@madwaldi Japan is up!
Sorry - forgot to copy the turn history to paste here.
Looks like there have been a few more changes as of today.
Question: if we are playing with the new bonus $ rules, then why aren’t we also adding the units?
Basically when we started this game, the only changes were Naval and Russian NO.
as of Today they also added units in UK/SCO and India.
We changed the bonus rules during turn 4, though.
No Jim, the Russian NO changed at the beginning of this game, you might have missed it. Check Post#3
I thought that we agreed to Krieg’s.
1.) 112 cruisers fall back to 110 (french) and 111 (british)
2.) 106 destroyer becomes a cruiser
3.) Russian NO is only for axis and pro axis neutrals, but it includes the entire Atlantic map.
4.) German transport is moved one space east to prevent the R1 sea lion.
Incidentally, I would have had no problem playing with the official alpha 3 NO, I just was trying to make the point that you can’t combine the two, ie collect on Yugo and Iraq in the same game.
We getting a Russia?
i dont know
@Cmdr:
We getting a Russia?
Russia already played Jenn, it’s Japan turn.
Okay, I was confused, the map said G5, not R5. I only have about 10 min this morning, so I’ll try to get Japan tonight or tomorrow morning.
Japan:
Buy(48)
Combat Moves:
Infantry fr4om SZE to SIK
3 Fighters, 3 Tactical Bombers, 2 Strategic Bombers from KWA to SZ 37
Destroyer 2 Fighters, 2 Tactical Bombers from SZ 35 to SZ 43
Combat:
SZ 37:
Attacker:
Rolls: 3@3 5@4; Total Hits: 13@3: (3, 4, 6)5@4: (6, 5, 6, 6, 5)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
SZ 43:
Attacker:
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (5)2@3: (6, 1)2@4: (6, 3)
Defender:
Rolls: 1@1; Total Hits: 01@1: (2)
2 Inf from Cha to Hop
4 Inf, Art from Hop to Kwe
2 Inf Kwe to SZE
Arm Yun to Kwe
2 Fig, 3 Tac, 2 Strat to Kwa from SZ 37
2 Fig, 2 Tac from SZ 32 to SZ 35
SZ 6 fleet (all) to SZ 35
Build: 4 SS, 3 DD in SZ 6
Collect: 48 IPC
If SZ 35 is attacked, for some strange and mysterious reason, 2 fighters, tactical from Philipines scramble to help slaughter any who dare invade my territorial waters!
US 5
Buy:
AC (16)
fgt (10)
tac (11)
2dd (16)
2ss (12)
tr (7)
CM
Shn
art Mal walk in
sz43 (dd)
ss sz54
bmb Que
sz43
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (3)
sz43 cwol
NCM
bmb sz43 > Bur
all units sz30 + inf, art Joh > sz54 > Que
ss sz26 > sz54
dd sz10 > sz30
ss, dd, CA, BB sz110 + fgt, tac Eus > sz11
loaded tr sz66 > sz63 > Nze
inf, mec Bra > Sur
Place units:
tr sz101
2ss, 2dd, AC sz10
fgt, tac Wus
Collect : 72 IPC
China 5
Buy: 1inf (3), save 2
CM
Sui (inf)
2inf Kan
She (inf)
2inf, fgt Tsi
Sui
Rolls: 2@1; Total Hits: 02@1: (5, 3)
Rolls: 1@2; Total Hits: 01@2: (6)
Sui rd2
Rolls: 2@1; Total Hits: 12@1: (1, 4)
Rolls: 1@2; Total Hits: 11@2: (1)
Sui twlo inf
She
Rolls: 2@1 1@3; Total Hits: 22@1: (6, 1)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (1)
She twlo inf
NCM
fgt She > Tsi
Place 1 inf Tsi
Collect : 4 + 2 saved = 6 IPC
Before i post the map, i’d like to cancel the US NCM move with fleet in sz11 and stay in sz101.
If that’s ok with you all, then use this map.
Italy5
IPCs: 34
Purchase
1cv (16)
1dd (8)
1trn (7)
1inf (3)
Combat Moves:
2arms blitz from YUGO to BUL then GREECE (1mec)
1inf 1rtl from YUGO to GREECE via transport
2fig from SITA to GREECE
Rolls: 2@2 4@3; Total Hits: 42@2: (3, 6)4@3: (3, 3, 2, 2)
Rolls: 1@2; Total Hits: 11@2: (2)
1fig from SITA to ALB (1mec)
4inf 1rtl from YUGO to ALB
Rolls: 3@1 2@2 1@3; Total Hits: 13@1: (4, 6, 3)2@2: (5, 4)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (3)
1inf from YUGO to ROM
Noll –
although UK is increasingly irrelevant on the atlantic map, technically they have a right to move
I understand your enthusiasm, both of our games have slowed down to a crawl.
Ryan is having technical difficulties with abattlemap - and so both games are waiting for him to move.
OMG I tought he already played, nevermind scrapped it.
I had that Issue sometime ago, the tooltip not showing.
The only thing that worked was to uninstall and reinstall Abattlemap.