13L G40 wheatbeer (Axis) vs Degrasse (Allies +6)

  • '21 '19 '18 '17 '16

    The attached is my messed up game file so you can where the French plane got badly lost.  The next pair of saved game files will show the French going to the intended sea zone and not landing in Gibraltar.

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 armour moved from New South Wales to South Australia

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        South Australia : 2 armour, 2 artilleries and 4 infantry
        25 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 46 / 70
        Russians : 33 / 37
        Japanese : 56 / 64
        Americans : 53 / 73
        Chinese : 8 / 9
        British : 27 / 29
        UK_Pacific : 5 / 5
        Italians : 18 / 28
        ANZAC : 10 / 8
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French
                1 fighter moved from Libya to 92 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French
                1 fighter moved from Libya to 92 Sea Zone

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 destroyer
                        French roll dice for 1 fighter in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 fighter in 92 Sea Zone, round 3 :  1/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    French win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - French
                1 fighter moved from 92 Sea Zone to Gibraltar

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter
        United Kingdom : 2 infantry
        Libya : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 46 / 70
        Russians : 33 / 37
        Japanese : 56 / 64
        Americans : 53 / 73
        Chinese : 8 / 9
        British : 27 / 29
        UK_Pacific : 5 / 5
        Italians : 18 / 28
        ANZAC : 10 / 8
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Null / Other
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    French Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 armour and 17 mech_infantrys moved from Belarus to Rostov
                1 artillery moved from Eastern Poland to Western Ukraine
                1 armour and 2 mech_infantrys moved from Baltic States to Western Ukraine
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                3 mech_infantrys moved from Eastern Poland to Ukraine
                1 tactical_bomber moved from Belarus to Ukraine
                1 artillery moved from France to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  1/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Ukraine
                    Germans attack with 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                    British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  2/5 hits
                        British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 :  3/4 hits
                        British roll dice for 1 artillery in Normandy Bordeaux, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Western Ukraine
                    Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
                    Russians defend with 1 artillery
                        Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Western Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 2 :  1/1 hits
                        1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery
                Battle in Rostov
                    Germans attack with 8 armour and 17 mech_infantrys
                    Russians defend with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
                        Germans roll dice for 8 armour and 17 mech_infantrys in Rostov, round 2 :  9/25 hits
                        Russians roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Rostov, round 2 :  4/6 hits
                        3 infantry owned by the Russians , 1 armour owned by the Russians , 1 mech_infantry owned by the Russians , 1 fighter owned by the Russians and 4 mech_infantrys owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 8 armour and 13 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for Russians: 1 armour, 1 fighter, 3 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 artillery moved from Baltic States to Belarus
                2 artilleries and 2 infantry moved from Novgorod to Belarus
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 aaGun moved from Eastern Poland to Western Ukraine
                2 mech_infantrys moved from Eastern Poland to Belarus
                2 infantry moved from Romania to Eastern Poland
                1 infantry moved from Northern Italy to Western Germany
                2 destroyers moved from 115 Sea Zone to 113 Sea Zone
                1 fighter moved from Eastern Poland to Western Germany
                1 tactical_bomber moved from Ukraine to Eastern Poland
                1 aaGun moved from Belarus to Eastern Poland
                2 fighters moved from Egypt to Southern Italy
                1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - Germans
                1 fighter placed in Western Germany
                3 artilleries placed in Novgorod
                1 artillery, 1 fighter and 1 infantry placed in Germany
                1 infantry and 1 mech_infantry placed in Germany
                1 artillery placed in France
                4 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 57 / 72
        Russians : 27 / 37
        Japanese : 56 / 64
        Americans : 53 / 73
        Chinese : 8 / 9
        British : 22 / 29
        UK_Pacific : 5 / 5
        Italians : 18 / 28
        ANZAC : 10 / 8
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 artillery and 2 infantry moved from Russia to Bryansk
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 2 armour
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 :  2/5 hits
                        Italians roll dice for 2 armour in Bryansk, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 2 armour owned by the Italians lost in Bryansk
                    Russians win, taking Bryansk from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 2 armour

    Non Combat Move - Russians
                1 tactical_bomber moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia
                1 infantry moved from Volgograd to Tambov
                1 artillery and 1 infantry moved from Volgograd to Samara
                1 infantry moved from Volgograd to Caucasus
                1 armour and 1 mech_infantry moved from Caucasus to Samara
                2 armour and 2 mech_infantrys moved from Northwest Persia to Kazakhstan
                5 infantry moved from Samara to Russia
                2 aaGuns and 12 infantry moved from Novosibirsk to Samara

    Place Units - Russians
                2 infantry placed in Volgograd
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
                Russians collect 26 PUs (3 lost to blockades); end with 26 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs

    Territory Summary for Russians :

    Kazakhstan : 2 armour and 2 mech_infantrys
        Bryansk : 1 artillery
        Archangel : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 61 infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Volgograd : 1 factory_minor and 2 infantry
        Caucasus : 1 infantry
        Smolensk : 1 infantry
        Samara : 2 aaGuns, 1 armour, 1 artillery, 13 infantry and 1 mech_infantry
        Iraq : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 56 / 72
        Russians : 29 / 29
        Japanese : 56 / 64
        Americans : 53 / 73
        Chinese : 8 / 9
        British : 22 / 29
        UK_Pacific : 5 / 5
        Italians : 17 / 28
        ANZAC : 10 / 8
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.889
            Median : 3.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Null / Other
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 factory_minor, 2 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 54 Sea Zone to 56 Sea Zone
                2 bombers moved from French Indo China to 56 Sea Zone
                1 infantry moved from Anhwe to Kweichow
                1 fighter moved from Yunnan to Kweichow
                1 tactical_bomber moved from Hunan to Kweichow
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 artillery moved from New Guinea to Dutch New Guinea
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 2 cruisers and 1 transport moved from 35 Sea Zone to 56 Sea Zone
                1 artillery moved from 56 Sea Zone to Western Australia
                1 destroyer moved from 35 Sea Zone to 56 Sea Zone
                1 infantry moved from Anhwe to Hopei
                2 tactical_bombers moved from Hunan to Hopei
                1 tactical_bomber moved from Hunan to Kweichow
                1 tactical_bomber moved from Hunan to Hopei

    Combat - Japanese
                Battle in 56 Sea Zone
                    Japanese attack with 2 bombers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
                    British defend with 2 destroyers
                        Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 bombers, 2 cruisers, 1 destroyer and 1 transport in 56 Sea Zone, round 2 :  2/5 hits
                        British roll dice for 2 destroyers in 56 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Japanese and 2 destroyers owned by the British lost in 56 Sea Zone
                    Japanese win with 2 bombers, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 2 destroyers
                Battle in Western Australia
                Battle in Siberia
                Battle in Hopei
                    Japanese attack with 1 infantry and 3 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 3 tactical_bombers in Hopei, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Western Australia from ANZAC, taking Siberia from Russians, taking Hopei from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun, 5 artilleries, 6 infantry and 3 mech_infantrys moved from Yunnan to Burma
                1 fighter and 2 tactical_bombers moved from Kweichow to Burma
                1 tactical_bomber moved from Sumatra to Burma
                2 armour and 4 mech_infantrys moved from Hunan to Yunnan
                1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 battleships, 5 carriers, 2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Korea to Manchuria
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                2 mech_infantrys moved from Yunnan to Burma
                2 fighters and 2 tactical_bombers moved from Japan to French Indo China
                1 fighter moved from Japan to French Indo China
                10 fighters moved from 6 Sea Zone to 35 Sea Zone
                3 tactical_bombers moved from Hopei to Hunan
                2 bombers moved from 56 Sea Zone to Java

    Place Units - Japanese
                5 submarines placed in 6 Sea Zone
                1 factory_minor placed in Malaya
                3 mech_infantrys placed in Shantung
                1 artillery and 2 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

    Production/PUs Summary :

    Germans : 56 / 72
        Russians : 28 / 29
        Japanese : 59 / 64
        Americans : 53 / 73
        Chinese : 7 / 9
        British : 22 / 29
        UK_Pacific : 5 / 5
        Italians : 17 / 28
        ANZAC : 9 / 8
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 6 bombers; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                2 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from French West Africa to French Central Africa
                2 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 artillery, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
                1 transport moved from 87 Sea Zone to 89 Sea Zone
                1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery, 4 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from Libya to Gibraltar
                1 bomber moved from Hawaiian Islands to 5 Sea Zone
                1 bomber moved from Hawaiian Islands to Siberia
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 6 bombers; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                2 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from French West Africa to French Central Africa
                2 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 artillery, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
                1 transport moved from 87 Sea Zone to 89 Sea Zone
                1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery, 4 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from Libya to Gibraltar
                1 bomber moved from Hawaiian Islands to 5 Sea Zone
                1 bomber moved from Hawaiian Islands to Siberia
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 2 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 92 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 4 infantry and 3 mech_infantrys
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Americans roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 :  2/8 hits
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        1 infantry owned by the Germans , 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                        Americans roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 :  1/7 hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Siberia
                    Americans attack with 1 bomber
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 bomber in Siberia, round 2 :  1/1 hits
                        Japanese roll dice for 2 infantry in Siberia, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Siberia
                    Japanese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 bomber
                Battle in 5 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 5 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 5 Sea Zone to Buryatia
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                1 bomber moved from Western United States to Hawaiian Islands
                2 fighters and 1 tactical_bomber moved from Western United States to 16 Sea Zone
                1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 5 submarines and 3 transports moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 submarines moved from 91 Sea Zone to 96 Sea Zone

    Place Units - Americans
                6 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 6 bombers, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 2 bombers, 1 harbour and 2 infantry
        Midway : 1 airfield
        Buryatia : 1 bomber
        26 Sea Zone : 2 destroyers
        17 Sea Zone : 1 flag
        16 Sea Zone : 1 armour, 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 3 infantry, 1 mech_infantry, 6 submarines, 2 tactical_bombers and 3 transports
        7 Sea Zone : 1 destroyer and 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 artillery, 1 bomber and 1 infantry
        French Equatorial Africa : 2 infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
        French Central Africa : 1 infantry
        96 Sea Zone : 2 submarines
        89 Sea Zone : 1 transport
        93 Sea Zone : 2 submarines
        92 Sea Zone : 2 submarines
        Brazil : 1 flag
        110 Sea Zone : 1 cruiser, 1 destroyer and 4 transports

    Production/PUs Summary :

    Germans : 54 / 72
        Russians : 28 / 29
        Japanese : 59 / 64
        Americans : 55 / 76
        Chinese : 7 / 9
        British : 22 / 29
        UK_Pacific : 5 / 5
        Italians : 17 / 28
        ANZAC : 9 / 8
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.741
            Median : 3.000
            Variance : 0.962
            Standard Deviation : 0.981
            Total rolls : 27

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.842
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 19

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Hopei
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 fighter moved from Suiyuyan to Hopei

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Hopei
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 fighter moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Hopei to Suiyuyan
                5 infantry moved from Suiyuyan to Chahar

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Sikang
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 1 fighter and 1 infantry
        Kweichow : 1 infantry
        Hopei : 2 infantry
        Szechwan : 1 infantry
        Chahar : 6 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 54 / 72
        Russians : 28 / 29
        Japanese : 57 / 64
        Americans : 55 / 76
        Chinese : 9 / 9
        British : 22 / 29
        UK_Pacific : 5 / 5
        Italians : 17 / 28
        ANZAC : 9 / 8
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.774
            Standard Deviation : 0.880
            Total rolls : 32

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.842
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 19

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - British
                1 artillery moved from United Kingdom to 110 Sea Zone
                5 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from Eire to United Kingdom
                1 artillery moved from Union of South Africa to Rhodesia
                3 infantry moved from Union of South Africa to Rhodesia
                1 bomber moved from West India to Russia
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium

  • '21 '19 '18 '17 '16

    You’ll see an edit coming up in the saved file, I got tangled up in sea zone 110 trying to get two infantry off the transports into Normandy.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery moved from United Kingdom to 110 Sea Zone
                5 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from Eire to United Kingdom
                1 artillery moved from Union of South Africa to Rhodesia
                3 infantry moved from Union of South Africa to Rhodesia
                1 bomber moved from West India to Russia
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 artillery, 5 fighters and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery, 5 fighters and 3 infantry in Holland Belgium, round 2 :  4/9 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  2/2 hits
                        2 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 110 Sea Zone: 4 infantry and 3 transports
                EDIT: Adding units owned by British to 110 Sea Zone: 3 transports
                EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry
                EDIT: Turning off Edit Mode
                4 fighters moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from Holland Belgium to 110 Sea Zone

    Place Units - British
                1 armour and 1 mech_infantry placed in Union of South Africa
                1 artillery and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    India : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
        Eastern United States : 1 armour and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 aaGun and 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
        Rhodesia : 1 artillery and 3 infantry
        Normandy Bordeaux : 4 fighters and 2 infantry
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        Tobruk : 1 flag
        Ethiopia : 1 flag
        Russia : 1 bomber
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        78 Sea Zone : 1 submarine
        110 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 3 transports

    Production/PUs Summary :

    Germans : 51 / 72
        Russians : 28 / 29
        Japanese : 57 / 64
        Americans : 55 / 76
        Chinese : 9 / 9
        British : 25 / 25
        UK_Pacific : 5 / 6
        Italians : 17 / 28
        ANZAC : 9 / 8
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 10 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.419
            Median : 3.000
            Variance : 0.452
            Standard Deviation : 0.673
            Total rolls : 43

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.444
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Chinese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.842
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 19

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from Russians
                1 infantry moved from Belgian Congo to French Equatorial Africa
                1 mech_infantry moved from Egypt to French Equatorial Africa
                2 fighters moved from Egypt to French Equatorial Africa
                1 fighter moved from Egypt to French Equatorial Africa
                1 bomber moved from Southern Italy to French Equatorial Africa
                1 mech_infantry moved from Egypt to Syria
                      Italians take Syria from French
                1 mech_infantry moved from Egypt to Ethiopia
                      Italians take Ethiopia from British

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from Russians
                1 infantry moved from Belgian Congo to French Equatorial Africa
                1 mech_infantry moved from Egypt to French Equatorial Africa
                2 fighters moved from Egypt to French Equatorial Africa
                1 fighter moved from Egypt to French Equatorial Africa
                1 bomber moved from Southern Italy to French Equatorial Africa
                1 mech_infantry moved from Egypt to Syria
                      Italians take Syria from French
                1 mech_infantry moved from Egypt to Ethiopia
                      Italians take Ethiopia from British

    Combat - Italians
                Battle in French Equatorial Africa
                    Italians attack with 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
                    Americans defend with 2 infantry
                        Italians roll dice for 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 2 :  4/6 hits
                        French roll dice for 2 infantry in French Equatorial Africa, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in French Equatorial Africa
                    Italians win, taking French Equatorial Africa from French with 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
                3 fighters moved from French Equatorial Africa to Egypt
                3 mech_infantrys moved from Northern Italy to Romania
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                1 destroyer placed in 97 Sea Zone
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 22 PUs; end with 24 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs

    Production/PUs Summary :

    Germans : 51 / 72
        Russians : 26 / 29
        Japanese : 57 / 64
        Americans : 55 / 76
        Chinese : 9 / 9
        British : 24 / 25
        UK_Pacific : 5 / 6
        Italians : 22 / 36
        ANZAC : 9 / 8
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 armour and 1 infantry moved from South Australia to Western Australia

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 armour and 1 infantry moved from South Australia to Western Australia

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 2 armour and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 2 armour and 1 infantry in Western Australia, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Western Australia, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Western Australia
                    ANZAC win, taking Western Australia from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
        South Australia : 2 artilleries and 3 infantry
        Western Australia : 2 armour and 1 infantry
        25 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 51 / 72
        Russians : 26 / 29
        Japanese : 56 / 64
        Americans : 55 / 76
        Chinese : 9 / 9
        British : 24 / 25
        UK_Pacific : 5 / 6
        Italians : 22 / 36
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French
                3 infantry moved from Libya to Tobruk
                1 fighter moved from Gibraltar to United Kingdom

    Non Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter
        Tobruk : 3 infantry
        Libya : 1 flag
        110 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 51 / 72
        Russians : 26 / 29
        Japanese : 56 / 64
        Americans : 55 / 76
        Chinese : 9 / 9
        British : 24 / 25
        UK_Pacific : 5 / 6
        Italians : 22 / 36
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

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