Can swap casualty in sz114.
13L G40 wheatbeer (Axis) vs Degrasse (Allies +6)
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The attached is my messed up game file so you can where the French plane got badly lost. The next pair of saved game files will show the French going to the intended sea zone and not landing in Gibraltar.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 armour moved from New South Wales to South AustraliaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
South Australia : 2 armour, 2 artilleries and 4 infantry
25 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 46 / 70
Russians : 33 / 37
Japanese : 56 / 64
Americans : 53 / 73
Chinese : 8 / 9
British : 27 / 29
UK_Pacific : 5 / 5
Italians : 18 / 28
ANZAC : 10 / 8
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 fighter moved from Libya to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 fighter moved from Libya to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
1 fighter moved from 92 Sea Zone to GibraltarTurn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
United Kingdom : 2 infantry
Libya : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 46 / 70
Russians : 33 / 37
Japanese : 56 / 64
Americans : 53 / 73
Chinese : 8 / 9
British : 27 / 29
UK_Pacific : 5 / 5
Italians : 18 / 28
ANZAC : 10 / 8
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2French Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
8 armour and 17 mech_infantrys moved from Belarus to Rostov
1 artillery moved from Eastern Poland to Western Ukraine
1 armour and 2 mech_infantrys moved from Baltic States to Western Ukraine
1 artillery and 2 infantry moved from France to Normandy Bordeaux
3 mech_infantrys moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
1 artillery moved from France to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Ukraine
Germans attack with 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/5 hits
British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/4 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Rostov
Germans attack with 8 armour and 17 mech_infantrys
Russians defend with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
Germans roll dice for 8 armour and 17 mech_infantrys in Rostov, round 2 : 9/25 hits
Russians roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Rostov, round 2 : 4/6 hits
3 infantry owned by the Russians , 1 armour owned by the Russians , 1 mech_infantry owned by the Russians , 1 fighter owned by the Russians and 4 mech_infantrys owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 8 armour and 13 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 armour, 1 fighter, 3 infantry and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from Baltic States to Belarus
2 artilleries and 2 infantry moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 aaGun moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Belarus
2 infantry moved from Romania to Eastern Poland
1 infantry moved from Northern Italy to Western Germany
2 destroyers moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Ukraine to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
2 fighters moved from Egypt to Southern Italy
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanPlace Units - Germans
1 fighter placed in Western Germany
3 artilleries placed in Novgorod
1 artillery, 1 fighter and 1 infantry placed in Germany
1 infantry and 1 mech_infantry placed in Germany
1 artillery placed in France
4 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 57 / 72
Russians : 27 / 37
Japanese : 56 / 64
Americans : 53 / 73
Chinese : 8 / 9
British : 22 / 29
UK_Pacific : 5 / 5
Italians : 18 / 28
ANZAC : 10 / 8
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 artillery and 2 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 armour
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits
Italians roll dice for 2 armour in Bryansk, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 armour owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armourNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Volgograd to Tambov
1 artillery and 1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Caucasus to Samara
2 armour and 2 mech_infantrys moved from Northwest Persia to Kazakhstan
5 infantry moved from Samara to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to SamaraPlace Units - Russians
2 infantry placed in Volgograd
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
Russians collect 26 PUs (3 lost to blockades); end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUsTerritory Summary for Russians :
Kazakhstan : 2 armour and 2 mech_infantrys
Bryansk : 1 artillery
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 61 infantry and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
Caucasus : 1 infantry
Smolensk : 1 infantry
Samara : 2 aaGuns, 1 armour, 1 artillery, 13 infantry and 1 mech_infantry
Iraq : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 56 / 72
Russians : 29 / 29
Japanese : 56 / 64
Americans : 53 / 73
Chinese : 8 / 9
British : 22 / 29
UK_Pacific : 5 / 5
Italians : 17 / 28
ANZAC : 10 / 8
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.889
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Italians Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 2 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 54 Sea Zone to 56 Sea Zone
2 bombers moved from French Indo China to 56 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Yunnan to Kweichow
1 tactical_bomber moved from Hunan to Kweichow
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 artillery moved from New Guinea to Dutch New Guinea
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 2 cruisers and 1 transport moved from 35 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
1 infantry moved from Anhwe to Hopei
2 tactical_bombers moved from Hunan to Hopei
1 tactical_bomber moved from Hunan to Kweichow
1 tactical_bomber moved from Hunan to HopeiCombat - Japanese
Battle in 56 Sea Zone
Japanese attack with 2 bombers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
British defend with 2 destroyers
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 bombers, 2 cruisers, 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 2/5 hits
British roll dice for 2 destroyers in 56 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese and 2 destroyers owned by the British lost in 56 Sea Zone
Japanese win with 2 bombers, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 10
Casualties for Japanese: 1 submarine
Casualties for British: 2 destroyers
Battle in Western Australia
Battle in Siberia
Battle in Hopei
Japanese attack with 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 3 tactical_bombers in Hopei, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Western Australia from ANZAC, taking Siberia from Russians, taking Hopei from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun, 5 artilleries, 6 infantry and 3 mech_infantrys moved from Yunnan to Burma
1 fighter and 2 tactical_bombers moved from Kweichow to Burma
1 tactical_bomber moved from Sumatra to Burma
2 armour and 4 mech_infantrys moved from Hunan to Yunnan
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 battleships, 5 carriers, 2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Korea to Manchuria
1 transport moved from 20 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Japan to French Indo China
1 fighter moved from Japan to French Indo China
10 fighters moved from 6 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Hopei to Hunan
2 bombers moved from 56 Sea Zone to JavaPlace Units - Japanese
5 submarines placed in 6 Sea Zone
1 factory_minor placed in Malaya
3 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsProduction/PUs Summary :
Germans : 56 / 72
Russians : 28 / 29
Japanese : 59 / 64
Americans : 53 / 73
Chinese : 7 / 9
British : 22 / 29
UK_Pacific : 5 / 5
Italians : 17 / 28
ANZAC : 9 / 8
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Libya to Gibraltar
1 bomber moved from Hawaiian Islands to 5 Sea Zone
1 bomber moved from Hawaiian Islands to Siberia
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Libya to Gibraltar
1 bomber moved from Hawaiian Islands to 5 Sea Zone
1 bomber moved from Hawaiian Islands to Siberia
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 4 infantry and 3 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/8 hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the Germans , 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 1/7 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Siberia
Americans attack with 1 bomber
Japanese defend with 2 infantry
Americans roll dice for 1 bomber in Siberia, round 2 : 1/1 hits
Japanese roll dice for 2 infantry in Siberia, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Siberia
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 5 Sea Zone to Buryatia
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Western United States to 16 Sea Zone
1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 5 submarines and 3 transports moved from 26 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 96 Sea ZonePlace Units - Americans
6 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 6 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 bombers, 1 harbour and 2 infantry
Midway : 1 airfield
Buryatia : 1 bomber
26 Sea Zone : 2 destroyers
17 Sea Zone : 1 flag
16 Sea Zone : 1 armour, 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 3 infantry, 1 mech_infantry, 6 submarines, 2 tactical_bombers and 3 transports
7 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 artillery, 1 bomber and 1 infantry
French Equatorial Africa : 2 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
French Central Africa : 1 infantry
96 Sea Zone : 2 submarines
89 Sea Zone : 1 transport
93 Sea Zone : 2 submarines
92 Sea Zone : 2 submarines
Brazil : 1 flag
110 Sea Zone : 1 cruiser, 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 54 / 72
Russians : 28 / 29
Japanese : 59 / 64
Americans : 55 / 76
Chinese : 7 / 9
British : 22 / 29
UK_Pacific : 5 / 5
Italians : 17 / 28
ANZAC : 9 / 8
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.741
Median : 3.000
Variance : 0.962
Standard Deviation : 0.981
Total rolls : 27Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.842
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Suiyuyan to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Hopei to Suiyuyan
5 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Sikang
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 fighter and 1 infantry
Kweichow : 1 infantry
Hopei : 2 infantry
Szechwan : 1 infantry
Chahar : 6 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 54 / 72
Russians : 28 / 29
Japanese : 57 / 64
Americans : 55 / 76
Chinese : 9 / 9
British : 22 / 29
