the file opens fine so i will roll tomorrow. thanks for the fix
16L G40 AetV (Axis) vs Kamikaze_pilot (Allies +22)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Ukraine to Volgograd
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Shensi
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
6 fighters and 3 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from Philippines to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 0/3 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 3 : 2/3 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
1 fighter owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 5/10 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Volgograd
Japanese attack with 1 bomber
Russians defend with 1 factory_minor and 1 infantry
Japanese roll dice for 1 bomber in Volgograd, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Volgograd to Novgorod
3 armour, 4 artilleries, 10 infantry and 2 mech_infantrys moved from Hopei to Shensi
3 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Szechwan to Shensi
1 aaGun moved from Yunnan to French Indo China
2 fighters and 1 tactical_bomber moved from Yunnan to Shensi
2 tactical_bombers moved from Yunnan to Kweichow
2 infantry moved from Yunnan to French Indo China
6 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
1 carrier placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 destroyers and 7 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 bomber moved from Queensland to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 55 Sea Zone
7 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 bomber and 3 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Egypt
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 factory_minor and 1 harbour
Americans win, taking Egypt from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 submarine and 2 transports
Japanese defend with 1 transport
Americans win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Americans attack with 1 artillery, 1 bomber and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Java from Japanese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 7 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 7 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
7 fighters and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from Java to Northern Territory
1 carrier, 2 fighters and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 armour, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
2 aaGuns, 1 infantry and 1 mech_infantry moved from British Columbia to Western United StatesPlace Units - Americans
3 destroyers and 3 submarines placed in 101 Sea Zone
1 destroyer and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Queensland : 1 bomber
Northern Territory : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 harbour and 1 infantry
Midway : 1 airfield
Java : 1 flag, 1 artillery and 2 infantry
42 Sea Zone : 1 flag, 1 submarine and 2 transports
44 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 transport
10 Sea Zone : 1 destroyer and 4 submarines
54 Sea Zone : 1 flag, 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 9 fighters, 1 submarine and 2 tactical_bombers
55 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
Egypt : 1 artillery and 1 infantry
Tunisia : 1 flag
101 Sea Zone : 3 destroyers and 5 submarines
Brazil : 1 flag, 2 infantry
98 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 57 / 78
Russians : 19 / 19
Japanese : 59 / 68
Americans : 57 / 77
Chinese : 1 / 5
British : 33 / 30
UK_Pacific : 6 / 6
Italians : 16 / 23
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
5 armour, 1 fighter and 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
3 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Alexandria
1 armour moved from Tunisia to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
British take Tobruk from Italians
1 artillery moved from Algeria to 94 Sea Zone
1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to AlexandriaCombat - British
Battle in Alexandria
British attack with 5 armour, 1 artillery, 4 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 4 infantry
British win, taking Alexandria from Italians with 5 armour, 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for British: 1 infantry and 3 mech_infantrys
Casualties for Italians: 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 4 infantryNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
2 fighters and 1 tactical_bomber moved from Persia to Russia
1 infantry moved from Tunisia to Algeria
4 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
2 infantry moved from India to BurmaPlace Units - British
1 fighter and 2 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
1 infantry placed in United Kingdom
British undo move 2.
2 mech_infantrys placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Yunnan : 1 infantry
Shan State : 1 infantry
Burma : 3 aaGuns, 3 artilleries, 28 infantry and 2 mech_infantrys
India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
54 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 4 fighters and 1 tactical_bomber
Alexandria : 5 armour and 1 artillery
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Algeria : 2 infantry
Tobruk : 1 flag, 1 armour
Libya : 1 flag
Ethiopia : 1 flag
Russia : 2 fighters and 1 tactical_bomber
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery and 4 infantry
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor, 1 fighter and 2 infantry
98 Sea Zone : 1 battleship, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 57 / 78
Russians : 19 / 19
Japanese : 57 / 68
Americans : 57 / 77
Chinese : 2 / 3
British : 34 / 39
UK_Pacific : 7 / 5
Italians : 15 / 23
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Rostov to Samara
Italians take Samara from RussiansCombat - Italians
Non Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
1 destroyer and 2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from India to Persia
2 destroyers moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
54 Sea Zone : 1 cruiser, 6 destroyers and 4 submarines
62 Sea Zone : 2 destroyers
Persia : 3 fightersProduction/PUs Summary :
Germans : 57 / 78
Russians : 18 / 19
Japanese : 57 / 68
Americans : 57 / 77
Chinese : 2 / 3
British : 34 / 39
UK_Pacific : 7 / 5
Italians : 16 / 16
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from Persia to Russia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 101 Sea Zone to 104 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from RussiansCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 cruiser
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits
French roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 cruiser owned by the French lost in 104 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiserNon Combat Move - Germans
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from 104 Sea Zone to Western Germany
1 tactical_bomber moved from Southern Italy to Bryansk
1 tactical_bomber moved from Southern Italy to Bryansk
3 fighters moved from Southern Italy to Western Germany
3 armour moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from France to Western Germany
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
4 bombers placed in Western Germany
1 transport placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 17 PUs;
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Samara
2 fighters and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians win, taking Samara from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to Russia
2 armour and 2 mech_infantrys moved from Novosibirsk to Russia
2 aaGuns and 11 infantry moved from Vologda to RussiaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 94 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 99 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs totalTerritory Summary for Russians :
Russia : 6 aaGuns, 1 airfield, 3 armour, 19 artilleries, 1 factory_major, 2 fighters, 79 infantry, 2 mech_infantrys and 1 tactical_bomber
Samara : 1 infantry
99 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 60 / 80
Russians : 16 / 16
Japanese : 57 / 68
Americans : 57 / 77
Chinese : 2 / 3
British : 34 / 39
UK_Pacific : 7 / 5
Italians : 15 / 16
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to Kansu
10 infantry moved from Shensi to Kansu
4 armour, 4 artilleries and 4 mech_infantrys moved from Shensi to Kansu
2 mech_infantrys moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Kansu
2 fighters and 1 tactical_bomber moved from Shensi to Kansu
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
8 fighters and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Novgorod to Kansu
1 mech_infantry moved from Kweichow to KansuCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 8 fighters, 4 tactical_bombers and 1 transport
Americans defend with 1 submarine and 2 transports
Japanese roll dice for 1 destroyer, 8 fighters, 4 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 7/13 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 2 transports owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 8 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine and 2 transports
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Americans roll dice for 1 artillery and 2 infantry in Java, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kansu
Japanese attack with 4 armour, 4 artilleries, 1 bomber, 2 fighters, 12 infantry, 5 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery, 1 fighter and 18 infantry
Japanese roll dice for 4 armour, 4 artilleries, 1 bomber, 2 fighters, 12 infantry, 5 mech_infantrys and 2 tactical_bombers in Kansu, round 2 : 11/30 hits
Chinese roll dice for 1 artillery, 1 fighter and 18 infantry in Kansu, round 2 : 8/20 hits
8 infantry owned by the Japanese and 11 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 4 armour, 4 artilleries, 1 bomber, 2 fighters, 4 infantry, 5 mech_infantrys and 2 tactical_bombers in Kansu, round 3 : 9/22 hits
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kansu, round 3 : 4/9 hits
1 fighter owned by the Chinese, 4 infantry owned by the Japanese, 7 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 4 armour, 4 artilleries, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Chinese: 1 artillery, 1 fighter and 18 infantry
Casualties for Japanese: 12 infantry
Battle in Yunnan
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Shan State
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Yunnan to French Indo China
1 bomber moved from Kansu to Hunan
2 fighters and 1 tactical_bomber moved from Kansu to Volgograd
1 tactical_bomber moved from Kansu to Kazakhstan
2 mech_infantrys moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Hunan
8 fighters and 4 tactical_bombers moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
2 mech_infantrys placed in Kiangsu
1 bomber and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 bomber moved from Northern Territory to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 9 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 9 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win with 2 bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 bombers moved from 42 Sea Zone to New South Wales
1 destroyer and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
9 fighters and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
1 transport moved from 98 Sea Zone to 72 Sea Zone
3 destroyers and 5 submarines moved from 101 Sea Zone to 88 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea ZonePlace Units - Americans
1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour and 1 harbour
New South Wales : 2 bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Java : 1 flag, 1 artillery
44 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 11 fighters, 4 submarines, 2 tactical_bombers and 1 transport
30 Sea Zone : 1 destroyer and 4 submarines
10 Sea Zone : 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
Egypt : 1 artillery and 1 infantry
Tunisia : 1 flag
92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
72 Sea Zone : 1 transport
101 Sea Zone : 2 submarines
Brazil : 1 flag, 2 infantry
88 Sea Zone : 3 destroyers and 5 submarinesProduction/PUs Summary :
Germans : 60 / 80
Russians : 16 / 16
Japanese : 59 / 59
Americans : 57 / 78
Chinese : 0 / 3
British : 34 / 39
UK_Pacific : 7 / 5
Italians : 15 / 16
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters and 6 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Burma to Malaya
UK_Pacific take Malaya from Japanese
1 artillery and 2 infantry moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
2 infantry moved from India to Burma
1 fighter moved from Persia to Russia
2 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 4 infantry moved from Iraq to Northwest Persia
4 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
2 mech_infantrys moved from Egypt to Iraq
5 armour moved from Alexandria to Trans-Jordan
1 armour moved from Tobruk to Egypt
1 artillery moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 battleship and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea ZonePlace Units - British
2 fighters and 6 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
UK_Pacific collect 10 PUs (1 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 mech_infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 1 artillery and 2 infantry
Burma : 3 aaGuns, 2 artilleries, 28 infantry and 1 mech_infantry
India : 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Malaya : 1 harbour and 1 mech_infantry
33 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 5 armour
Gibraltar : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
Algeria : 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Russia : 3 fighters and 1 tactical_bomber
106 Sea Zone : 1 flag
Iraq : 1 flag, 2 mech_infantrys
92 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 artillery and 6 infantry
Persia : 1 flag, 1 factory_minor, 4 fighters and 1 tactical_bomberProduction/PUs Summary :
Germans : 60 / 80
Russians : 16 / 16
Japanese : 54 / 59
Americans : 57 / 78
Chinese : 1 / 3
British : 34 / 40
UK_Pacific : 11 / 11
Italians : 15 / 16
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
3 fighters moved from Southern Italy to 99 Sea Zone
1 armour moved from Bryansk to SamaraCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer, 3 fighters and 1 transport
Russians defend with 1 submarine
Italians roll dice for 1 destroyer, 3 fighters and 1 transport in 99 Sea Zone, round 2 : 1/4 hits
Russians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Cyprus
Battle in Samara
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Samara, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Italians roll dice for 1 armour in Samara, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Samara
Russians win, taking Cyprus from British with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
3 fighters moved from 99 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Northern Italy
1 submarine and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser, 6 destroyers and 4 submarines moved from 54 Sea Zone to 33 Sea Zone
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
3 fighters moved from Persia to RussiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
33 Sea Zone : 1 cruiser, 8 destroyers and 4 submarines
62 Sea Zone : 1 destroyer and 1 transport
Russia : 3 fightersProduction/PUs Summary :
Germans : 60 / 80
Russians : 16 / 16
Japanese : 54 / 59
Americans : 57 / 78
Chinese : 1 / 3
British : 34 / 40
UK_Pacific : 11 / 11
Italians : 15 / 15
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Trans-JordanTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 factory_minor and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 infantry moved from Smolensk to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in IcelandNon Combat Move - Germans
2 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
5 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to Bryansk
1 mech_infantry moved from Western Germany to PolandPlace Units - Germans
1 factory_minor placed in Western Ukraine
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs totalTerritory Summary for Russians :
Russia : 6 aaGuns, 1 airfield, 3 armour, 20 artilleries, 1 factory_major, 2 fighters, 83 infantry, 2 mech_infantrys and 1 tactical_bomber
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 63 / 83
Russians : 13 / 13
Japanese : 54 / 59
Americans : 57 / 78
Chinese : 1 / 3
British : 34 / 40
UK_Pacific : 11 / 11
Italians : 15 / 15
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 bomber moved from Hunan to Yunnan
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Kansu to Timguska
1 armour and 1 mech_infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
2 mech_infantrys moved from Kiangsu to Kweichow
3 armour, 4 artilleries and 4 mech_infantrys moved from Kansu to Novosibirsk
1 tactical_bomber moved from Kazakhstan to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 fighter moved from Volgograd to Novosibirsk -
Hi Kamikaze_pilot,
I was wondering if you would allow me to Change the attack of Yenisey into Evenkiyskiy?
It was not my Intension to activated the Mongolians.I will go with your decission.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 bomber moved from Hunan to Yunnan
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Kansu to Timguska
1 armour and 1 mech_infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
2 mech_infantrys moved from Kiangsu to Kweichow
3 armour, 4 artilleries and 4 mech_infantrys moved from Kansu to Novosibirsk
1 tactical_bomber moved from Kazakhstan to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 fighter moved from Volgograd to Novosibirsk
2 mech_infantrys moved from Jehol to Korea
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
2 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
1 destroyer and 4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs





