Wow, that was ridiculously lucky rolls - especially all the sub hits.
16L G40 Ktylu (Allies+22) vs VonAlba- Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
9 artilleries and 5 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Kwangtung to KwangsiNon Combat Move - Chinese
Place Units - Chinese
5 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair damage of 6x factory_minor, 11x factory_major; Remaining resources: 4 PUs;
British buy 1 artillery; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from Trans-Jordan to Egypt
1 fighter moved from India to 75 Sea Zone
4 artilleries and 4 infantry moved from Burma to India
2 mech_infantrys moved from India to West India
1 infantry moved from India to West IndiaCombat - British
British creates battle in territory 98 Sea Zone
Battle in 75 Sea Zone
British attack with 1 fighter
Japanese defend with 1 artillery, 1 infantry and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery, 1 infantry and 1 transport
Battle in West India
British attack with 1 infantry and 2 mech_infantrys
Japanese defend with 2 artilleries
British win, taking West India from Germans with 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleriesNon Combat Move - British
2 aaGuns moved from Burma to India
1 fighter moved from 75 Sea Zone to French MadagascarPlace Units - British
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,5,1,2,5,2,4,1,4,5,2,2,4,4,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3,6,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,2,2
British collect 15 PUs (16 lost to blockades); end with 15 PUs totalPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,1,4,3,6
UK_Pacific collect 4 PUs (6 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 destroyers, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
1 bomber moved from Northwest Persia to Egypt
2 armour moved from Persia to West India
1 artillery and 3 infantry moved from Persia to IraqCombat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in West India
Italians attack with 2 armour
British defend with 2 mech_infantrys
UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Italians: 2 armour
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 aaGun moved from Persia to Iraq
1 bomber moved from Egypt to Iraq
5 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to AlbaniaPlace Units - Italians
2 destroyers, 1 submarine and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 93 PUs;
Germans buy 4 armour, 4 artilleries, 1 carrier, 10 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Normandy Bordeaux to 105 Sea Zone
3 transports moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
3 armour moved from Western Germany to 112 Sea Zone
3 armour, 2 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 infantry and 3 transports moved from 105 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
2 artilleries moved from Western Germany to 112 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to United Kingdom
4 armour moved from 110 Sea Zone to United Kingdom
6 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Scotland to United Kingdom
4 bombers moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Western Germany to United Kingdom
3 fighters moved from Normandy Bordeaux to United Kingdom
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Archangel
3 armour moved from Novgorod to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 artillery moved from Rostov to Bryansk
3 artilleries moved from Volgograd to Rostov
2 infantry moved from Rostov to Caucasus
3 armour moved from Iraq to Syria
Germans take Syria from French
3 armour moved from Syria to Trans-Jordan
2 artilleries moved from Northwest Persia to Iraq
4 infantry moved from Northwest Persia to Iraq
2 submarines moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Finland to NorwayCombat - Germans
Battle in United Kingdom
Germans attack with 4 armour, 2 artilleries, 4 bombers, 4 fighters and 7 infantry
British defend with 6 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Germans captures 15PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 4 armour, 2 artilleries, 4 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 40
Casualties for Germans: 1 fighter and 5 infantry
Casualties for British: 6 aaGuns, 1 artillery, 1 fighter and 7 infantry
Battle in Trans-Jordan
Germans attack with 3 armour
Americans defend with 1 bomber
Germans win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Casualties for Americans: 1 bomber
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
4 bombers could not land in United Kingdom and were removed
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 armour moved from Western Germany to Normandy BordeauxPlace Units - Germans
1 carrier and 1 transport placed in 110 Sea Zone
1 artillery placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Southern France
1 armour, 1 artillery and 3 infantry placed in Germany
3 armour placed in IraqTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
Germans collect 76 PUs (2 lost to blockades); end with 91 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 110 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 115 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery moved from Russia to VologdaPlace Units - Russians
