Scramble 1 fighter, max defense, at least 1st round!
16L G40 ME1945 (Allies+26) vs JuanSpain (Axis) Rematch 15L Playoff Quarterfinal
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Belarus to Germany
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from 99 Sea Zone to CyprusCombat - British
Battle in Cyprus
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 cruisers in Cyprus, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.Non Combat Move - British
2 fighters moved from Greece to Belarus
2 fighters moved from Cyprus to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 tactical_bomber moved from Greece to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Tunisia to Libya
3 aaGuns, 2 artilleries and 10 infantry moved from West India to Eastern Persia
3 mech_infantrys moved from Eastern Persia to Turkmenistan
3 aaGuns and 3 infantry moved from Scotland to United Kingdom
1 artillery moved from Western United States to 10 Sea ZonePlace Units - British
3 infantry placed in Persia
1 submarine placed in 98 Sea Zone
1 fighter and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,6
British collect 30 PUs (1 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Rostov: 1 infantry
EDIT: Adding units owned by British to Bryansk: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Hawaiian Islands : 1 infantry
10 Sea Zone : 1 armour and 1 artillery
Southeast Mexico : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 artillery and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Libya : 1 aaGun
Ethiopia : 1 flag
Belarus : 3 fighters
Bryansk : 1 infantry
Bessarabia : 1 infantry
Turkmenistan : 3 mech_infantrys
Eire : 1 flag
99 Sea Zone : 1 flag, 1 armour, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry and 1 transport
Iraq : 1 armour
Eastern Persia : 1 flag, 3 aaGuns, 2 artilleries and 10 infantry
Northwest Persia : 1 flag, 1 fighter and 1 tactical_bomber
Persia : 1 flag, 1 factory_minor and 3 infantry
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 51
Russians : 31 / 31
Japanese : 68 / 80
Americans : 58 / 79
Chinese : 3 / 3
British : 31 / 30
UK_Pacific : 2 / 0
Italians : 12 / 16
ANZAC : 12 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I had 5 hits and your destroyer scored too, use forum dice if you wish scramble planes pls. I would decide casualties for their unique shot depending on number of hits. Thx
No scramble. Thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
1 fighter moved from Southern Italy to Albania
1 infantry moved from Yugoslavia to Albania
3 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Greece
3 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from British
1 artillery moved from British Somaliland to EthiopiaCombat - Italians
Battle in Greece
Italians attack with 1 fighter and 3 infantry
French defend with 1 infantry; Americans defend with 1 mech_infantry
Italians win, taking Greece from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Albania
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Italians win, taking Albania from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Albania to Southern Italy
1 fighter moved from Greece to Southern Italy
3 armour and 6 mech_infantrys moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
2 aaGuns moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,3,1,4,2,5
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Line Islands to 29 Sea Zone
1 infantry and 1 transport moved from 29 Sea Zone to 51 Sea Zone
1 infantry moved from 51 Sea Zone to Samoa
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 carrier and 1 cruiser moved from 29 Sea Zone to 28 Sea Zone
2 infantry moved from Caucasus to RostovPlace Units - ANZAC
1 infantry and 1 mech_infantry placed in New South Wales
1 infantry placed in Queensland
ANZAC undo move 1.
ANZAC undo move 1.
1 mech_infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 16 PUs totalTerritory Summary for ANZAC :
Samoa : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 6 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
South Australia : 1 artillery and 1 infantry
51 Sea Zone : 1 transport
28 Sea Zone : 1 carrier and 1 cruiser
Belarus : 1 armour
Rostov : 2 infantry
Iraq : 1 flagProduction/PUs Summary :
Germans : 42 / 51
Russians : 31 / 31
Japanese : 68 / 80
Americans : 55 / 79
Chinese : 3 / 3
British : 30 / 30
UK_Pacific : 2 / 0
Italians : 16 / 14
ANZAC : 12 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Rostov to Bryansk
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Bryansk : 1 infantry
