@zarhunter said in L26 BM zarhunter (X) vs discalced (L+18) 2:
Good Game, no point going on. I am rustier than I thought.
Your second game was much better than the first. So you’re shaking off the rust.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from United Kingdom to Gibraltar
1 fighter moved from 112 Sea Zone to 126 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
3 fighters moved from 42 Sea Zone to Sumatra
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
Combat - Americans
Battle in Sumatra
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Sumatra from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 126 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Gibraltar
Americans attack with 1 artillery, 2 bombers and 1 infantry
Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 marine
Americans win, taking Gibraltar from Italians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 artillery and 1 marine
Non Combat Move - Americans
2 bombers moved from Gibraltar to French West Africa
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 126 Sea Zone to 112 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to French West Africa
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
3 fighters moved from Sumatra to 42 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 marine, 1 submarine and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
2 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern United States to Western United States
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 bomber
EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 carrier and 1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Burma
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 tactical_bomber moved from 42 Sea Zone to Yunnan
1 fighter moved from 42 Sea Zone to 44 Sea Zone
Combat - British
scramble?
note that i will also be walking into tobruk
No thanks… no need to ask for these overwhelming attacks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 tactical_bomber moved from 42 Sea Zone to Yunnan
1 fighter moved from 42 Sea Zone to 44 Sea Zone
Combat - British
Battle in 44 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
British attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 marine
British win, taking Yunnan from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in Denmark
Battle in Norway
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Denmark from Germans, taking Norway from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Norway to 112 Sea Zone
1 tactical_bomber moved from Yunnan to Burma
3 aaGuns, 2 artilleries and 14 infantry moved from India to Burma
1 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
2 artilleries and 6 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 mech_infantry moved from India to Burma
2 armour and 1 mech_infantry moved from India to West India
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
Place Units - British
3 infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from Italians to British
EDIT: Removing units owned by British from Alexandria: 1 infantry
EDIT: Adding units owned by British to Tobruk: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 38 PUs; end with 39 PUs total
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 4 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 3 marines and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 bomber moved from Southern Italy to 91 Sea Zone
1 armour moved from Rostov to Northwest Persia
1 armour moved from Rostov to Northwest Persia
1 mech_infantry moved from France to Denmark
1 fighter moved from Western Germany to Denmark
1 fighter moved from Southern Italy to Denmark
1 mech_infantry moved from France to Denmark
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Denmark
Italians attack with 2 fighters and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking Denmark from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 2 armour
British defend with 1 infantry
Italians win, taking Northwest Persia from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 4 submarines and 1 transport; Russians defend with 1 submarine
4 submarines owned by the Americans and 1 submarine owned by the Russians Submerged
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 artillery and 4 infantry moved from Morocco to Algeria
1 bomber moved from 91 Sea Zone to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 fighter moved from Denmark to Western Germany
1 fighter moved from Denmark to Western Germany
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 battleship, 2 cruisers, 2 destroyers and 2 submarines moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
3 marines placed in Southern Italy
3 mech_infantrys placed in Ukraine
Italians undo move 1.
1 marine placed in Northern Italy
1 fighter and 2 marines placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 infantry
EDIT: Adding units owned by Italians to Bessarabia: 1 infantry
EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs
man i completely drew a blank on denmark and didn’t even think about your mechs in france. would u be willing to give me a noncom adjustment of my 4 subs back in 112 (just like i gave u a second chance with your aa in bryansk)? of course that would likely influence your ita turn, so feel free to adjust or even redo as necessary.
Sigh, that was my main hope to come back in this game was some good dice rolling in SZ112 next round. It is only fair that I give you the opportunity to move those subs, but don’t blame me if I get incredible luck next round.
@Arthur:
Sigh, that was my main hope to come back in this game was some good dice rolling in SZ112 next round. It is only fair that I give you the opportunity to move those subs, but don’t blame me if I get incredible luck next round.
ok i appreciate it. well if u get lucky then u get lucky, not much i can do about it. :|
so do u want me to move the subs and play anz, or did u wanna redo or change your ita turn in some way?
Go ahead and move the subs and do ANZAC.