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 aaGuns, 1 armour, 4 artilleries, 6 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Shan State to French Indo China
Japanese take French Indo China from French
1 infantry moved from Shan State to Siam
Japanese take Siam from UK_Pacific
3 armour moved from Malaya to Shan State
2 submarines moved from 72 Sea Zone to 80 Sea Zone
1 submarine moved from 70 Sea Zone to 83 Sea Zone
1 submarine moved from 82 Sea Zone to 87 Sea Zone
2 tactical_bombers moved from Malaya to Western Australia
1 armour moved from Queensland to Western Australia
1 artillery moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 infantry moved from 10 Sea Zone to Western United States
1 armour moved from 10 Sea Zone to Western United States
1 artillery moved from 10 Sea Zone to Western United States
1 tactical_bomber moved from 10 Sea Zone to Western United States
7 fighters moved from 10 Sea Zone to Western United States
1 submarine moved from 3 Sea Zone to 1 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 armour moved from Eastern Persia to West IndiaCombat - Japanese
Battle in West India
Japanese attack with 1 armour
British defend with 1 mech_infantry
UK_Pacific win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Western United States
Japanese attack with 1 armour, 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Japanese converts factory_major into different units
Japanese win, taking Western United States from Americans with 1 armour, 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Americans: 2 aaGuns, 1 artillery, 1 fighter and 3 infantryNon Combat Move - Japanese
7 fighters moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to 10 Sea ZonePlace Units - Japanese
1 aaGun, 1 artillery and 1 infantry placed in Queensland
1 aaGun, 1 artillery and 1 infantry placed in New South Wales
1 armour, 2 artilleries and 4 infantry placed in Japan
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,1,6,5,3,1,1,2,5,2,2,2,3,5,1,4,5,6,2,5,6,4,2,4,6,4,6,3,4,4,2,6,3,6,5,2,3,1,4,4,3
Japanese collect 64 PUs (2 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 aaGun, 2 armour, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 1 battleship, 2 infantry, 1 submarine and 2 transports moved from 63 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
2 battleships, 5 carriers, 4 cruisers, 5 destroyers, 7 fighters, 7 submarines and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
7 fighters and 1 tactical_bomber moved from 62 Sea Zone to New South WalesCombat - Americans
Battle in New South Wales
Americans attack with 2 artilleries, 7 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Americans win, taking New South Wales from Japanese, taking New Zealand from Americans with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery, 2 fighters and 2 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 5 infantryNon Combat Move - Americans
1 tactical_bomber moved from New South Wales to 62 Sea Zone
5 fighters moved from New South Wales to 62 Sea Zone
1 mech_infantry moved from Eastern United States to Central United States
1 artillery and 2 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
1 aaGun, 2 armour, 2 fighters, 4 infantry and 1 mech_infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1,1,6,1,5,4,3,5,2,4,2,1,1,6,2,3,6,4,5,5,6,1,1,2,2,5,2,1,2,1,2,1,4,4,6,6,6,1,2,1,3,2,2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3,4,4
Americans collect 35 PUs (4 lost to blockades); end with 35 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 artilleries and 3 infantry moved from Yunnan to BurmaPlace Units - Chinese
5 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from India to Eastern Persia
2 artilleries and 2 infantry moved from India to Burma
2 fighters moved from India to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 1 armour and 2 fighters
Germans defend with 1 armour
British win, taking Eastern Persia from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
2 fighters moved from Eastern Persia to IndiaPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,3,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,5,3,3,2
UK_Pacific collect 3 PUs (6 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 25 PUs;
Italians buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from Iraq to 98 Sea Zone
5 infantry moved from Albania to Greece
1 artillery moved from Albania to Greece
3 infantry moved from Iraq to Persia
1 artillery moved from Iraq to PersiaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 submarine
Italians win, taking 98 Sea Zone from Americans with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in AlgeriaNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Southern Italy
1 aaGun moved from Iraq to PersiaPlace Units - Italians
1 artillery and 2 infantry placed in Persia
2 infantry placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
2 infantry moved from Morocco to AlgeriaCombat - French
Battle in Algeria
French attack with 2 infantry
Italians defend with 2 infantry
Italians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantryNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 4 PUs;
Russians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 artillery and 1 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Volgograd
2 fighters moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery, 1 fighter and 1 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 infantry
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
2 fighters moved from Volgograd to RussiaPlace Units - Russians
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 10 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery and 4 infantry moved from Queensland to New South Wales
1 armour moved from Western Australia to New South Wales
2 tactical_bombers moved from Western Australia to New South Wales
1 armour moved from Western United States to Southeast Mexico
Japanese take Mexico from Americans
Japanese take Southeast Mexico from Americans
1 infantry moved from Western United States to British Columbia
Japanese take British Columbia from British
7 fighters moved from 10 Sea Zone to Western United States
1 tactical_bomber moved from 10 Sea Zone to Western United States
1 armour moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 armour, 3 artilleries, 1 carrier, 1 fighter, 6 infantry, 1 tactical_bomber and 5 transports moved from 6 Sea Zone to 2 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 2 Sea Zone to Alaska
2 submarines moved from 1 Sea Zone to 10 Sea Zone
8 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to Hawaiian Islands
2 artilleries and 2 infantry moved from Yakut S.S.R. to Yenisey
2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 carrier moved from 10 Sea Zone to 2 Sea Zone
1 battleship moved from 10 Sea Zone to 2 Sea Zone
1 cruiser moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 6 destroyers moved from 10 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in New South Wales
Japanese attack with 1 armour, 1 artillery, 4 infantry and 2 tactical_bombers
ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery
Japanese captures 4PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 1 artillery, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Alaska
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 tactical_bomber moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to QueenslandPlace Units - Japanese
3 infantry placed in Queensland
1 armour and 2 infantry placed in Western United States
5 artilleries and 5 infantry placed in Japan
Japanese undo move 3.
2 artilleries and 1 infantry placed in Malaya
3 artilleries and 4 infantry placed in Japan
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3,3,5,4,3,1,2,3,1,2,5,1,6,5,6,3,5,4,2,3,5,5,1,1,4,5,2,1,4,3,3,3,3,2,3,5,3,6,5
Japanese collect 69 PUs (3 lost to blockades); end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 96 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Central United States to Southeast Mexico
1 infantry moved from Central United States to Southeast Mexico
1 armour moved from Central United States to British Columbia
1 artillery, 2 fighters, 5 infantry and 2 mech_infantrys moved from Central United States to Western United States
6 fighters moved from 101 Sea Zone to Western United States
3 battleships, 5 carriers, 4 cruisers, 5 destroyers, 5 fighters, 8 submarines, 1 tactical_bomber and 2 transports moved from 62 Sea Zone to 52 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 submarines and 4 transports moved from 101 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in British Columbia
Americans attack with 1 armour
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Southeast Mexico
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 armour
Americans win, taking Southeast Mexico from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Battle in Western United States
Americans attack with 1 artillery, 8 fighters, 5 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 7 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Americans win, taking Western United States from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 artillery, 7 fighters, 4 infantry and 2 mech_infantrys
Casualties for Japanese: 1 armour, 1 artillery, 7 fighters, 3 infantry and 1 tactical_bomberNon Combat Move - Americans
1 fighter moved from Western United States to Central United States
1 aaGun moved from Central United States to Western United StatesPlace Units - Americans
10 infantry placed in Central United States
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,5,1,4
Americans collect 44 PUs (1 lost to blockades); end with 44 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
5 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Kansu to Kazakhstan
Russians take Kazakhstan from Germans
2 mech_infantrys moved from India to Eastern Persia
2 fighters moved from India to Eastern Persia
4 artilleries and 4 infantry moved from India to West India
2 artilleries and 2 infantry moved from Burma to India
1 fighter moved from French Madagascar to West IndiaCombat - British
Battle in Eastern Persia
British attack with 2 fighters and 2 mech_infantrys
Germans defend with 3 armour
Germans win with 1 armour remaining. Battle score for attacker is -16
Casualties for Germans: 2 armour
Casualties for British: 2 fighters and 2 mech_infantrysNon Combat Move - British
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,3,6,4,2
UK_Pacific collect 3 PUs (6 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry