Hello, I play pacific 1940 a lot. I have also played global a few times. Pacific 1940 second edition is a great game but I can almost easily win every time if I’m Japan and I attack on the third turn. A new rule was passed around late 2014 to allow the USA to receive a 30 IPC bonus if Japan attacks or declares war on them before turn 4. This seems to balance the game a little but I can still always win with Japan. The strategy for Japan is pretty much the same. Take the money islands, build a minor in French Indo China and Kwangtung and knock out China and India. Post in the Philippines with your huge navy and three fighters that can scramble and those six deadly kamikizes. Let Anzac and USA come to you so you can use the fighters to defend at 4 when the big navy battle happens. Eventually you will be making more than the allies with the money islands NO and the India NO. You should be around the 70-75 mark. Then when the time is right strike at Sydney or Hawaii and hold it and you should win as it will be six victory cities. For the allies, man this can be tuff lol. You better hope Japan attacks you on turn 1 or turn 4 because turn 2 and especially 3 it’s going to be difficult.
1: China: buy men and hit and run and fall back to the north west of China. You will be lucky if the Burma road is open more than two turns. Pull back and make Japan come to you.
2: UK: pull everyone back to India and just buy men!!! Try to bring your navy down to Australia and unite them with Anzac and hopefully later USA. If it looks like India is going to fall then pull your airforce out and send them to Australia to hopefully land on a Anzac or American carrier. If Japan hasn’t declared war early then take as many islands in the south as possible .
3: Anzac: small ships and transports are good. if it looks like Japan is going to invade then pull your forces to south Australia because from there you can hit any territory. Use your small ships to convoy raid or unite with the main USA fleet. Queensland is a great staging area for the allied navy early in the game. Also since there’s a airbase there fighters don’t hurt also since they can scramble.
4:USA: the big boy lol. The problem is when USA is neutral she only makes a freaking 17 ipcs a turn. While Japan is around the 40 mark and Japan has soooooooo many aircraft at its disposal. USA I say aircraft carrier early then mainly subs, destroyers, and a transport every turn with land units. A few rounds into the game get a navy base on the Johnson islands and start combining your fleet with the Anzac fleet and hopefully a small UK fleet. try to take the money islands by sacrificing transports because Japan will have a bigger navy early in the game. When the time is right move to Dutch New Guinea with your fleet and prepare for the big battle. Sometimes it’s better if Japan attacks you and sometimes it’s better if you attsck them. Hopefully you will have a lot of subs at your disposal. If you win the navy battle then Japan is pretty much toast even if they have India and China. Good luck and let me know how the war goes lol. I am playing anniversary edition on Saturday 😜
J1–>Alaska; J3 Game Over.
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Thanks for the idea, squire, but tanks are not as conducive for future transporting. Only 1 tank per transport.
Thats true. I was just thinking, if the point was “all out defense” then what options would be feasible.
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Stoney229:
Yes, I did figure that out after taking a closer look. I have learned a lot playing this out from Japans point of view (I def feel like I could have played better). Attack U.S. first is just emerging in our group, up until now I/we have been focusing on India/DEI.
Yes, escorted bombing raids would be catastrophic for Japan, and play perfectly into U.S. defense.
The test games for me where to see first hand (I know plenty of people said it’s not possible) how/what is possible for Japan in 3 turns (hopefully it helped others also). Sort of a baseline to progress from. That being said, the progression would be to test bluffs (forcing U.S. to “respect” a possible invasion) and/or tieing up the U.S.
I agree, it all comes down to: Is India crush the most effective/efficient strat no matter what or is their any other possible option(s).I still feel like if Western U.S. falls, a Major complex in Asia + plus U.S. points will allow Japan to catch up.
Thanks a ton for your P40 map, its awesome!
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And the game is decided on J3. US and ANZAC remaining forces - 3 ANZAC fighters, 5 USA fighters, and 2 USA Tac bombers.
One Jap Strat bomber limps away from the battlefield, and all that’s left of the Jap fleet, a damaged battleship, a destroyer, a cruiser, and 3 transports face imminent destruction in USA3.
This pretty much concludes the J-1 –>Alaska; J3 Game Over thread.
It’s Game Over, all right. For Japan. Fastest way they could possibly lose. :-)
Thanks for the demonstration, Tragedy, it was fun and interesting.
I recommend strongly against a KUSAF strategy against a good opponent. -
Not to beat a dead horse, but there is one more thing I need to try, before I can conclude with certainty that this is doesn’t work. (I have received some really good PM’s with some great ideas and feedback).
I’m ready for a rematch whenever you are. Do you mind letting me be Japan one more time? :-D
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Not to beat a dead horse, but there is one more thing I need to try, before I can conclude with certainty that this is doesn’t work. (I have received some really good PM’s with some great ideas and feedback).
I’m ready for a rematch whenever you are. Do you mind letting me be Japan one more time? :-D
No, I don’t mind. Sounds good - let’s do it.
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Thanks a ton for your P40 map, its awesome!
You’re very welcome, my pleasure. Thanks to Attila for the great program. Did you ever get your toolbar fixed/did you see my post about it in your game?
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Where do I go to view these games? It’d be interesting to see each turn play out and to try and tweak it.
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Where do I go to view these games? It’d be interesting to see each turn play out and to try and tweak it.
There are links to them several posts down.
Or, just go to the “Play Boardgames” section of forums and look for them. -
Where do I go to view these games? It’d be interesting to see each turn play out and to try and tweak it.
Gwlachmai:
http://www.axisandallies.org/forums/index.php?topic=17513.0gamerman01:
http://www.axisandallies.org/forums/index.php?topic=17514.0 -
Thanks you 2
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Lol maybe when I have a chance to set it up this week I’ll be able to follow all the acronyms. As it is I have a hard time remembering it all.
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http://www.axisandallies.org/forums/index.php?topic=7842.0
Mino, this link is to a thread that helps people new to this site with abbreviations commonly used. -
Thanks for the link I knew about that ome it’s just a lot to temember. My week off I’ll look over it again. Thanks again gamerman.
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So my group has completed a game where Japan went for America. We figure that whether or not Japan wins is dependent on a few things.
I don’t remember whether the final assualt on WUS happened on J3 or J4. I think it was J4, and they waited until J3 to attack Alaska? Either way, the statistics were about a 45% chance for Japan to take WUS. They needed some AA misses to throw it in their favor.
There really is little that the UK and ANZAC player can contribute to the defense of WUS. The best thing for them to do is go crazy in the absence of the Japanese forces. By the time America fell, the UK had liberated most of China, and had several rounds to build up a navy with the help of the DEI income. Australia also had a bonus going on, adding 2 loaded carriers to supplement defense of the UK fleet.
Japan thought about going straight for Australia, but the UK fleet with transports(deploying from Kwangtung and Kiangsu factories) was already threatening Japan.
While America had fallen, they only gained +10 income from America, +Mexico +Alaska, while giving up on their territories in the Chinese mainland. They were being out produced by the Allies, and out of position to restablish a hold on the mainland.