No scramble.
13L G40 tech snake11eyes(axis) v karl7(allies+9) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from French Indo China to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Korea to Amur
Japanese take Amur from Russians
1 bomber moved from Japan to 25 Sea Zone
3 bombers moved from Japan to 26 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 tactical_bomber moved from Japan to 18 Sea Zone
3 fighters moved from Japan to 18 Sea Zone
1 bomber moved from Japan to 18 Sea Zone
1 bomber moved from Manchuria to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 56 Sea Zone
Japanese take 42 Sea Zone from French
3 carriers moved from 35 Sea Zone to 56 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 56 Sea Zone
1 battleship moved from 35 Sea Zone to 56 Sea Zone
1 cruiser moved from 35 Sea Zone to 56 Sea Zone
2 tactical_bombers moved from Shensi to Szechwan
1 tactical_bomber moved from Shensi to Szechwan
1 bomber moved from Shensi to SzechwanCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 3 bombers
Americans defend with 1 destroyer, 2 submarines and 2 transports
2 submarines owned by the Americans Submerged
Japanese win with 3 bombers remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 56 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 battleship, 3 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Szechwan
Japanese attack with 1 bomber, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 bomber, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 mech_infantrys moved from Korea to Manchuria
3 tactical_bombers moved from Szechwan to Anhwe
1 bomber moved from Szechwan to Anhwe
3 tactical_bombers moved from Anhwe to Shantung
1 bomber moved from Anhwe to Shantung
1 bomber, 2 fighters and 1 tactical_bomber moved from 18 Sea Zone to Japan
1 bomber moved from 25 Sea Zone to Japan
3 mech_infantrys moved from Malaya to Yunnan
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 1 destroyer, 2 fighters and 2 submarines moved from 35 Sea Zone to 37 Sea Zone
3 bombers moved from 26 Sea Zone to Marshall Islands
1 bomber moved from 19 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
2 transports placed in 37 Sea Zone
1 infantry placed in Malaya
3 mech_infantrys placed in Shantung
Japanese undo move 2.
1 artillery placed in Malaya
1 artillery and 1 infantry placed in French Indo China
1 bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,5,5,3,5,4,1,5,6,6,3,1,3,5,6,5,1,3,4,2,3,3,6,5,2,3,6,4,3,3,6
Japanese collect 53 PUs (11 lost to blockades); end with 53 PUs total -
I didn’t scramble for you in western australia, if you wanted to suicide your planes lol we can roll it again
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 3 destroyers, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from Midway to Marshall IslandsCombat - Americans
Battle in Marshall Islands
Americans attack with 4 bombers
Japanese defend with 3 bombers
Americans win with 4 bombers remaining. Battle score for attacker is 36
Casualties for Japanese: 3 bombersNon Combat Move - Americans
4 bombers moved from Marshall Islands to Caroline Islands
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 10 Sea Zone to 2 Sea Zone
1 armour moved from Alaska to 2 Sea Zone
1 armour and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 11 Sea Zone to 26 Sea Zone
2 fighters moved from Persia to Russia
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
3 transports moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
3 destroyers and 2 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
meh, why am I bothering…
your game.
The bombers for germany is something new I’d never seen before. Caught me off guard! :lol:
Let me know when you get enough games to play me for best of 5.
I’ll post.