Northwest Persia : 1 infantryProduction/PUs Summary :
Germans : 42 / 51
Russians : 31 / 31
Japanese : 68 / 80
Americans : 55 / 79
Chinese : 3 / 3
British : 30 / 30
UK_Pacific : 2 / 0
Italians : 16 / 14
ANZAC : 12 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Bessarabia
10 infantry moved from Karelia to Novgorod
2 bombers moved from Western Germany to Novgorod
2 bombers moved from Western Germany to BessarabiaCombat - Germans
Battle in Novgorod
Germans attack with 2 bombers and 10 infantry
Russians defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 2 bombers and 10 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Bessarabia
Germans attack with 2 bombers and 1 infantry
British defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
2 bombers moved from Novgorod to Romania
2 bombers moved from Bessarabia to Romania
1 aaGun moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Western Germany to Germany
6 armour and 6 mech_infantrys moved from Romania to Baltic StatesPlace Units - Germans
10 mech_infantrys placed in Germany
1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 43 PUs (1 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 6 artilleries; Remaining resources: 1 PUs;Combat Move - Russians
4 artilleries and 4 infantry moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
2 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Novgorod
2 infantry moved from Belarus to NovgorodCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits
Germans roll dice for 1 aaGun and 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits
Germans roll dice for 1 aaGun and 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 aaGun owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 5 artilleries, 1 fighter and 6 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 10 infantry
AA fire in Novgorod : 0/1 hits
Russians roll dice for 5 artilleries, 1 fighter and 6 infantry in Novgorod, round 2 : 3/12 hits
Germans roll dice for 1 aaGun and 10 infantry in Novgorod, round 2 : 3/10 hits
3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Novgorod
Russians roll dice for 5 artilleries, 1 fighter and 3 infantry in Novgorod, round 3 : 3/9 hits
Germans roll dice for 8 infantry in Novgorod, round 3 : 2/8 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Russians roll dice for 5 artilleries, 1 fighter and 1 infantry in Novgorod, round 4 : 4/7 hits
Germans roll dice for 5 infantry in Novgorod, round 4 : 2/5 hits
1 infantry owned by the Russians, 4 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Russians roll dice for 4 artilleries and 1 fighter in Novgorod, round 5 : 1/5 hits
Germans roll dice for 1 infantry in Novgorod, round 5 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Russians win, taking Novgorod from Germans with 3 artilleries and 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun and 10 infantry
Casualties for Russians: 2 artilleries and 6 infantryNon Combat Move - Russians
1 mech_infantry moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Belarus to Rostov
1 fighter moved from Belarus to Rostov
1 fighter moved from Novgorod to Rostov
1 mech_infantry moved from Volgograd to Northwest Persia
10 armour and 9 mech_infantrys moved from Belarus to Rostov
4 aaGuns, 7 artilleries and 31 infantry moved from Belarus to Bryansk
4 infantry moved from Russia to Bryansk
2 armour and 1 mech_infantry moved from Russia to Vologda
3 mech_infantrys moved from Belarus to Vologda
5 infantry moved from Samara to Russia
1 mech_infantry moved from Belarus to VologdaPlace Units - Russians
6 artilleries placed in Russia
1 armour placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 33 PUs totalTerritory Summary for Russians :
Tsinghai : 2 aaGuns and 9 infantry
Egypt : 1 mech_infantry
Bryansk : 4 aaGuns, 7 artilleries and 35 infantry
Rostov : 10 armour, 2 fighters, 9 mech_infantrys and 1 tactical_bomber
Eastern Poland : 1 artillery and 1 infantry
Russia : 1 airfield, 1 armour, 6 artilleries, 1 factory_major and 5 infantry
Ukraine : 1 factory_minor
Vologda : 2 armour and 5 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Samara : 3 infantry
125 Sea Zone : 1 submarine
Northwest Persia : 1 mech_infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 41 / 53
Russians : 32 / 33
Japanese : 68 / 80
Americans : 55 / 79
Chinese : 3 / 3
British : 30 / 30
UK_Pacific : 2 / 0
Italians : 16 / 14
ANZAC : 12 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You have one LL reroll token remaining, right?
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Yes Sir, you used all and I keep the last one.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from Yunnan to Sikang
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
3 fighters moved from Yunnan to Sikang
3 tactical_bombers moved from Yunnan to Sikang
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
3 infantry moved from Hopei to Shensi
2 mech_infantrys moved from Suiyuyan to Shensi
3 mech_infantrys moved from Kansu to Shensi
4 infantry moved from Kansu to Shensi
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New ZealandCombat - Japanese
Battle in Shensi
Japanese attack with 7 infantry and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Sikang from Chinese with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in New ZealandNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Sikang to Yunnan
3 mech_infantrys moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
2 infantry moved from Chahar to Suiyuyan
2 mech_infantrys moved from Jehol to Hopei
2 infantry moved from Jehol to Chahar
1 mech_infantry moved from Kwangtung to Yunnan
3 mech_infantrys moved from French Indo China to Szechwan
3 mech_infantrys moved from Malaya to Burma
2 fighters and 2 tactical_bombers moved from Philippines to Yunnan
2 bombers moved from Caroline Islands to French Indo China
2 bombers moved from French Indo China to Yunnan
1 infantry moved from Dutch New Guinea to New Guinea
2 carriers moved from 33 Sea Zone to 63 Sea Zone
4 fighters moved from 33 Sea Zone to 63 Sea Zone
2 carriers moved from 20 Sea Zone to 33 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
4 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Jehol
1 mech_infantry moved from 19 Sea Zone to Jehol
1 battleship, 1 destroyer and 1 submarine moved from 33 Sea Zone to 63 Sea Zone
2 destroyers moved from 33 Sea Zone to 63 Sea ZonePlace Units - Japanese
3 infantry placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kwangtung
3 infantry and 3 mech_infantrys placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from Yunnan to Sikang
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
3 fighters moved from Yunnan to Sikang
3 tactical_bombers moved from Yunnan to Sikang
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
3 infantry moved from Hopei to Shensi
2 mech_infantrys moved from Suiyuyan to Shensi
3 mech_infantrys moved from Kansu to Shensi
4 infantry moved from Kansu to Shensi
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New ZealandCombat - Japanese
Battle in Shensi
Japanese attack with 7 infantry and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Sikang from Chinese with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in New ZealandNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Sikang to Yunnan
3 mech_infantrys moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
2 infantry moved from Chahar to Suiyuyan
2 mech_infantrys moved from Jehol to Hopei
2 infantry moved from Jehol to Chahar
1 mech_infantry moved from Kwangtung to Yunnan
3 mech_infantrys moved from French Indo China to Szechwan
3 mech_infantrys moved from Malaya to Burma
2 fighters and 2 tactical_bombers moved from Philippines to Yunnan
2 bombers moved from Caroline Islands to French Indo China
2 bombers moved from French Indo China to Yunnan
1 infantry moved from Dutch New Guinea to New Guinea
2 carriers moved from 33 Sea Zone to 63 Sea Zone
4 fighters moved from 33 Sea Zone to 63 Sea Zone
2 carriers moved from 20 Sea Zone to 33 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
4 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Jehol
1 mech_infantry moved from 19 Sea Zone to Jehol
1 battleship, 1 destroyer and 1 submarine moved from 33 Sea Zone to 63 Sea Zone
2 destroyers moved from 33 Sea Zone to 63 Sea ZonePlace Units - Japanese
3 infantry placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kwangtung
3 infantry and 3 mech_infantrys placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 63 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 tactical_bombers moved from Western United States to 26 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
1 carrier moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from Gibraltar to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Syria to Trans-Jordan
1 infantry moved from Syria to Iraq
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from New South Wales to QueenslandPlace Units - Americans
2 infantry placed in Western United States
2 carriers and 1 transport placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Queensland : 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
New South Wales : 1 aaGun
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 5 infantry
Midway : 1 airfield
Kazakhstan : 1 mech_infantry
26 Sea Zone : 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 5 tactical_bombers and 2 transports
10 Sea Zone : 2 carriers and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Trans-Jordan : 1 artillery
Algeria : 1 flag
Tunisia : 1 flag
Libya : 1 flag, 2 infantry and 1 mech_infantry
99 Sea Zone : 1 fighter
Iraq : 1 infantry
101 Sea Zone : 2 submarines
Brazil : 1 flag
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 41 / 53
Russians : 31 / 33
Japanese : 75 / 85
Americans : 55 / 75
Chinese : 1 / 3
British : 30 / 30
UK_Pacific : 0 / 0
Italians : 16 / 14
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Tsinghai : 1 fighter and 6 infantryProduction/PUs Summary :
Germans : 41 / 53
Russians : 31 / 33
Japanese : 74 / 85
Americans : 55 / 75
Chinese : 2 / 2
British : 30 / 30
UK_Pacific : 0 / 0
Italians : 16 / 14
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Turkmenistan to Sikang
1 tactical_bomber moved from Northwest Persia to Sikang
1 fighter moved from Northwest Persia to SikangCombat - British
Battle in Sikang
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 1/4 hits
Japanese roll dice for 2 mech_infantrys in Sikang, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Sikang
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 3 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
1 mech_infantry moved from Turkmenistan to Tsinghai
1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan
3 fighters moved from Belarus to Tsinghai
1 infantry moved from Bryansk to Rostov
1 fighter moved from 99 Sea Zone to Kazakhstan
2 carriers, 2 cruisers, 1 destroyer and 1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 armour moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 armour and 1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea ZonePlace Units - British
2 infantry placed in Persia
1 fighter and 2 transports placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,1
British collect 27 PUs (3 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Tsinghai : 3 fighters and 1 mech_infantry
Sikang : 2 mech_infantrys
Hawaiian Islands : 1 armour, 1 artillery and 1 infantry
Kazakhstan : 2 fighters and 1 tactical_bomber
Southeast Mexico : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Libya : 1 aaGun
Rostov : 1 infantry
Eire : 1 flag
99 Sea Zone : 1 flag
Iraq : 1 mech_infantry
Eastern Persia : 1 flag, 3 aaGuns, 2 artilleries and 11 infantry
Northwest Persia : 1 flag, 1 armour and 2 infantry
Persia : 1 flag, 1 factory_minor and 2 infantry
98 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 41 / 53
Russians : 31 / 33
Japanese : 73 / 85
Americans : 55 / 75
Chinese : 3 / 2
British : 30 / 27
UK_Pacific : 0 / 0
Italians : 16 / 14
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Turkmenistan to Sikang
1 tactical_bomber moved from Northwest Persia to Sikang
1 fighter moved from Northwest Persia to SikangCombat - British
Battle in Sikang
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British win, taking Sikang from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
1 mech_infantry moved from Turkmenistan to Tsinghai
1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan
3 fighters moved from Belarus to Tsinghai
1 infantry moved from Bryansk to Rostov
1 fighter moved from 99 Sea Zone to Kazakhstan
2 carriers, 2 cruisers, 1 destroyer and 1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 armour moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 armour and 1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea ZonePlace Units - British
2 infantry placed in Persia
1 fighter and 2 transports placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,1
British collect 27 PUs (3 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Tsinghai : 3 fighters and 1 mech_infantry
Sikang : 2 mech_infantrys
Hawaiian Islands : 1 armour, 1 artillery and 1 infantry
Kazakhstan : 2 fighters and 1 tactical_bomber
Southeast Mexico : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Libya : 1 aaGun
Rostov : 1 infantry
Eire : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
Iraq : 1 mech_infantry
Eastern Persia : 1 flag, 3 aaGuns, 2 artilleries and 11 infantry
Northwest Persia : 1 flag, 1 armour and 2 infantry
Persia : 1 flag, 1 factory_minor and 2 infantry
98 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 transportsProduction/PUs Summary :
Germans : 41 / 53
Russians : 31 / 33
Japanese : 73 / 85
Americans : 55 / 75
Chinese : 3 / 2
British : 30 / 27
UK_Pacific : 0 / 0
Italians : 16 / 14
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Second map pls.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Romania to Eastern Poland
6 mech_infantrys moved from Romania to Eastern Poland
2 armour moved from Romania to Eastern Poland
1 artillery moved from Ethiopia to Kenya
Italians take Kenya from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Ethiopia to Italian SomalilandCombat - Italians
Battle in Eastern Poland
Italians attack with 3 armour, 1 infantry and 6 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Italians win, taking Eastern Poland from Russians with 3 armour, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
2 aaGuns moved from Romania to Eastern Poland
2 artilleries moved from Romania to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Greece to Bulgaria
2 infantry moved from Albania to Bulgaria
4 mech_infantrys moved from Northern Italy to Romania
1 fighter moved from Southern Italy to TobrukPlace Units - Italians
1 fighter and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from Belarus to Rostov
1 infantry moved from Rostov to Tambov
1 artillery moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
1 fighter moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
3 infantry moved from Queensland to New South Wales
1 infantry moved from Samoa to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 fighter moved from Queensland to 26 Sea Zone
1 carrier and 1 cruiser moved from 28 Sea Zone to 26 Sea Zone
1 infantry moved from Rostov to TambovPlace Units - ANZAC
1 infantry placed in New South Wales
1 fighter and 1 infantry placed in New South Wales
ANZAC undo move 2.
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,1
ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs total
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit ModeTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
26 Sea Zone : 1 carrier, 1 cruiser and 1 fighter
Southeast Mexico : 1 infantry
Rostov : 1 armour
Tambov : 2 infantry
89 Sea Zone : 1 transport
Iraq : 1 flagProduction/PUs Summary :
Germans : 41 / 53
Russians : 30 / 33
Japanese : 73 / 85
Americans : 55 / 75
Chinese : 3 / 2
British : 28 / 27
UK_Pacific : 0 / 0
Italians : 19 / 17
ANZAC : 10 / 9
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - French
Battle in Anglo Egyptian Sudan
French attack with 1 infantry
Italians defend with 1 infantry
1 infantry owned by the French retreated to EgyptNon Combat Move - French
1 infantry moved from Bryansk to BelarusTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Northwest Persia: 1 infantry
EDIT: Adding units owned by French to Caucasus: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Belarus : 1 infantry
Caucasus : 1 infantryProduction/PUs Summary :
Germans : 41 / 53
Russians : 30 / 33
Japanese : 73 / 85
Americans : 55 / 75
Chinese : 3 / 2
British : 28 / 27
UK_Pacific : 0 / 0
Italians : 19 / 17
ANZAC : 10 / 9
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
ANZAC ftr > US AC





