Moving. Should be able to go by Wednesday.
16L G40 BM2 axis-dominion vs Adam (allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 factory_minor, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Vyborg to 115 Sea Zone
1 infantry moved from Novgorod to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 bomber moved from Shan State to 21 Sea Zone
5 artilleries and 10 infantry moved from Rostov to Volgograd
3 armour and 3 mech_infantrys moved from Rostov to Volgograd
2 bombers moved from Western Germany to FinlandCombat - Germans
Battle in Volgograd
Germans attack with 4 armour, 5 artilleries, 10 infantry and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 4 armour, 5 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Finland
Germans attack with 2 bombers and 2 infantry
Americans defend with 2 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in 21 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 bomber moved from 21 Sea Zone to Shantung
1 armour moved from Eastern Persia to India
2 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from Rostov to Novgorod
2 aaGuns, 4 infantry and 6 mech_infantrys moved from Western Germany to Germany
1 fighter moved from Southern Italy to Western Germany
2 tactical_bombers moved from Southern Italy to Germany
1 fighter moved from Western Germany to Germany
2 bombers moved from Rostov to Western Germany
1 infantry moved from Rostov to Tambov
1 aaGun, 4 armour, 25 infantry and 4 mech_infantrys moved from Rostov to Volgograd
1 aaGun moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
2 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Iraq
3 armour moved from Caucasus to Volgograd
2 bombers moved from Finland to Western Germany
2 mech_infantrys moved from Romania to Germany
5 mech_infantrys moved from Romania to Ukraine
6 infantry moved from Northern Italy to Southern Italy
9 artilleries and 6 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western GermanyPlace Units - Germans
1 factory_minor placed in Iraq
1 fighter and 2 infantry placed in Novgorod
3 artilleries placed in Ukraine
3 infantry placed in Persia
5 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,4,2,6,5,5,1,3,1,4
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
2 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Novosibirsk to Vologda
2 aaGuns moved from Samara to Vologda
3 artilleries and 12 infantry moved from Samara to Vologda
1 armour and 1 mech_infantry moved from Samara to Vologda
5 infantry moved from Samara to Vologda
5 infantry moved from Samara to Vologda
5 artilleries and 27 infantry moved from Samara to RussiaPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 21 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 carriers, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
1 tactical_bomber moved from Yunnan to Anhwe
1 fighter moved from Shantung to Anhwe
1 fighter moved from Japan to Anhwe
2 bombers moved from Shan State to Anhwe
1 submarine moved from 35 Sea Zone to 22 Sea ZoneCombat - Japanese
Battle in Anhwe
Japanese attack with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 2 infantry
Battle in 22 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 battleship, 5 carriers, 3 destroyers, 6 fighters, 1 submarine, 4 tactical_bombers and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Burma to Hunan
1 aaGun moved from Yunnan to Hunan
1 fighter moved from 80 Sea Zone to Iraq
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 8 transports moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Philippines to 36 Sea Zone
1 fighter moved from Anhwe to French Indo China
1 fighter moved from Anhwe to Shantung
1 fighter moved from Japan to 36 Sea Zone
1 bomber moved from Anhwe to French Indo China
1 bomber moved from Anhwe to French Indo China
1 tactical_bomber moved from Anhwe to 36 Sea Zone
3 tactical_bombers moved from Shan State to French Indo China
1 tactical_bomber moved from Anhwe to KwangsiPlace Units - Japanese
2 carriers placed in 36 Sea Zone
1 fighter placed in Japan
3 infantry placed in Shantung
2 infantry and 1 mech_infantry placed in India
3 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers and 1 fighter moved from Norway to Western Germany
1 destroyer moved from 31 Sea Zone to 22 Sea Zone
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea ZoneCombat - Americans
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Intercept in Western Germany/kamis in 22?
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Intercept in Western Germany/kamis in 22?
one kami, no intercept.
going to bed by the way, so feel free to make decisions for me during brits if u need to
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers and 1 fighter moved from Norway to Western Germany
1 destroyer moved from 31 Sea Zone to 22 Sea Zone
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 22 Sea Zone
Americans attack with 7 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 fighter moved from Norway to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from Holland Belgium to 110 Sea Zone
1 marine moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
2 transports moved from 98 Sea Zone to 92 Sea Zone
2 bombers moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 bomber moved from Western United States to Gibraltar
2 transports moved from 109 Sea Zone to 106 Sea Zone
7 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Wake Island to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
2 fighters moved from Western United States to Wake Island
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Queensland to Caroline Islands
1 aaGun moved from Western United States to Central United StatesPlace Units - Americans
3 infantry placed in Norway
1 bomber, 2 fighters and 2 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
2 infantry moved from Hopei to ChaharPlace Units - Chinese
4 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
1 mech_infantry moved from Tobruk to Libya
2 fighters moved from 98 Sea Zone to Libya
1 bomber moved from Egypt to Libya
1 infantry moved from Trans-Jordan to Syria
1 fighter and 1 tactical_bomber moved from Egypt to SyriaCombat - British
Battle in Syria
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British win, taking Syria from Neutral_Axis with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Libya
British attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 2 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British win, taking Libya from Italians with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Libya to 98 Sea Zone
1 bomber moved from Libya to Egypt
1 aaGun moved from Tunisia to Libya
2 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
1 battleship moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 123 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 aaGun and 8 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun, 1 armour, 5 artilleries, 7 infantry, 2 marines and 6 mech_infantrys moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Syria to Egypt
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 cruiser and 1 destroyer moved from 72 Sea Zone to 81 Sea ZonePlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Normandy Bordeaux
3 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
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Going to attack 22 with 1 ANZAC dd and planes, kamis?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western GermanyCombat - Italians
Non Combat Move - Italians
1 fighter moved from Western Germany to Southern Italy
1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 artillery and 1 infantry moved from Rostov to VolgogradPlace Units - Italians
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Italians to Southern Italy: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,5,4,5,1,2,6,1,4,2
Italians collect 4 PUs (10 lost to blockades); end with 6 PUs total -
yah sure, use one kami
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from Caroline Islands to 22 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 5
Battle in 22 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC win, taking 22 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 22 Sea Zone to Caroline Islands
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone
2 infantry and 1 marine moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Queensland to Caroline Islands
1 fighter and 2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Trigger Free French Liberation Southern France Liberated Fleet 3 Cruiser Place: French has 1 cruiser placed in 93 Sea Zone
Trigger Free French Liberation France Liberated Southern France 3 Artillery Place: French has 1 artillery placed in Southern France
Trigger Free French Liberation Southern France Liberated Fleet 3 Destroyer Place: French has 1 destroyer placed in 93 Sea Zone
Trigger Free French Liberation France Liberated Southern France 3 Infantry Place: French has 1 infantry placed in Southern France
Trigger Free French Liberation Southern France Liberated Fleet 3 Cruiser Place activates a trigger called: Trigger Free French Liberation Southern France Liberated Fleet 3 Cruiser Remove
Trigger Free French Liberation Southern France Liberated Fleet 3 Cruiser Remove: has removed 1 cruiser owned by Neutral_Axis in 93 Sea Zone
Trigger Free French Liberation France Liberated Southern France 3 Artillery Place activates a trigger called: Trigger Free French Liberation France Liberated Southern France 3 Artillery Remove
Trigger Free French Liberation France Liberated Southern France 3 Artillery Remove: has removed 1 artillery owned by Neutral_Axis in Southern France
Trigger Free French Liberation Southern France Liberated Fleet 3 Destroyer Place activates a trigger called: Trigger Free French Liberation Southern France Liberated Fleet 3 Destroyer Remove
Trigger Free French Liberation Southern France Liberated Fleet 3 Destroyer Remove: has removed 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Free French Liberation France Liberated Southern France 3 Infantry Place activates a trigger called: Trigger Free French Liberation France Liberated Southern France 3 Infantry Remove
Trigger Free French Liberation France Liberated Southern France 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Southern France
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
Trigger French Liberate Southern France3: French captures territory Southern France
1 infantry moved from Normandy Bordeaux to Southern France
French take Southern France from Neutral_AxisCombat - French
Battle in Southern France
French attack with 1 infantryNon Combat Move - French
Turn Complete - French
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Damn I forgot about the French liberation rule, or else I would’ve just taken it.
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Damn I forgot about the French liberation rule, or else I would’ve just taken it.
Feel free to edit it to Italian (and inf in FWA also disbands), I wasn’t 100% sure what would happen either.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 factory_minor and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Volgograd to Tambov
1 infantry moved from Rostov to Bryansk
1 infantry moved from Novgorod to Archangel
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 bomber moved from Western Germany to Bryansk
1 bomber moved from Western Germany to Tambov
1 bomber moved from Shantung to 22 Sea Zone
1 bomber moved from Western Germany to Tambov
1 bomber moved from Western Germany to Bryansk
1 fighter moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Battle in 22 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 destroyer
ANZAC win, taking Finland from Americans with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 destroyer
Casualties for Germans: 1 bomberNon Combat Move - Germans
2 bombers moved from Bryansk to Ukraine
3 infantry moved from Persia to Iraq
1 armour moved from India to Yunnan
3 infantry moved from Germany to Western Germany
3 mech_infantrys moved from Western Germany to Southern Italy
9 artilleries and 12 infantry moved from Western Germany to France
1 fighter and 2 tactical_bombers moved from Germany to Western Germany
8 mech_infantrys moved from Germany to Romania
2 aaGuns moved from Germany to Western Germany
5 artilleries moved from Volgograd to Rostov
11 armour moved from Volgograd to Rostov
7 mech_infantrys moved from Volgograd to Rostov
5 mech_infantrys moved from Ukraine to Rostov
3 artilleries moved from Ukraine to Rostov
8 mech_infantrys moved from Romania to Ukraine
2 bombers moved from Tambov to Rostov
20 infantry moved from Volgograd to Rostov
4 infantry moved from Volgograd to Rostov
3 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
2 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Archangel to Novgorod
2 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Romania to Ukraine
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
1 factory_minor placed in West India
3 infantry placed in Iraq
3 infantry placed in Persia
3 artilleries placed in Ukraine
2 artilleries and 1 infantry placed in Volgograd
3 infantry placed in Novgorod
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,5,5,4,6,3,1,4,3,4
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs -
man this is just not my game…i can’t even hit with bombers lol took 3 rounds to finally get a hit on your dd and of course that gave u 3 chances to get a 1 or 2. and how many times u got double hits with inf ? lol dice just ain’t liking me much this game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Russia to TambovCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Archangel to Russia
1 submarine moved from 97 Sea Zone to 93 Sea ZonePlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 20 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs -
it’s been an hour now of thinking about this turn and i can’t decide on what i wanna do. i really screwed myself by losing the german bomber……i know it was dumb, but i’ve been feeling more and more desperate to take risks and try to get lucky. i wouldn’t normally try that and risk my can opener. no doubt u will take advantage of that weakness now. i guess i’ll sleep on it and see if an idea comes to me tomorrow sometime.





