Whackamatt (axis) vs. captain walker (allies +6)

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    Territory Summary for Chinese :

    Yunnan : 4 infantry
        Kweichow : 1 infantry

    Production/PUs Summary :

    Germans : 48 / 67
        Russians : 39 / 50
        Japanese : 61 / 67
        Americans : 59 / 74
        Chinese : 6 / 12
        British : 30 / 0
        UK_Pacific : 9 / 5
        Italians : 14 / 17
        ANZAC : 10 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Combat Move - British
                1 artillery and 1 infantry moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from Burma to Shan State
                1 fighter moved from India to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 1 :  2/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Shan State to India
                2 infantry moved from Burma to Yunnan
                1 mech_infantry moved from India to Yunnan
                2 infantry moved from India to Burma
                1 mech_infantry moved from Persia to West India
                2 infantry moved from Iraq to Persia
                1 destroyer and 1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 battleship and 3 cruisers moved from 92 Sea Zone to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 carrier and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone

    Turn Complete - British

    Territory Summary for British :

    Yunnan : 2 infantry and 1 mech_infantry
        Shan State : 1 artillery
        Burma : 2 infantry
        India : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 14 infantry and 1 tactical_bomber
        Malaya : 1 harbour and 4 infantry
        West India : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Trans-Jordan : 1 infantry
        Gibraltar : 1 bomber and 2 fighters
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 infantry
        Syria : 1 flag, 1 infantry
        Tobruk : 1 flag
        Ethiopia : 1 flag
        Afghanistan : 1 flag
        Mozambique : 1 flag
        Saudi Arabia : 1 flag
        106 Sea Zone : 1 flag
        Angola : 1 flag, 3 infantry
        97 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag, 2 infantry
        Eastern Persia : 1 flag
        81 Sea Zone : 1 destroyer and 2 transports
        Persia : 1 flag, 2 infantry
        91 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 48 / 67
        Russians : 39 / 50
        Japanese : 60 / 67
        Americans : 59 / 74
        Chinese : 6 / 12
        British : 30 / 0
        UK_Pacific : 10 / 1
        Italians : 14 / 17
        ANZAC : 10 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour moved from Southern Italy to Northern Italy
                2 aaGuns moved from Southern France to Northern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
                Italians collect 14 PUs; end with 14 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 54 Sea Zone to 34 Sea Zone
                1 bomber moved from Queensland to 34 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone

    Combat - ANZAC
                Battle in 34 Sea Zone
                    ANZAC attack with 1 bomber, 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
                    ANZAC win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in Celebes

    Non Combat Move - ANZAC
                1 bomber moved from 34 Sea Zone to Queensland
                2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine and 1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        44 Sea Zone : 1 transport
        34 Sea Zone : 1 destroyer
        54 Sea Zone : 1 cruiser, 1 submarine and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 67
        Russians : 39 / 50
        Japanese : 57 / 67
        Americans : 59 / 74
        Chinese : 6 / 12
        British : 30 / 0
        UK_Pacific : 10 / 6
        Italians : 14 / 14
        ANZAC : 13 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Syria
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        Syria : 1 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 67
        Russians : 39 / 50
        Japanese : 57 / 67
        Americans : 59 / 74
        Chinese : 6 / 12
        British : 30 / 0
        UK_Pacific : 10 / 6
        Italians : 14 / 14
        ANZAC : 13 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 carrier, 4 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from France to Spain
                2 fighters moved from 110 Sea Zone to Spain
                2 fighters moved from United Kingdom to Spain
                2 armour moved from Caucasus to Persia
                1 artillery and 3 infantry moved from Turkey to Syria
                1 artillery and 3 infantry moved from Turkey to Iraq
                1 infantry moved from Turkey to Caucasus
                1 bomber moved from Turkey to Egypt
                1 armour moved from Scotland to Eire
                      Germans take Eire from Neutral_Allies

    Combat - Germans
                Battle in Persia
                    Germans attack with 2 armour
                    British defend with 2 infantry
                    Germans win, taking Persia from British with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for British: 2 infantry
                Battle in Iraq
                    Germans attack with 1 artillery and 3 infantry
                    British defend with 2 infantry
                    Germans win, taking Iraq from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry
                Battle in Spain
                    Germans attack with 4 fighters and 3 mech_infantrys
                    Americans defend with 1 armour, 1 artillery and 1 infantry
                    Germans win, taking Spain from Americans with 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 armour, 1 artillery and 1 infantry
                Battle in Syria
                    Germans attack with 1 artillery and 3 infantry
                    French defend with 1 infantry; British defend with 1 infantry
                    Germans win, taking Syria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Egypt
                    Germans attack with 1 bomber
                    ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
                    British win with 2 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
                    Casualties for ANZAC: 1 infantry
                    Casualties for Germans: 1 bomber

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
                EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                4 fighters moved from Spain to 110 Sea Zone
                4 infantry moved from Slovakia Hungary to Poland
                2 aaGuns moved from Slovakia Hungary to Romania
                2 infantry moved from Slovakia Hungary to Poland
                3 infantry moved from Romania to Slovakia Hungary
                1 infantry moved from Romania to Slovakia Hungary
                1 infantry moved from Romania to Slovakia Hungary

    Place Units - Germans
                3 infantry placed in Romania
                1 armour and 1 mech_infantry placed in France
                1 carrier and 2 destroyers placed in 110 Sea Zone
                2 destroyers placed in 110 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
                Germans collect 54 PUs (1 lost to blockades); end with 54 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs

  • '20 '18 '17 '15

    You’ll notice some editing in Egypt.  i noticed at the very last battle that the game had sent my bomber into Egypt rather than the seazone with your TT (because the list of guys hung out over the ocean).  So I relaunched to roll up just that battle and edited in the results.  Thus I added back the anzac infantry that had died, and took out the british destroyer.  Your TTs survived because you hit my bomber.  You have the dice results from the battle in your inbox.  That seemed like the simplest fix.

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                6 infantry moved from Rostov to Caucasus
                1 armour, 1 artillery, 1 infantry and 1 tactical_bomber moved from Volgograd to Caucasus
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 1 armour, 1 artillery, 7 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 1 artillery, 7 infantry and 1 tactical_bomber in Caucasus, round 1 :  4/10 hits
                        Germans roll dice for 1 infantry in Caucasus, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 armour, 1 artillery, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Caucasus to Volgograd
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 artillery and 3 infantry moved from Finland to Karelia
                1 infantry moved from Archangel to Belarus
                1 armour and 1 mech_infantry moved from Russia to Volgograd
                2 infantry moved from Bryansk to Rostov
                1 aaGun and 2 infantry moved from Kansu to Timguska
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Tambov
                1 fighter moved from Novgorod to Volgograd
                2 armour and 1 artillery moved from Novgorod to Belarus
                1 infantry moved from Eastern Poland to Bessarabia
                2 infantry moved from Eastern Poland to Western Ukraine

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Volgograd
                Russians undo move 2.
                1 armour, 1 artillery and 1 infantry placed in Volgograd
                3 infantry placed in Novgorod
                1 armour and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 41 PUs; end with 41 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs

    Territory Summary for Russians :

    Shensi : 1 infantry
        Suiyuyan : 1 infantry
        Yakut S.S.R. : 2 infantry
        Timguska : 1 aaGun and 2 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Norway : 1 flag, 1 infantry
        Belarus : 1 aaGun, 3 armour, 3 artilleries and 11 infantry
        Karelia : 1 artillery and 3 infantry
        Baltic States : 1 infantry
        Rostov : 1 artillery and 4 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 infantry
        Russia : 1 aaGun, 1 airfield, 1 armour, 1 factory_major and 4 infantry
        Tambov : 1 infantry
        Ukraine : 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 1 aaGun, 5 artilleries and 16 infantry
        Vologda : 1 infantry
        Volgograd : 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 13 infantry
        Caucasus : 1 armour, 1 artillery and 7 infantry
        Samara : 1 infantry
        125 Sea Zone : 1 submarine
        Sweden : 1 flag, 1 infantry
        115 Sea Zone : 1 cruiser and 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 41 / 52
        Japanese : 55 / 67
        Americans : 57 / 74
        Chinese : 8 / 12
        British : 25 / 0
        UK_Pacific : 10 / 6
        Italians : 14 / 14
        ANZAC : 13 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Alaska to 2 Sea Zone
                1 armour and 1 transport moved from 2 Sea Zone to 8 Sea Zone
                1 armour moved from 8 Sea Zone to Aleutian Islands
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Sakha to Amur
                1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                3 mech_infantrys moved from Kwangtung to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 artillery moved from Siam to 37 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
                1 fighter moved from 37 Sea Zone to Shan State
                1 tactical_bomber moved from 37 Sea Zone to Shan State
                1 fighter moved from French Indo China to Yunnan
                1 cruiser moved from 37 Sea Zone to 44 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 battleship and 2 carriers moved from 42 Sea Zone to 35 Sea Zone
                1 carrier, 1 cruiser and 2 transports moved from 37 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 cruiser and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Shan State
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 artillery
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Celebes
                    Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Aleutian Islands
                Battle in Yunnan
                    Japanese attack with 3 fighters, 3 mech_infantrys and 2 tactical_bombers
                    British defend with 2 infantry and 1 mech_infantry; Chinese defend with 4 infantry
                    Japanese win, taking Aleutian Islands from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 fighter and 3 mech_infantrys
                    Casualties for British: 2 infantry and 1 mech_infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
                1 fighter moved from Yunnan to Kwangtung
                1 tactical_bomber moved from Yunnan to Philippines
                1 aaGun and 1 artillery moved from Chahar to Anhwe
                1 artillery and 1 infantry moved from Jehol to Anhwe
                1 carrier, 1 destroyer and 1 fighter moved from 2 Sea Zone to 4 Sea Zone

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 armour placed in Kwangtung
                1 destroyer and 2 submarines placed in 6 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Venezuela to 89 Sea Zone
                2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Spain
                2 fighters moved from 91 Sea Zone to Spain
                1 bomber moved from Gibraltar to Spain
                1 fighter moved from Gibraltar to Spain
                1 submarine moved from 55 Sea Zone to 44 Sea Zone
                1 submarine moved from 45 Sea Zone to 44 Sea Zone
                1 bomber moved from Queensland to 44 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber, 2 submarines and 1 transport
                    Japanese defend with 1 cruiser and 1 transport
                        Americans roll dice for 2 submarines in 44 Sea Zone, round 1 :  1/2 hits
                        1 cruiser owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 bomber and 1 transport in 44 Sea Zone, round 1 :  1/1 hits
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Japanese with 1 bomber, 2 submarines and 1 transport remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 cruiser and 1 transport
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 1 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Celebes
                    Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Spain
                    Americans attack with 1 artillery, 1 bomber, 3 fighters and 5 infantry
                    Germans defend with 3 mech_infantrys
                        Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 5 infantry in Spain, round 1 :  6/10 hits
                        Germans roll dice for 3 mech_infantrys in Spain, round 1 :  2/3 hits
                        2 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Spain
                    Americans win, taking Spain from Germans with 1 artillery, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 bomber and 1 fighter moved from Spain to Gibraltar
                2 fighters moved from Spain to 91 Sea Zone
                4 infantry moved from Argentina to 85 Sea Zone
                1 mech_infantry moved from Chile to Brazil
                2 infantry moved from Chile to Argentina
                4 infantry and 2 transports moved from 85 Sea Zone to 86 Sea Zone
                4 infantry moved from 86 Sea Zone to Brazil
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 bomber moved from 44 Sea Zone to Northern Territory

