G1940 2nd E - Paki(Allies)-vs-Gargantua(Axis) NO tech and NO bid

  • Liaison TripleA '11 '10


  • Kamikaze in sz22 - there’s a destroyer hat you can target


  • *?


  • I’ve presumed not on the basis that it’s a chaff unit and you probably want to save them but feel free to reroll the dice if you wanted to use one  :-)

  • Liaison TripleA '11 '10

    I’d have to see the whole map.  I’ll go on your basis, I’m not too concerned about it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from Guam to 22 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 bomber moved from Queensland to 56 Sea Zone
                1 destroyer moved from 49 Sea Zone to 46 Sea Zone
                1 submarine moved from 49 Sea Zone to 46 Sea Zone
                2 carriers, 1 cruiser and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                1 transport moved from 86 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 56 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 22 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 22 Sea Zone to 33 Sea Zone
                1 fighter moved from 34 Sea Zone to Caroline Islands
                1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 56 Sea Zone to India

    Place Units - Americans
                1 carrier, 2 cruisers and 1 destroyer placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Tanganyika Territory to Rhodesia
                1 artillery and 1 infantry moved from Egypt to Alexandria
                1 fighter moved from Egypt to Alexandria
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                3 infantry moved from Persia to Iraq
                1 artillery moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma

    Combat - British
                Battle in Alexandria
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Alexandria from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Alexandria to Egypt
                1 mech_infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 mech_infantry moved from Northwest Persia to Iraq
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

  • Liaison TripleA '11 '10

    LOL - Expecting me to fall for the Sz98 Trap?

    Nicely built… very nice.

    Post Chitaly in a few hours.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 airfield and 1 carrier; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Tobruk to Alexandria
                1 artillery and 3 infantry moved from Belgian Congo to Rhodesia
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour moved from Morocco to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone
                1 bomber moved from Southern France to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Southern Italy to Alexandria
                1 artillery and 2 infantry moved from Bulgaria to Romania
                1 infantry moved from Yugoslavia to Romania

    Combat - Italians
                Battle in Rhodesia
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 infantry
                    Italians win, taking Rhodesia from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Alexandria
                    Italians attack with 1 artillery, 1 fighter and 2 infantry
                    British defend with 1 artillery and 1 infantry
                    Italians win, taking Alexandria from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Romania
                    Italians attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                    Italians win, taking Romania from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    British defend with 1 destroyer
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 83 Sea Zone: 1 armour, 1 infantry and 1 transport
                EDIT: Adding units owned by Italians to 92 Sea Zone: 1 transport
                EDIT: Adding units owned by Italians to Morocco: 1 armour
                EDIT: Adding units owned by Italians to Gibraltar: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from 98 Sea Zone to Tobruk
                1 fighter moved from Alexandria to Tobruk
                1 artillery moved from Northern Italy to Yugoslavia
                1 aaGun moved from Yugoslavia to Romania
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery moved from 97 Sea Zone to Yugoslavia
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 fighter moved from 98 Sea Zone to 97 Sea Zone
                2 aaGuns moved from Slovakia Hungary to Romania
                1 aaGun moved from Yugoslavia to Romania
                2 armour and 2 infantry moved from Yugoslavia to Romania
                1 armour moved from Morocco to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                EDIT: 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Yugoslavia
                1 armour moved from 97 Sea Zone to Yugoslavia

    Place Units - Italians
                1 carrier placed in 97 Sea Zone
                1 airfield placed in Gibraltar

    Turn Complete - Italians
                Italians collect 21 PUs; end with 25 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs

  • Liaison TripleA '11 '10

    All I can say is… EPIC and flawless Italy 3…

    Why can’t I ever have it this good on tournament games?

  • '17 '16 '13 '12

    @Gargantua:

    All I can say is… EPIC and flawless Italy 3…

    Why can’t I ever have it this good on tournament games?

    Because your opponent is having the good dice in my game instead?  :-D

  • Liaison TripleA '11 '10

    @Omega1759:

    @Gargantua:

    All I can say is… EPIC and flawless Italy 3…

    Why can’t I ever have it this good on tournament games?

    Because your opponent is having the good dice in my game instead?  :-D

    If things don’t switch up soon, I’m afraid Paksos will pull the plug!

    I hope he realizes he still has a Soviet Union to defend, an India to hold, a China to liberate, and American offensives to roll out on both fronts.

    Of course… I’m fairly certain I’ll be able to prevent all of those possibilities, but Paksos isn’t out of dice yet!

  • '17 '16 '13 '12

    @Gargantua:

    @Omega1759:

    @Gargantua:

    All I can say is… EPIC and flawless Italy 3…

    Why can’t I ever have it this good on tournament games?

    Because your opponent is having the good dice in my game instead?�  :-D

    If things don’t switch up soon, I’m afraid Paksos will pull the plug!

    I hope he realizes he still has a Soviet Union to defend, an India to hold, a China to liberate, and American offensives to roll out on both fronts.

    Of course… I’m fairly certain I’ll be able to prevent all of those possibilities, but Paksos isn’t out of dice yet!

    I don’t think dice can change the final outcome in your game. Italy will get huge and that contribution enough will be enough to hold the US contribution in Europe. Meanwhile, nothing can stop Japan and Germany from grabbing the mainland, lots of income and the victory city they need.

    You can start a new game while we finish our slug fest!


  • I’m inclined to agree, Garg - I don’t think I can pull this back in your game now! I’m happy to concede and re-start if you like?  :-)

  • Liaison TripleA '11 '10

    :(


  • Lol alternatively I can keep going if you like (my play vs Italy has totally shafted my hopes though I feel!)

  • Liaison TripleA '11 '10

    How about - if you can the axis winning before turn 10 - you win!

  • Liaison TripleA '11 '10

    You wanted to -test- and improve your skills with the Allies.  This is your chance! :)

  • '17 '16 '13 '12

    Can prevent the Axis from winning until turn 8 you mean.  :-D

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