complete
16L G40 BM2 axis-dominion vs Adam (allies)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
British buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter, 2 infantry and 1 tactical_bomber moved from India to Burma
2 fighters moved from United Kingdom to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea ZoneCombat - British
Battle in 104 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
4 fighters moved from 104 Sea Zone to Gibraltar
6 fighters moved from Egypt to Gibraltar
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 infantry moved from India to West IndiaPlace Units - British
3 mech_infantrys placed in Union of South Africa
3 fighters placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
I posted in a hurry and I’m not sure if I moved UK troops to have 3 inf 1 art in gib and 1 inf in Morocco, so if they aren’t there please edit them.
-
I posted in a hurry and I’m not sure if I moved UK troops to have 3 inf 1 art in gib and 1 inf in Morocco, so if they aren’t there please edit them.
ok will do. man this is a complicated turn for me lol
-
Thanks.
Haha hopefully. You have time though, I’m not back for a bit more than 1 hour.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Northwest Persia to Persia
Italians take Persia from BritishCombat - Italians
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
1 battleship, 1 carrier, 2 cruisers, 1 fighter and 3 transports moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
2 fighters moved from Northern Italy to Southern Italy
1 mech_infantry moved from Slovakia Hungary to Germany
2 armour and 1 mech_infantry moved from Eastern Poland to Germany
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Iraq to Northwest Persia
1 aaGun, 3 artilleries, 4 infantry, 2 marines and 1 mech_infantry moved from Iraq to PersiaPlace Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,6,6
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
this is an axis loss. we can play another round or two but i don’t see much of a future for axis. allied income is just too great and i don’t know how to change that.
-
Germany indeed can’t break through Russia anymore, and Western Allies have amassed a lot of stuff at Gib. Japan is doing well though.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Syria
ANZAC take Syria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 artillery, 1 fighter, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
2 aaGuns and 2 infantry moved from South Australia to Queensland
1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 46 Sea Zone to New Guinea
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Caroline Islands to New Guinea
1 fighter moved from Queensland to New Guinea
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Syria
ANZAC take Syria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 artillery, 1 fighter, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
2 aaGuns and 2 infantry moved from South Australia to Queensland
1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 46 Sea Zone to New Guinea
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Caroline Islands to New Guinea
1 fighter moved from Queensland to New Guinea
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Germany to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
1 infantry moved from Novgorod to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
2 bombers moved from Western Ukraine to Germany
3 artilleries and 3 infantry moved from France to Southern France
1 fighter moved from Northern Italy to Western Germany
1 aaGun, 1 artillery and 4 infantry moved from Northern Italy to Southern France
1 fighter moved from 97 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Western Germany
2 fighters moved from 95 Sea Zone to Southern Italy
2 carriers, 3 destroyers and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Yugoslavia to Southern France
4 mech_infantrys moved from Western Germany to Southern France
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry and 1 marine moved from Norway to Finland
3 armour and 4 mech_infantrys moved from Novgorod to Vyborg
1 armour and 5 mech_infantrys moved from Poland to Germany
6 armour and 12 mech_infantrys moved from Eastern Poland to Germany
1 aaGun and 1 infantry moved from Iraq to PersiaPlace Units - Germans
3 infantry placed in Novgorod
3 artilleries placed in Southern France
1 armour, 2 infantry and 7 mech_infantrys placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
hold up i might change something
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Germany to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
1 infantry moved from Novgorod to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
2 bombers moved from Western Ukraine to Germany
3 artilleries and 3 infantry moved from France to Southern France
1 fighter moved from Northern Italy to Western Germany
1 aaGun, 1 artillery and 4 infantry moved from Northern Italy to Southern France
1 fighter moved from 97 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Western Germany
2 fighters moved from 95 Sea Zone to Southern Italy
2 carriers, 3 destroyers and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Yugoslavia to Southern France
4 mech_infantrys moved from Western Germany to Southern France
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry and 1 marine moved from Norway to Finland
3 armour and 4 mech_infantrys moved from Novgorod to Vyborg
1 armour and 5 mech_infantrys moved from Poland to Germany
6 armour and 12 mech_infantrys moved from Eastern Poland to Germany
1 aaGun and 1 infantry moved from Iraq to PersiaPlace Units - Germans
3 infantry placed in Novgorod
3 artilleries placed in Southern France
1 armour, 2 infantry and 7 mech_infantrys placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 2 carriers, 1 cruiser, 1 destroyer and 1 transport
EDIT: Adding units owned by Germans to 125 Sea Zone: 2 carriers, 1 cruiser, 1 destroyer and 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Archangel to Belarus
3 infantry moved from Smolensk to Belarus
10 artilleries and 20 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Volgograd to Northwest Persia
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Northwest PersiaCombat - Russians
Battle in Northwest Persia
Russians attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Northwest Persia from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 10 artilleries and 24 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 10 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
2 armour and 3 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Novosibirsk to Urals
1 aaGun and 2 infantry moved from Novosibirsk to Samara
1 infantry moved from Vologda to Archangel
1 aaGun moved from Smolensk to Belarus
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Rostov
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Rostov
2 armour and 1 mech_infantry moved from Bryansk to Belarus
13 artilleries and 29 infantry moved from Bryansk to Belarus
2 artilleries and 8 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Novosibirsk
1 aaGun and 1 infantry moved from Vologda to ArchangelPlace Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 armour and 1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour and 1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shan State to Burma
1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Tsinghai to Kazakhstan
1 marine moved from Shan State to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
5 fighters and 1 tactical_bomber moved from 21 Sea Zone to 34 Sea Zone
1 carrier moved from 37 Sea Zone to 34 Sea Zone
1 fighter moved from Shensi to Burma
1 tactical_bomber moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Shensi to Sikang
1 submarine moved from 21 Sea Zone to 34 Sea Zone
1 submarine moved from 21 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to SikangCombat - Japanese
Battle in Sikang
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 5 fighters, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Paulau Island
Battle in Kazakhstan
Japanese attack with 1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Paulau Island from Americans, taking Kazakhstan from Russians with 1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 aaGun moved from Tsinghai to Kazakhstan
1 artillery moved from Shensi to Tsinghai
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Shan State to Yunnan
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Manchuria to Anhwe
3 fighters moved from Iraq to Southern Italy
1 tactical_bomber moved from Iraq to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Sikang to Shan State
1 fighter moved from Burma to Shan State
2 infantry moved from Malaya to Shan State
1 armour moved from Guam to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 marine moved from Guam to 21 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 1 marine and 1 submarine moved from 21 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from Shensi to 37 Sea Zone
1 tactical_bomber moved from Burma to Shan State
1 tactical_bomber moved from Manchuria to 34 Sea Zone
1 fighter moved from Japan to 34 Sea Zone
1 bomber moved from Manchuria to Shan State
1 tactical_bomber moved from Iraq to Southern ItalyPlace Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
EDIT: Adding units owned by Japanese to Amur: 1 aaGun
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Manchuria
2 infantry placed in Malaya
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
Actually I might adjust some planes around, but I can’t do it now. Probably within an hour or two.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 armour and 1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour and 1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shan State to Burma
1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Tsinghai to Kazakhstan
1 marine moved from Shan State to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
5 fighters and 1 tactical_bomber moved from 21 Sea Zone to 34 Sea Zone
1 carrier moved from 37 Sea Zone to 34 Sea Zone
1 fighter moved from Shensi to Burma
1 tactical_bomber moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Shensi to Sikang
1 submarine moved from 21 Sea Zone to 34 Sea Zone
1 submarine moved from 21 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to SikangCombat - Japanese
Battle in Sikang
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 5 fighters, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Paulau Island
Battle in Kazakhstan
Japanese attack with 1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Paulau Island from Americans, taking Kazakhstan from Russians with 1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 aaGun moved from Tsinghai to Kazakhstan
1 artillery moved from Shensi to Tsinghai
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Shan State to Yunnan
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Manchuria to Anhwe
3 fighters moved from Iraq to Southern Italy
1 tactical_bomber moved from Iraq to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Sikang to Shan State
1 fighter moved from Burma to Shan State
2 infantry moved from Malaya to Shan State
1 armour moved from Guam to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 marine moved from Guam to 21 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 1 marine and 1 submarine moved from 21 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from Shensi to 37 Sea Zone
1 tactical_bomber moved from Burma to Shan State
1 tactical_bomber moved from Manchuria to 34 Sea Zone
1 fighter moved from Japan to 34 Sea Zone
1 bomber moved from Manchuria to Shan State
1 tactical_bomber moved from Iraq to Southern ItalyPlace Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
EDIT: Adding units owned by Japanese to Amur: 1 aaGun
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Manchuria
2 infantry placed in Malaya
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Szechwan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters and 3 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Alaska to 1 Sea Zone
1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Battle in Aleutian IslandsNon Combat Move - Americans
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
1 mech_infantry moved from Egypt to Trans-Jordan
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western United States to Gibraltar
1 fighter moved from Western United States to Hawaiian Islands
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from New Guinea to 46 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 infantry, 6 submarines, 1 tactical_bomber and 2 transports moved from 46 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from British Columbia to Western United States
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery moved from Alaska to 1 Sea Zone
1 artillery and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery moved from 10 Sea Zone to Western United States
4 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 submarine placed in 101 Sea Zone
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Italians
1 fighter, 2 infantry and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 aaGun moved from India to West India
1 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
2 mech_infantrys moved from Eastern Persia to India
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Egypt to Trans-Jordan
3 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Gibraltar to Egypt
1 destroyer moved from 104 Sea Zone to 91 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
1 submarine placed in 109 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry





