Scramble?
G40L13Karl(Axis)v.Cow(Allies +8) Rematch
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Guam to 5 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 16 Sea Zone
1 infantry moved from Alexandria to EgyptCombat - ANZAC
Battle in Java
Battle in 5 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 5 Sea Zone to Soviet Far East
3 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from South Australia to New South Wales
1 fighter moved from South Australia to 54 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea ZonePlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Morocco to Algeria
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 80 Sea Zone to 76 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 armour moved from Western Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Belarus to Russia
1 bomber moved from Western Germany to Russia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 armour moved from Western Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Belarus to Russia
1 bomber moved from Western Germany to Russia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.Non Combat Move - Germans
2 bombers moved from Russia to Bryansk
1 bomber moved from Bryansk to Novgorod
1 mech_infantry moved from Novgorod to Bryansk
3 aaGuns, 15 armour, 3 artilleries, 1 fighter, 16 infantry, 3 mech_infantrys and 3 tactical_bombers moved from Belarus to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
2 artilleries and 5 infantry moved from Bessarabia to Ukraine
2 infantry moved from Romania to Bessarabia
2 artilleries moved from Poland to Eastern Poland
4 armour and 1 mech_infantry moved from Germany to Eastern Poland
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 fighters moved from Western Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Iceland to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Novgorod
4 armour placed in Germany
5 infantry placed in Western Germany
Germans undo move 3.
2 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians repair 12 damage on 12 factory_majors; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Rostov
1 armour and 7 mech_infantrys moved from Samara to Russia
1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Iraq to 80 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Egypt
2 fighters moved from India to Kansu
1 submarine moved from 92 Sea Zone to 93 Sea ZoneCombat - Russians
Non Combat Move - Russians
Place Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,3,2,4,2,4,5,4,1,5,3,3,6
Russians collect 25 PUs (3 lost to blockades); end with 25 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 6 infantry moved from Jehol to Manchuria
1 infantry moved from Kwangsi to French Indo China
1 armour moved from Malaya to 37 Sea Zone
1 armour and 2 transports moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 armour and 2 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from 35 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
2 bombers moved from Japan to Soviet Far East
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 6 infantry moved from Jehol to Manchuria
1 infantry moved from Kwangsi to French Indo China
1 armour moved from Malaya to 37 Sea Zone
1 armour and 2 transports moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 armour and 2 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from 35 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
2 bombers moved from Japan to Soviet Far East
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in French Indo China
Japanese attack with 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 3 fighters and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Celebes from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Soviet Far East
Japanese attack with 2 bombers and 1 infantry
ANZAC defend with 1 fighter
Japanese win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighterNon Combat Move - Japanese
2 bombers moved from Soviet Far East to Japan
1 aaGun, 5 artilleries, 6 infantry and 1 mech_infantry moved from Kwangsi to Kiangsi
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Celebes to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter moved from Celebes to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 16 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
4 infantry moved from Japan to 6 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from French Indo China to PhilippinesPlace Units - Japanese
3 destroyers and 1 transport placed in 6 Sea Zone
1 artillery, 1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
holy smokes you sure made it easy on cow karl :-o
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how do you mean?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from Morocco to Libya
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya
1 bomber moved from Egypt to Libya
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 17 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 33 Sea Zone
1 battleship, 2 cruisers and 3 submarines moved from 54 Sea Zone to 49 Sea Zone
1 battleship, 2 cruisers and 3 submarines moved from 49 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Libya
Americans attack with 3 bombers, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
Americans win, taking Libya from Italians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 1 infantry
Battle in 33 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 2 destroyers and 4 submarines
Japanese defend with 1 submarine
Americans win with 1 battleship, 2 cruisers, 2 destroyers and 4 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Korea to Suiyuyan
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
3 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
3 bombers moved from Libya to Malta
2 fighters moved from Morocco to United Kingdom
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
6 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
2 artilleries and 4 infantry moved from Hopei to Chahar
2 artilleries and 10 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
2 infantry moved from Yunnan to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 artilleries placed in HunanTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Malta to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Kweichow to Kiangsu
Chinese take Kiangsu from Japanese
1 mech_infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Eastern Persia to Turkmenistan
2 fighters and 1 tactical_bomber moved from Persia to Russia
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
3 infantry moved from Yunnan to French Indo China
1 fighter moved from Yunnan to KansuCombat - British
Battle in French Indo China
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
3 aaGuns moved from Yunnan to Hunan
1 armour and 1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 cruiser and 5 destroyers moved from 98 Sea Zone to 97 Sea Zone
2 destroyers moved from 92 Sea Zone to 97 Sea ZonePlace Units - British
3 fighters placed in EgyptTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 mech_infantrys -
If you bomb Russia with Italy I will intercept with what I got.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Rostov
1 bomber moved from Belarus to Rostov -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Rostov
1 bomber moved from Belarus to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Belarus to BryanskPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 96 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Yugoslavia: 6 infantry
EDIT: Removing units owned by Italians from Northern Italy: 6 infantry
EDIT: Turning off Edit Mode
6 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,3,6,5,6,6,1,3
Italians collect 9 PUs (10 lost to blockades); end with 9 PUs total -
I forgot to kill your trn so just edited…. if that is ok.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from New South Wales to South Australia
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - French
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
3 fighters moved from Bryansk to Russia
1 bomber moved from Bryansk to Russia
1 bomber moved from Novgorod to Russia
2 tactical_bombers moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Tambov -
intercept moscow?