@Arthur:
Go ahead and move the subs and do ANZAC.
and btw u are not losing…looks more like i’m losing actually
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 2 fighters, 2 marines, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from British
18 armour moved from Caucasus to Persia
1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
2 bombers moved from Western Germany to Volgograd
1 mech_infantry moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Smolensk
4 fighters and 1 tactical_bomber moved from Novgorod to Smolensk
1 bomber moved from Western Germany to Bryansk
1 bomber moved from Western Germany to Bryansk
1 bomber moved from Western Germany to Smolensk
2 fighters and 1 tactical_bomber moved from Western Germany to Norway
Combat - Germans
Battle in Bryansk
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Persia
Germans attack with 18 armour
British defend with 1 factory_minor and 3 infantry
Germans win, taking Persia from British with 18 armour remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Volgograd
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Smolensk from Russians with 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 bomber, 4 fighters and 1 tactical_bomber moved from Smolensk to Novgorod
2 bombers moved from Bryansk to Novgorod
9 mech_infantrys moved from Poland to Novgorod
2 mech_infantrys moved from Eastern Poland to Novgorod
9 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Norway to Western Germany
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
2 bombers, 2 fighters and 2 marines placed in Western Germany
3 submarines placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
the bad luck is really getting to me. i’m missing on everything now
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 fighters moved from Russia to Bryansk
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun, 20 artilleries and 18 infantry moved from Samara to Tambov
5 infantry moved from Russia to Tambov
2 armour and 5 mech_infantrys moved from Vologda to Tambov
1 armour moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
2 infantry moved from Vologda to Samara
6 artilleries moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
2 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Vologda to Russia
1 aaGun moved from Vologda to Russia
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 fighters moved from Russia to Bryansk
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun, 20 artilleries and 18 infantry moved from Samara to Tambov
5 infantry moved from Russia to Tambov
2 armour and 5 mech_infantrys moved from Vologda to Tambov
1 armour moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
2 infantry moved from Vologda to Samara
6 artilleries moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
2 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Vologda to Russia
1 aaGun moved from Vologda to Russia
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 2 infantry
EDIT: Adding units owned by Russians to Russia: 2 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 fighters moved from Russia to Bryansk
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun, 20 artilleries and 18 infantry moved from Samara to Tambov
5 infantry moved from Russia to Tambov
2 armour and 5 mech_infantrys moved from Vologda to Tambov
1 armour moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
2 infantry moved from Vologda to Samara
6 artilleries moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
2 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Vologda to Russia
1 aaGun moved from Vologda to Russia
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 2 infantry
EDIT: Adding units owned by Russians to Russia: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 2 armour and 5 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 2 armour and 5 mech_infantrys
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Sikang to Tsinghai
1 armour moved from Chahar to Kweichow
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to 41 Sea Zone
1 mech_infantry moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shensi
1 bomber moved from French Indo China to Shensi
1 fighter moved from Jehol to Kansu
1 mech_infantry moved from Manchuria to Chahar
1 armour moved from Anhwe to Hopei
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Hunan to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from 35 Sea Zone to Yunnan
1 fighter moved from 35 Sea Zone to Yunnan
Combat - Japanese
Battle in Kansu
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 transport
Americans defend with 1 transport; ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Sumatra from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Shensi
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 armour moved from Hopei to Sikang
2 bombers moved from Shensi to French Indo China
1 bomber moved from 41 Sea Zone to French Indo China
1 armour, 1 infantry and 3 marines moved from Philippines to 35 Sea Zone
1 armour, 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 1 fighter, 1 infantry, 3 marines, 8 submarines and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 infantry and 3 marines moved from 36 Sea Zone to French Indo China
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
4 fighters moved from Japan to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Kansu to Tsinghai
1 fighter moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
Place Units - Japanese
1 bomber and 1 tactical_bomber placed in Japan
1 armour and 2 mech_infantrys placed in Manchuria
1 artillery and 1 infantry placed in French Indo China
1 infantry placed in French Indo China
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
i don’t know what to make of your luck……it’s absolutely crazy how ur hitting everything and i’m mostly missing everything. is this for real happening to me all in one game?