fun.  Surprised me with your stab at winning on J4, but I think I mustered just enough to stop it…

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 48 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Western Australia to 56 Sea Zone
                3 artilleries, 5 infantry and 4 transports moved from 56 Sea Zone to 62 Sea Zone
                1 battleship and 1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                2 bombers moved from Caroline Islands to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from Korea to 6 Sea Zone
                3 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 26 Sea Zone
                2 submarines moved from 6 Sea Zone to 26 Sea Zone
                3 artilleries and 7 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 artilleries and 5 infantry moved from 62 Sea Zone to New South Wales
                2 fighters and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
                1 tactical_bomber moved from 56 Sea Zone to Queensland
                1 battleship and 1 cruiser moved from 56 Sea Zone to 62 Sea Zone
                1 artillery, 3 infantry and 1 mech_infantry moved from Kwangsi to Yunnan
                1 artillery moved from Hunan to Yunnan

  • 17

    need scramble orders SZ26

    Will be interesting either way  :lol:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Scramble them

    This is quite the string of events you have going.  Surely it won’t go all the way?

    You won London and East Poland
    You won a 36% in Z54 easily
    Then you survived the Rush’n attack in Korea, which was likely to at least do enough damage to cut down on your transporting.  Now you need to hit an artillery in Queensland and win New South Wales

    I have to remind myself that you lost game 2 sheerly on G1 dice….  I guess you deserve this ride.  I just hope it doesn’t make it all the way to the last stop

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You surprised me by not trying to re-take London on G4

    Good players who are desperate are the scariest

    No doubt Z26 or New South Wales will crash and burn on you…. right?  :-P  :-)

  • 17

    If not those failing, then America could still recapture Hawaii … but it’s my best, and most fun, possibility for victory

    I am getting a luck streak now, but it seems unlikely still.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 48 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Western Australia to 56 Sea Zone
                3 artilleries, 5 infantry and 4 transports moved from 56 Sea Zone to 62 Sea Zone
                1 battleship and 1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                2 bombers moved from Caroline Islands to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from Korea to 6 Sea Zone
                3 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 26 Sea Zone
                2 submarines moved from 6 Sea Zone to 26 Sea Zone
                3 artilleries and 7 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 artilleries and 5 infantry moved from 62 Sea Zone to New South Wales
                2 fighters and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
                1 tactical_bomber moved from 56 Sea Zone to Queensland
                1 battleship and 1 cruiser moved from 56 Sea Zone to 62 Sea Zone
                1 artillery, 3 infantry and 1 mech_infantry moved from Kwangsi to Yunnan
                1 artillery moved from Hunan to Yunnan

    Combat - Japanese
                Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Americans scrambles to create a battle in territory 26 Sea Zone
                Battle in New South Wales
                    Japanese attack with 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
                    ANZAC defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry; Americans defend with 1 artillery and 1 infantry
                        AA fire in New South Wales :  1/3 hits
                        1 fighter owned by the Japanese lost in New South Wales
                        Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 :  1/4 hits
                        Japanese roll dice for 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in New South Wales, round 2 :  4/10 hits
                        ANZAC roll dice for 2 aaGuns, 1 armour, 2 artilleries, 1 fighter and 6 infantry in New South Wales, round 2 :  5/10 hits
                        2 infantry owned by the ANZAC , 5 infantry owned by the Japanese , 2 aaGuns owned by the ANZAC and 1 infantry owned by the Americans lost in New South Wales
                        Japanese roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in New South Wales, round 3 :  2/5 hits
                        ANZAC roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in New South Wales, round 3 :  3/7 hits
                        2 infantry owned by the ANZAC , 1 fighter owned by the Japanese and 2 artilleries owned by the Japanese lost in New South Wales
                        Japanese roll dice for 1 artillery and 1 tactical_bomber in New South Wales, round 4 :  1/2 hits
                        ANZAC roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in New South Wales, round 4 :  2/5 hits
                        1 infantry owned by the ANZAC , 1 tactical_bomber owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales
                    ANZAC win with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is -30
                    Casualties for Japanese: 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
                    Casualties for ANZAC: 2 aaGuns and 5 infantry
                    Casualties for Americans: 1 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer, 2 submarines and 5 transports
                    Americans defend with 3 fighters
                    2 submarines owned by the Japanese Submerged
                        Japanese roll dice for 2 bombers, 1 destroyer and 5 transports in 26 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 3 fighters in 26 Sea Zone, round 2 :  1/3 hits
                        2 fighters owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 2 bombers and 5 transports in 26 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 fighter in 26 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans and 1 bomber owned by the Japanese lost in 26 Sea Zone
                    Japanese win with 1 bomber and 5 transports remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 bomber and 1 destroyer
                    Casualties for Americans: 3 fighters
                Battle in Hawaiian Islands
                    Japanese attack with 3 artilleries and 7 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 3 artilleries and 7 infantry in Hawaiian Islands, round 2 :  2/10 hits
                        Americans roll dice for 2 infantry in Hawaiian Islands, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Queensland
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 airfield, 1 artillery and 1 harbour
                        Japanese roll dice for 1 tactical_bomber in Queensland, round 2 :  1/1 hits
                        ANZAC roll dice for 1 artillery in Queensland, round 2 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Queensland
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 3 infantry and 1 mech_infantry
                    British defend with 2 aaGuns, 1 armour and 2 infantry
                        Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Yunnan, round 2 :  2/6 hits
                        Chinese roll dice for 2 aaGuns, 1 armour and 2 infantry in Yunnan, round 2 :  3/3 hits
                        3 infantry owned by the Japanese and 2 aaGuns owned by the British lost in Yunnan
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 3 :  1/3 hits
                        Chinese roll dice for 1 armour and 2 infantry in Yunnan, round 3 :  2/3 hits
                        1 infantry owned by the British , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
                    1 artillery owned by the Japanese retreated to Hunan
                    Chinese win with 1 armour and 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
                    Casualties for British: 2 aaGuns and 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber could not land in 54 Sea Zone and was removed
                1 carrier and 1 destroyer moved from 56 Sea Zone to 62 Sea Zone
                1 tactical_bomber moved from Queensland to 54 Sea Zone
                2 tactical_bombers moved from Kwangsi to Kwangtung
                1 bomber moved from 26 Sea Zone to Marshall Islands

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 93 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs

    Production/PUs Summary :

    Germans : 34 / 47
        Russians : 49 / 66
        Japanese : 45 / 98
        Americans : 51 / 72
        Chinese : 6 / 5
        British : 26 / 28
        UK_Pacific : 14 / 15
        Italians : 12 / 15
        ANZAC : 13 / 16
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 17

    NSW failed

    I should have been required to attack SZ55 (which I could have with the PHI tacts) so that the lone plane attacking Queensland had a valid landing zone, but since I am conceding anyways, that doesn’t matter.

    Sorry for another short one … Europe was depleted so badly that Japan couldn’t wait around. SZ54 was fun for me though  :lol: I almost never do against odds attacks with the Axis.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well played, and thanks for the games
    It’s my loss I didn’t get to play with you longer, but next season will be here soon.
    I figured you had a 10-step process that you had to get through to get the win, and you made it through the first 5.

    Anyway, thanks again, especially for the sportsmanship

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