UK_Pacific : 5 / 5
Italians : 17 / 28
ANZAC : 9 / 8
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.500
Median : 3.000
Variance : 0.774
Standard Deviation : 0.880
Total rolls : 32Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.842
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 artillery moved from Union of South Africa to Rhodesia
3 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from West India to Russia
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium -
You’ll see an edit coming up in the saved file, I got tangled up in sea zone 110 trying to get two infantry off the transports into Normandy.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 artillery moved from Union of South Africa to Rhodesia
3 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from West India to Russia
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 5 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 5 fighters and 3 infantry in Holland Belgium, round 2 : 4/9 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits
2 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 4 infantry and 3 transports
EDIT: Adding units owned by British to 110 Sea Zone: 3 transports
EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit Mode
4 fighters moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea ZonePlace Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 mech_infantryTerritory Summary for British, UK_Pacific :
India : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
Eastern United States : 1 armour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Rhodesia : 1 artillery and 3 infantry
Normandy Bordeaux : 4 fighters and 2 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Russia : 1 bomber
106 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
78 Sea Zone : 1 submarine
110 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 3 transportsProduction/PUs Summary :
Germans : 51 / 72
Russians : 28 / 29
Japanese : 57 / 64
Americans : 55 / 76
Chinese : 9 / 9
British : 25 / 25
UK_Pacific : 5 / 6
Italians : 17 / 28
ANZAC : 9 / 8
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.419
Median : 3.000
Variance : 0.452
Standard Deviation : 0.673
Total rolls : 43Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.444
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Chinese Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.842
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Russians
1 infantry moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Egypt to French Equatorial Africa
2 fighters moved from Egypt to French Equatorial Africa
1 fighter moved from Egypt to French Equatorial Africa
1 bomber moved from Southern Italy to French Equatorial Africa
1 mech_infantry moved from Egypt to Syria
Italians take Syria from French
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Russians
1 infantry moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Egypt to French Equatorial Africa
2 fighters moved from Egypt to French Equatorial Africa
1 fighter moved from Egypt to French Equatorial Africa
1 bomber moved from Southern Italy to French Equatorial Africa
1 mech_infantry moved from Egypt to Syria
Italians take Syria from French
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Battle in French Equatorial Africa
Italians attack with 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
Americans defend with 2 infantry
Italians roll dice for 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 2 : 4/6 hits
French roll dice for 2 infantry in French Equatorial Africa, round 2 : 0/2 hits
2 infantry owned by the Americans lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
3 fighters moved from French Equatorial Africa to Egypt
3 mech_infantrys moved from Northern Italy to Romania
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-JordanPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 destroyer placed in 97 Sea Zone
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 51 / 72
Russians : 26 / 29
Japanese : 57 / 64
Americans : 55 / 76
Chinese : 9 / 9
British : 24 / 25
UK_Pacific : 5 / 6
Italians : 22 / 36
ANZAC : 9 / 8
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
2 armour and 1 infantry moved from South Australia to Western Australia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
2 armour and 1 infantry moved from South Australia to Western AustraliaCombat - ANZAC
Battle in Western Australia
ANZAC attack with 2 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 2 armour and 1 infantry in Western Australia, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Western Australia, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
South Australia : 2 artilleries and 3 infantry
Western Australia : 2 armour and 1 infantry
25 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 51 / 72
Russians : 26 / 29
Japanese : 56 / 64
Americans : 55 / 76
Chinese : 9 / 9
British : 24 / 25
UK_Pacific : 5 / 6
Italians : 22 / 36
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
3 infantry moved from Libya to Tobruk
1 fighter moved from Gibraltar to United KingdomNon Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter
Tobruk : 3 infantry
Libya : 1 flag
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 51 / 72
Russians : 26 / 29
Japanese : 56 / 64
Americans : 55 / 76
Chinese : 9 / 9
British : 24 / 25
UK_Pacific : 5 / 6
Italians : 22 / 36
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3