Jen/noll/corr (axis) vs. jim/ghr/axisplaya (allies)


  • @jim010:

    Looks like there have been a few more changes as of today.

    Question:  if we are playing with the new bonus $ rules, then why aren’t we also adding the units?

    Basically when we started this game, the only changes were Naval and Russian NO.

    as of Today they also added units in UK/SCO and India.

  • Customizer

    We changed the bonus rules during turn 4, though.


  • No Jim, the Russian NO changed at the beginning of this game, you might have missed it. Check Post#3

    @corriganbp:

    I thought that we agreed to Krieg’s.

    1.) 112 cruisers fall back to 110 (french) and 111 (british)
    2.) 106 destroyer becomes a cruiser
    3.) Russian NO is only for axis and pro axis neutrals, but it includes the entire Atlantic map.
    4.) German transport is moved one space east to prevent the R1 sea lion.


  • Incidentally, I would have had no problem playing with the official alpha 3 NO, I just was trying to make the point that you can’t combine the two, ie collect on Yugo and Iraq in the same game.

  • '18 '17 '16 '11 Moderator

    We getting a Russia?


  • i dont know


  • @Cmdr:

    We getting a Russia?

    Russia already played Jenn, it’s Japan turn.

  • '18 '17 '16 '11 Moderator

    Okay, I was confused, the map said G5, not R5.  I only have about 10 min this morning, so I’ll try to get Japan tonight or tomorrow morning.

  • '18 '17 '16 '11 Moderator

    Japan:

    Buy(48)

    • 3 Destroyers
    • 4 Submarines

    Combat Moves:

    Infantry fr4om SZE to SIK
    3 Fighters, 3 Tactical Bombers, 2 Strategic Bombers from KWA to SZ 37
    Destroyer 2 Fighters, 2 Tactical Bombers from SZ 35 to SZ 43

    Combat:

    SZ 37:
    Attacker:
    DiceRolls: 3@3 5@4; Total Hits: 13@3: (3, 4, 6)5@4: (6, 5, 6, 6, 5)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    SZ 43:
    Attacker:
    DiceRolls: 1@2 2@3 2@4; Total Hits: 21@2: (5)2@3: (6, 1)2@4: (6, 3)
    Defender:
    DiceRolls: 1@1; Total Hits: 01@1: (2)

  • '18 '17 '16 '11 Moderator

    2 Inf from Cha to Hop
    4 Inf, Art from Hop to Kwe
    2 Inf Kwe to SZE
    Arm Yun to Kwe
    2 Fig, 3 Tac, 2 Strat to Kwa from SZ 37
    2 Fig, 2 Tac from SZ 32 to SZ 35
    SZ 6 fleet (all) to SZ 35

    Build: 4 SS, 3 DD in SZ 6

    Collect: 48 IPC


    If SZ 35 is attacked, for some strange and mysterious reason, 2 fighters, tactical from Philipines scramble to help slaughter any who dare invade my territorial waters!

    J5.AAM

  • '10

    US 5

    Buy:
    AC (16)
    fgt (10)
    tac (11)
    2dd (16)
    2ss (12)
    tr (7)

    CM

    Shn
    art Mal walk in

    sz43 (dd)
    ss sz54
    bmb Que

    sz43

    DiceRolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (2)

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '10

    sz43 cwol

    NCM

    bmb sz43 > Bur
    all units sz30 + inf, art Joh > sz54 > Que
    ss sz26 > sz54
    dd sz10 > sz30
    ss, dd, CA, BB sz110 + fgt, tac Eus > sz11
    loaded tr sz66 > sz63 > Nze
    inf, mec Bra > Sur

    Place units:
    tr sz101
    2ss, 2dd, AC sz10
    fgt, tac Wus

    Collect : 72 IPC

    US5.AAM

  • '10

    China 5

    Buy: 1inf (3), save 2

    CM

    Sui (inf)
    2inf Kan

    She (inf)
    2inf, fgt Tsi

    Sui

    DiceRolls: 2@1; Total Hits: 02@1: (5, 3)

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '10

    Sui rd2

    DiceRolls: 2@1; Total Hits: 12@1: (1, 4)

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '10

    Sui twlo inf

    She

    DiceRolls: 2@1 1@3; Total Hits: 22@1: (6, 1)1@3: (1)

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '10

    She twlo inf

    NCM

    fgt She > Tsi

    Place 1 inf Tsi

    Collect : 4 + 2 saved = 6 IPC

    Before i post the map, i’d like to cancel the US NCM move with fleet in sz11 and stay in sz101.

    If that’s ok with you all, then use this map.

    Ch5.AAM


  • Italy5

    IPCs: 34

    Purchase

    1cv (16)
    1dd (8)
    1trn (7)
    1inf (3)

    Combat Moves:

    2arms blitz from YUGO to BUL then GREECE (1mec)
    1inf 1rtl from YUGO to GREECE via transport
    2fig from SITA to GREECE
    DiceRolls: 2@2 4@3; Total Hits: 42@2: (3, 6)4@3: (3, 3, 2, 2)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    1fig from SITA to ALB (1mec)
    4inf 1rtl from YUGO to ALB
    DiceRolls: 3@1 2@2 1@3; Total Hits: 13@1: (4, 6, 3)2@2: (5, 4)1@3: (1)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    1inf from YUGO to ROM


  • Noll –

    although UK is increasingly irrelevant on the atlantic map, technically they have a right to move

    I understand your enthusiasm, both of our games have slowed down to a crawl.

    Ryan is having technical difficulties with abattlemap - and so both games are waiting for him to move.


  • OMG I tought he already played, nevermind scrapped it.

    Mighty Fascist Roman Empire 05.AAM


  • I had that Issue sometime ago, the tooltip not showing.

    The only thing that worked was to uninstall and reinstall Abattlemap.

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