G40 Balance Mod - Rules and Download


  • Balladeer,

    The wording of the objectives panel has been changed for the Mod (thats what the “objectives.properties” file does). But its purely cosmetic; it has no impact on how the game actually calculates the objectives for World War II Global games (or any map). So when you’re playing standard G40, rest assured that the game is tracking and calculating the objectives with the standard conditions, even though the wording of certain conditions has changed in the objectives panel.

    RK


  • Thank you regularkid. I know its not the official rules but just looking at the objectives it definitely does a lot for the map in a sense that you would be making more plays in different area. I also always liked the house rules of cruisers, battleships carrying 1 infantry. Are you still adding to this or is putting ideas forward stopped for now?

    Cheers TDS


  • TDS, the Mod Squad is always open to new ideas–particularly if you’ve played balance mod and have specific feedback. Always lookin for ways to improve.


  • Yes ill have to have a few games after the ones im playing now. There was an old idea on here about 3 years ago about making Argentina Pro Axis just to give that area of the board some attention. Not sure what it would do to the Balance (if anything) but may spread the war around the map a bit.


  • intersante. I think the guiding criteria for the changes thus far have been:

    1. Will this change improve balance?
    2. Will this change improve historicality of game conditions/have a historic justification?
    3. Will this change improve overall gameplay and fun?

    If a proposed change checked all those boxes, it was a strong candidate. Also, for a number of reasons, we avoided changes that involved changing the starting unit setup; messing with unit mechanics (with the obvious exception of air raid rules); and changing starting territory alignment and IPC values. These types of changes are the most likely to generate controversy and snowball into something that unrecognizable as G40.

    Appreciate your interest in the mod, and definitely look forward to your thoughts/feedback after you get a couple games under yer belt. :P

  • '17 '16 '15 '14 '12

    If you make another updated version, could you please have All the NOs for each power listed in the game notes, and not just the revisions?  Some of us aren’t too bright and its hard to keep them all straight.  Thanks.

    Love the mod!  :-)


  • Yes


  • Does a Japanese sub in Z5 stop the 2 IPC’s for Russia if Russia is not at war with Japan?
    NO just says “enemy warship”

  • '19 '17

    It does not stop it.


  • Thanks Adam -


  • I agree we need to have a 5 IPC unit and the marine is perfect for it. Make it really cost inefficient, but allow it to be loaded onto Cruisers/Battleships is brilliant, but, IMO, it is a little too weak. Why not give marines 2 attack instead of 1 and keep the other text as is. 5 IPC’s is really pricey for what they do. They still wouldn’t be a great buy, but at least at 2 attack (3 when amphibiously assaulting) would be something. They don’t even receive artillery support…


  • ROC, when the Mod was in development, they were actually play tested with the stats you’re proposing, and were found to be overpowered. Speaking from experience, marines, with their current stats, are bought and used in virtually Balance Mod game.

    Also,  feedback/comments regarding mod rules should be posted in the feedback thread. http://www.axisandallies.org/forums/index.php?topic=37553.0


  • Sorry about that and thanks.


  • This thread is no longer stickied.  See the new stickied thread for Balanced mod 2.0, rules and download and optional download http://www.axisandallies.org/forums/index.php?topic=37883.0

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