@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
16L G40 aequitas et veritas (Allies+21) vs Ktylu Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 destroyers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 4 carriers, 2 cruisers, 6 fighters and 4 submarines moved from 35 Sea Zone to 6 Sea Zone
Americans take 35 Sea Zone from Japanese
2 fighters moved from Philippines to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Battle in Iwo Jima
Battle in Celebes
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 2 fighters
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/3 hits
Germans roll dice for 2 fighters in Holland Belgium, round 2 : 1/2 hits
2 fighters owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Iwo Jima from Japanese, taking Celebes from Japanese, taking Holland Belgium from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 17
Casualties for Germans: 2 fighters
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 2 destroyers in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 7 fighters, 4 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters and 5 transports
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 8/11 hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters and 5 transports in 6 Sea Zone, round 2 : 7/11 hits
Units damaged: 1 battleship owned by the Americans
2 destroyers owned by the Japanese, 4 submarines owned by the Americans, 2 cruisers owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers and 6 fighters in 6 Sea Zone, round 3 : 3/9 hits
Japanese roll dice for 1 battleship, 3 fighters and 5 transports in 6 Sea Zone, round 3 : 3/4 hits
3 fighters owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
1 battleship owned by the Americans, 3 carriers owned by the Americans, 2 cruisers owned by the Americans and 2 fighters owned by the ANZAC retreated to 18 Sea Zone
Japanese win with 1 battleship and 5 transports remaining. Battle score for attacker is 25
Casualties for Americans: 1 carrier, 3 fighters, 4 submarines and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 2 cruisers, 2 destroyers and 5 fightersNon Combat Move - Americans
2 fighters moved from 6 Sea Zone to 18 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
2 fighters moved from 10 Sea Zone to 101 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Western United States to 89 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea ZonePlace Units - Americans
1 destroyer, 1 fighter and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
2 bombers placed in Western United States
Americans undo move 4.
2 bombers placed in Eastern United States
1 infantry placed in Eastern United States
Americans undo move 1.
1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUsProduction/PUs Summary :
Germans : 44 / 61
Russians : 20 / 23
Japanese : 53 / 54
Americans : 68 / 93
Chinese : 3 / 14
British : 40 / 48
UK_Pacific : 9 / 10
Italians : 13 / 13
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Yunnan
1 infantry placed in Sikang
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 40 PUs;
British buy 4 artilleries, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Bryansk to Bessarabia
Russians take Bessarabia from Italians
5 mech_infantrys moved from Caucasus to Ukraine
2 artilleries and 1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 mech_infantry moved from Smolensk to Belarus
1 armour moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 submarine moved from 98 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 mech_infantry moved from India to Shan State
1 infantry moved from Malaya to Shan State
1 fighter moved from India to Shan State
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 bomber moved from Egypt to Ukraine
1 fighter moved from Bryansk to BelarusCombat - British
Battle in Ukraine
British attack with 1 armour, 1 bomber and 6 mech_infantrys
Germans defend with 3 armour and 1 factory_minor
British win, taking Ukraine from Germans with 1 armour, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour
Battle in Belarus
British attack with 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 4 mech_infantrys
British win, taking Belarus from Germans with 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 4 mech_infantrys
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Shan State to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
2 mech_infantrys moved from Persia to Caucasus
1 bomber moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Bryansk to Archangel
2 fighters and 1 tactical_bomber moved from Belarus to Archangel
1 infantry moved from Kenya to Anglo Egyptian SudanPlace Units - British
3 submarines placed in 110 Sea Zone
4 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Yugoslavia to Greece
2 fighters moved from Southern Italy to Greece
1 artillery moved from Southern France to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Northern Italy to France
3 infantry moved from Southern Italy to Northern Italy
1 armour moved from Northern Italy to RomaniaCombat - Italians
Battle in Greece
Italians attack with 1 armour and 2 fighters
British defend with 1 artillery
Italians win, taking Greece from British with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
2 fighters moved from Greece to Southern ItalyPlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs total -
Would you please be so kindly and remove the German DD in sz 113.
When you look at the UK 8 map you will see that there was NO German DD present in sz 113.
On your Italy map there is a German DD present.I’ll wait with my Anzak Go.
Sincereley AetV
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 submarines moved from 35 Sea Zone to 6 Sea ZoneCombat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 battleship and 5 transports
ANZAC win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 55
Casualties for Japanese: 1 battleship and 5 transports
Battle in Shan StateNon Combat Move - ANZAC
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 66 Sea Zone to 86 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 armour
EDIT: Changing ownership of Greece from Italians to British
EDIT: Adding units owned by British to Greece: 1 artillery
EDIT: Changing PUs for Italians from 10 to 8
EDIT: Turning off Edit ModeTurn Complete - French
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I changed it back to what it should be.
EDIT: Removing units owned by Italians from Greece: 1 armour
EDIT: Changing ownership of Greece from Italians to British
EDIT: Adding units owned by British to Greece: 1 artillery
EDIT: Changing PUs for Italians from 10 to 8
EDIT: Turning off Edit ModeItaly had 1x Armour stationed in N.Italy-> therefore unable to attack Greece.
However: Italian Ftr’s could have made it. -> Suggestion is: Roll here on the Forum if you still want the attack.
