like you said, let’s change it up!
Suprise attack Allies +12 -VS- dawgoneit Axis
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from France to 112 Sea Zone
6 infantry moved from France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
2 armour and 1 mech_infantry moved from Finland to Norway
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
7 infantry moved from Poland to Eastern Poland
6 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Eastern Poland to Archangel
1 bomber moved from France to Belarus
2 infantry moved from Greece to BulgariaCombat - Germans
Germans creates battle in territory 112 Sea Zone
Battle in 112 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport; Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 armour
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Archangel
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Archangel from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Western Ukraine
Germans attack with 2 infantry
Russians defend with 1 artillery
Germans win, taking Western Ukraine from Russians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Norway
Germans attack with 2 armour and 1 mech_infantry
British defend with 2 infantry; Americans defend with 1 armour and 1 infantry; Russians defend with 1 infantry
Russians win with 1 armour and 4 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 2 armour and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 6 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Finland: 1 mech_infantry
EDIT: Adding units owned by Germans to Novgorod: 2 armour
EDIT: Turning off Edit Mode
1 bomber moved from 112 Sea Zone to France
1 bomber moved from Belarus to Slovakia Hungary
1 tactical_bomber moved from Archangel to NovgorodPlace Units - Germans
3 infantry placed in Novgorod
1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
I did not mean to do the battle in Norway. I ment to take my pieces away after I diverted my planes.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Vologda to Archangel
1 artillery and 2 infantry moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bessarabia to Romania
1 fighter moved from Bessarabia to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 fighter moved from Smolensk to Belarus
1 tactical_bomber moved from Smolensk to Western Ukraine
1 fighter moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Vologda to Archangel
1 artillery and 2 infantry moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bessarabia to Romania
1 fighter moved from Bessarabia to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 fighter moved from Smolensk to Belarus
1 tactical_bomber moved from Smolensk to Western Ukraine
1 fighter moved from Smolensk to Belarus
1 infantry moved from Smolensk to ArchangelCombat - Russians
Battle in Romania
Russians attack with 2 infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/6 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Belarus, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 armour moved from Vologda to Smolensk
1 armour moved from Russia to Bryansk
1 infantry moved from Bessarabia to Romania
1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Rostov to Ukraine
3 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to BryanskPlace Units - Russians
2 infantry placed in Ukraine
2 infantry placed in Volgograd
1 armour and 4 infantry placed in Russia
1 artillery placed in Ukraine
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.381
Median : 3.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.562
Median : 3.500
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16 -
sorry for the delay
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ur up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 7x factory_major; Remaining resources: 6 SuicideAttackTokens; 45 PUs;
Japanese buy 13 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour and 5 infantry moved from Korea to Amur
1 armour and 1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 mech_infantry moved from Hunan to Shan State
1 bomber and 1 tactical_bomber moved from Hunan to Shan State
1 artillery and 1 infantry moved from Shensi to Szechwan
1 armour moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Shan State
1 tactical_bomber moved from Kweichow to French Indo China
1 infantry moved from Kiangsu to AnhweCombat - Japanese
Battle in French Indo China
Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Amur
Japanese attack with 2 armour and 5 infantry
Americans defend with 1 infantry and 2 mech_infantrys
Japanese win, taking Amur from Russians with 2 armour and 5 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 fighter and 2 tactical_bombers moved from French Indo China to KwangsiPlace Units - Japanese
1 submarine placed in 6 Sea Zone
10 infantry placed in Korea
3 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1
Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Tunisia to Tobruk
1 armour and 1 infantry moved from Norway to Finland
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Siberia to Korea
1 infantry moved from Siberia to Sakha
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Tunisia to Tobruk
1 armour and 1 infantry moved from Norway to Finland
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Siberia to Korea
1 infantry moved from Siberia to Sakha
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea ZoneCombat - Americans
Strategic bombing raid in Korea
AA fire in Korea : 1/2 hits
1 bomber killed by AA
Bombing raid in Korea rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Korea causes 7 damage total.
Battle in Finland
Americans attack with 1 armour and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 infantry in Finland, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Central United States to Eastern United States
1 cruiser, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Korea to Midway
2 fighters moved from Midway to 26 Sea ZonePlace Units - Americans
1 infantry placed in Eastern United States
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to SikangCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 artillery and 3 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Siam to French Indo China
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 infantry moved from Malaya to Shan State
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Norway to Finland
1 infantry moved from Scotland to United Kingdom
1 armour moved from Libya to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Siam to French Indo China
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 infantry moved from Malaya to Shan State
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Norway to Finland
1 infantry moved from Scotland to United Kingdom
1 armour moved from Libya to TunisiaCombat - British
Battle in Holland Belgium
Battle in Celebes
Battle in Yunnan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Holland Belgium from Germans, taking Celebes from Japanese, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Shan State
British attack with 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
British roll dice for 2 infantry in Shan State, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in French Indo China
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 aaGun moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 mech_infantry moved from Eastern Persia to India
1 infantry moved from Eastern Persia to West India
1 artillery and 4 infantry moved from Persia to Eastern Persia
1 armour moved from Persia to West India
2 infantry moved from Iraq to Persia
1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Alexandria to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to EgyptPlace Units - British
2 artilleries, 1 fighter and 1 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 1 armour and 4 infantryDice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.364
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Americans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
Glad to see ya back Bro!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 destroyers and 1 fighter
Americans defend with 1 destroyer and 1 submarine
Italians win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 artillery and 3 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery and 3 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 45 Sea Zone to 21 Sea Zone
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 45 Sea Zone to 21 Sea Zone
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to Shan StateCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 artillery placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs