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 54 Sea Zone: 1 battleship and 2 cruisers
                EDIT: Adding units owned by Americans to 54 Sea Zone: 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 3 submarines
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber and 1 fighter
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer and 3 submarines
                EDIT: Removing units owned by Americans from Western United States: 1 bomber and 1 fighter
                EDIT: Removing units owned by Americans from 33 Sea Zone: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
                EDIT: Turning off Edit Mode
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        British Columbia : 1 artillery and 1 mech_infantry
        Northern Territory : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 infantry
        Midway : 1 airfield
        Celebes : 1 flag, 1 artillery
        44 Sea Zone : 1 flag, 2 submarines and 1 transport
        45 Sea Zone : 1 destroyer
        26 Sea Zone : 1 destroyer, 3 submarines and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
        54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
        55 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Gibraltar : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
        Portugal : 1 flag, 1 infantry
        Chile : 1 flag
        104 Sea Zone : 1 destroyer and 1 submarine
        106 Sea Zone : 1 destroyer
        86 Sea Zone : 2 transports
        Argentina : 1 flag, 2 infantry
        101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
        Brazil : 1 flag, 4 infantry and 1 mech_infantry
        Venezuela : 1 flag
        Spain : 1 flag, 1 artillery and 3 infantry
        91 Sea Zone : 1 carrier, 5 destroyers, 2 fighters, 1 submarine and 7 transports

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 40 / 52
        Japanese : 56 / 64
        Americans : 62 / 77
        Chinese : 8 / 12
        British : 25 / 0
        UK_Pacific : 10 / 6
        Italians : 14 / 14
        ANZAC : 10 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan
                1 infantry placed in Hunan
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Yunnan : 3 infantry
        Hunan : 2 infantry

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 40 / 52
        Japanese : 55 / 64
        Americans : 62 / 77
        Chinese : 9 / 15
        British : 25 / 0
        UK_Pacific : 10 / 6
        Italians : 14 / 14
        ANZAC : 10 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Combat Move - British

    Combat - British

    Non Combat Move - British
                1 mech_infantry moved from West India to Eastern Persia
                2 transports moved from 81 Sea Zone to 71 Sea Zone
                3 infantry moved from Angola to Rhodesia
                2 infantry moved from Burma to Yunnan
                2 infantry moved from India to Burma
                1 transport moved from 91 Sea Zone to 106 Sea Zone

    Turn Complete - British

    Territory Summary for British :

    Yunnan : 2 infantry
        Burma : 2 infantry
        India : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 12 infantry, 1 mech_infantry and 1 tactical_bomber
        Malaya : 1 harbour and 4 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Trans-Jordan : 1 infantry
        Gibraltar : 1 bomber and 2 fighters
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 infantry
        Rhodesia : 3 infantry
        Tobruk : 1 flag
        Ethiopia : 1 flag
        Afghanistan : 1 flag
        Mozambique : 1 flag
        Saudi Arabia : 1 flag
        106 Sea Zone : 1 flag, 1 transport
        Angola : 1 flag
        97 Sea Zone : 1 flag, 1 submarine
        Eastern Persia : 1 flag, 1 mech_infantry
        71 Sea Zone : 2 transports
        91 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 40 / 52
        Japanese : 55 / 64
        Americans : 62 / 77
        Chinese : 9 / 15
        British : 25 / 0
        UK_Pacific : 10 / 0
        Italians : 14 / 14
        ANZAC : 10 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 40 / 52
        Japanese : 55 / 64
        Americans : 62 / 77
        Chinese : 9 / 15
        British : 25 / 0
        UK_Pacific : 10 / 10
        Italians : 14 / 14
        ANZAC : 10 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    I got ahead of myself on the US turn and clicked done before I made any of my NCM’s on the Pac side….so there’s a lot of edits.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Northern Italy to Albania
                1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Southern Italy

    Non Combat Move - Italians

    Place Units - Italians
                1 fighter and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
                Italians collect 14 PUs; end with 14 PUs total

  • '20 '18 '17 '15

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  • '20 '18 '17 '15

    Bump

  • '20 '18 '17 '15

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  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 54 Sea Zone to 41 Sea Zone

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        42 Sea Zone : 1 transport
        41 Sea Zone : 1 submarine
        34 Sea Zone : 1 destroyer
        54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 40 / 52
        Japanese : 51 / 64
        Americans : 62 / 77
        Chinese : 9 / 15
        British : 25 / 0
        UK_Pacific : 10 / 10
        Italians : 14 / 14
        ANZAC : 14 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 40 / 52
        Japanese : 51 / 64
        Americans : 62 / 77
        Chinese : 9 / 15
        British : 25 / 0
        UK_Pacific : 10 / 10
        Italians : 14 / 14
        ANZAC : 14 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

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