13L G40 tech snake11eyes(axis) v karl7(allies+9) game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 bomber, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from French Indo China to Burma
                      Japanese take Burma from UK_Pacific
                1 mech_infantry moved from French Indo China to Szechwan
                1 mech_infantry moved from French Indo China to Szechwan
                1 mech_infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 mech_infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 mech_infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 bomber moved from Japan to 25 Sea Zone
                3 bombers moved from Japan to 26 Sea Zone
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                1 destroyer moved from 35 Sea Zone to 18 Sea Zone
                2 fighters moved from Japan to 19 Sea Zone
                1 tactical_bomber moved from Japan to 18 Sea Zone
                3 fighters moved from Japan to 18 Sea Zone
                1 bomber moved from Japan to 18 Sea Zone
                1 bomber moved from Manchuria to 19 Sea Zone
                1 submarine moved from 35 Sea Zone to 56 Sea Zone
                      Japanese take 42 Sea Zone from French
                3 carriers moved from 35 Sea Zone to 56 Sea Zone
                4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 56 Sea Zone
                1 battleship moved from 35 Sea Zone to 56 Sea Zone
                1 cruiser moved from 35 Sea Zone to 56 Sea Zone
                2 tactical_bombers moved from Shensi to Szechwan
                1 tactical_bomber moved from Shensi to Szechwan
                1 bomber moved from Shensi to Szechwan

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 3 bombers
                    Americans defend with 1 destroyer, 2 submarines and 2 transports
                    2 submarines owned by the Americans Submerged
                    Japanese win with 3 bombers remaining. Battle score for attacker is 22
                    Casualties for Americans: 1 destroyer and 2 transports
                Battle in 19 Sea Zone
                    Japanese attack with 1 bomber, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 18 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer and 1 fighter
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 56 Sea Zone
                    Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 transport
                    Japanese win with 1 battleship, 3 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Szechwan
                    Japanese attack with 1 bomber, 2 mech_infantrys and 3 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 bomber, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                3 mech_infantrys moved from Korea to Manchuria
                3 tactical_bombers moved from Szechwan to Anhwe
                1 bomber moved from Szechwan to Anhwe
                3 tactical_bombers moved from Anhwe to Shantung
                1 bomber moved from Anhwe to Shantung
                1 bomber, 2 fighters and 1 tactical_bomber moved from 18 Sea Zone to Japan
                1 bomber moved from 25 Sea Zone to Japan
                3 mech_infantrys moved from Malaya to Yunnan
                2 infantry moved from French Indo China to Yunnan
                1 infantry moved from Malaya to Shan State
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 battleship, 1 destroyer, 2 fighters and 2 submarines moved from 35 Sea Zone to 37 Sea Zone
                3 bombers moved from 26 Sea Zone to Marshall Islands
                1 bomber moved from 19 Sea Zone to Japan
                2 fighters moved from 19 Sea Zone to Manchuria

    Place Units - Japanese
                2 transports placed in 37 Sea Zone
                1 infantry placed in Malaya
                3 mech_infantrys placed in Shantung
                Japanese undo move 2.
                1 artillery placed in Malaya
                1 artillery and 1 infantry placed in French Indo China
                1 bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,5,5,3,5,4,1,5,6,6,3,1,3,5,6,5,1,3,4,2,3,3,6,5,2,3,6,4,3,3,6
                Japanese collect 53 PUs (11 lost to blockades); end with 53 PUs total


  • I didn’t scramble for you in western australia, if you wanted to suicide your planes lol we can roll it again

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 3 destroyers, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 bombers moved from Midway to Marshall Islands

    Combat - Americans
                Battle in Marshall Islands
                    Americans attack with 4 bombers
                    Japanese defend with 3 bombers
                    Americans win with 4 bombers remaining. Battle score for attacker is 36
                    Casualties for Japanese: 3 bombers

    Non Combat Move - Americans
                4 bombers moved from Marshall Islands to Caroline Islands
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 transport moved from 10 Sea Zone to 2 Sea Zone
                1 armour moved from Alaska to 2 Sea Zone
                1 armour and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 armour moved from 3 Sea Zone to Soviet Far East
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer and 2 submarines moved from 11 Sea Zone to 26 Sea Zone
                2 fighters moved from Persia to Russia
                1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 bomber moved from Western United States to Hawaiian Islands
                3 transports moved from 101 Sea Zone to 11 Sea Zone

    Place Units - Americans
                3 destroyers and 2 submarines placed in 10 Sea Zone
                3 fighters placed in Western United States
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    meh, why am I bothering…

    your game.

    The bombers for germany is something new I’d never seen before.  Caught me off guard!  :lol:

    Let me know when you get enough games to play me for best of 5.

    I’ll post.

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