G40L BalMod Infrstructure vs axis-dominion


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                1 fighter moved from Formosa to Hunan
                2 bombers moved from Japan to Yunnan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 :  3/9 hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  1/8 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 :  4/7 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 3 :  1/3 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                2 bombers moved from Yunnan to Kwangsi
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 fighter moved from Okinawa to Kwangsi
                1 artillery and 1 infantry moved from Jehol to Chahar
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 artillery and 3 infantry moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Manchuria to Anhwe
                2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 battleship moved from 19 Sea Zone to 36 Sea Zone
                1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 battleship, 1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 carrier moved from 33 Sea Zone to 36 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 cruiser moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 36 Sea Zone
                1 fighter moved from Korea to 33 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
                4 infantry moved from Korea to Manchuria
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs

    triplea_37633_Jap1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 1 bomber, 2 carriers and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
                1 bomber moved from Central United States to Eastern United States
                1 fighter moved from Eastern United States to Western United States
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Western United States
                1 carrier moved from 10 Sea Zone to 89 Sea Zone
                1 destroyer moved from 10 Sea Zone to 89 Sea Zone
                1 fighter moved from Hawaiian Islands to 89 Sea Zone
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 fighter moved from Philippines to Guam

    Place Units - Americans
                2 carriers and 1 destroyer placed in 101 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    triplea_37633_Ame1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Yunnan
                2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                4 infantry moved from Szechwan to Shensi
                1 fighter moved from Yunnan to Shensi
                2 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    triplea_37633_Chi1.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Combat Move - British
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 mech_infantry moved from Egypt to Ethiopia
                1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 fighter moved from Scotland to 106 Sea Zone

    triplea_37633_Bri1.tsvg


  • scramble?


  • no scramble.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - British
                British buy 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 mech_infantry moved from Egypt to Ethiopia
                1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 fighter moved from Scotland to 106 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 cruiser and 1 fighter
                    Italians defend with 1 destroyer and 1 transport
                    British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in 106 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 2 submarines
                    British win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in Ethiopia
                    British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                    British win, taking Ethiopia from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 battleship, 1 cruiser and 1 transport

    Non Combat Move - British
                1 fighter moved from 96 Sea Zone to Malta
                1 fighter moved from 97 Sea Zone to Malta
                1 tactical_bomber moved from 97 Sea Zone to Malta
                1 bomber moved from 97 Sea Zone to Malta
                1 artillery and 1 infantry moved from Alexandria to Egypt
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                2 infantry moved from Union of South Africa to Rhodesia
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to Tanganyika Territory
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 fighter moved from Burma to India
                2 infantry moved from Burma to India
                1 infantry moved from India to Burma
                2 infantry moved from Malaya to Shan State
                1 infantry moved from India to Burma
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 fighter moved from 106 Sea Zone to Quebec
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies

    Place Units - British
                1 factory_minor placed in Egypt
                4 infantry placed in United Kingdom
                1 mech_infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry

    triplea_37633_UK_1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 submarine; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from Southern Italy to Greece
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 armour moved from Albania to Bulgaria
                1 armour moved from Bulgaria to Greece
                2 infantry moved from Albania to Greece
                1 bomber moved from Northern Italy to 96 Sea Zone

    Combat - Italians
                Battle in Gibraltar
                Battle in Greece
                    Italians attack with 1 armour, 2 fighters and 2 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 armour, 2 fighters and 2 infantry in Greece, round 2 :  1/5 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  2/4 hits
                        1 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                    1 armour owned by the Italians retreated to Bulgaria
                    Neutral_Allies win, taking Gibraltar from British with 3 infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 2 infantry
                    Casualties for Neutral_Allies: 1 infantry
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber and 1 submarine
                    British defend with 1 cruiser
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber in 96 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 cruiser in 96 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians lost in 96 Sea Zone
                        Italians roll dice for 1 bomber in 96 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 cruiser in 96 Sea Zone, round 3 :  0/1 hits
                        1 cruiser owned by the British lost in 96 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                    Casualties for British: 1 cruiser

    Non Combat Move - Italians
                1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 artillery moved from Libya to Tobruk
                1 infantry moved from Libya to Tobruk
                1 bomber moved from 96 Sea Zone to Western Germany
                2 fighters moved from Greece to Western Germany
                2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Yugoslavia to Slovakia Hungary
                2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,5,1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
                Italians collect 2 PUs (8 lost to blockades); end with 6 PUs total

    triplea_37633_Ita1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 submarine; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from Southern Italy to Greece
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 armour moved from Albania to Bulgaria
                1 armour moved from Bulgaria to Greece
                2 infantry moved from Albania to Greece
                1 bomber moved from Northern Italy to 96 Sea Zone

    Combat - Italians
                Battle in Gibraltar
                Battle in Greece
                    Italians attack with 1 armour, 2 fighters and 2 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 armour, 2 fighters and 2 infantry in Greece, round 2 :  1/5 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  2/4 hits
                        1 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                    1 armour owned by the Italians retreated to Bulgaria
                    Neutral_Allies win, taking Gibraltar from British with 3 infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 2 infantry
                    Casualties for Neutral_Allies: 1 infantry
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber and 1 submarine
                    British defend with 1 cruiser
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber in 96 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 cruiser in 96 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians lost in 96 Sea Zone
                        Italians roll dice for 1 bomber in 96 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 cruiser in 96 Sea Zone, round 3 :  0/1 hits
                        1 cruiser owned by the British lost in 96 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                    Casualties for British: 1 cruiser

    Non Combat Move - Italians
                1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 artillery moved from Libya to Tobruk
                1 infantry moved from Libya to Tobruk
                1 bomber moved from 96 Sea Zone to Western Germany
                2 fighters moved from Greece to Western Germany
                2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Yugoslavia to Slovakia Hungary
                2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,5,1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
                Italians collect 2 PUs (8 lost to blockades); end with 6 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Yugoslavia: 1 artillery and 1 infantry
                EDIT: Adding units owned by Italians to Western Germany: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    triplea_37633_Ita1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 fighter moved from Queensland to Java
                2 fighters moved from New Zealand to Java
                2 aaGuns moved from New South Wales to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    triplea_37633_ANZ1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Politics - French
                Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
                Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
                Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
                Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
                Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
                Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
                Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
                Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
                Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
                Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
                Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
                Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
                Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
                Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
                Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
                Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
                Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
                Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
                Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
                Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
                Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
                Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
                Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
                Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
                Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
                Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
                Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
                Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
                Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
                Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
                Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
                Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
                Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
                Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
                Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
                Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
                Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
                Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
                Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
                Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
                Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
                Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
                Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
                Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Turn Complete - French

    triplea_37633_Fre1.tsvg


  • max defense for my 97 fleet, since my ftrs can land in greece


  • They cant land in greece?


  • forgot that bad luck attack with italy.  sorry.


  • But Greece is still only a friendly neutral, so I would say Allies can’t land there yet. Or is there a rule I am not aware of?


  • @nerquen:

    But Greece is still only a friendly neutral, so I would say Allies can’t land there yet. Or is there a rule I am not aware of?

    as soon as a pro-allied territory is attacked (but not conquered), allied planes can land on or fly over the territory. same of course with a pro-axis territory (e.g., iraq) that is attacked but not conquered.


  • thanks, I was not aware of this… looks like tripleA is not aware of it either :)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 4 infantry, 1 marine and 7 transports; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                1 unit repaired.
                1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
                1 destroyer moved from 112 Sea Zone to 109 Sea Zone
                1 carrier moved from 112 Sea Zone to 109 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 fighter moved from 112 Sea Zone to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                1 fighter moved from Southern Italy to 97 Sea Zone
                3 fighters moved from Western Germany to 97 Sea Zone
                4 tactical_bombers moved from Western Germany to 97 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Eire
                1 tactical_bomber moved from 112 Sea Zone to Eire
                5 infantry moved from Bulgaria to Greece
                2 armour moved from Yugoslavia to Greece

    triplea_37633_Ger2.tsvg


  • are you sure?
    I am doing the greece battle first.
    Assuming i win, i figure you do not want that same ool…

    scramble or intercept?


  • 1. SBRs shud always go first
    2. amphib battles
    3. land battles

    so doing greece first would be illegal, actually. for that very reason, as planes shud have an opportunity to land first.

    no scramble or intercept

    @Infrastructure:

    are you sure?
    I am doing the greece battle first.
    Assuming i win, i figure you do not want that same ool…

    scramble or intercept?

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