@Avner Nope. no scrambles. GL HF.
16L G40 aequitas et veritas (Allies+21) vs Ktylu Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Yugoslavia to Greece
2 fighters moved from Southern Italy to Greece
1 artillery moved from Southern France to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Northern Italy to France
3 infantry moved from Southern Italy to Northern Italy
1 armour moved from Northern Italy to RomaniaCombat - Italians
Battle in Greece
Italians attack with 1 armour and 2 fighters
British defend with 1 artillery
Italians win, taking Greece from British with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
2 fighters moved from Greece to Southern ItalyPlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs total -
Would you please be so kindly and remove the German DD in sz 113.
When you look at the UK 8 map you will see that there was NO German DD present in sz 113.
On your Italy map there is a German DD present.I’ll wait with my Anzak Go.
Sincereley AetV
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 submarines moved from 35 Sea Zone to 6 Sea ZoneCombat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 battleship and 5 transports
ANZAC win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 55
Casualties for Japanese: 1 battleship and 5 transports
Battle in Shan StateNon Combat Move - ANZAC
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 66 Sea Zone to 86 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 armour
EDIT: Changing ownership of Greece from Italians to British
EDIT: Adding units owned by British to Greece: 1 artillery
EDIT: Changing PUs for Italians from 10 to 8
EDIT: Turning off Edit ModeTurn Complete - French
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I changed it back to what it should be.
EDIT: Removing units owned by Italians from Greece: 1 armour
EDIT: Changing ownership of Greece from Italians to British
EDIT: Adding units owned by British to Greece: 1 artillery
EDIT: Changing PUs for Italians from 10 to 8
EDIT: Turning off Edit ModeItaly had 1x Armour stationed in N.Italy-> therefore unable to attack Greece.
However: Italian Ftr’s could have made it. -> Suggestion is: Roll here on the Forum if you still want the attack.
Combat - Italians
Battle in Greece
Italians attack with 1 armour and 2 fighters
British defend with 1 artillery
Italians win, taking Greece from British with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery**Please use UK8 file as a reference.
Please stay a little bit more focused. Thank you.**
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
3 armour moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 armour moved from Romania to Greece
1 fighter and 1 tactical_bomber moved from Western Germany to Greece
3 mech_infantrys moved from France to Greater Southern Germany
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Western Germany to Novgorod
4 mech_infantrys moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Eastern Poland to BessarabiaCombat - Germans
Battle in Greece
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 artillery
Germans win, taking Greece from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Bessarabia
Germans attack with 3 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Bessarabia from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 armour and 1 mech_infantry
British defend with 2 artilleries and 1 mech_infantry
Germans win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 2 artilleries and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Germans
1 artillery moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
8 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Greece to Southern ItalyPlace Units - Germans
1 bomber, 2 infantry and 1 mech_infantry placed in Western Germany
3 armour placed in Novgorod
2 armour and 3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 16 PUs;
Russians buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Bessarabia
2 fighters moved from Bryansk to Bessarabia
5 armour, 12 artilleries and 12 infantry moved from Bryansk to Western Ukraine
2 armour moved from Volgograd to Novosibirsk
2 infantry moved from Tanganyika Territory to KenyaCombat - Russians
Battle in Bessarabia
Russians attack with 1 armour and 2 fighters
Germans defend with 2 mech_infantrys
Russians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 1 fighter
Battle in Novosibirsk
Russians attack with 2 armour
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 5 armour, 12 artilleries and 12 infantry
Germans defend with 3 mech_infantrys
Russians win, taking Western Ukraine from Germans with 5 armour, 12 artilleries and 11 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 aaGuns moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 fighter moved from Bessarabia to Ukraine
1 artillery moved from Rostov to BryanskPlace Units - Russians
2 mech_infantrys placed in Ukraine
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Amur to Korea
1 infantry moved from Soviet Far East to Siberia
1 carrier moved from 5 Sea Zone to 3 Sea Zone
1 submarine moved from 5 Sea Zone to 3 Sea Zone
1 artillery moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yenisey to Timguska
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Hunan to Szechwan
2 artilleries moved from Hopei to Kweichow
1 armour moved from Kiangsu to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Anhwe to Japan
2 infantry and 2 mech_infantrys moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to Kwangsi
1 armour moved from French Indo China to Shan StateCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kwangsi
Japanese attack with 2 armour, 1 fighter and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from 37 Sea Zone to French Indo ChinaPlace Units - Japanese
3 fighters placed in Japan
1 armour and 2 infantry placed in French Indo China
1 artillery and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,3
Japanese collect 41 PUs (14 lost to blockades); end with 41 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 4 fighters moved from 18 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Korea
2 submarines moved from 7 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 destroyers moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 3 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland BelgiumCombat - Americans
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Scramble in sz 6?
