Scramble either of those sea zones and how many planes?
16L G40 BM axis-dominion vs infrastructure (allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 2 infantry moved from Persia to Northwest Persia
1 armour, 2 artilleries and 1 infantry moved from Northwest Persia to CaucasusPlace Units - ANZAC
2 infantry and 1 mech_infantry placed in Persia
1 submarine placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from Morocco to EgyptTurn Complete - French
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yea :-D i noticed that too :wink:
@Infrastructure:
are you f’ing serious with that convoy raiding.
insane -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 8 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
2 fighters and 2 tactical_bombers moved from France to Holland Belgium
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
6 bombers moved from Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 6 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 3 infantry
Germans win, taking Holland Belgium from British with 6 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Holland Belgium to France
6 bombers moved from Holland Belgium to Germany
1 aaGun, 4 armour and 7 artilleries moved from Rostov to Volgograd
2 infantry moved from Samara to Volgograd
3 infantry moved from Russia to Samara
1 artillery moved from Archangel to Vologda
1 armour and 4 mech_infantrys moved from Bryansk to Volgograd
3 mech_infantrys moved from Novgorod to Smolensk
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Bulgaria to Romania
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to Western Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to FinlandPlace Units - Germans
3 mech_infantrys placed in Romania
3 mech_infantrys placed in Novgorod
3 armour placed in Russia
3 infantry placed in Volgograd
3 infantry placed in France
2 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,1,6,6,2,6
Germans collect 53 PUs (6 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs -
u do realize that u are giving japan an extra 8 ipc each time u take back india?
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u do realize that u are giving japan an extra 8 ipc each time u take back india?
oops nvm forgot this is bm :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yenisey: 1 infantry
EDIT: Adding units owned by Russians to Dzavhan: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 infantry, 6 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Yakut S.S.R. to Dzavhan
1 mech_infantry moved from Central Mongolia to Dzavhan
1 bomber moved from Volgograd to Dzavhan
2 mech_infantrys moved from Yunnan to India
2 fighters moved from 41 Sea Zone to India
1 tactical_bomber moved from French Indo China to India
1 tactical_bomber moved from 41 Sea Zone to India
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Tsinghai to Kazakhstan
2 fighters and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Szechwan to KazakhstanCombat - Japanese
Battle in Dzavhan
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Dzavhan from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kazakhstan
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Dutch New Guinea
Battle in India
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking Dutch New Guinea from ANZAC, taking India from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
2 fighters moved from Kazakhstan to Volgograd
1 fighter moved from Southern Italy to Germany
2 battleships moved from 42 Sea Zone to 45 Sea Zone
2 cruisers moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Kweichow
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
1 armour moved from Java to 42 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 armour, 1 artillery, 1 mech_infantry and 3 transports moved from 42 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from 36 Sea Zone to French Indo China
2 carriers moved from 42 Sea Zone to 45 Sea Zone
3 carriers moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
5 fighters and 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 41 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from 41 Sea Zone to 45 Sea Zone
1 carrier moved from 41 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Manchuria to Anhwe
2 mech_infantrys moved from Timguska to Samara
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Timguska to Novosibirsk
1 artillery moved from Timguska to Novosibirsk
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Shantung to Kweichow
1 bomber moved from Dzavhan to Central Mongolia
1 fighter moved from India to Yunnan
1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 tactical_bomber moved from India to Burma
1 armour and 1 mech_infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Yunnan to Burma
1 transport moved from 44 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Kazakhstan to Szechwan
1 mech_infantry moved from Sakha to Buyant-Uhaa
1 fighter moved from Japan to 45 Sea Zone
1 tactical_bomber moved from Szechwan to 36 Sea Zone
1 tactical_bomber moved from Szechwan to 36 Sea Zone
1 tactical_bomber moved from Szechwan to YunnanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Malaya
1 infantry and 2 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Shantung
3 destroyers and 5 submarines placed in 6 Sea Zone
Japanese undo move 4.
Japanese undo move 2.
1 infantry and 1 mech_infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
Japanese undo move 1.
1 submarine placed in 37 Sea Zone
1 armour and 1 mech_infantry placed in Malaya
1 mech_infantry placed in Shantung
1 mech_infantry placed in Manchuria
2 destroyers and 4 submarines placed in 6 Sea Zone
Japanese undo move 4.
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 bomber and 3 fighters moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to Southern France
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 55 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from JapaneseCombat - Americans
Air Battle in France -
intercept?