Combat - Italians
Battle in Greece
Italians attack with 1 armour and 2 fighters
British defend with 1 artillery
Italians win, taking Greece from British with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery**Please use UK8 file as a reference.
Please stay a little bit more focused. Thank you.**
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
3 armour moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 armour moved from Romania to Greece
1 fighter and 1 tactical_bomber moved from Western Germany to Greece
3 mech_infantrys moved from France to Greater Southern Germany
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Western Germany to Novgorod
4 mech_infantrys moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Eastern Poland to BessarabiaCombat - Germans
Battle in Greece
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 artillery
Germans win, taking Greece from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Bessarabia
Germans attack with 3 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Bessarabia from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 armour and 1 mech_infantry
British defend with 2 artilleries and 1 mech_infantry
Germans win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 2 artilleries and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Germans
1 artillery moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
8 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Greece to Southern ItalyPlace Units - Germans
1 bomber, 2 infantry and 1 mech_infantry placed in Western Germany
3 armour placed in Novgorod
2 armour and 3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 16 PUs;
Russians buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Bessarabia
2 fighters moved from Bryansk to Bessarabia
5 armour, 12 artilleries and 12 infantry moved from Bryansk to Western Ukraine
2 armour moved from Volgograd to Novosibirsk
2 infantry moved from Tanganyika Territory to KenyaCombat - Russians
Battle in Bessarabia
Russians attack with 1 armour and 2 fighters
Germans defend with 2 mech_infantrys
Russians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 1 fighter
Battle in Novosibirsk
Russians attack with 2 armour
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 5 armour, 12 artilleries and 12 infantry
Germans defend with 3 mech_infantrys
Russians win, taking Western Ukraine from Germans with 5 armour, 12 artilleries and 11 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 aaGuns moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 fighter moved from Bessarabia to Ukraine
1 artillery moved from Rostov to BryanskPlace Units - Russians
2 mech_infantrys placed in Ukraine
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Amur to Korea
1 infantry moved from Soviet Far East to Siberia
1 carrier moved from 5 Sea Zone to 3 Sea Zone
1 submarine moved from 5 Sea Zone to 3 Sea Zone
1 artillery moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yenisey to Timguska
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Hunan to Szechwan
2 artilleries moved from Hopei to Kweichow
1 armour moved from Kiangsu to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Anhwe to Japan
2 infantry and 2 mech_infantrys moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to Kwangsi
1 armour moved from French Indo China to Shan StateCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kwangsi
Japanese attack with 2 armour, 1 fighter and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from 37 Sea Zone to French Indo ChinaPlace Units - Japanese
3 fighters placed in Japan
1 armour and 2 infantry placed in French Indo China
1 artillery and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,3
Japanese collect 41 PUs (14 lost to blockades); end with 41 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 4 fighters moved from 18 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Korea
2 submarines moved from 7 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 destroyers moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 3 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland BelgiumCombat - Americans
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Scramble in sz 6?
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no scramble please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 4 fighters moved from 18 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Korea
2 submarines moved from 7 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 destroyers moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 3 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland BelgiumCombat - Americans
Battle in 3 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 submarines and 1 transport
Japanese defend with 1 carrier and 1 submarine
Units damaged: 1 carrier owned by the Japanese
Americans win with 1 bomber, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 22
Casualties for Japanese: 1 carrier and 1 submarine
Battle in Soviet Far East
Battle in Holland Belgium
Americans attack with 1 artillery and 1 bomber
Germans defend with 1 artillery
Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Americans: 1 artillery
Battle in Korea
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans win, taking Korea from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
2 fighters moved from Korea to 6 Sea Zone
1 bomber moved from 3 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier, 1 destroyer and 1 fighter moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
1 aaGun, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Western United States
1 bomber, 1 fighter and 2 infantry placed in Eastern United States
Americans undo move 5.
Americans undo move 4.
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
1 fighter placed in Western United States
2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 artillery and 1 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Ukraine to Romania
Russians take Bessarabia from Germans
1 fighter and 1 tactical_bomber moved from Archangel to Belarus
2 mech_infantrys moved from Ukraine to Belarus
1 fighter moved from Archangel to Belarus
2 infantry and 1 transport moved from 79 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Shan State
1 artillery and 1 infantry moved from Yunnan to Shan State
2 fighters moved from Yunnan to Shan State
1 battleship moved from 39 Sea Zone to 38 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 38 Sea ZoneCombat - British
Battle in Shan State
British attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 armour and 2 mech_infantrys
British win, taking Shan State from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Romania
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 armour
British win, taking Romania from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Belarus
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour
British win, taking Belarus from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Belarus to Western Ukraine
1 armour and 1 mech_infantry moved from Archangel to Bryansk
2 mech_infantrys moved from Caucasus to Ukraine
3 mech_infantrys moved from Ukraine to Western Ukraine
2 fighters moved from Shan State to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 bomber moved from Russia to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 2 fighters placed in United Kingdom
1 transport placed in 81 Sea ZoneTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 fighters moved from Southern Italy to Romania
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to FranceCombat - Italians
Battle in Romania
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Romania from British with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Romania to Greater Southern GermanyPlace Units - Italians
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 43 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from JapaneseCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 armour
Japanese win with 2 armour remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to Yunnan
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 bomber and 1 mech_infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs