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no scramble please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 4 fighters moved from 18 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Korea
2 submarines moved from 7 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 destroyers moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 3 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland BelgiumCombat - Americans
Battle in 3 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 submarines and 1 transport
Japanese defend with 1 carrier and 1 submarine
Units damaged: 1 carrier owned by the Japanese
Americans win with 1 bomber, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 22
Casualties for Japanese: 1 carrier and 1 submarine
Battle in Soviet Far East
Battle in Holland Belgium
Americans attack with 1 artillery and 1 bomber
Germans defend with 1 artillery
Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Americans: 1 artillery
Battle in Korea
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans win, taking Korea from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
2 fighters moved from Korea to 6 Sea Zone
1 bomber moved from 3 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier, 1 destroyer and 1 fighter moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
1 aaGun, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Western United States
1 bomber, 1 fighter and 2 infantry placed in Eastern United States
Americans undo move 5.
Americans undo move 4.
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
1 fighter placed in Western United States
2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 artillery and 1 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Ukraine to Romania
Russians take Bessarabia from Germans
1 fighter and 1 tactical_bomber moved from Archangel to Belarus
2 mech_infantrys moved from Ukraine to Belarus
1 fighter moved from Archangel to Belarus
2 infantry and 1 transport moved from 79 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Shan State
1 artillery and 1 infantry moved from Yunnan to Shan State
2 fighters moved from Yunnan to Shan State
1 battleship moved from 39 Sea Zone to 38 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 38 Sea ZoneCombat - British
Battle in Shan State
British attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 armour and 2 mech_infantrys
British win, taking Shan State from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Romania
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 armour
British win, taking Romania from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Belarus
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour
British win, taking Belarus from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Belarus to Western Ukraine
1 armour and 1 mech_infantry moved from Archangel to Bryansk
2 mech_infantrys moved from Caucasus to Ukraine
3 mech_infantrys moved from Ukraine to Western Ukraine
2 fighters moved from Shan State to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 bomber moved from Russia to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 2 fighters placed in United Kingdom
1 transport placed in 81 Sea ZoneTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 fighters moved from Southern Italy to Romania
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to FranceCombat - Italians
Battle in Romania
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Romania from British with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Romania to Greater Southern GermanyPlace Units - Italians
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 43 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from JapaneseCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 armour
Japanese win with 2 armour remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to Yunnan
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 bomber and 1 mech_infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from 81 Sea Zone to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Novgorod to Archangel
3 armour moved from Novgorod to Archangel
1 armour moved from Greece to Romania
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Novgorod to Belarus
8 armour and 8 mech_infantrys moved from Eastern Poland to Belarus
3 mech_infantrys moved from Greater Southern Germany to Poland
2 armour and 3 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 artillery and 1 infantry moved from Western Germany to FranceCombat - Germans
Battle in Belarus
Germans attack with 8 armour, 1 artillery, 2 fighters, 1 infantry and 8 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Belarus from Russians with 8 armour, 1 artillery, 2 fighters, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Archangel
Germans attack with 3 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Belarus to Novgorod
2 tactical_bombers moved from Western Germany to NovgorodPlace Units - Germans
1 fighter placed in Western Germany
7 armour, 1 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Novgorod to Archangel
3 armour moved from Novgorod to Archangel
1 armour moved from Greece to Romania
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Novgorod to Belarus
8 armour and 8 mech_infantrys moved from Eastern Poland to Belarus
3 mech_infantrys moved from Greater Southern Germany to Poland
2 armour and 3 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 artillery and 1 infantry moved from Western Germany to FranceCombat - Germans
Battle in Belarus
Germans attack with 8 armour, 1 artillery, 2 fighters, 1 infantry and 8 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Belarus from Russians with 8 armour, 1 artillery, 2 fighters, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Archangel
Germans attack with 3 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Belarus to Novgorod
2 tactical_bombers moved from Western Germany to NovgorodPlace Units - Germans
1 fighter placed in Western Germany
7 armour, 1 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 armour
EDIT: Adding units owned by Germans to Novgorod: 3 armour
EDIT: Turning off Edit Mode