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Can’t see the map now, but if I’m outnumbered then no. If equal then yes.
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even ftrs. 1bomb extra
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@Infrastructure:
even ftrs. 1bomb extra
then no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 bomber and 3 fighters moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to Southern France
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 55 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from JapaneseCombat - Americans
Air Battle in France
Americans attacks with 4 units heading to France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in Philippines
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking Philippines from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 5 fighters and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 5 fighters and 3 infantry in Southern France, round 2 : 1/8 hits
Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 5 fighters and 2 infantry in Southern France, round 3 : 3/7 hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
2 fighters moved from Morocco to Egypt
1 fighter moved from Southern France to Morocco
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone
4 infantry and 2 transports moved from 105 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Southern France to Morocco
3 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
2 fighters moved from France to 110 Sea Zone
1 bomber moved from France to Normandy Bordeaux
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Iraq to Persia
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Western United States to Hawaiian Islands
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy BordeauxPlace Units - Americans
3 armour placed in Normandy Bordeaux
4 infantry placed in Central United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Caucasus to Rostov
2 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from West India to India
1 fighter moved from Caucasus to Sikang
1 mech_infantry moved from Caucasus to Sikang
1 bomber moved from Persia to Sikang
1 tactical_bomber moved from Persia to Rostov
1 fighter moved from Caucasus to Rostov
1 fighter moved from Persia to IndiaCombat - British
Battle in Holland Belgium
British attack with 4 fighters and 4 infantry
Germans defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits
British roll dice for 4 fighters and 4 infantry in Holland Belgium, round 2 : 5/8 hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Rostov
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sikang
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in India
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 2/5 hits
Japanese roll dice for 1 mech_infantry in India, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in India
British win, taking India from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from India to Eastern Persia
1 fighter moved from India to West India
2 artilleries and 3 infantry moved from Eastern Persia to West India
6 armour and 4 mech_infantrys moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to West India
2 armour and 1 mech_infantry moved from Iraq to Caucasus
1 aaGun and 3 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 fighter moved from Sikang to Caucasus
1 bomber moved from Sikang to Eastern Persia
4 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
4 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 aaGun and 1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Northwest Persia
1 battleship and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 marine moved from Iraq to 80 Sea Zone
1 marine moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from Iraq to Eastern PersiaPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
British undo move 1.
1 armour, 1 artillery and 1 mech_infantry placed in Iraq
1 infantry and 2 mech_infantrys placed in Egypt
2 infantry placed in Union of South Africa
4 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
1 bomber and 1 fighter moved from France to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 bomber, 1 fighter and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 fighter moved from Southern France to France
1 bomber moved from Southern France to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,2,6,1,5,2,1,3,2,1
Italians collect 9 PUs (10 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry and 1 mech_infantry moved from Persia to Northwest Persia
2 infantry and 1 mech_infantry moved from Northwest Persia to CaucasusPlace Units - ANZAC
3 infantry placed in New South Wales
3 infantry placed in PersiaTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Egypt to CaucasusTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 70 PUs;
Germans buy 3 artilleries, 1 fighter, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
2 infantry moved from Volgograd to Rostov
1 bomber moved from Germany to Rostov
2 fighters and 2 tactical_bombers moved from France to Holland Belgium
1 bomber moved from Germany to Rostov
4 bombers moved from Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 4 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 4 infantry
Germans win, taking Holland Belgium from British with 4 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 4 infantry
Battle in Rostov
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry
Germans win, taking Rostov from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
2 bombers moved from Rostov to Russia
3 infantry moved from Samara to Volgograd
1 infantry moved from Urals to Novosibirsk
1 mech_infantry moved from Nenetsia to Novosibirsk
1 armour moved from Russia to Novosibirsk
3 mech_infantrys moved from Smolensk to Russia
2 armour moved from Russia to Volgograd
1 artillery moved from Vologda to Novosibirsk
1 mech_infantry moved from Novgorod to Bryansk
2 mech_infantrys moved from Novgorod to Smolensk
3 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Romania to Bessarabia
2 mech_infantrys moved from Germany to France
2 fighters and 2 tactical_bombers moved from Holland Belgium to France
4 bombers moved from Holland Belgium to Germany
1 infantry moved from Germany to Western GermanyPlace Units - Germans
1 fighter placed in Germany
3 artilleries placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Romania
3 mech_infantrys placed in Novgorod
3 infantry placed in France
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,6,4,3,2,6,5,2,4,6
Germans collect 54 PUs (5 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs